Transcripts
1. Course Introduction: Hi friends. This has helicity. And welcome
to my 3D is lax course. In this course, I show you
how to Create Modelling. How to start from
basic to advance. And second, how to Texturing
or Surfacing Your modelling. Next, how to Create Lighting. Don't forget, in this course
I want to show you how to use V-ray, the
Rendering gene. It's mean how to create
physical lighting. How to Create basic
V-ray Lighting. Next, how to animate your
camera in your viewport. How to Create Camera Animation. Why can track dolly
Camera Movement or With Camera Movement? In final, how to
render your project in high-quality in
different formats. Thank you. Let's start
2. 3Ds max Workspace Introduction: Hello guys, welcome back. This is the rigidity and
here is 3Ds max 2024. Introduction. Let's start. When you open 3ds Max, there is little bit information about how to Create, Project, how to control what is important shortcuts in
3Ds Max, close this one. There we have for Viewport. Front, top, left. There is perspective. The first primary
shortcuts in 3Ds Max, press middle mouse button. When you press Alt on keyboard, you can always your project. When you scroll
zoom-in, zoom-out. When you press
Control Shift Alt, middle mouse button slowly
zoom-in, zoom-out, like this. So F you want to maximize
this viewport, press Alt W. So when you zoom and you
lost the viewport, great. Press Z for set. Here is create geometry. Create geometry
standard parameters. Select box. Draw a sample of
modelling in to click. Then you can control by pressing Alt middle mouse button
all around the box. When you press Z,
focus your model. When you press W for
moving X, Y, and Z. When you press E for
rotate your project. So if you want to set fixed
price, just right here, 90 degree control Z, F, you want to press or right here, or press, or on keyboard. You can scale up, scale down your model. So a few forget shortcuts. You can press right-click. Here is move, rotate, scale. And the second way there
is move, rotate, scale. Zoom-out. Select the sphere. Drawn, any kind of
size like this. So I want to focus and
want to edit this sphere. Click press Z. So if
you want to isolate, right-click here is
isolate selection. Zoom out, control
just the sphere here. Press here for turnoff
the isolate, like this. Zoom out. Here if you want to draw
a plan for the Landscape, just press Alt W. Select a plan. Press middle mouse button, four moves, zoom out and
draw your plan like this. Press all middle mouse
button, control it. Here is the plan. Okay. Press Control plus
a on keyboard for select. All right-click. Hight, unhide, phrase on phrase. When you freeze, it mean
you can lock your models. Right-click on
phrase, all. Then. Right-click select again,
move to select plan. Move it down here, and zooming in like this. Press Control. Select multimodal objects from viewports by pressing Control. Press delete your
model, and zoom out. Select the box, press Shift. Make duplicate. Press Okay. Press shift. One more. How many copies you need. Set the number. So if you want to make one
option for all models, just select the instance. So if you want to
duplicate one Modifier, options, parameters
control for all models. Just select refrains. Option, select Copy and
say to ten, raise. Okay? Okay guys. Price, F for front viewports. Press T for top viewports, press P for perspective. We can control this
viewports from here. Right-click top, bottom,
front, back, left, right. Then here is file. You can residual project. You can save your project. Save test. In which version of 3Ds
Max you want to save. 201-20-2203. Rays Save, Save. Okay guys, this
was about 3ds Max controlling and primary
shortcuts for control, your viewport, your project. Don't forget, the second step is about how to create a model. How to control models. What is polygon's vertices, what is age Modelling?
3. 3Ds max Modelling : Hello guys, welcome to
Second part of 3Ds max. In this part I show
you a how to edit, control Your 3D Model. And what is 3D Model
is Construction unit. Let's start. Let's draw a box like this. And go to here, turn on age phases. Here, we can control the
segments of the 3D box. The segments health, you create a different
models like it, create simple chair,
table, cars, a character. So if you want to create
segments like this, you must control
your hardware RAM. Just the 3ds Max is
taking 1.7 gb of RAM. So if you want to duplicate, set the number,
hundreds, hundreds. You need more RAM. In your computer,
there is four pint. One gigabytes of RAM
is used in 3Ds Max for creating lot of
Model wait high poly. What is poly or Polygon? Polygon A's unit of 3D
model Construction. In this part of 3Ds Max, you need high-speed off ramp. There is my computer is RAM
speed is 2400 omega hairs. There is hundred boxes. Let's see Summary. Go to File. Summary information. There is the phases, total measures, and
there's the vertices. Mean. You can create in this count or phases a
bake one mention of game. You can create our
little space of the Cartoon Animation
Landscape With Details. Okay? Close, controlling the
late. Close this one. Press Z set, select again box, change segments to 111. Draw a game set. So if you want to create a bag CT for
architecture design, just go to customize, change your units to
meters, kilometers. So if you want to create Animation whooshing
graphics change to generate units. Rest. Okay, let's make a simple cheer. There. We have one side to side 3456. Okay? We have six sides of this model. Avery side. We call Polygon. Go-to Modifier. Select from here, Edit
poly. Right-click. The second way, go to
Convert to the table poly. There we have five
kind of selection. The first one, Vertex, control, larder, Polygon side and Element. What is Element? When I create teapot, the teapot is created
from 1234 Element. Right-click, changed
to Edit Table poly. Select the elements,
Remove Top Model, remove this and remove
this. Press Delete. Here is another different model. Okay? Delete this one, select
the box and select Age. Select this side of
age and go to connect. Connect words. Just click, re-link
and press Connect Option, we need to line
near and move here. Move to here, press Okay. Another way, select
all lines and press. Connect. Change to 0.0. Press Okay. And the third way for adding
line or edge select age, go-to ribbon tab and
go to Modelling. Swept loop. Click
here, add one H. Now, right-click select Polygon. Select this polygon
and this Polygon. Go to extrude, Create, Extrude. At Second extrude. Later, way down. Price. Ok, select this side
of Polygon. Extrude. Press, Okay. And go to top. Select
these four polygons. Extrude. Press, Okay. Turn off the Polygon and move the cheer top of
the great press Z. Set. Here is a simple chip. So if you want to control, you can go to first select
the chair and go to Modifier, expound less slate Vertex. Select all of these vertices. Move it up. Select
all of these points. Control turnout. If you want to Create Copy, press Shift, take a copy. Race. Okay, go back
to create geometry. Create a box. Draw, a box hail. Press R for scale. Right-click. Change to Edit poly. Select and connect. Create to line. Press. Ok, select one of this line. Rank. Connect. Press, Okay. And select Polygon. Extrude. Not too much. Rest, Okay? And select age. Then connect. Before connecting, go to connect option
and move it down here. Press Okay. Then need one more line by pressing
chamfer, like here, Chamfer. And select Polygon. Extrude like this. Press Okay. Turnoff and move it
top of the grape. Go to front. Sit here. Select both share, create a matter, go-to. Standard bar, and select matter. Need a copy. Press Control for fast to move the chair here
and press Okay. Here is the simple
model of table and chair creating and control
by Polygon Modifier. In next step, introduction
about material or Surfacing, Creating would Material on the cheering table and
Creating tablecloth. Top of the table. In simulation by simulation. Thank you guys. Let's
go to next part
4. Texturing Or Surfacing Your 3D Model: Hello guys, welcome
back and welcome to Material or Surfacing part. Go-to material. Press smalls and
collect the first one. And the second way, press M for material shortcuts. And the third way,
go to Rendering. Go to Material Editor,
select compact metric. Before selecting Material
and apply on models, go to render set up. The shortcut is F ten. Select your Render engine. So Element select, scan line, render, its main
default rendering. Close. And select first one, go to physical material, scanline, standard,
sleek first one, and go to Nan. Fine bitmap lookup. Go to desktop, select
word Material, and take a copy to
next metric slot. Select, Change. This material from here. Go to desktop. Select. Let's select
metro from here. Cloaked. Okay, Good. Select the word Material,
apply on table. And select the second Model, one chair for. And fifth. Here is one of the
best feature of 3Ds max 2024 is all
to UVW Mapping. Select cheer six. This place of texture or
Maitreya on the cheer. Go to modify. Go to Modifier, list, and select UVW Map. Select box. Here is the best
material for the cheer. Like these three, cheers
and go to Modifier, list, select UVW map, and select box. Okay. Clause, Material Slats. You can go back, go back later with
set, shine and close. Now time to create tablecloths. Go to Create Geometry. Select plan, press all W. Go TO tall vapor
press Alt W, zoom-out. Apply tablecloth
from here to here. Press W for move up. For base quality of the
glute sets segment. Many men, safety and 60. Press all W and go
to here right-click. Select mass affects toolbar. Sit mows if it's toolbar here. So select first the table. Go to Mars or fixed toolbar, select static rigid body. Select the Cloud. There is the quote, Maza fix clouds. Let's simulate. Click here and wait
for simulation. And press Stop. There is the best simulation. So press reset,
remove all debris. Set the size, little
bit, bigger. Table clot. Apply again, Moser fixed
clot and simulate. Stop. There is the base tablecloth. Right-click, Change
to a table poly. Ok. And now select tablecloth. Go to metrical. Sleek. Third, copy from the second metric slot
to change Material. From here. From here. Select tablecloth, apply. Rename right here. Lot, press, Okay. And wait for the load. Here it's the base material
for the tablecloth. Okay, sit the tiling, select. We have two ways for
controlling Material. The second,
controlling from here, fine, This kill like this. And the second way, go to Modifier list
and select UVW map. Come here, select
UVW Map and expand. Select gizmo. Press R for scale down. Like this. Select again and
press or select box. You can change like this. Like phases. Here is the phases like plam. Like a box. Select again, gizmo, fake. Close hairs. Close your material. Okay guys, this was about 43. How to Create Material
and controlling metro. And the next part, how to Create Camera and
simple movement Animation. Cow to control Camera Movement. How to Create Animation
For this project. And the next end part of the
first section is about how to render this small
project to video. Thank you guys for this part. Let's start next.
