3D Virtual Fashion Simulation with Clo3D and Blender | Tram Nong | Skillshare
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3D Virtual Fashion Simulation with Clo3D and Blender

teacher avatar Tram Nong

Watch this class and thousands more

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Course Introduction

      2:03

    • 2.

      Introduction to Clo3D 7.1 Basic Tools Part 1

      11:28

    • 3.

      Introduction to Clo3D 7.1 Basic Tools Part 2Introduction to Clo3D 7.1 Basic Tools Part 2

      20:48

    • 4.

      How to create a stunning red carpet dress with Clo3D part 1

      22:03

    • 5.

      How to create a stunning red carpet dress with Clo3D part 2

      28:19

    • 6.

      How to simulate a default Clo3D 7.1 Animation and Render a Video in Clo3D

      5:00

    • 7.

      Adjust the final look, Import Mixamo Animation into Clo3D 7.1 and Render a Video

      15:26

    • 8.

      One final touch and re-render the Final Video

      0:41

    • 9.

      Exporting from Clo3D 7.1 and Importing into Blender 3.4.1

      11:31

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About This Class

Welcome to "3D Virtual Fashion Simulation: Using Clo3D 6.1, 7.1 and Blender 3.4.1,” a comprehensive Skillshare course designed to help you transform your design ideas into mesmerizing 3D fashion simulations and catwalk animations using Clo3D, and then successfully import the 3D design and its animation into Blender.

In this course, we will explore some fundamental techniques of Clo3D version 6.1 and 7.1, focusing on creating a show-stopping red carpet dress. You'll learn the essential tools and features of Clo3D to bring your designs to life, from draping and pattern making to garment simulation and texturing.

But that's not all! We will also dive into the world of animation using Clo3D's built-in animation tools, as well as importing motion data from Mixamo to add realistic movement to your designs. This will enable you to create captivating animations that showcase your designs in motion, capturing the essence of your creations and taking your portfolio to the next level.

Once you have mastered the art of animating your designs in Clo3D, we will move on to Blender 3.4.1, where you will learn how to seamlessly import your animations into Blender.

By the end of this course, you will have the skills and confidence to create stunning 3D virtual fashion simulations and animations that are sure to impress.

So, are you ready to embark on an exciting journey into the world of 3D virtual fashion design?

Enroll now and let's get started!

