Call of duty Poster design | Advanced photo manipulation | Adobe photoshop | Nour Art | Skillshare

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Call of duty Poster design | Advanced photo manipulation | Adobe photoshop

teacher avatar Nour Art, Digital artist, Youtuber

Watch this class and thousands more

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

8 Lessons (1h 3m)
    • 1. 0 intro

      0:43
    • 2. 1 - Putting images together

      13:36
    • 3. 2 - Correcting the values

      8:30
    • 4. 3 - Matching the Saturation

      4:47
    • 5. 4 - Matching colors

      11:15
    • 6. 5 - Adding haze effect

      2:51
    • 7. 6 - Adding Light and shadows

      17:38
    • 8. 7 - Final look & color grading

      3:27
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About This Class

I'm a digital artist, instructor, and a YouTuber. I'll guide you through his class on creating an engaging photo manipulation design using Adobe Photoshop. In this course, I'll be sharing many useful techniques and best practices I have been using in my own work. This workshop is a very effective way to improve your Photo manipulation skills with an emphasis on working with type.

Here are the steps that we will follow:
1- Putting images together

2- Correcting the values

3- Matching the Saturation

4- Matching colors

5- Adding haze effect

6- Adding Light and shadows

7- Final look & color grading

For this class, basic familiarity with Adobe Adobe Photoshop is recommended.

And here are the files that we will use in this class: 

https://drive.google.com/drive/folders/1F1_BHsCrIE0Xlew_gGszQwxZj7sWrN73?usp=sharing

Meet Your Teacher

Teacher Profile Image

Nour Art

Digital artist, Youtuber

Teacher

Hi, I'm Nour. a passionate digital artist who cares most about creating awesome and epic visuals. I've also built my business around my YouTube channel "Nour Design" as an Instructor for advertising and social media designs. I'm also a dad to an awesome daughter. I've 7 years of experience in the field working with various clients and brands.

 