5. Working With Camera Animation: Hello guys, welcome to Camera
Animation of this project. Let's start. First, create a camera. So I want to select a basic
Camera, the standard target. Zoom out. Select the
camera from here. Move the target point
to up. Press C. For camera viewport. You can control the
camera from here. Failed all View. And here is the orbit of Camera. Here you can control it. Now. I want to rotate and I
want to move the camera. Click here. Time configuration. Sit frame to 158, mean five Second
Motion. Press Enter. Okay. And now stopwatch. Turn on Auto key. Go to one seconds till
the frame, move up. Slowly, rotate, and go to 2 s next Plane. Now, here is the
Camera Animation. Go to 1 s more. And later width or weight. Set here. Turn off auto key. Go to Create, Select
Geometry, select teapot. Turn on auto grade. Draw. A tea pot here.
Press Alt W, play. Now, take a look from
the top viewports, zooming, right-click,
select Move. Move the teapot hair. Because my focus as
teapot slick your camera, there is your Camera point. Come here, turn on
Auto key, set hair. Go to 150 frames later. Wait, rotate like this. Play now, here is
the Camera Movement. Let's create a box. Press P for the
perspectives you zoom out. Let's create a box from the top. Create from here. We move it up. Move up. Zoom out, press R for the scale. Right-click, change to
Edit poly, select Polygon, delete these two sides, and then go to modify, press S for shale. Go to apply Material, press M, or go to the standard bar. Select Material. Select this one. Change Material to
standard empty Maitreya. Find this can line Material
hair standard legacy. Take a copy to next slides, and let's select the material. Let's find select the checker. Applied this basic material
here and go to Edit poly. Turn it on the result. Select floor. Before selecting
Floor, right-click. Convert once again. Select Floor, apply the
checker Material here, right here for low price, okay? And sit daily 12, 12 terminals. And press C for Camera View. Let's play F. Your camera or Animation is to first go to time configuration. Change to one Forex. Press. Play again. Okay guys. This part was
about Camera Animation, Camera Movement, Camera control. In next part, how
to Create Lighting, different lighting, and how to export or render your
project in video. Thank you for watching
6. Rendering and Lighting Your Project: Hello guys, welcome to
rendering and Lighting part. Let's start. First. I want to create lighting
from the ceiling. That's called the spotlight. And go to Create, go to Lighting,
standard, select target, spot and press Alt
W. Go to front, draw lighting like this. And then select Move Tool, press Control, select two-point
of Lighting. Go to top. Move your Lighting. Center of the table. Control your lighting
from the back. Control Your lighter
from front and top. Then select your lighting. Let's see real-time
go-to standard, select high-quality
go-to Modifier. Turn on the Shadow, select, reiterate shadow, close out and we'll
sphere. Close this one. Control your lighting intensity. Your lighting color. Light is. Then come to
spotlighting parameters. Select circle, set your
lighting parameters like this. Select your lighting target. Control. Here. Here. Light is okay. I need one more light
For all around room. Go to create both Lighting, standard omni light
as a local lighting. Create from the top and
right-click, select, move from the bag
down lighting here, and go to modify, change your lighting intensity. Little bit down like
this. Okay guys. Let's close the room. Press P or change from
here to perspective. Then deselect all models. Press Z to look. All your models. Select all, change age
to black press, Okay. Okay, then slick your
room. Select Age. Select to age and connect. Okay, change to zero. Move to here, press Okay. Then select Polygon. Close. Create, Extrude. Close. This will apply press
C for the Camera View. And now, let's play test. Here is your first
small project of 3D. How to Create Modelling,
how to Texturing, surfacing, how to
Lighting Animation. Ok, you guys, and now time
to render our projects to video or Rendering. Click render setup
or breast FTN. I customize my 3Ds max Workspace,
viewports, everything. In reality, render setup, or there's complete the standard
bar as location up here. Click render setup and select your Render
engine to scan line. Select range from one. Our complete frame animation is one-fifth right here, 150. Select your video quality. Hd TV. Hd. Took a fork, a full HD. Select HD, then set
your video to desktop, name it, test for taste. Select Gouache time. So if you want to export
your project, select AVI. Press Save. Take a look. The most important
option in setup, select to uncompressed
AVI. Press Save. So are you ready? Click Render and
wait for the render. Let's check render in
Task Manager, processor. The all 28 core as busy
during 3ds Max Rendering. What about GPU? Gpu
30 per cent use able and CPU. 90 person is able. Okay guys, the
rendering is finished. Let's tastes the video. Minimize your program
and go to desktop. Play. Here is your video for Second. Okay guys, thank
you for watching. This section was about basic
introduction of 3Ds Max. Have a good time.
7. Old House Modelling For Your Project: Hello guys, welcome
to this section. In this section I show
you how to create a 3D environment
for Your Animation. Let's start. First. Create a plan,
change Segment 211. Then go to Material,
select compact material. Before selecting
compact Material, go to render, set up, change your Render engine. The baseQ is can line Render, then close, slick
first Material, sled and go to select Standard
Legacy from a scanline, this one, then go to none and
come here general Betamax. Go to Desktop. Go to Texture, select one of these old House. Press W. Move for will, it
will wait, bake. Press all their View,
maximize this viewport. Let's model this kind of house. Create a box like this. Select, move up,
select your bugs, and turn on age phases. Go to Modify and right-click, Change, convert to Edit poly. So first I want to create door, then I want to create window. Select age. Before selecting a
change box color to a different color.
Select like this. Ok, select H to connect. So change to, to blind aged. Move here, I want to
create door, hair. Little bit near, press. Okay. Now, select again. Click on rank. Age. Change to 100. Okay, move this line to up here and press or a
scale-up the size. Then press W for move. And select this part. Before selecting this
part, Connect, top line, connect to and expand like this. Press, Okay. Then connect these two lines. Move near and move to this side. So price changed to two rules. Here. Press OK. Select top Polygon. Before selecting top Polygon. Select on day though.