Meet Your Teacher

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Tram Nong

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Level: Beginner

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Transcripts

1. Course Introduction: Welcome to close the id and Blender 3D virtual fashion simulation, a comprehensive course designed to help you transform your fashion design ideas into mesmerizing 3D governments using cloth three d, and then successfully import the 3D design and its animation ends or blender. In this course, we will explore some fundamental techniques of cloth or D version 6.1 and 7.1, focusing on creating a show stopping red carpet dress. You will learn some most essential tools and features of cloth or ED. So bring your designs to live from draping and pattern-making to Garmin simulation and texturing. But that's not 0. We will also dive into the world of animation using cloth with these built-in animation tools, as well as importing motion data from Mixamo. So at realistic movements your designs. This will enable you to create captivating animations that showcase your designs in motion, capturing the essence of your creations, and taking your portfolio to the next level. Once you have mastered the art of animating your designs in closed three d, We will move on. So blender 3.4 way you will learn how to seamlessly important your animations into Blender. By the end of this course, you'll have the skills and confidence to create stunning 3D virtual fashion simulations and animations that are shared in breath. Are you ready to embark on an exciting journey into the world of 3D virtual fashion design in row now and let's get started. 2. Introduction to Clo3D 7.1 Basic Tools Part 1: Okay, first we login to close 3D. You enter your ID and password and wait for your computer to left. I'm using a Mac. So the buttons will be a bit different from the Windows computer. So this is the interface of the 3D software. I'm waiting for it to load. Say, in this first video, I'm just going to show you a few basic tools that we need for this specific course. Not all the tools that closed three D has. So here you can see two main windows. One on the left is the three-day window, and the one on the right is 2D pattern window. First of all, our load up the editor. I click on avatar on this panel on the left, and then click on female. We. Okay, here you have a few options. If you hover the mouse over the models, you will see how they appear. K, I click on EC2 phase day DoubleClick and wait for it to load. Okay, so this is what the model looks like. And on a two-day window, if you scroll the mouse up and down, it will zoom. If you scroll up, it was human and scroll down, it will zoom. The same thing applies to the 3D window. Scroll up and down. To zoom in and zoom out. For this editor. You can click on the tab avatar and go to editor, editor. You have a table of all the measurements of this arbiter. And you can change the measurements that you want, e.g. total height and must sit on firms and other measurements as well. And after you change it, you can click on Save here. And then you can save your custom version of the avatar. Okay, I want to save anything for now. Also, you can choose the size. Here you have a few options for sizes, e.g. you as Miss see curvy. You click on this empty folder to go back. This is you as STM Mrs. straight curvy and pet it straight curvy. Straight. The first one is missing a curvy. So I'll keep it as the default version. For now. I want to create a pattern. So I'll hover the mouse over this button. Polygon. The shortcut is age. Click on it. I can create something like that. Okay. This is my front skirt panel. Yes. I can click on it, left-click on it. And then right-click and go to copy and paste. Or you can click on symmetric pattern. Put it here. They're linked together. If you click on symmetric pattern, and here you can right-click and out. Okay, turn it and you hover the mouse over this icon and you click on this Share arrangement points. Yes, click on this K. Okay, this one, this one. Click here. And then I turn around. And then for this one, the second one, k, I click here. Yes. Okay. So they are arranged. At the front and the back. We can use the seven tools. This is the Edit button, which you can use to delete the sowing lines or you can make some changes to it. And here is the segment showing. Here is the free selling tool on the 2D pattern window, you can use both the settlement selling and the free selling tool. But if you want to use it on the 3D window, you can only use the settlement selling, not the free sharing tool. I will use the segment selling for now. Okay? Yes. So they are connected and here as well. So this one shown to this one, I click on simulate. There you go. I have a skirt. I can add a few darts to tuck in at the waist to make it more figure, flattering, figure hugging. Now, I'm going to show you another very useful button, which is a pattern. Here it is. Edit pattern or the shortcut is z. You click on the first one Edit Pattern. And then you can select whatever line you need. And then if you click on one point, you