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Transcripts

1. 0 intro: Hello guys, welcome to the masterclass in photo manipulation using Photoshop. In this class, we will learn how to create this visual using photo manipulation techniques. This class will go beyond the basics. So for example, I'm not going to teach you how to cut images. I will focus on teaching you how to correct values, how to match saturation of the images, how to match colors of each element, and also how to draw lights into subjects. And finally, we will learn how to add the final look and final grading. I'm so excited to start with you. So let the fun begins. 2. 1 - Putting images together: Alright guys. Firstly, I encourage you to follow up with me step-by-step to make the best use of this class, you will find all the images that's amusing in the description. So let's go. The first thing I'm going to start with is the background and the sky. I love to start with the sky because it is the main source of light, which will give the main look and color to the whole image. So I'm going to pick this picture and put it here. And firstly, we are going to get rid of these elements, the fire, the motorcycle, the tank. We will do this by selecting this part by the Lasso tool. And right-click, let's make a new layer and right-click content aware fill. And let's exclude some parts that we don't want to be into our Content Aware part. And as you can see, here is some edges that needs to be edited. I will just erase them was the eraser. The next thing we are going to get rid of this tank was the same way. We can also use the clone stamp tool or pick a source from here and just remove it like that. Just remove this part. It will not be shown. So will not give it so much attention. Just removes a block, the tank itself. And we're good to go. The same way. We're going to remove this fire. Just clone stamp it, and that's it. We also have this tree. It looks bad, so we need to remove it by the clone stamp. And like this, pick a source from the right and from the left and just erase this part. Okay? So the background now is good to go. We need to extend the bottom part. So I will select it and click Control J and just it down like that. The next element that will be put into the visual is the tank. So we're going to get the tank picture. But firstly, I'm going to make groups because we will have a lot of layers. We need to be organized. And then pick the tank picture. Put it here, and put it here. Okay. First thing we need to get rid of this noise. The picture itself has a lot of noise, color noise. So we're going to go to Camera Raw Filter and removes the lice from the details section. Just remove the noise from noise reduction slider right here. And color noise reduction also will reduce the noise. We will also go to the shadows. We will increase the shadows a little bit because still result in some noise. Okay, Here's before and here's after. I guess this is very good. So the next part we are going to select the tank. The most precise tool we will use here is the pen tool. But you can do, you can select it any tool you want. But the Pen tool will give me the most accurate results. So I'll use it. I'll speed the process assuming that you know how to deal with the basic tools. Okay, here's the tank after selection. And now we're going to erase the bottom part, but with not, but without the pen tool and use the soft brush because we want it to blend better with the grass into the ground. And we'll also use aggress brush to give it a texture. From here you can download everything I'm working on into the attachments to the description section so that you can follow with me. Here's grass brush. Just erase it because we wanted to have the same texture as a ground. Just like that. So we'll make it. Alright, you can take all the time in the world to make the selection perfect, but I guess this looks good. So we'll put the ten criteria, make it a bit smaller. We're trying here to match the same perspective and put the tank into its appropriate position. The next thing is, we will use this picture, those guys picture above the tank. We will put them above the tank. So I'll select them by the Select Subject tool, or you can use pen tool wherever you want. Just select them with the Select Subject tool and then refine the mask. Okay. I'm just skipping the selection part because I'm assuming that this is an advanced course. So you know the basics how to cut elements and so on. So here's the soldiers image potent to the tank. And we are trying now to be organized. I'm going to put everything in a group because we will have a lot of layers and each layer will have a lot of adjustments. So we need to be organized because this make editing stuff flexible. This is the second image, and this is the third image of the soldiers that we are going to use. So I cut every image of those and I'm now trying to put them into the appropriate scale and appropriate possession. I'm trying to see how how's the scaling work? How big the guys and the tank. I guess right here is. Perfect. Okay. The other soldiers picture, I'm going to put it behind the tank because obviously there's no lake for this soldier, so I'm just hiding it. Hiding it behind the tank. I guess this looks okay. Okay. The next thing will be the fence layer. This layer will be in the foreground as you know, if you want to make dips into our visuals, we need to make a foreground elements, a background element, and the mid ground element. The foreground elements will be more contrast and somehow out focus and the background elements will be also not contrasty. So here I'm putting these rocks into the left. Okay, The next element we are going to use is these soldiers. We will put them into the right. And trying to match the perspective and the possessions or right possession. For them. I have a speedup the cutting process. And now I'm trying to match the perspective. I guess this is good. So we will