They have a lot. Up here. Press Okay, let's
treat the window. Select these to change to zero. And change to zero. Okay? Move here. Press Okay,
and connect again. Move it later the way down. Press Okay. Now time to create
the door and window. Select window, the late
and select door to age. Connect. Change to 10.0. Will later with up here. Press Okay. And the
late door. Okay. Now, time to make Smoot age. Before creating smooth A's, select your age and go
to Raben Modelling tab. Select swept blue. Create one H here. One H here So let's create one H here. One H here. Okay? One H here, and here. One here. Let's move. I need one H here. Good. Turn off. Go to modify, press S. Just one asked. Shale. Create, later, wake, little
bit, shell like this. Then go to Edit poly
turn-on, the result. Wolf, little bit more
up, select shelf. Ok. And now time to create the world's
window and materials. Let's create the words. Select the cylinder. Create cylinder from here. Small cylinder like this. And we'll Looking good. Turn long. The isolate option. Create little bit segments. Go to Modify, select. Nice. Change, NYSE rate, like this. Turn off, isolate. Okay. I need a copy. I need copy one
here and one hair. Press. Okay. Change the seed. Weight down. Khalil the size. One, copy more. Chains. Seat. Move here. Move up. One copy more. Change. See like this. Select all of them
by press Control. Move here. Okay. Select one of them. Make longer space. Okay? After this, let's
create the window. Go to rectangle. And let's draw the window
from here to here. The window near
and go to modify, turn on, render,
change the rectangle. Make bag age. Go back to select line. One line here. Press Shift, one line here, press Shift, select both. And set here. Then right-click change
to Edit poly and attach these two. Okay? And now time to create the door. Select again rectangle. Go to door parts. Create a rectangle for the door, and move here four door. Then right-click
change to Edit poly. And in go-to Edge, delete the down
part of the rectangle. Okay, I need more
is kill. Like this. Who've here? And move here. So now select House would go to modify and select mesh Moot. Before selecting meshes smooth. Let's add some sub-divide. Let's add some subdivides. Change ten, change
five, change to eight. Then right-click, Collapse, Sue. Yes. Let's select again mesh. Smooth. Hair is turn off. The age phases. Here is meshes smooth,
looking, all House. Then go back to
shapes, select line. You can create Moodle
off clothed by line, and by clouds, by boat. You can create clot. Drawing your cloud
here and go to Modify. Make, age for the Cloud. Then select clause, we move up. Don't forget, save your project. Save, bold, House. Save to desktop, save. Then go to Mars affects toolbar. There is Maza fixed
toolbar for the Plants. Select gloat for
these four cylinders. Select what? The static rigid bodies. Then apply your
simulation and wait. Here is the clot. You can reject. You can go to setting for
creating more realistic claude. Change. The acceleration,
gravity to six or seven, and the quality to 10.45. Close. Let's create a game, your clothes
simulation. Turn off. Let's change to one and safety. Simulate again. This one is looking better. Silk cloth and right-click
convert to Edit poly. The simulation is created. Okay, now time to
create the top. We will do love House. Let's go select the box. The box here. Like this. Turn on edge faces. Change to edit poly. Select H to select swept loop. Create here for smooth
edge, House Model. Click and click and click. Harris. Okay, Make little bit bigger. We beggar. In like this. Select age to select loop, lobe. Little bit move to right side. And us. Now time to create to Window. Connect HDRI. We expand, press Okay, and connect
one to these two sides. Or window. Global little bit up here Press Okay. Turn off the lake,
these two sides. And then we go here, press S for shale. Later with shale. And right-click
change to Edit poly. Go back, press M for meshes, Smoot, get the late. Let's create swept loop here. And the easy way sub-divide. So divide to ten and
right-click co-ops to yes. Go back, press M
for meshes Smoot. This one is looking
good, looking better. And copy these three cylinders. Shift, copying, press Okay, and move it down. Change the size. Low little bit behind while to, and there is the tree. Take one copy for login. Good. Select window frame. Move in front of this small
house and change the size. Change the size. Press all Four the skill. Move it. Then press Shift. Take a copy, press. Okay. We'll later With behind. Select all of them. Make a group. Okay. And we move top of this House. Okay, guys, if you need one
more copying, here or here, rotate, turned on Angular snap, rotate, 90 degree Harris. Okay. Create a plan for the door to creating
texture of the door here. Change segments to 44. And rules to the frame. Need one more. Plan for the window. Change the size. Move here for window, and need small to plan. Zooming. Change the size. Remove hair. Here. From top. Move the plan
into the window frame. Press Shift, take a copy. Here. Press Okay. So
here is the modal. Turn off the age. In next part, how to
Texturing or Surfacing. For this model,
like this, House. Have a good time.
8. Advance Texturing or Surfacing For House: Hello guys, welcome
to Second part of Texturing or Material
for Your house. First, go to render setup, change, Rendering gene to V-ray. Then closed G2 metric will
select the first time. Change physical material
to multi-cell object. Select first option. Press. Okay. So I need 12345 Material, said number to five. Press Okay, the first one, go to V-ray Material. Then go back. Copy for others. Select Copy option. Copy materials like this, okay? Okay. Then select the first one, chain Davis color to black. Select and go to General Bitmap and select the wall Material. Tour long back, turn on back and apply this
metric on House. Select house, go to
modify and go to here, UVW Map, change to bucks. Okay, then select the gizmo,
right-click scale down. Scale down like this. Then time to metrical forward. Select this. These lenders hang throw, select all of these. Then go to Group Four, going to group select from here. Okay? Group press Okay. In next V-ray Material can diffuse color to
black price, okay? And go to betamax, select Old World Material. She'll turn on Show and back. Apply on cylinders. Change to write hair would enter assigned
to selection, yes. Okay. Let's select this will
go to Group Ungroup. Select all of these cylinders. Then apply for these cylinders. Press Okay. Ungroup. Select all of these lenders. Apply material for this
lenders. Press OK. Select hang, apply
metric for home. Then what snakes? Select. Frame of the window. Move later, wait. Moved behind of the wall and go to third metric will
change too dark. Then double-click on better map. Ok, select old
clot or Old World. Show, Show and back. Obliged third material on frame. Press Okay. And go to Modify. Select UVW Map box. Select the door frame. Apply and press U
for the UVW Map Box. Good. And select the clouds. Go to next metric will change. They've used to black and
double-click on bottom-up. Select old clothes. Turn on this show in viewport
and apply quote on quote, press T for clot. And select Close. Go to press you UVW Map. Select the box band
UVW Map option. Select Gansu. Change
like this. Okay? Next, select Set Number. Two more. Copy. Copy V-ray
materials, and select. Change, too dark. So late none, double-click
bitmap and select the door. Showing viewports,
showing viewport back and applying on
door, right here. The door press Okay. Here is the old door. Select the window. Change. Too dark Material. Double-click. Old Windows, select this one. And let's crop here, apply. Select Crop View image Let's crop here. Crop from here, press Okay. Then show, show and back. Apply on window plan. Right here. W4 window here is for
window length x2. Select both frame and apply all moving and show bags and go back. Slick both window
and press U for the UVW map, select box, gizmo, change, change it like this, turn off, select Window, plan and apply. Harris. Okay guys, this was about about old home Modelling. Let's create some little
bit Details here. Create a plan,
created like this. And we move here. Turn on edge faces. Don't forget, save your project. Desktop. Save. Save as one coffee more. Seconds safe. Select your plan. Change to Feste and safety. Right-click change to Edit
poly and go to free form. Expand option,
select, push-pull. Press, halt. Select NYSE. Okay, Looking good. Turn off age phases
and go back to Material and select the end. Changed to zero. Click here, double-click. Select the second
Material of the ground. Apply here, right here. We ground Sam Harris. Okay guys, thank you for
watching about this part of home modelling and home Texturing metric
ALL IN next part, how to create a Landscape
for Your Animation?
9. Create Hight Poly Landscape Model With Details: Hello guys, welcome to
environment Modelling parts. Select House,
Select all of them, and go to group,
Group, Brace, okay? The late the picture and
right-click hide this model. So if you want to
create Landscape, go to create geometry. Plan to draw up land. So if you need high
quality Landscape, go to Modifier first, set length to 4400,
segment, change color. Then go to Modifier list. Select these placed. So after displays, select better map
and go to desktop. I need texture like this
alpha texture off Landscape. Which one is looking better? Let's select this one. Double-click and
change strength. Length. Here is train
Landscape Model. You can change your Bessemer
from here, double-click. There is other
design. Let's change. Third one. Okay, zooming. Sit here. This one is looking better. Go to plan, change quality, 600, 600 and Details. Select, go to Modifier. Press all Four relaxed polygons. Press ALL, select relaxed. Relaxed, iteration,
need more relaxed. Now, time to create Details. Go to create. Jill here. Draw geosphere. Then, zooming. Go to Shading. Turn on age phases. Change segment of the geosphere
to five, right-click. Convert to Edit poly and go to free-form forests
coating to rock. Select all push,
change, size to one. Change, a strained. Press, Alt, Redshift, make smooth like this. Make smooth like this. Select flattering. Here is kind of rock. Select, push, pull. Press Shift for smooth. Here is Phanish. Ok, and now go to Graph
Editor's particle View. Select. Right-click, create
a new particle system, standard flow. Select position I can
change to position Object. Find position Object, Apply. Select Shape, change
the shape and stains. Sit position, Object. Landscape. Then lock on amateur,
Select, Birth, change, amateur, stop to zero and
make amounts to 1500. Then go to shaping stands. Select rock. Here is go to Display, change type displayed
the Geometry. Select geometry. Here is a lot of rocks. Okay. Now, let's zoom out and
turn off age phases We go to Bert, change amounts rate of 500
and go to shape instance, change size and change
variation size like this. So here is the some details. If you need more amount
just right here, 505750. Enter. Let's apply. What texture or metric
go to Material. Select compact material. Silly Guarana of them. Go to physical material, select V-ray matrix from here. Then change too dark
the day of his color. Apply or copy your mitral to empty Slats and
import lenses, Kip texture,
double-click texture, select Landscape texture. I think this one
is looking good. Apply. Let's change tailing. 15. 15 is looking better. Select Second empty Material
and double-click bitmap. Select rock texture,
applied rock texture here. Right here. Press Okay. Here is the rock texture. Apply. And now
right-click unhide. House Model. Zoom out. The house is looking to bake. Select right-click,
convert to Edit poly. Then right-click, select
the scale down the size. Egn. Go to top by pressing all
their view the shortcut, and go to wireframe,
change to face. And move the house here. And go to left viewport. Move it down to press Z. Move little bit up. Here is, let's sit. The map is killed on the
size more and move it down. Let's move here. Press Z, and move down here. Okay, This is the first House. Let's make the map
later With need rotate. Low here. Moving up. Take a copy, press Shift. Here is the copy and
press E for rotate. Turn on annulus map, change to 90 degree. So go to view, change to local. Local. Move here. Here. Turn off annual snap. Move it down. Press Shift, need one more copy. Press, Okay. Move it up. Like this. Ok, select these three houses. Zoom out. Select this first one. Move to here. Select the second. And select them. Press Z. Select this House, move it down. Select Second House. Select third house. Like this. Press Control chain,
local to view. More hair. Hip. Select the third House, move it down. The second House. Move it down later
With need rotate. Move it down. Select the first one. First song, move it down. Later, which rotate and
rotate and move down. Okay? I need more details
before Details. Little bit. Fade out the camera like this. Okay. Now time to create one barrel, oil Barrel and one different
another House Model. Then going to lighting
and rendering. Thank you guys for watching about environment
modelling part. Don't forget, Let's
go to the next part.