can drag it out or drag it in. And if you click on Control, you can enter the distance moved that you want. And then you click, Okay, There you have it. Okay, I'm going to undo it and simulate again. So that's the Edit Pattern. And then we have edit curvature, which is also useful for this course. So you click on Edit curvature and you click on one line and then you can curve it. Curve it out, COVID n like this. Maybe I will put out a little bit like that. Yes. Okay. There you have it or we'd click on the Send button. And here we have smooth curve. I click on it. I click on option to Penn. Okay? Now I'm going to smooth curve. So I collect from one point of the curve to the other one. And then I click on the curve itself that I want to adjust our drag the line down to have a new curve. So here is my new cares after being smooth doubt. Okay? Yes. This is just for the purpose of demonstrating. So the skirt is a bit loose at the waist, but we don't care about that for now. And another command which is very useful is at zero point or split line. At point, you can get along this curve or a line and then add a point, e.g. if I click, left-click on it, my point will be added. Okay, and now I go back to Edit pattern. I will show you another very useful command. I click on it, and then I go to Split. And then I can choose to split my line into two parts. So e.g. I. Choose this one is one 60 mm. And then the other one will be automatically changed as well. And then I click, Okay, and then I'll have the line split up into two parts. Or you can choose Split by length or uniform split. So just play around with it. If you want to delete the point, just click on it and press Delete. Another one which is quite useful is if you click on Edit Pattern and you click on this line or this curve, click on it, change length. Then you can choose the length that you want to change it to. E.g. here I want it to be 345 mm and direction is start, click, Okay? And then the length of this curve is exactly 345 mm. Okay? I simulate again, when you click on assimilate, you always see a hand with a blue dot like that. And then you click on it to pull it out. When you need to adjust something. And you see if you click on one point, it was shared on both the 3D pattern and also on the 2D pattern. 3. Introduction to Clo3D 7.1 Basic Tools Part 2Introduction to Clo3D 7.1 Basic Tools Part 2: Now we'll go to another very useful to all. We click on the 3D pen editor. This is a very interesting tool that we will use a lot for this course. Now I'm going to drape directly on this editor using the 3D pen editor. So I'm going to do it like that. Okay, I click on command to curve it like that. Like that. Here. Then I click on Shift. Doesn't go straight. Click here. And then now I can click on Shift. I hold Shift a note and I click shift again. Go up here. Double-click, click. Yes. Now I click on the 3D pen editor button again, and you have another option below it, which is flattened. You click on flatten and you press Enter. You have another pattern piece. Here. I can click on it and click on symmetric pattern. Normally would go for a symmetric pattern with sewing. But here we don't have any showing yet. I'm just going to click on symmetric pattern. I'm gonna go with free. So into all, see, you cannot use the fridge sewing tool on the 3D window to escape. I'm going to use free sewing tool. On the 2D window. I'm going to turn it back and create another pattern for the back. So I click on the three Japan editor again. Here I click on shift, and then shift. Zoom in. I click here. A double-click. Yes. Okay. And I use this flattened option, click on it and press Enter. Okay, I have another pattern. I'm going to show this one using segment sewing tool. Then I'm going to use the this button transform pattern and click on it. I use symmetric pattern with sewing. It doesn't have any showing line yet. There's one thing. I'm going to drag it out a bit like that. And then I click on settlement sewing. And then for this one, I'm going to use free sewing tool. This one. Yes. And then I click on simulate. Okay, even there, it's a bit loose for now, but here I just wanted to show you how to use these buttons. Well, I think the sewing line has been messed up somewhere. This one? Yes. Okay. So if we click on Edit sewing, you can change it like that. Yes. And then we simulate. There you have it. Okay. So first I'm going to rearrange these patterns. I'm going to show you a very useful tool, which is the bleeds tool. Click on this button. I'm going to choose the first option which is pleads, which is neat days command for this course. Plates. Okay. So I hover the mouse over this line. I click on one point and then I click on the opposite side. Of the original site, I click number of blades, a juice five, deaf, adjust, maybe 10 mm is okay. Create notch both a k fold angle should be good as default. And click on, Okay. Okay. Before simulation, I select both of these patterns that have pleats. And then I click on strengthened. I simulate what happened. This one. This one here. One here. Strengthen, strengthen, disseminate. Okay. Drag it