blend everything, colors and effects later on. But now we are giving that attention for the basics, for his composition, for the frame. Because this, this is the skeleton of the desire. I guess we will put it here. I gave it the name of enemies at the gate. Because as you can see here, the soldiers at the left and the right looks like they are. This is a gate and the tank is opening it. I will use this rocks layer into the background. To that. It makes some depth, as I have shown before. Make it a little bigger. I guess. This looks nice. We'll just make a mask here and delete these parts. Perfect. We will duplicate this layer and put it into the right like that. But just tweak it a little bit. It's copied from the left. Just erase this part. Perfect. Okay. The next thing we are going to add is the helicopter. So I'm going to, this is just a PNG layer. I'm just take it and put it here. So now let's try to set our focal points. I'm using here, the rule of composition rule. It's simply tells you that these are the four points that you are going to, that you need to put your focal elements into it. To make the composition looks good and interesting. But I guess here we need to get rid of this part doesn't look right, like that's just with the clone stamp tool. Okay, the next part is fires. So I'll just pick the fire layer. And now I will now try to cut everything around the fires. And then we will refine the selection of the fire. So I'm using here the lasso tool. Just pick this part, press Control J. This will make a new layer. And here we will use the mask and the brush tool to select every thing we need. So I will just erase this part like this. You can use the pen tool, whatever you want, but it gets the brush tool is easier. And for z sports or make the brush smaller. To select these tiny parts. I'm also the fires part because we need to have some type of transparency to fires. And I'll show you now how we can manage this. But this way works better for me. So after selecting these sports, how can we restore some transparency? We will just press Select and Mask from the Properties panel. And using the Refine Edge tool from the top-left here, we will get some of the transparency of the fires back like this. As you can see, we have just picked some pixels back, press OK. As you can see here, this works not bad. Then we can erase some parts that we don't want. Okay, Let's put it into its main place where it's tried to erase the rest of the pixels. Okay, here is how I selected it. It took some time, but the result, as you can see, is good. So this is the main composition and here we put the element into its position. Now we're going to think about the values and colors and effects. And we will apply it into each layer, layer by layer. 3. 2 - Correcting the values: Okay, If we want to blend images together, we need to blend firstly, the values, the lightens values. Second thing is the saturation, and the third thing is a color. And then apply the special effects and draw the lights and et cetera. So the first thing we're going to start with is z values. But in order to start with the values, we're going to make a black and white adjustment layer so that we get rid of the saturation and color out of the equation. So now we have the only the lightness values. The main rule here is that the four objects should be lighter and low contrast. And the more closer objects should be more contrasty and darker. So firstly, we are going to use levels to make the helicopter lighter. We will just decrease the shadows from here. This is a levels adjustment layer. I will firstly decrease the shadows. As you can see, it's just, it's now fading away. It looks like it's somehow far away into our scene. And this will be the forest object into our scene. The next thing we're going to do the same thing into the second helicopter but with less intensity. So we're going to decrease the shadows, but not as much as the other one. Just like this. Okay, This is for the helicopter. Next, we're going to make the background a bit lighter because as you can see, the smoke sport is somehow have a lot of contrast and the black looks so dark. So we are going to raise the blacks like this. But we will make a mask and decrease the contrast and the lightest values of the sky. And the four-part, the small explosions. Okay, I guess this looks cool. The next part is that we're going to make the closer part darker by creating levels. Adjustment layer and with using the mask will fade the way this close part. Let's decrease the flow a little bit and make this part more contrasty and have more darkness. Okay, let's make it the same thing to the rocks, the right track. So I'll use here curves or levels adjustment layer, do the same thing. Decrease the shadows like this, and also decrease the highlights because I want to decrease the overall contrast of this layer like that. Feel free to take you all the time that you need to make it looks cool. And we will just duplicate these levels layer to put it into their lift trucks the same way. The next part is that we're going to darken the closer rocks the same level this way. So I'm going to create a Levels Adjustment Layer and decrease the brightness so that it looks like the same as fence. This is most, Or is this is the closest layer to our eye. So I guess this looks good. The next thing we are going to correct the lightness of the soldiers in the gate, right and the left gates. So we will select the layer and we will need to adjust the lightness. As you can see here, there is a shift into the lightness. So we need to make this part darker a little bit to match the darkness of the grass. So I'll select the layer using the levels and trying to make it darker, as you can see here, when we make it dark. It just blends with the grass was a good way. You cannot tell where is the intersection between them. And this is blending. Blending is all about correcting the lightness and saturation and the