10. Modelling and Texturing Second Old House Model: Okay guys, Welcome to
next part. In this world. I show you how to create a Barrel modelling and how to Create Second
different House. Select all of them. Right-click. First,
make a group, then press Okay, and
right-click before. Okay, let's hide
selection. Press Z. Then, close the ribbon tab. Press all W, Z, Z, Z. Go to Create, go to plan. Create a plan, change, blend segment 211,
and go to Material. Click. Select this photo, and go to the bottom-up, change. This kind of House, and turn on the face adoption. Press W. Move behind
little bit bag size. Let's create this kind of
House. Select the box. Draw, pop, tour long H
phases, right-click. Convert data table poly, and select age to
before selecting H2, let's create swiped loop. Select Swift loop. Create one here, one here, and one here
for a smooth age. One here, and one head. Create one hair. Let's check. There's no problem. It mean when I
select mesh smooth, go to Modifier list, press M, select, measure smooth, it's looking as smooth, aged, select and delete. And now let's create
a door window. And one window here. Select H2, press Control. And go to connect. Connect. Small door,
moving hair. Press Okay. Connect with Down. Change, small door,
little bit up here. Press OK and create
a window here. Then connect, change to zero and move to left. Small window. Here. Here. Here. Press
Okay, connect one more. Move up, move it a
little bit down. Move it up. Press.
Okay. Let's turn select this age and this age
before selecting this as. Change the leg this bit here. And select these ACE. Connect small window to here, press Okay. And connect one more. Move up. Move it down and press Okay. Sleep Polygon, delete, door, delete window,
delayed this window. Now time to create. Some lenders. Select cylinders from here, turn on edge faces, zooming. Create a cylinder here. Small cylinder, wolf, cylinder. Star from behind of House. Change, Hight of cylinder. Okay, one. Let's take a copy. Press control Press Shift. They
could copy like this. Embrace control for
selecting multi objects. Now, time to create
this location of House. How to create this? So select all of these lenders. Press, all, deselect the
House and press E for rotate, turn on the annual
snap, press Shift. Take a copy -90 degree press. Okay. Here is let's know, into House and move
this 12 into House. Harris. Let's create
a wall like this. Let's create a pillar like this. Select the box. So
Create from here. And then right-click. Change to editable poly. Select. Go to Swift loop. For a smooth age. Create. Like this. H. Zoom out. Let's taste. Press M for
a meshes smooth hair is. If you need more
smooth, select age. Press loop, loop, and loop and loop. Okay. Turn on again. This one is looking
good, not bad. So if you need to
sculpt like this, so you must go to Modify,
select, sub-divide. Or the second way, select your Edit
Poly and select H2. Select all of them. And create connect. Multiple. Can make lines like
this and connect. One more option.
Connect together. All of these change to three, like this. So press. Okay. There is the second way. Now, right-click
change to Edit poly. Edit poly. Go to free-form,
select push, pull. Change the size. Make a different
model. Like this. Changes trained press Shift for the
smooth details. Like this. Select them nice, create some nice Harris. Okay guys. I need one copy. Move here. And move here. I need just one copy. Will look in. Good. Move here. Select this one. Lobe here. Press Shift. One copy here. Press Okay, and one
copy here. Press Okay. Right-click. Press
Shift -90 degree press. Okay. And move to Hair. Changes, kill. Move it down. Move hair. Okay, after
this, let's texture Select, rotate, shift one, copy more -90 degree. And you Good. Select House. Apply sub-divide, change, sub-divide
rate to say 15. Can sub-divide to five. And right-click co-ops Sue. Yes. And press M. Press M
for the meshes smooth. Press S for the she'll
need more shale. Here is like this. And right-click clubs to yes. Turn off age phases. Don't forget, save your project. House three lists change to
House three, press Save. Okay. And now let's
create the door. Slick the plan. Draw here. And draw one plan here for
the window. Press Shift. Take a copying and
select this plan. Rotate -90 degree. Press Z. Move it down
for this window. Let's apply the texture. Rotate different position. Rotate in different position. And go to Material, select Empty Material
and go to material, change to multi-cell object. This occurred all materials. And the first one go
to V-Ray Material. Change the fill color to black. Copied materials. 12345. Go to first, select House Material, which
one is looking better? Select this one. Let's apply this one for the
House press Edge. Okay. So what does
the problem Select? Let's turn on two-side. Let's press S for the show. No problem press or
for the relaxed. I think. Let's change
to Edit poly and apply. Go back. Go back,
apply from here. Then go to Modifier, press you for the UV debris map. Select the box. Looking
good and four door. Go to second Material, double-click bitmap,
select this kind of door. Select this kind of door. So turn on showing viewport. Apply this kind of door hair
right here, door to press. Okay. Here is the door. In select Window, load, window texture or material. There is the window. Double-click. Apply, crop. Select just one window
from here like this. Close turn on Show
Material in viewports. Back. Applied this window here, right here, window
to press, Okay. And select, Apply window to. Now time to apply. What metric? For some lenders? Go to third Material
and go to diffuse. None. Double-click
Bessemer, silly, old wood, double-click,
showing viewports, showing viewports back and apply for some
lenders right here. C. C too, okay? Okay. Okay. Go to Modifier,
price you UVW Map, Box, finish and select
There's one more cylinder. Select this one price. You you select box. Now, go to gizmo, press all Four the scale, change metric scale and
select these three pillars. Double-click, click
here, double-click. Silicate different. Select rock with shake, rock material, applied
rock material, press. Okay. Show, turn on, Show, back and back. Apply rock material. Looking not bad. Looking good. Let's check. Change
Material one's different. Let's change. Let's change this one. This one is looking good. Select rock. Okay. Here is the second House. Select all of them. And
right-click convert, Edit poly, and go to group to press Okay, the late MHz and
show their models. Changes, kill of the house, and move here, just select aligned to
this House. Let's zoom. Zoom. Lake here, center, center press. Okay. Let's move here. Will this House good to ungroup? Closed ribbon tab. Select this House. Move here, move it down. And move this House, hair, and move this
House to hair. Rotate. Sit here and little bit bag. Select this House. Say to behind of this. Select this house. Sit hair. Rotate, 90 degree. And more. Press Control. Need one more total copy. Press Okay. Press E
for the rotation. And sit here. Select this House. One copy here. Press OK, Shift. Need one more copy
here. Press OK. So now here is a simple Village Press. Okay, rotate. Okay guys. Just one copy more. Hair press, Okay. And rotate. Load here. Move it down. Here is the village. Thank you for watching.