up. Drag it up like that. Here we have a few plates. Yes. So I'm just going to show this one. I hold Shift. Click on this. The same thing. Let's see the back. I click on Free sewing tool Shift. And then I simulate, I think I'm going to add some same taping. So I click on this. I go to the property editor, I click on same taping a juice pocket bond. And I do the same thing for the back. Click on sim taping, pumpkin bone. This one, go to strengthen, strengthen, strengthen, strengthen, strengthen, strengthen. Drag it up. Yes. And then I will choose another fabric. So I can choose the fabric by clicking on this fabric on this left panel. Or I can go directly to the property editor and choose preset under physical property. I choose silk, taffeta, and now I am strengthen, strengthen, strengthen, strengthen them. And strengthen, strengthen. There you have it. And you can see the pleads. If you select all patterns, simulation properties, and you change it to five and you stimulate again. It will give you a better simulation of the fabric. Okay, you can now choose. Here, you click on this, show that texture. This is thick textured surface. You can click on it to show the thick texture version. Here we need a few dots to make it more hugging. So I'll just leave it like that. For now. I think I might remove the seam taping. So I click on seam taping. Remove, and yes, that's it. Now I'm going to create some flower. Okay? So I go to polygon, click on ellipse, and I create an ellipse like that. Drag it here. Drag it here. Now I click on tack on avatar, tech on arbiter attack. This one here, simulate. Yes. Then I use another function which is tak, tak, this one here and simulate. It's very funny-looking, but I just wanted to show the tools. I'm gonna show you a very useful. First. We will create an internal line here. And this one, if you click on it and you click on extent were trained and at 0.2 pattern outline, it will add a point to the outline of this pattern. If I click on this one, it says 0.5. I'm going to split this line. Line one is 2.5. I click on internal polygon line and put another internal line here. Now I'm going to select the internal line and it will be mirrored on the back skirt pattern. I click on the other internal line. Current shell. It will be mirrored as well. So now I will click on the fullness and Jews Polish line. So I will go from here to here, and from here to here. And I just lived to be 2020 as well. Okay? Same thing here. This one. This one. So just end. The arrows will be pointing downwards. So I just 20.20 and I click, Okay. If you want it to be gathered, put it on elastic mode. So elastic is on. Here. It says 61.71, so -20 cm, which makes it 41.71 cm. And this one, I'll do the same thing. Would it on elastic mode. And 62.71 -20 cm is 42.71. Now for this one, K non-elastic now, and it will be 43.46. And this one elastic, it will be okay here it says 6,161.68. It will be 41.48 is fine. I will select these four and I click strengthen, and then I click Simulate. Yes. Here they are being gathered like that. And I strengthened and strength, strengthened and strengthened. The four. Now we want to meet the phone is I'll just keep it as it was before. So I will delete all these gathered lines. So I'm gonna go back. So control Z. Okay. Now I want to show you how to edit the fabric. Might add fabric to select this flower. I draped fabric to this flower. So fabric one includes all these patterns and fabric to include this flower is later elif, instead of flower, says fabric one. Jews. Fabric. Silk, satin. Color. Jews. Read, okay. And for fabric to choose, maybe relax. Done. I might add some graphic. Click on fabric one. And I go to share. See if I have some fabric. Yes. Some texture is I have this one. I've added an image to the texture. You can change the texture here under transformation. So I can click. Aspect Ratio is on. If I click on 300, it will change it. I might turn off red for now. So I put it on white. White. Show the pattern. Increased mental illness, reflection intensity and roughness. K. For this one. I might add another texture. Maybe this one. I turn off black, I put it on white or sell to show the texture or fabric to present. So silk taffeta matures, glitter, and I go to Render, render, just Interactive render, and see what we've got. I click on this image or video properties and choose the image size. You can choose A4 or 1920 by 1080. Here, I just choose this and I click, Stop. I click on final render here. Then I hide my avatar like that, this one. And then I click on light properties and I choose this one is preset studio low contrast. K, Mitch's gallery house and interactive. And I click Stop the final render. And I'll just wait for it to render. My render has been finished. Documents, I go to Assets and this is my final result. My final render. You can see some glitter here. And the metallic effect on this silk satin dress. As dot render, I go back to 2D pattern window. If you want to remove the tagging, you can click on this little pin button here and then click on the tack and press Delete to delete it. You can also change the graphic by clicking on Edit Texture. You can zoom it up. Okay, you can make it big like that. Or you can scale it down or you can scale it up, scale down or scale up. And you can rotate it like that. Okay, undo. Okay, So that's basically it. These are all the basic tools that you need for this course. Let's move on to the next lesson, where we will actually practice how to make a red carpet dress using all this basic tools. 