color. So we will make a copy for this layer and put it into the soldiers, into the left. Okay, so now we have the tank and the soldiers, we will correct Xero lightness. First thing we're going to start with a tank trying to match the lightness of the tank to the lightness of the grass so that we can see this intersection between them. So I'm going to decrease the light parts alphabet and also decrease the shadows. I want the contrast to be somehow intermediate contrast, not too much contrast, and should be also ulcer bit darker to match the same darkness of the soldiers. I guess. I guess this is, this looks right to not come from the first time. So you will you will need to spend some time correcting it. Yeah. Okay. We'll do the same thing to the soldier, making levels adjustment layer. Just increase the shadows and decrease the lights like that. And guess, this looks cool. Perfect. Let's do the same thing to the other. Soldiers. Select the layer, creating levels, adjustment layer, clipping mask, and try to match the lightness. Just trying to decrease the shadows a little bit and decrease the highlights or as a lights. All right. This looks absolutely cool. The last part will be the last soldier and the fires, I guess fires, the fires layer. We're going to make it a bit. So we will make the same thing into the soldier layer, and that's it. So as you can see here, we corrected the likeness values here as before, correcting the values. And here is after. Just the image looks more sense. But when we remove the black and white layer, this will tell us that we need to correct a lot of other stuff. So the next chapter, we're going to correct the saturation and the colors. 4. 3 - Matching the Saturation: Because as you can see here is there are some images have high saturation like this part of the fires and the grass has a lot of greens, so we need to match the saturation of each image to make it blended pattern. So the first thing we're going to make a check layer by creating a selective color. So I go for the reds and low down the blacks, the yellows, also, the greens, the sands, all the colors will be, I will lower than the blacks in each color. And for the whites, I will make it 100% non-neutral, 100 per cent and the black 100 per cent. This map show, as you can see here, bright parts have high saturation and the dark parts has low saturation. So what we're going to do now is trying to match the saturation by creating a hue saturation layer above each of these layers and trying to match them with the rest. So firstly, you are going to start with the background. I'm going to create a hue saturation layer query it, clipping mask. And using this tool, this hand tool, I will click and drag to lower the saturation of the greens. As you can see here. I'm trying to match it with soldiers like there. I think this is good enough. Okay. So the next thing we're going, as you can see here when we lowered down the saturation. Here is the before and here is the after. It blended better. So the next thing, we are going to lower saturation or make the saturation of the tank a little bit higher. So I'm going to create a hue saturation adjustment layer and make a clipping mask. And just click and drag to the right until we have decent amount of saturation. We need to make all the layers have almost the same situation as you can see here. Okay, the next thing we're going to make the process into the soldiers. I'm at the right. You can see here I'm clicking and dragging to the right until I get, I get some sort of good saturation point. And the same thing. I will duplicate this layer and put it into the lift. Soldiers create a clipping mask. And next I'm going to make the same thing to the foreground rock layer. I'm going to make the situation a little bit higher. Just dragging and clicking and dragging the cursor. The soldiers above the tank needs to be lower, needs to have lower situations. So I'm going to do this. It's clicking, dragging to the left to make it lower. And I guess the fires needs to be a little bit less saturated. So that's what I'm going to do. Don't forget to create a clipping mask. And let's lower Lord alphabet. I believe it's good. We don't want it to be the same situation as the others. But we need to be a little bit, match it with us. I guess that's cool for the saturation part. The next thing, we're going to correct the colors, which will give it a better. Here we have this part has a very high saturation, so we need to make it a bit lower. We can do this by erasing some parts of the mask of the usage recently. And next, we are going to correct the colors which will make the rest of the blend. 5. 4 - Matching colors: I will start with the background. I will create a selective color adjustment layer. This layer, I'll try to give it a cyan, cyan mood. So in the neutrals, I will increase the cyan adds a little bit and the magentas and lower the yellows, which will increase the blues. As you can see, the yellow is the opposite of the blue. So I'm now trying to get a good point. Good colors. As you have noticed, I have started with this guy because it is the main source of light, which will give the color of the light to the other elements into our scene. Here in the whites. I will increase the science a little bit. I guess that's good enough. I will just make it brighter and increase. The yellows and the magentas. Feel free to play with the sliders to get the mood that you like. So the same thing where we are going to do with the blacks. I will increase the magenta is a little bit, and that's okay. So this is the main color that I need to cast over all other objects. Firstly, we're going to start with the helicopter. So I'm making a selective color again and doing the same process, trying to match the colors to the background. Increasing the seance, decreasing the yellows, which will increase the blues, and also increasing the magenta is a little bit same thing we're going to do with the blacks