This was about grade the Second Old House. In next part, I want
to create our models, some details for the
ground, for the Village. Thank you for watching
11. Modelling Barrel and Creating Some Plants For Landscape: Hello guys, welcome,
and welcome to different Details Modelling
For this environment. Select all of them and
Hight selection press Z. So create a plan to zoom out. You go to Material and
select this Material. Click Select V-ray Material. Change too dark. So go to General Bitmap. Double-click, apply on Maitreya, apply on plan. And move. Four. I want to
model some Barrel. There is different
method of modelling. You can Model by shapes, you can Model by the lender. If you need easy step modelling, just create a cell lender up. More like this. Tour long H phases and need more sides. Need more Age segment
and sites like this. Lets us or from
top, right-click, change or convert to Edit poly, select age, sorry,
select Polygon. And create or insert. Then. Press. Okay, before changing press Okay, press all slowly. Change the rate
and go to extrude. Move it down like this. Press Okay. And insert one more. Press. Ok. Apply. Insert one more. Insert. Paying served answered. Right. Okay. Okay. Here is the top. I need two lines. Center of the Barrel. But House Select, I
need one line here. I need one line
at hair, breasts. All. Press Control. One here. Control one here. Okay. Now press, click Loop, go down, create shape from
selection, press OK, select smooth and turn off H. Select these splines, go
to Rendering. Turned on. Here is the Barrel or line. So now select the Barrel. Then. Let's little bit sculpt. How go to free-form, Expand option,
select, push-pull. Breast shift model like this, changes trained
rate, change size. Press all redshift. Not too much. Here is. Then attach these two splines. And now time to apply texture. Go to matrix will select the first one and
change Material. Old metal apply on Barrel. The late, the picture
and turn off age phases. Here is the Barrel. Lake. You can control the
spline, select, select Apply another different metrics. Now, let's apply this material. Here. Let's see. Select back, back. Select this metric will
apply just on splines. Here is not bad. Let's create one UVW map. Selects a lender map. Here is looking good. What about top? Change to box? Here is perfect. Okay guys, let's use this model in environment. Right-click, Right-click. Let's convert to Edit poly. Right-click unhide all change to View and changes kill the first one to
default the scaling. And let's move into them. Village. Select aligned to. Click here. Center, center, press Okay. Change the size too small. Once again, aligned
to House Press. Okay, press Z.
Here is the valid. Let's set the Barrel to hair. Need more chain the size down. Said the Barrel hair. Hair is one more copy. Press shift. One copy here. Press Shift. One copy at here. Press OK. Select this Barrel,
move it down. Slowly. This Barrel. Move it down. Little bit, move it down. Press Shift one copy more hair. Press. Okay, Let's check. Move it up. Zoom out. Okay, let's create some Trees. Between houses. We go to Create Geometry, select AAC, full
age, like this tree. Create one tree here. Go to modify, change
the size of three. Press Alt, change the tray size. Like this. Looking
not bad, move it up. Press shift. 13 here. 13 here. We're moving down. One tree. Had hair, B13 at hair press. Okay. One-three at
here press, Okay. I mean here, select
all the trays. Right-click, convert,
Edit, poly or mesh. Zooming. Here is the trace. Select this one,
press Z, set to. Okay, let's create
some more Plants. Select this own. Click here, go to modify chain. The size. Rests all slowly
chain the side like this. Moves hair and press
Z. Move it up. Let's control density. Different style. Move it down. And set here. One copy more. Set hair. Change. Say move it down that hair. So one copy more. Hair. Press. Okay, Prezi, prezi, move it down. Select. Right-click, convert
to Edit Mesh. Sit here, okay. Select. Whereas the others, there
is no more or others. Convert the mesh. Selling drowned, changed
ground texture 25, 25. And close. Sit the camera
viewport from hair. Closed, ribbon tab. And little bit, fade
out the camera. And set this point. Press Control C for creating
Camera, physical Camera. Okay guys, thank
you for watching. This was about Modelling. In next part, next step, how to physical or creating
physical lighting by Using V-ray Rendering gene to looking realistic
environment and Lighting. Have a good time.
12. Rendering and V-ray Physical Sky Lighting For Project: Hello guys, welcome
to lighting and rendering part. Let's start. First. Go to render setup. Take a look. Your Render engine
must be selected. V-ray or V-ray GPU. Next, close Render Setup. Go to Create, go to lighting, select V-ray veeries and
press all W. Zoom out. Zoom out, and zoom out. From which point
you want to create some writing from
behind of the mountain. I want to create sunlight. They need V-ray Sky. Yes. So right-click. Move, go to Camera,
V-ray, Physical camera. There. I have one Camera. Let's check. Is this physical Camera. Know this is simple
physical camera, but not V-ray Physical Camera. Let's delete this camera. Go back to create Camera
V-ray Physical Camera. Draw your Camera here. Press C for Camera View. Press Paul debris. And let's zoom. Change Camera direction. Let's zoom. Change Camera
direction like this. One, more zeal. Go to Modify. Select your camera, view, the movie cam. There is focal length Film gate. Control. Focal length. Little bit zoom. Set your camera,
right-click, select, Move. Do you need depth of field? We have any object in motion, but turn on motion blur. Let's check. Go to render set up
for testdata, common. Select HD. Let's save first our project. Project old House tree. Let's save all the House
to wait for saving grace. Okay. Let's Render first. And let's check
system requirements. Processor load. Looking not bad. Minimize Task Manager. Let's control the color
correction and everything. Style Rendering. Turn on real-time rendering
gene turn law real-time. And let's go to Graph Editor. Let's create a mount. More Stone, say 150. Let's create 2,500. Minimize. Let's say there is one of stone. There is another stones. Let's create more is stones. Right here. 5,000 amount. Press Enter. Let's control Camera. Let's find Camera shutter speed. There's Camera shutter speed. Change to his tail Camera, and change shutter speed. 260. If you need, right. Change to 150. For bright Camera, 150, let's change to
sovereignty. Less change. The color. Here is white balance
changed to daylight. So let's change the natural. This one is looking realistic. Must check. Task Manager. Okay, rendering is finished. Working. Not that. Close. Test-ban. And change your
render display size Move here, close render setup. So let's create Physical Sky. This is a very simple
Sky, V-ray Sky. And let's create
sky with clouds. Go to Material and
select one of them. Go to physical material,
select V-ray Material. Then, go to none. Go-to environment. Select HDRI Environment. Press Okay. Select
your HDRI Environment. Let's see where I have HDRI Environment,
Environment metropolitan. This one is looking good. Now, select HDRI Environment dropped a new material Slats. Select this one and go to
Rendering Environment. Drop to environment effect. It mean copy, copy from
here, close this one. Copied this slide. Move here, select incense and wait. Okay, Let's control exposure. Right here. For brightness exposure five. Press Enter. Looking good. Let's
control the camera. Close the Material. Let's all Devlin. Go too tall viewports
for selecting Camera. You're render display, and click on Camera for controlling
the brightness. Breasts all W again, for maximise your viewport of perspective or your
physical camera viewport. Go to modify. Here is V-ray Physical
cameras select. Let's check the setting. Go to Modify. Then let's go to shutter speed. Go back to Modifier. And wait. Fine. Shutter speed. Change 120, enter,
changed to 90. 90, then press again, enter. Let's control the camera. Select Camera orbit. Then go to viewports. Rotate your camera. Move your camera. Let's make a movie. Stopwatch or two
key go-to 30 frame. Rotate. Why? Everything is
on top of ground. Stop. Close, close. Let's select the ground. Turnoff, Auto key.
Slugged ground, move up, move up, move up, move up. Good. Let's animate.
Turn on auto King. G2. Press all w's select Camera. Delete this key. Zooming. Select your target.
Camera. Target. Okay? Stopwatch. Set your camera. A stopwatch or two key, go to 2 s. It means 65 frames. Rotate. Your camera. Harris. Press Control, Shift, Alt, right-click miles,
create more frames. Go to 45. And let's zoom. Zoom out. Press Shift, F for
seven margins. Zoom out again. Turn off your autarky. Lay. Move, wait to, wait up your camera. Here is the Camera Animation. Okay guys, let's render this
bar to go to render setup. Let's sit from 1145 frames, 145. Said Edge D files. Go to desktop, select AVI, make, test, save,
uncompressed, okay. And let's Render. Okay guys, thank
you for watching. This was about how to create a small Village for Your
3D Cartoon Animation. Thank you for watching. Have a good time. Good luck. All of you.