4. How to create a stunning red carpet dress with Clo3D part 1: What we're going to create today. Let me see. So first of all, we open close 3D and we go to editor and open aperture, click on it, double-click on it. Choose our model, our aperture. Then. Okay, I'm done to draped directly on this avatar. Here on this 2D window, you can see, Okay, you left-click on it and then you scroll. Okay, and then you click on Options. And then you left-click to drag this model k. This is our avatar. I'm going to draw directly on his avatar. So this is my 3D pen adventure. Okay. I click on it like that, k, like this. And then I create my site scene. And then here I left-click holding Shift. And then I pull it out a little bit. And then I have command to make a Kev. Yes. That we have a front panel. And then click on the same button. I click on flatten and then I press Enter. Yes, we have our first front panel. And now I'm gonna k here. Smooth curve, this one to this one. I click on this one and then I drag it like that. Yes. Maybe. Yes. And then smooth curve, this one to this one. This one. And then okay, maybe too much. So I'm just going to edit a bit to make it smoother. And on this side, k, this side, maybe smooth. On this. Click on that. And here is convert. Yes. Okay, I click on Edit Pattern and click on this point. I get to convert to curve point. This one convert to curve point. And this one, smooth cave. So click from this point to this point, click on our original curve. And then yes, okay. From this point to this point, click on that and then I do it like that. Yes. Covid down a little bit. Yes, we have a front panel, K. And then now we click on, left-click on our 3D pen aperture. And we continue join this one. Shift. Shift. Shift and double-click. Is this one to this one and this one. Yes. And then I click on flatten and I flatten it. Yes, they enter, I have another pattern. This one works so funny. Okay, and move it over here. And move it here. I create an internal line here. And then cut it. Yes. And on this side, as smooth, smooth curve, first hour, convert this point to point and then I'm going to smooth this one. Then this one. Yeah. Okay. When we click on simulate and accidentally dropped the pattern pieces on the floor, we could correct it like this. 3d arrangement. Reset 3D arrangement. This one here, this one here. And then we sell them together. This one, this one, this side to this side. And then this side to this. And we simulate. Okay, what do we have here? Is we have something not perfect, but at least we have something to work on. This one. I think it looks a bit funny. So I'm going to maybe around here. This one is 18.16, so I'm going to change length 18.16. Okay? 22, this one convert to curve point and then smooth kids. This side to this side, this one. I'm going to click on this, this 122, there's 120. Change length. 20 to 20 to start this one. This one. Yes. Okay. Simulate this side is shorter than that side. So I'm going to make them equal. So this one is 22, this one will be 22, 22 and k, This one will be 22. 22 and k. And simulate. Yes. Are we good? Okay. We have something something like that. Maybe I can do something else. So I'm gonna surface tape measure. And then and then click Yes. And then I'm going to attach this one to this one. Okay. Attach. Are we good? I think we need a few darts to make it help the body. Then we can create a few darts. So here at dark, shave, dark cap. And okay. We have a dark there. Show together yes. Sewn together. And then we need another dark here. At another point. At point here. Dark, dark, dark, same thing. And then okay. We bend the curve just like that to shape the dark cap. Like that? Yes. Okay. Strengthened. Then I'm strengthened our case. Okay, Alex, much better. And then this one, I'm going to edit it. Edit dark also for okay. This one. Okay. Yes. Okay. And then we are going to create a long skirt. So basically we're gonna create a polygon like that. Like that. Okay? Okay. I'm going to create two internal lines like that. And then the lie. Yes. And then I'm going to cut cut cut. I removed the one in the middle. Yes. Basically, what? I'm going to create this one, this one, this one to this one. For the back polygon, this one to this one. It's okay to the back. Turn back. Like that. Okay. I'm gonna leverage a bit to make it the same length as the other two. And move it up to use the gizmo, turn around and k. Okay. Now, this one is 11.31 split 11, 31. Yes. This one is 9.85. Split. 