increasing Sans, not too much. And the yellows decrease, the yellows, which will increase the blues and increase the magenta is the same thing where we'll do into the highlights. And I guess it's that looks cool. I will duplicate this layer to put into the other helicopter, as you can see here. Now we have this helicopter already matched. This is before and this is after. It looks better. So we'll do the same stuff into the, into each element, into our Visual. The first thing we're going to correct the soldier in the gates, the neutrals, inquiries the sense, don't forget to create a clipping mask, increase the cyan and a little bit the magentas and the yellows, feel free to have you all the time in the world to make it blend better than meat. Even because it just takes some time to try to get the same color degree or the same color code over the other elements. So it's okay to get back-and-forth, try to go and have a cup of coffee and get back to the image. It will look a bit strange at first. And when you get back to it, you will you will make it better. You will match it better. Okay, I guess this looks better. Alright. I'm just duplicate this layer selective color and put it into the left gates. Create clipping mask. And that sounds good. So I'll create the same thing to these rocks layer. Just increase the science and the magentas. And that blues. Try to match it better with the background. Yes, I guess this is good. Okay. Let's take this layer and duplicate it to the other one into the left. Like so. Just pressing Alt and duplicating and dragging the adjustment layer, which will duplicate it and we'll carry it also a clipping mask. Perfect. Let's make the same thing to the tank and the foreground elements. Let's create the same thing, selective color. And I believe you got the process, you know it by practicing. This process, you will have the ability to blend any image with other images. You just blend. Firstly the values, secondly, saturation. And the third thing is color. And then we will draw the highlights, which will make the overall blending good. I'm doing here the same thing. I'm duplicating the layer and trying to match it with the others. So we will match the color of the tank. Now, I create a selective color. You can use also a color balance adjustment layer to give you the same the same thing, same effect. I'll start with the neutrals trying to match it with the grass. I guess increases the magenta little bit and maybe decrease the magenta. I guess. It's this sounds a bit yeah, good. So I guess here the grass needs to be less saturated like this. We needed to lower than the saturation of the grass a little bit more. So I made a hue saturation layer. And as you can see, Here's before and here's after, after deleting or after making a hue saturation layer to decrease the colors. And now let's get back to the tank and try to match the colors to the grass color. And the blacks will increase. The blues and the sciences. Most. Perfect. This looks okay. Yeah. Okay. Next we're going to make the same thing to the soldiers. So as you can see here, I use the same image, the same layer, selective layer. And I'm now dragging and dropping this layer to put it into the soldiers. Then tweak it a little bit if it needs. So I copied the layer and as you can see here, here, we need to adjust the colors a little bit because the original image didn't have the same amount of colors or the same hue. If we can say the same hue. So we need to adjust it a little bit. I think that's good enough. Maybe we can decrease or increase the blues. Let's get back to the legs. I guess we need to increase the size a little bit. It sounds good. Let's, let's adjust the soldiers above the tank doing the same thing. The blacks, I will increase the yellows and the ions and into the neutrals. I'll try to increase the yellows or is the blues and the cyan us? Perfect. Okay, I'm now trying to give or put all the images into the 0 and this point, all the images have the same amount of color, saturation, brightness. And then we can put our effects, which will make the design look better. Okay, I'm now just trying to tweak some selective color layers. This process takes some time, so it's okay to take your time to make it look the best as you can. But I'm now teaching you the process itself. So here we have these fires. The green color needs to be adjusted also. So answer saturation of the green color. So we're going to just click into this green color and try to lower the saturation of the green color a little bit end. And changing the hue to be a little bit bluish cyan color. So then we're going to click Control I to invert the mask and try to restore this color. But just in the in the leaves area and the green areas. Like so. Perfect. Excuse me if my English is not the best. But I guess you got the point. Okay. This sounds cool. 6. 5 - Adding haze effect: So now we're two are going to do is to add the hazing effect. This will give the whole design some depth. So we will start with the background elements. I will just pick a color from the, from the sky. And with the other brush, I will just draw some hazing effect like this. I guess. That's good. And then trying to decrease the opacity. I'll do the same effect. But in, in front of the rocks. Here. You can see because the hazing effect should affect the lower parts of each element like this. The same thing we're going to do into the right one. But first we're going to decrease the opacity a little bit. This will give you an illusion that these rocks are far away into RC. So I'm now trying to make this hazing effect decreasing the opacity. And this looks school, much cool. He is before he's asked, looks somehow far away into our scene. Okay, we will add also some amazing effects into a vase soldiers above the soldiers. And let's make it lower than the far hazing effect. Because when you are closer to the camera that the hazing effect needs to be Lists degree or less intense. I guess. That's good. I guess it's good enough. Okay, so now we can also just add some hazing effect behind this soldier just to separate the soldier from the tank. Because we need, we need the soldier to look a little bit closer to the eye and just decrease the opacity to be something very subtle. I guess. I guess this looks cool. Let's also create some hazing effect in front of the soldiers. And let's decrease the opacity. Perfect. 