13. Create Dynamic Flag Animation : Hello guys, welcome
to bonus part. In this part, I want to
show you how to Create Flag simulation in
3Ds max. So simple. Let's start. First. Go to Create Geometry,
select cylinder, zoom out later with
and create lender. From hair. Like this. Go to Modifier control
cylinder radius, control the height. Now time to create Flag clothed. Select a blank, then go
to from vapour price Z, zooming later, wait, and draw
the Flag hair like this. So now time to control
from the top. Take a look. Flagging must be attached to the cylinder and control Flag. Segments 20.40 for
the high-quality you can sit high rate. So select your Flag gloat, turn on Mars effects tool bar. From here, mass affects toolbar and go to Mass
Effects, apply clouds. Then select cylinder
or Flag pool. Go tomorrow's effects here, select static, rigid body, select gloat, go to M
cloud expands Like Vertex, silicon, all of them. Then make a group. Press OK, select node
to pull and close. Am clawed frog Modifier. Press all W, zoom out. Let's simulate. Let's check from here. Okay, Flag is linked to pull. Let's create some
way in the fact, race it go to create. Go-to four says, select forces. So if you want to create a bond, if you want to create gravity, if you want to Create motor. So if you want to create Vertex, all of them in for SASE. So I want to create
weighing the fact, select, draw here and press E for
rotate, change when direction. And we'll select Flag, go-to, modify and go to four
says option at waned. Select went, I can
simulate slow and I can go to Mars affects
toolbar, simulate and wait. Looking good. You can control winged,
strained from here. Change when the straight. It'll wait down. Like this. Working Not bad. Let's Create stop this one. Great material for the Flag. Race. It. Press M
for material sled. So select one empty sled
and go to their fees. Now click here, go
the general MATLAB. And so L1 of these materials, I don't want to
select this metric. Double-click. Apply this
metric on the Flag. Minimize. Let's simulate
again. Let's see. Looking good. Okay guys. Let's create one more
effect on the Flag. I want to tear the
Flag during motion. Select the Flag, then
go to Selection, change to spray selection, go to Modifier select Vertex. I want to tear the Flag
like this, like this. Press all clean, some of these. So go-to parameters, select, Make tier here, click press. Okay. And now close your M clot in Modifier
and close from here. Let's check, simulate again
the Maza fixed from here. And looking good. I want to hate with
some objects to Flag, to create more tier. Stop. Close. Race it. Okay? Let's create some ball,
sphere from here. And okay, no code here. Turn on autarky Sediqi. Come here, one hit, Close. Let's take copy. Here. Press Okay. And here, select keyframes
later with faster. Select one more copy. From here. Press Okay, keyframes.
Little bit late. And select all of the
ball press Control. Go to Mars affects change
to kinematic, rigid body. Let's simulate again.
And let's see. Ball Action to hate, to the Flag. I'll raise, set. Select ball, change
to kinematic. Select this sun. Change to kinematic. Select this one
change to kinematic. Let's simulate again. And let's check what's happened. While to reset. Select the wind. Change win rate too low. Let's simulate again. Wow. Reset again. Change simulation rate
of Wayne's World. To delete all the balls. Delete this one too. Let's create a box. Let's create a box like this. Later with techniques and press. The skill. I want
to hate by box. Stopwatch, come to 15, 14 frames, then select
and change to kinematic. Let's simulate and
let's see the action. Here is Okay guys, thank you for watching. This was about Flag simulation. So if you want to create
this simulation on the frames to create your Animation and use
the, your project. Go to setting of Mass
Effects, go to setting. Then click back all the back. All will allow you how to create your simulation into frames and you can use in your
Animation project. Thank you for watching. Have a good time.
14. Create Smoke or Fire in 3Ds max: Hello guys, welcome
to bonus part. In this part I want to
show you how to Create Populate pupil
Animation. Let's start. There is 3ds Max, right-click hair turned
on the re-bar from here. Then here you have
Populate option. Click, Expand, select which kind of
crowd you only create. I want to select character, sit on the cheer, press all to Beverly. Zoom-out, right-click, control. Move. Go to modify. Saw if you want to Create, see male on the cheer, just select gender,
female or male. Here is the size of
Hight of the chair. Let's simulate. Click here. Simulate in 10 s. You can control Animation
timing from here. Hundred frames mean
3 s off Animation. Here is this simulation
is finished. Let's Play. You can control or add your
own face on this character. But how press M for
the Material and wait. There is the Material
Editor right-click before clicking right. Select the eyedropper,
click on the character, select the character, zoom out. They raised the material. Who go to Material? Click on View Image. Add your face here. Add your cloth texture
here by Photoshop. Then Save on this texture. Automatically in 3Ds Max, the character texture
will be update. Okay guys, let's
create the late, create multi character
in one scene. Select this area. So there is one character
that is female. Chain density to high. Delete again, zoom out, create lot of crowds. Click this area. Zoom out. Here is zoom-out or 11 234-551-2345, okay? No matter control
density from here. How much you need character
in your animation. Here is group or single, teeny. Three group or two character. In one group. You need
males or females. So change orientation. Go to Simulate. Click on simulate and wait. Creating 22. Here is that all
animated characters? Set your camera position. Then play. From here. Play the all characters
talking together and looks BZ. Okay guys, stop. Let's create the
street walking crowds. Delete all of them. Press Z, set your
grid viewports, and go to create foil. Click here. You can change your brush
size, your Animation length. Zoom out, zoom out. Create an street
from here to here. Right-click. So control, gender,
possession, and control. Fast working, solo,
walking or running. Let's simulate. There is the result. Press Control, Alt, Shift, middle mouse button
click for Zoom. Right-click, deselect. And go to time configuration. Select one aches, press Okay, and play the all characters. Someone walking, someone
running, zoom-out, Harris. Okay, guys, stop this one. All setting about population, about characters are here. You can control the
quality of the texture. From here. I'll throw all the
quality. Four more option. Click here, save texture
map, delay here. And there is a lot of ways to create crowd the
fates in your Animation. He is. Thank you for
watching this was about Populate Animation in 3Ds. Max. Have a good time.
15. Create Peoples Populate With Animation For Project: Hello guys, welcome to
Object painting in 3Ds max. Let's start. First. Create a plan for Landscape. No matter how Sigmund
you want to set. Right-click, make a
little bit bigger scale. So now time to add your
plants from full age. Here's a lot of Trees. Select this one.
Click, right-click, change to Edit Table mesh, skill down the size. And now select your Landscape. Go to raven turn-on. There is your ribbon, select
Object, Paint, expand. Then. There is all Jake. And so there is no Object. Because you must add your Trees, your Grasses, to
here, like this. Click. Sorry. Once more again.
Select this one. Move here. Select
to add. Once again. Later, wait hard to add. Zooming. Not added here. Let's add this filter H. Click
there, added, close again. And now Paint on which object, selected object beer
is my selected Object. Paint by this option click here. Here we can paint control
Z, chain the size. Paint again, control Z. Set, UVW, Paint again. There is, there is the scale. Control the scale. So if you want to
control random, select random, there
is random size. Paint. Control Z. Change. The different random size. Set U, V, W to 12. 12. 12. Set a lot of Grasses hail. Control. Change and W to zero. Change to zero. Once again, right here, zero press Enter, erased, attach on the plan. Okay guys, no matter
your plan, surfaces. Adding some nice like this. Control and select
all these to link, press Alt, delayed. Create. Once again. Select Create here, right-click
the scale down the sides, right-click change
to editable mesh. Move. And click again here. At full age, close and
select Object Paint. So in which object you want
to paint on Selected Object, selling your Object, and
select the second option. Object Paint again. There is Object is painted on the top surface and bottom surface of the plan. Okay guys, thank you for
watching this was about how to Create Grasses, flowers, trees in your animation by
Using Object Paint option. Thank you for watching. Have a good time.