9.85? Yes. 9.85. Yes. Okay. So I'm going to attach attach this one to this one. This one, this one. This side. First I'm going to edit curvature Kevin down a bit, 28.66. So I'm gonna change length at a pattern and then change length 28.66. Okay? Yes. And then I'm going to sell them together just like that. A dragon. And then this 114, I change this length to be 132.40 and then sell them together. Yes. Okay. Simulate K. What do we have here? Is we have dress. Wow, this one. So short. I think I'm going to give it down. Yes. Wow. K polygon. This one. Like that. Yes. Okay. And now I need this 319 point. This one, this one, this 121.17, this curvature. Wow, this plus this plus this 1.62, 31.68, change length, 31.6? Yes. Sell them together. This one. And then shift. Shift. Shift. Yes. And then you move it up here. Which layers on top? This one? On top of that one. This one is on top of that one. And then you synchronize it? Yes. Okay. I think I need to work on this skirt panel, a bed. Basically, I'm just going to shorten it like that. Okay. Yeah. Okay. Show that. For this. I think I'm gonna move it in, okay, hold down Control. Move in about 1 cm k. And then simulate in some more. Hold down Control. One more centimeter. Strengthen that k and strengthen. Okay, maybe no more. Test to measure it. Touch. Measure. Then. Attach to measure this one to this one. Simulate. Yes. Much better. Create a seam taping here, click on that. Click on same table. And then pocket bone. Simulate. Yes. Okay. Okay. And on this side, also seem to pay back pocket bone? Yes. 5. How to create a stunning red carpet dress with Clo3D part 2: Okay, now I'm gonna add some Pete's. Okay, so we're going to click on this button, on the 2D pattern window, this button. And click gone to this side. To this side. Okay? Now we're going to strengthen it. The bit string and string. And we continue adding warp. This one. This one. Okay. Adding some plates and decide to meet. Yes. And now strengthened and yes. Wow. That can create something here. To this side. To this side. Simulate some random plates that we have created. This one. This one. To this one. Yes, this is better sharing. That. Can you actually saw this together? Can you show them together? Yes. Okay. Good. This man. To simulate. We show this one to this one. Them together. Yes. They are flat. Maybe. It's easier to do it on this side. We can do it here too. Then. This one, this one to this one. Maybe this one, this one. Okay. It's easier to do it on the 2D windows. Okay, finally, yes. Then we can strengthen. Do we have what we need here? Yes. We have detached from this. I think I'm going to remove this seem taping. And then I tried is attached. Here. Again. See if it works. Detach strings. Attached. And string. Looks okay. Now I'm going to create another panel, symmetric pattern with serving 31.68. I'll make it 28.6. Since changed me. 28.66 cm around like that. Okay. This one then, this one to this one. Then I'm going to create this one over this one. Drag this out. Drag this end. Yes. Okay, and simulate. So far so good. First I have to remove the edit link so they are not linked together. We move through linked editing. Yes, and now I can edit. The furnace is 220 and another 20. I click. Okay. Then I click on this one, elastic. This one will be 9.95 K and this one, click on elastic. This one. Okay. Sure. How much is this 1,114.86. This one will be 114.86. This one. And simulate. Okay, we have some, we have some pleats here. We have some foreigners here, some gathers on both sides. Okay, I'm going to increase this one by an amount of two. And this one. But an amount of two. Just check that convert to point. This one is, so this one is 11.85. So let me split 11.85. And then I'm going to show this one to this one. Strengthened and strengthened and strengthened. Solidify, identify and strengthen, strengthen, strengthen, and then solidify and strengthen. I think I'm going to add some pleat pleat pleat to this one. And this one. Once you set it to two plates, each firm skirt, the clear cut and split segment length is 71.84, 71.4. And then I use an internal lines connected here. Double-click and cut, showing you nine. Delete it. Do it again. Short-term. Short-term, nicer. I think I'm going to shorten this more. So this one, ninth will be 61. Split. I use an internal cut to it again to see it. And 65. I'm gonna win this the plates on the front skirt panels because they are not looking good. I'm going to create an internal line like that. And then I'm going to cut, cut, cut out part. And I select both lines and click on manage to lift the baseline. On this trace button and press Delete. We are getting to repeat the same procedure with the other plates. One. Yes. Okay. I then click on the notch button to remove all the notches. We are again to repeat the same procedure with the other front skirt panel. Cheese. Okay. I that again to try draping an isometric said slave to see how it goes. First, I create an ellipse pattern. I use the gizmo to move here. I turned it around like that. Move it down, move it in like that, up a bit. Similarly eight, strengthen. We set 3D arrangement. I'm going to drape using tech on Avatar. Then I'm strengthen. I'm going to tack on avatar. This point up to here. Point up here. Another one. Back to back. We're now ready to take on tap, tap on fabric. Okay? Okay. On average, Hampton, we click on this voluminous lays and select layer under the wrong side of the fabric. Now, I'm going to clean choose distance. 