7. 6 - Adding Light and shadows: So the next thing we're going to make some shadows to the soldiers because they are somehow look floating. So we are going to do this, but by curating a curves adjustment layer like this and put it behind the soldiers. Just decrease the value. And then press Control I to invert the mask and by using the soft round brush and changing its shape like this. And just try to draw some shadows according to the source of light, which will be mainly the fire. So I'm just now decreasing the flow of the brush and trying to draw the shadow. The contact surface between the legs and the grass should be it should have the most darkness. It'd be the darkest point. And then you will flow, you will decrease the flow of the brush and try to draw some ambient shadows. I guess, like this. Then we're going to darken the lower parts of the leg to blend it better by using curves adjustment layer, make it darker a bit like so. And press Control I to the brush. Let's make it darker from here, I guess. And press Control I and try to make these parts darker. Let's increase the flow a little bit and increase and decrease, increase the darkness of the sports. Like this here before he knew the after. Good. I guess needs some edits. We need to erase some parts by using the grass brush. So I will be using this grass brush to just erase some parts of the shoes of these soldiers. So like so I'm just erasing some parts of the shoes, masking it out. As you can see. Now, it blends better. Okay, Sounds cool. So what we're going to do next is try to erase this sharp edge here by using the same grass brush because it looks not blended. So we're going to reset my using grass brush, like so. Okay. Now we're going to distribute and draw the lights. What is the main source of light here we have the sky and the secondary source of light is the fires. So let's start by creating a screen layer and using the soft rounded brush to enhance the lightness of the sky exists increase. Let's just pick a color from sky and creates the flow. And let's start to put some soft lights in the sky, which will give it some contrast between the soldiers and the sky color. You can see like this. I'm trying now to draw with the same color of the sky, but using Screen blend mode. Here's the before and here's after. And let's then distribute the lights into all the elements of our c. So we will start with the soldiers above the tank. We will create a solid color adjustment layer. And let's choose blue. Blue color, I guess. Yeah, bright blue color and make the blending mode screen. And let's decrease the saturation a little bit, change the hue to match the sky color. I guess this looks cool. So let's use blend FL, double-click into the layer tool. We'll use blend F and decrees or limit the effect into the bright areas only and remove it from the dark areas and then press Control I. And using the hard edges brush, we are now going to paint the highlights. I'm now using 11 per cent flow and with hard edges brush. This will buy this, we will draw the lights like so. I'm now just imagining. How will the light will fall into our objects? You will need to have some practice to get to make it looks good too, will not be good from the first time. So it needs some practice. It's just like drawing. It needs some practice and some imagining to look good. So I'm now speeding up the process. But you got the point. So we're going to distribute the lights in each element into our design, into the helicopter, Next, into these soldiers. As you can see here, I'm trying to distribute its nothing but drawing the light. Nothing special. The same, the same thing I'm doing to each element of our visual. So as you can see here is the before and here's the after. Here's the before and here's after for the soldiers. Next we're going to make the same thing into the soldiers all the gate by creating the solid color adjustment layer. But here we are just, we will just create a soft light like this. Just with the soft brush. I'm making their flow 15% and just putting some brushes above the layer. Okay? The next thing we're going to distribute the colors of the fire. But first we need to enhance the fire itself. So I will first make a new layer. And using the boulder brush, I will just create some hazing effect for the light. Let's make the blending mode screen and let's draw some hazing lights like so. This will represent the particles into the air or the dust reflecting the fires, lights like so. You can see this looks way better than the original. Okay, If then we can create a mask and delete whatever we don't like. Like these parts are a lot here and here. My guess this sounds good enough. Okay. Next we're going to distribute the fires color into the grass. So I'm now creating a hue saturation layer, making it colorize, and putting it into only the grass or the background layer. And then changing the blend mode into the screen. Control I to duplicate the layer, but first need to tweak it a little bit. And then control I. Let's, let's make some Lind F to limit the effect from the dark parts. So I guess this will give the grass some texture and press Okay. And Control I to invert the mask and using the soft edges brush with changing its shape and try to paint the lights like so. Sounds good, I think. Okay. To not be super realistic, but it will just sell the idea and the points. Okay, perfect. Let's draw this. Let's distribute the fires color into the soldiers. Will do this by creates a solid color adjustment layer with