16. Create Grasses or Trees by Using Object Paint: Hello guys, welcome to
Animation or Fire Forest mode. In 3Ds Max. If you want to create very basic or simple Fire
Animation For Your Animation, Short Film, just go to boil. Helpers. Select atmospheric. There is a sphere gizmo
lender, gizmo box. Gizmo by bulks gaze more. You can create clouds. By sphere. You can create
some Fire effects. Change two hemisphere, then
go to Modifier, add effects. You can add effects like
or Fire fake, press, Okay. Press all Four a skill. Select Fire Effect, go to
set up, Render preview, wait, sold close and
close this option. Let's Create flame size,
change in density. Render preview once again. So they are the radius. Seats change. This tray age, detail, quality of the Fire. Let's preview once again. Let's render from
here, click here. Render Modifier. Let's change a renders set up. Change to can line
Rendering gene close. Let's check once again, Fire effect is added. Close. Bag gizmo,
gateway is added. So what is the problem? Set density, too
much, high rate. Let's Render. Now. There is the Fire A's
hair chain density. Looking good, not bad. Let's create some details for the file changed sample. Okay, anyway, this kind of Fire effect is very simple
and very low quality. Let's create high-quality
file perfect. For creating high-quality
Fire effects. You must install what
Fume affects plug-in. Here is Fume effects. I want to create fire on teapot. Create a default. Go-to. Helpers. Select fame effects. Simple source, create
hair and right-click. Go back to Modifier. Let's add this paper. The objects in symbol servers. Delete simple source, create
gentlemen three servers. Object particles at Depot to objects and go to create again geometry and
select fame effects. Here's the left Fume effects. Drug. Fume Fx. Dummy box. Then zooming, press Shift. F for turn on the
action title safe area, and click on the setting
of female. Thanks. Go to Object source. Add this LPAR. After adding the helper, go back to generate, change the spacing
quality of human effects. Up to one, go to Simulation. Click on simulation
change quality to ten. Go to Viewport of GPU. Enabled GPU and viewports. Click again, quality
change to five, change maximum iteration two at. And let's check the quality of the Fire by a scaling down. Scaled down. Then change turbulence. Why to, to then change
butyrate into 15? Let's check. Go to Simulation. Click on simulation and
wait for the result. Wait for results. Let's see. Looking not that. Let's change butyrate more down. For high Fire simulation. There is one more saltier
for adding or creating high-quality Fire smoke
simulation that tastes. And virgin. You can find demo for one month, then download,
install, then run. It can check high quality
of the fire and smoke. Okay. Let's stop here. Stop simulation. Let's control the Smoke. Before controlling Smoke,
Let's play one's change time. The speed to one. For play again. Looking good. Let's control Fire color and small color density
and go to render. There is the Fire colors source, control, the Fire
color sores like this. Bright, dark. Control, Smoke. Click, double-click. I need the Smoke into
colors and dark. And laid little bit dark
like this press Okay. Daria Smoke, you
can change color. Setting by right-click. Keyless mode. Colleague. Change. Color by solid. You can add more
opacity on the Smoke. Then let's Render again. Render. There is the Fire. If you need more high-quality
of Fire simulation, go to Jane and change
Spacing into zero. Pine. Five is the base quality. If your computer
requirements as high, it can change quality
to zero to five. The better or high
quality of fire. All the guys, thank
you for watching. This was about how to Create basic Fire Interface and
high-quality of Fire simulation. So if you need just
Smoke, don't forget. Lake again. Film effects. Go back to modify,
click on Settings. Go to render, turned all Fire. If you need, just smooth. If you need just Fire, select turned on Fire,
turn-off, Smoke option. There is just singular
Smoke simulation or sorry, just a single Fire simulation. Like again, turn on Smoke. Thank you guys. Good luck. Have a nice time.
17. Create Landscape Model Of IGI Game: Hello, guys. Welcome back into
Three DS Max 2025. So today, I want to
show you how to create your first BegnerPject in
Three DS Max. Let's see. So this is the sample, how to create three D model
of IGI one Mision one. So there is another sample, how to create tree and
landscape, we texture, how to create these
white drones and house security house and tower in three dis
Max for animation. So let's start first, go to Treats Max
and go to customize Unit setUp there you have
display unit skill to metric. If you need to create or
design in kilometers for animation to create racing cars, streets, highway streets. You must select kilometers. So if you need to create
a small village or town, like IGI mentioned, you
must select in meters. And next, click Okay. So first, select the plan to create the
Landscape, zoom out, press Metal Mouse button
to set center and create a Landscape and
right click scale. Go to Modify, and there you can create the
landscape like this. 200 200 meter square. So the most important part in creating landscape
is segment. If you need to create high
poly mountain landscape rocks, you must increase the
segment of the plan. And next, how to create
these mountains. So right click first
before convert a poly, change segments to 600 600 and right click convert
to edit poly. So after this, right click select the move tool
and go to tap Ribon. There you have free form
and select the push pull tool and change the
size of the brush, change the size not
that light seven. Good. And now you can create
the mountains by pressing the pushbl
you can change the strength in one click, you can create the mountains. Very simple to create landscape for the beginners
in Tree is max, hall shift on keyboard
to make smooth, soft. The center of the
landscape is base. Hull shift. Select the noise. Enough. And now, change the
color of the landscape. Right lik later
with the scale up, hold all key on keyboard by pressing metal
mouse button to orbit. Now I need to create the
white drums right here. Take a look. There you
can see four white drums. Minimize, again, create
box, hold all W, change viewport and right click, change the wireframe to face
and zoom in, create the box. Then press Z to set press
W for the move and rotate, set right there little bit. Move it down and select. Let's select the
cylinder and turn on the alter grade, create move up. Now go back to modifier
and change the radius, change the height and zoom in, change the radius
and the height. Change the side
segment, not too much. So next, I need to
create the rails. You can serious right
there, minimize again, how to create that go back
to create, go to shapes, select the circle, create
a circle and press Z. Set circle top of the cylinder and go back
to create geometry, select the AEC extend railing. Railing and zoom out, create right leg press F, F to set the front,
create reels. Not bad. Zooming, go back to modify, select, pick reeling path. So let's sit in the railing, change the segments
and change the depth, control the white
and the height, set right there, change the segment to make little
weight high quality. And next go to lower real
spacing Make the count, close, go to pose, click here, change
this one and close. So now, select the circle pad, press, a little bit, scale down the size, select this one, little
bit scale down the size and move into the drums. So next, select again the box. Select press Z. Move it up. Hold control, select
these three models, go to group, make one group. Okay. So if you need to create multi hull shift select
Hull shift, select Y axis. Okay, Hl control, le
shift to another idea. This is the first part, how to create the landscape
and how to create the drones and other parts in next video,
thanks for watching.
18. How To Model Security Room: Hello, guys. Welcome to part two
in three D Max 2025. In this part, I show
you how to create this model, security
House model. First, select all Control A, right click and
height selection, and then press Z,
create a new box. Easy way to create that model. And next, right click, convert to Edit Poly and
turn on from their age pass to control your
model by age and next, select this age and make
ring and go to connect Option and make two parts,
move little weight up. Apply now select both by hold Control button,
then connect again. I'm going to create the door, move at this side, apply, select again this point
and this point age connect once again and make
zero these two rates option. Zero and change to one, apply. Okay, guys, if you right click, select the move too,
if you move up, this will become that model of the security home
or security room. So if you need to
control the weight, the height size by going to select vertices and
select all of them, and press W. Select
polygon, one. Hold old key by using
Middle Mouse button to control orbit your project
and click on Extrude. Apply and move by
Zaxs little bit. Looks little bit
Modern. Then that. Okay. And now I need
to create the window, select one and two. Select third and fourth point. I now. So let's just one side and
click on Connect Connect, apply, and once again,
connect multi window. I need to create three
window for the side. Let's see. Another one. Let's see. Let's see. I think there is no window
for that security room. I think one, two, three, four, there
is four window. Is it correct? Okay. Okay. I need
to create one, two, three, three, one, two, three, four, four window. I don't want to use this sight. And now click Apply. Okay, select this side and
click again on Connect. Don't forget this rate.
Ten, three, zero, okay? Apply, connect, ten, 30, one, two, three, four window. And now select
again the polygon, one, two, three, four. Near is the four window. One, two, three, four, delete and delete the
door polygon, delete. Okay, now go back to modifier
and press for this shell. I don't want to use
too much shell, and let's create the
door and the window. Go back and create, go
back to geometry and go to list and
select the doors and select the pavot a little bit Zoom and create one, two, three. Let's see. There is a little bit problem, press Z and next, select again the
door right here, turn on the snap verte
one, two, little bit. I need to create depth
and click here close. Turn off again that snap
and go back to modifier, hold old key to control
slowly the rates and move the door to
this corner old old. Let's see. And let's control the depth. Control from the
door frame depth, and let's control the tenis, select again, control
the tenis. Let's open. Not back, but in IGI one, the door I think will
open from the right side. Change to flip. Let's see again. Hey, you open and close. Okay, guys, let's
go to at this part. How to create the window. Go back, create
geometry, go to Windows, select the awning window, and let's create from here. Zooming, turn on
the Snap two, one, two, lay with
technics and close. Right click. Let's see,
control the window. First, I want to test. Let's open. Good. Let's zoom, turn off the snap and control the depth. Control the techni. So if you need to create
multi panels for the window, just change the rate from one, two, three, four, five. And now, go to Hiachi and
go to select the pivtPoint, turn on and select this pivot point set to
corner of the window, it means when you take copy, it will be snap automatically
to the next window. Make one more copy here, M one more copy. So one more copy right there. Okay, so, guys, don't forget this part of the window
is your homework. Do it and share your
project with me. So thanks for watching
at this part. Okay. Select all window, hold
Control, select all of them, and create by using Matter, turn on the copy and hold Control on keyboard
to move faster. Click Okay Zoom in and set
the window right there. So select all and go to
group Mino, make group. Okay. So save save
us right here. Security room. Let's right click unhide all, press all to scale up the size, move up sit here and
turn on the angle snap -90 degree and move
it a little way down here. Whole shift, one copy, and one copy more right there. So, guys, thanks for
watching from this part, and let's go to next part.