6. How to simulate a default Clo3D 7.1 Animation and Render a Video in Clo3D: I think I'm going to share this point a bit like that and this one. And then for this line, I think I'm going to simulate floor touching. I'm going to try out animation. Before when I created this red carpet dress, I use the six foot one version of Closed 3D. If you use the 6.21 version, It's completely okay to use it and create this red carpet dress. And now, if you upgrade to version 711 is the same process. Everything is exactly the same. For this version, you click on animation. And it says simulation quality has been changed to animation stable for high-quality animation and you click, Okay. So an editor female, which it, you can try out. Pairs or motion, motion here. Okay? So this is the Netherlands. Pairs. Click on No hands pairs and everything should be good as default. So you click Okay, and then you press this record button and wait for it to let K. Nagel some tea or coffee while wait for perfidy to date. Maybe we need to put a layer clone under for the skirt as well. Just stop the black from sharing. But for now it's okay like that. We just need this for the peppers of sharing how animation. Okay, I think we are done. I'm going to click on FAO and video capture animation. I click on recording and wait for the video to let it. There you have it. And stop. And save it as red carpet dress, walking, we can save. Check it. And this 3D seven it. And there you go. This is your video rendered by close or ED. 7. Adjust the final look, Import Mixamo Animation into Clo3D 7.1 and Render a Video: I think the inner skirt with blades is a bit tight at the hips. I'm going to enlarge it at the hips a bit. So I click on the Edit Pattern button and then I click on Edit curvature. Curve it out. Wow. And then smooth. And then this edge are the same thing for this one. And then measure it from here to here. That is 6541. I think the front is still a bit narrower. So I'm going to enlarge it whether I measure it again some way here. Click here, measure around here. Here. 45, 40. Carried out a bit more. Something like that. You don't need to know a lot about pattern-making. For this course, we just need to fit the patterns to the editor. And if it looks good. So k, with this one, I think I'm going to click on Split. Lower part will be 40, and then the top part is 47.67. For this one, I think I will remove elastic and elastic. So this one is 62.47 -40. So that leaves you 22.47. For this gathered segment. This one, I still put it on elastic and elastic. The segment length to be gathered will be 22.47. And I click Simulate. Height is two patterns for now. And I drag it back a bit and then pull it down. Put it down a bit. Maybe I will click strengthen. You turn to the side and you pull it back. And I click on solidify and strengthened and strengthened. And now I unhide. The two front skirt panels show 3D pattern on solidify. I think I'm going to change the color of this red carpet dress. Click on fabric. Check. Yes, the front. The color will be red. Done. Maybe because it's solidified, said yes. Because I put it on, solidifies. It becomes pink. Click one and solidified to give it our original color. And solidify. And solidify. And I click on fabric again, Material. And under Type, I scroll down and I click liter. And if I go to Render, click here and I click turn off simulation to renders that turn off the Simulation button. And I collect gone interactive render. Wow, it's a completely different color. If you click on later. So if I uncheck glitter, which is fabrics, silk, satin, click on Render. It gives me read. And how about Dan? Well, gives me some shiny gray color, which is quite nice, but I don't really like that color. Very much. Wow, that looks quite nice. Actually. Metal. Metal is quite nice to plastic. Fabric, velvet. Yeah, and that's the velvet look. I'm just going to leave it as silk satin for now. Then I change it to 1920 times 1080. I click on Render and wait for it to render. Edit curvature and then give this a bit. This one, I'll say. And simulate, simulate, something like that. Now, I think I'm going to download emotion from mixing. Mixing. Search for mixing. Mixamo.com. I will search for again. Okay, first I save this project. Go to the mixer. I search for a catwalk. Okay. Wow. Can walk sequence. Okay. Maybe this one. I were downloaded. Download. Yes. And now I will click on average air convection motion receipt. It will delete all the government. So gender, female motion, cat, walk sequence, convert and safe. I will say that under motion under Closed 3D, put it as five k and then we press play back here, frame zeros and then I collect gum. Plug back to frame zero. I'm glad. Yes. Okay. This angle is much better. Motion we have catwalk sequence and we go back. We open project. Red cloth 3D, okay, open format, 3D, background, solid fill. Maybe white color. Now I'll show you how to hide the grid under the avatar you click here. It says Environment display. Uncheck this. And the grid will be. Hidden. If you click on animation, you click catwalk sequence five, the one that we've just saved from Mixamo. And you press this button, the record button, and wait for it to load. Okay, it has 335 frame. It's going to take quite a bit. Okay. And now I will collect video capture. Animation. Preset is custom preset. Full screen, and landscape is the orientation. Here. And click Recording. Okay. Yeah, and that's the BD using the motion that we've just downloaded from mixing and we save it. Now. I will replay it. It's still yes. Okay. Here it is. We'll watch it again. 