this orange color. Create the blending modes as green. And let's make it a clipping mask to this soldiers and press Control I, to invert the mask and try to distribute the lights. We will make it into some layers. The first layer will be. The the lights and then we will add the super highlights. So this is the main lights, will be somehow subtle and soft lights. And then we will add the highlights. I'm now trying here to see which Blaine's of our objects will have some lights and which will not. Like this part. This part doesn't, it shouldn't be super and hyper, hyper realistic. But as I've told you before, it should sales a point, which is there is some light near to the soldiers like so and try to erase the edges to make the edges soft. I'm just trying to draw and then erase it with the same brush because we are now using a mask, I guess here, into a leg, but not too much. Perfect. Now we're going to distribute the lights into the other soldier at the right. Was the same technique, the same layer. I'll just try to draw the lights into this part, try to erase some parts and here into the gun, into his hand, into his chin. I guess this sounds good. So the next thing we're going to distribute and draw the lights into the soldiers in the gate and the right. So we'll first start with the same layer that I've used before. And I duplicated it. And I'm now trying to distribute the colors. I'm zooming, zooming in a little bit, trying to see and analyze which planes will in which the colors will fall. The lights fall. So right here in the helmet, because this is metal and it is super reflective here into this leaves. And the soldier, just to give it a sense that the fire, the fire is close to the soldiers. As you can see here. This makes a lot more sense. Here's before and here's after. So next we're going to turn on the lights of the tag, these slides. We will make them. We will turn on the lights by creating a hue saturation adjustment layer in the tank group, make hue saturation adjustment layer. And then press colorize, increase the saturation, increase the lightness, the same process. But now i'm, I will draw the lights into the light of the tank here. And here. The top of the tank, I guess. Like this. This is the main source of life. Then we will make the glow. So I will duplicate hue saturation layer and try to use the little bit lower brightness to make the glow around the torch like this. And the last, the last step is that I will try to fall or distribute the lights into the tank surfaces. So I'll duplicate the same hue saturation adjustment layer and try to draw the lights. Let's make the flow of the brush one per cent. Am now trying to draw the lights right here like this by using, I'm now using graphic tablet. This makes the process so much easier for me. Welcome Greg, fixed tablet. I'm using gouache home interests Pro medium. This part because it will have some lights fallen and these edges, this will give it more sense that this part is blended better. Okay? All right, gives this sounds cool. Let's see, Here's before and here's after. Perfect. So next we're going to distribute the tortious light into the soldiers because that's makes sense. If there's a light source, there should be reflected light into the soldiers. So we will make the same thing by the same layer. And I'll just draw some Lights was the same solid color adjustment layer. I'm just drawing some lights here from the torch. Like so. Perfect. The same thing we're going to do here to this soldier. And here until the shoulders. This part, I'm now speeding up the process. Was you understood. You got the point. Okay. Now I'm trying to blend the helicopter better, trying to add some smoke around it because as you can see, it doesn't blend so much. So I'm now trying to blend it like so. By creating a new layer and trying to draw some hazing effect like this. I guess this is a lot. Or let's erase some parts. Okay. 8. 7 - Final look & color grading: That looks cool. So now we're going to apply a global effect by creating camera raw filter. Like so. I have just combined all the layers into one layer and converted it into smart object, and then press Filter, camera Raw Filter. And I'm now trying to match the mood that I am imagining. So firstly, I'm going to increase the clarity, increase the shadows up in the shadows a little bit. And let's see. Okay, let's go to the calibration. Change the blue tones a little bit and decrease the opacity or the, or is the situation. And let's just add some vignetting to darken up the edges. Like so. This will give our main elements or main focal point since the whole focus. So I'm now trying to add some color grading. I'll just add some bluish tint. Not too much into the mid tones and the heroes into the shadows. The blue tone, and into the highlights, I will add some light blue effect. Here. I'm going to increase the brightness or increase the darkness. Trying to play around with the sliders to get the best results. I think you can do this upon your taste. So it doesn't have specific rules. Just how you think it looks good. Let's lower the highlights, increase the contrast, and the hearing gets a little bit increasing the white parents or decreasing it, I guess decreasing it will look better. And hear from the saturation, Let's decrease the greens, That's decrease the backwards, and increase the oranges and yellows for the fires colors. And then press OK. As you can see here is a final results. Here is before and here's after. Okay, I tried to make some other adjustments off-screen. And here's the result. Here's one variation. I took my time to distribute the light's better. Here's the first version. It's bright one. Here is another version which is desaturated and low contrast. And I tried to distribute, distribute the light's better, as you can see here. And here is a final one is this one. I tried to make some sort of action scene in the movie. So thank you guys. See you soon into next class.