19. How Create Sniper Tower: Let's start. Welcome to part. In this sport, I show you how to create tower modeling this
tower modeling with stairs, so where is the first
image with water drum. Let's start. First,
take a guides, create this model by using cylinder and first
selectlR click, Hight selection, press Z. Create a cylinder. And next go to sides, change the side
rate. Not too much. I don't want to make
high polymodels and right click change to Edit
Poly and select the cup. Next, use Bvl control the bevil press Control Z, use a little bit
high and make apply. Deselect your polygon selection. And next, create
another cylinder. Create another
cylinder, a little bit with hyrd control the hydrid
and select the alignment, click on your first model
and turn on the center, center, current object,
target object, and make ok. And right, select the
move to move it down. Good to modify,
change the radius. Then select again, right click. Convert to Edit poly. And Zooming, select
your age selection, select one of these
and make let's see I need to select L. Let's select this one Control Z, let's create by ship,
create a circle, press Z in top viewport
and create a circle like this and move a little
bit up and select alignment. Click, turn on the center
center. Click Okay. Move again, little bit up. Right, click scale down the size a little
bit more scale down. Okay. And now, go back to where, go to create geometry and
go to AEC extend railing, A W create a sample railing, select the pick railing path. Click here, change the segment
and control the depth, control the depth,
control the height. So next, control
the lower depth, control the lower
depth, and click here, change the red close and go to pause Control M Mito with Tim. Click, pause spacing,
change the count and close. Okay, guys, let's create
stand for the toler. Go back to create geometry, change the standard parameters, and select the cylinder and create the cylinder
center of the toler. Go to front viewport and right click
select the move tool. And go to modify, change the side rate and
make more height here. Make more height
and move it down. Okay. And now, go to creator let's create the box. Create box like this
and select alignment. Click here, select
Center center. Okay, and move the box down and go to modify,
chain the height. Control the length by
pressing old key on keyboard. Control the weight to
control the length, and Go to modifier and
press L for the late. Find the lattice. Nags. Okay, select again. Zoom, change the joint, find the joints,
change the zero, and control the radius
for this hold Alt key, control, and go to
box, hold Alt key, A D Let's see, the sample. Hm. I must use the tapper. I must use the temper. The temper mean Control Z again. Go to modify press T, select the taper and control
the tapper, like this. Perfect. And next, click Okay, go to shift, select the line. A W one and two. Right click, take a look, go back to modifier, select the retics,
select the first point, move here, select the
second point, move here. Like this. Select
again the line, le shift sit right there. The easy way go
to select Mirror, turn on the copy, and
select the Y axis. Okay. And now, select both
line and hole shift turn on the angle snap 90 degree. Okay. Rotate again. Let's see what is the problem. Zooming, select the vertex, select the first
one, move set here, and select the next one, sit here and turn off, select this one, select Zoom, control, and select the
next point, set here. Okay. And now, Turn off
the vertex, select again. I need one copy more. Select this one. Control
carefully set here. Select another one vertex. Control carefully. Okay, guys, go back
to create shapes, select the line, and
draw another one. Another one, set
another point here. Right click. Go to modifier,
select the vertex. Zoom out. Right, click, change to corner, select this one, right click, change to corner, and zoom in, move here and select
another point. Move here. Move here. Turn off and select this point, select the vertex, sit here. Zoom in, turn off, select this point,
select and right here, turn on the vertex, select, move, sit, here, and
select this one vertex, sit here to make a snap. Okay. Let's create another
whole shift, create another okay and
select this point vertex. Sit right there and select another point, sit right there. And whole shift,
make one more copy. Select the vertex. Sit first point and select
another one. Sit here. Move right there. Okay, guys, turn off, and now time to
create the stairs. Before creating
stairs, go to modify, go to attach, first, second, third, Attach all lines. And right go to rendering, turn on Enable in Viewport, enable in render,
and take a look. Good. Now go to create geometry, select stairs and find stairs. If you need to create basic simple stairs, it's very easy. So how to create that go to create shapes, rectangle,
create rectangle. From here, turn off the Snap, create from here up to there. Right click Set Center. And go to shapes,
attach that one. So select the stairs and
move front of the tower, move here and zooming
set to center, change from radio
to rectangle and zoom and know how to
create the stairs steps. Go back to create
shape select line, Zoom in 11 le shift, and two. Press W for the move to press Z and press, control the skill. If you don't need to
control this one, after completing your stairs, you can control
skill all of them. So now move this step
right there and next, go back to font Hole
shift make copy 16 step. So the extra delete, deselect, select
other steps, delete. And now, select the
rectangle stairs, go to modifier and
then right click, change to Editable Spline, and attach one, two, three, four, five, six, seven, eight, nine, ten, 11, Tf. Right click, go back
to perspective por, press control the scale. So finish. And now select all of them. Go to group make group. Okay, right click hide all. So there is the tower. Press, or scale up the size. And now, move it up. Move it up. Turn off the age face. The tower must be right there. Right there. Zoom
in everything okay. Go to Matrial, select
the first matrill, select all, apply this
matrial and close. Okay, guys, this was
about how to create the tower for your
animation for your game. Rotate, sit, decide. Thanks for watching.
Let's go to next video.
20. How Model Guards Walking Place: Are you ready? Yeah. Let's start. And now time to the
most important point is how to cut just displace
of the ring. Okay? You must write key here
and go to convert to Edit Poly and then go
to select vertices. And now very easily you
can select at this area. Take a look. Take a look here. You must disect this point. Hold Alt key on
keyboard, deselected. Hold Alt key deselected. Then press delete. Diseate your vertices
selection, and now take a look. The person will become
up there and then the way is very
open for the Jones. You know Jones? Jones,
IGI is first person. Okay, now time to
create the tower. What I mean the tower?
Let me show you. So guys, I mean how
to model portion, this type of models. Go back to project IG Mission one modeling
in three these banks. Zooming and good to create box. Create a simple box
on the right there. Move a little bit up. Zoom in and take a look, press W for the move
and go to modifier. The length must be 40 meters and the
weight Minis 5 meters. And the height the
height 1.5 meter. I think this is enough. And now, select the box and
go to turn on the he faces, select the isolate and right click convert to
before converting ded poly, you can create from
there length length. Right click again, convert
to EddedPoly Select, he selection and right here, turn on the bn and go to
modeling and Swift Loop. I need to create one stand here. I need to create one
stand right there, and I need to create
one stand right there. And right there, one
more right there. And now select oligonHld
Control on keyboard. Select these small pass. Hold control on keyboard,
hold control, select. Zoom out, and now
click on extret Okay, guys, I mean these stands. And now minimize this. Let's create the roof. Minimize it. Apply the extrud,
click again here. Go back to there and
select the shapes, select the line, press Z, here, take a look. One le shift, two, and three. One click again and one click
again. Right, click again. So now, again, select O. I think this main
point is equal. Go back to modify, turn on, enable to render and view port, and select the rectangle,
change the length. Press Z. Move to center. I mean right there and make more length Press
Dabu move by Y axis. Hold key, slowly change. Not bad. W you guys now trying to create the light, how
to create the light. Minimize again, go back here
and go to create geometry. Find what is the tube. Let me see delete
this one. Let's see. C. Yeah, I need this type of Right click
again, select the C. Zoom in. Let's create here. So how to empty this area. Right click, go to
convert to Edit Poly, select and make insert. So there is two ways. I think the easy
way use the bevel, take a look bevel, hold Alt key, hold Alt key, move up and hold Alt key. Let's see. Empty. Apply and deselect. So how to create the light. Just create, for example, a simple sphere here. Create simple sphere here
and go to select line, c here, center, center. Okay. Move it down. Move little the c, change
the size like this. Select again the model
and go to modifier, go to parameters,
select a touch. And how to create the cable. Electricity cable, select the
line shape and press Z one le shift to right click and go back to select the
align, click here. What's this? Item, this is the shape line which
is created by rectan. Select again the line, click here and Okay,
move it up here. Zoom in, select again this
model and touch the cable too. Okay, guys, now move the
light the roof light here, press Z, move it up. Little weight down. Small down. Not bad. Whole shift, I mean multi copies.
Whole shift. Multi copies. Okay, now how to create
stairs for this model. Go to geometry, go to select the stairs from here and
select the stride stairs. Just in one click create I think the stairs
started from there. One click second first. Slit to angle snap, press E for the rotate, Mighty degree, move here
and change stair steps. Find the stairs steps and
make close stairs. Let see. Length. Change the height. Let's find railings. Let's find the height. Hold key. So now let's control the steps. I'm How to move it up. Click again here. Finish. Slate again
the sears and then make one more
copy right there. Go to Mirror click here
and slate the copy. Hold control faster. Make one copy from other side. Click Okay, press Z. Everything is look good. Select again your main
model and go to attach. First, second, third, attach
all of them in one group. Okay? So now turn on the isolate selection and
press or for the skill. You can control your model and you can set your
model into map. If you have any
questions you can ask. So today's lesson is over. Press controls to save. Thanks for watching.
Let's go to next video.