8. One final touch and re-render the Final Video: So you want to hide that orange cares showing at the back. You go here and you click on Show bond skies. You unclick it. And that's it. And then you go back to animation and you render again by clicking on the video capture animation recording. And you will have your video without the bond sharing. Okay. 9. Exporting from Clo3D 7.1 and Importing into Blender 3.4.1: Now we'll go to UV editor and we select everything. Here. Everything is arranged within one square unit. But if they aren't, then you should click on Fit UV to zero, to one, and then you drag everything so that they are positioned within the border of this one square. For each fabric, fabric will take up one square unit like that. If you have two fabrics than one should be inside the square and the other one should be inside the square next to it, and so on and so forth. Now we are going to export the Closed 3D animation into Blender and see how it goes. After you have set up the UV map for this dress will click on simulation again. So animation, everything is set as frame zero. That does simulation. I click on EBITDA display and I uncheck Show average error. Suddenly the dress is shown. I click on export. Obj. You, they meet Verlander, clove D to Blender. Create red carpet dress without Avatar. Safe. So select all patterns, is checked. Single object and weld thin. And be sure to check the box unified UV to coordinate. Everything else should be default. It feels map checked. Normal map. Scale is meter, percentage is 100% and everything is good. So click Okay and wait for it to export. And click on Firewall again, explored MDD cash. This is the animation. You didn't meet cloth 3D to Blender. Red carpet dress without aperture. I click Save. And under animation edges play originally. Then unified UV coordinates. Check all these maps. Skill is meter, yes, everything is good. So I click Okay, I wait for it to export. It's going to take a while. Some coffee or tea while you're waiting. Okay. So now I will click on show avatar. I select patterns on the 2D pattern window, and I click on height 30 pattern. And now I only have the average as shown. Click on File. And I go to Export, polemic or Galois. Go to my folder and name it as obiter dress. And I save it. So I choose everything should be default. But under animation, I choose leverage and only. And I click, Okay, and I wait for it to load again as open Blender. Okay, my blended version is 3.41. I delete the box by pressing X and now I click file and under File Import and wet front LBJ legacy. Okay, there's my folder, OBJ, geometry, keep order and import OBJ. Here's my dress. Select the dress and import. And I go too light wave point cash, MDD, if you don't have it, go to Edit Preferences and you search for the add-on. And then you check it, import, export, new tech, MDD format. Check it. Here. I have checked already. So I select the dress and I import lightweight point cash MDD, this one, input and the day which is the animation. Wait for it to load again. Then I import the editor by clicking on Import Alembic EBC, download, go to Udemy course additive without dress and a relative path and set frame range. Import Alembic. And I click on a dress to add modifier mesh cash. And I choose MDD again, this one. And d, dy dt. Yes. For this, I go to a right-click, go to mirror and why global and under time remapping, I chipped time and now I press Play. Okay. It's working. Yes. I go to camera view and I go back and check. This is my camera. Who click on this icon and then choose the destination. Concept and vow format. I choose FFmpeg video format. You can choose under format Zhe. Okay. You can click G to move the camera. Press play again, and press play. Okay? Yes. Now click on Render. You click on Render and you click Render Animation and wait for it to render. A bit dark here so you can set up the lights and maybe set up some scene to make it more interesting. But I'll just leave it as it is for now. I'll just show you how to export growth rate d to Blender. So you just wait for it to load. Okay. You can check here. Loading up to frame 21, 22. Yes. Okay. Just wait. So now let's check the video. This is our video. You might try adding more that ground and coloring the model. Later on. I just wanted to show you how to import into Blender. And we have come to the end of our course. I hope you have enjoyed it. Please stay tuned for my other courses on Closed 3D and blender and other 3D softwares in the future. Good luck and goodbye.