Transcripts
1. 3D Shoes! Nomad Sculpt Full Tutorial: What's up, guys,
drug-free date here. Welcome to another Skillshare
class with nomads scope. So we're going to make
some 3D sneakers. Eye on these sneakers. I think a modeling
them after vans, but I have the Uniqlo version. But anyway, just your
normal sneakers. Everything you're seeing
here is in the class. This is a time-lapse
of this class, so everything you
see, you will learn. And that's pretty much it. So enjoy this time-lapse and hopefully you'll
want to join me for class so you can make
some great sneakers for all your 3D models. I'm particularly making these so I can figure out
how to use them with 3D printing since I'm getting
into 3D printing nowadays. So yeah, that's pretty much it. We're gonna make some
really cool sneakers. Thanks for watching the
time-lapse and I look forward to seeing you in class
2. Class Project: What's up, guys, welcome
to the class project. So obviously we're going
to make some sneakers. I'm trying to keep
this short and concise as I can because I've done a lot
of these class projects. And basically by now, you know, I just want you to, you can make the class, you can do it exactly how I'm doing it, but also try to put your
own inflection in it. If there's anything
you want to change, anything you wanna do, that's
what I want to see as well. But of course they're just
kinda normal sneakers. So you can use this to build
upon your own sneakers. You can make high top sneakers. The main thing I want
you to take away is just ways that ways
to think about seeing a product in
real life are seeing something in real
life and then how to translate it into 3D, just using basic shapes. So once you can think like that, then you can pretty
much make anything. So that's sort of my main
goal with this class, is just to get you to
think about making things that are from 2D
images from real life. Just thinking about
them in a way that you can create
them in 3D and just problem-solve in 3D and use simple shapes in 3D to
make cool 3D stuff. How many times did I say 3D
anyway, so that's about it. Make sure you download
the reference image. It's in projects and resources, as well as my own
custom environment. So that's there as well. And I'll put some videos so you can see how to install them. Actually, I think I tell you how to install
the environment, but I'll include
those videos as well. And then you'll be good to go. So here's how to import
the environment. So the environment is
here with the lights. You scroll down, you see
the Environment tab. Here's what it looks like
without an environment. So environment and just
the ambient light, it actually looks pretty good. So here's with the environment. So obviously if you scroll down, you can change the
exposure and things like that to the ambient environment
and the rotation as well. So in order to import your
customer environment, you just tap on environment. You go to import
and you see there, these are all the
default ones. Below. These are all the
ones that I've added. So you just have import photos. And then you just import
whatever photo you want to use for your environment. And then once you do that,
it will show up here. I wanted to use this
one or this one. They will all affect your scene. So we'll go to our
default main environment. Alright, so let's move on to the next video, Getting Started
3. Getting Started: Alright, so let's set
up our scene first. This is the grid, Amazon. I'm gonna leave that
on because I like to put some sort of floor there. So let's do that really quick. So we'll just go
here, add white box. And the box we can just shrink. Let's use our gizmo
will be here. Unless you shrink it this way. It will make a
little bit bigger. And we can shrink it again. You can go ahead
and validate it. And let's hit front. Whoops. If you hit a front, again,
it just goes to the back. So let's just make sure
they were in the front. And I'm just going to
bring this down so that it's right underneath
the white line. Okay, So we have
something like that. I don't really need the
grid, so I'll turn it off. I think it's this settings here and then I'll
just have grid because I don't really like
to see it all the time. So now we have this
sphere that's click on the sphere and we
don't really need it. So let's go to our Scene
menu and just delete it. So the box, Let's change
the name of it to floor, so we'll use that as floor. And also another thing you'll notice that my clay is sort of this actual clay reddish color. And that's because
if you go in here, I'm using a Mac cap. This is the default, but this takes into account
the environment in different lights
and things like that. So I just find that
this is easier to see. So just tap mat cap and yours might be different,
so just tap on it. And I like to use this
default one PhD clay. I think that's the
easiest to see. So let's go back into
our scene menu here. And we'll add, well,
I had a cylinder. And I like to use cylinders
for the base of the sneaker, the base of the shoot.
So we have a cylinder. Let's bring in our
image of our sneakers. So we'll tap here. Reference image. And I already have
mine up, but if not, you just tap this little
picture, import photos. Then you just find your
image and hit Add. Then it will show up here and it will show
up on the screen. If you want to put
it somewhere else. If you want to place
it around the screen, just hit Transform. And then you can move it around. You can place it. And you'll notice
everything is dark. So you just tap on the
screen and then you're back into the modeling. Alright, so let's go
ahead and validate this. Now we can use all of
our other tools here. And we want to make
the soul first. And of course I'm
not going to make it exactly like the shoes. It's gonna be a
little stylistic. So I'm just going
to shrink this up. You can hit front to maybe something like that. I'll move it down so it's
right above the floor. That's pretty good. So now we'll just kinda
stretch this and maneuver it until it looks
like a sneaker soul. So you can't really see it
that well in the image. But you can always
just look down at a sneaker or look down at
your foot and you'll get it, get an idea of what
the shape is like. So first I'm just going to shrink it this way a little bit. So we have something like that. And let's go ahead and actually we don't
have to Vox remeshing. I'm just going to
box worry Misha, to make it a little more dense. But I don't think we needed
to do that just yet. I'm going to hold off on that. Oh, I forgot. I I can't have it this way and then hit
top because it turns, which is a bit annoying,
but that's okay. So the next thing I'd like to do is I want to set the symmetry of this cylinder so that when I use the move tool and I
stretch it out so that it makes like the shape
of a foot or shoe. I wanted to equally stretch out the bottom and
the top rather than I'll show you just in case it doesn't
make much sense. So I'm in my tools,
I'm going to use move. I'm just going to make
it a little bit bigger. So here's the symmetry. And essentially symmetry
is just allows you to do something on one side
and the same thing happens. It's symmetrical on
the opposite side. So you can have the symmetry
line down the middle. And things can happen
here and here. You can have a
symmetry line here. And things would happen
on the top and bottom. Or you can have a
symmetry line down this part and thinks will happen on the front surface
and the back surface. So those are your three places
where symmetry can happen. And that's here. You have x, y, and z, and a little trick so you can see them just
go to show line. That usually helps me out. I accidentally
clicked on the back. That's why you see
the red line going on the back mesh. But I'll
click on this one. And now you can see it there. Obviously this one would
be the top and bottom The green would be the front-facing and back
facing, rear-facing ticket. So technical, so it makes sense. Then the blue is
the left and right. But it doesn't make a
difference now because I don't have symmetry selected. So you have to make sure
that you have that selected. And it does that. So what I was
talking about before with the symmetry is you
want to be able to move. You want everything
to move cleanly. So the green, now we can move the top and
the bottom like so. Otherwise, if you don't have symmetry and you're
not doing it this way, you'll try to stretch this into a sneaker and you have that, and that doesn't really work. So you just want
symmetry and you want the green symmetry line
or whatever lines. Sometimes it can be
a different color. If we were to like flip it or switch it or turn it around, the colors can be different, but the position is
what's most important. Okay, so let's just go ahead
and make a shoe type shape. So I'll make this fairly big. And I'm just going
to stretch this out. This bird I'll bring in. We can get rid of
the floor actually. Let's just hide it
so I am on the scene now and I'm just going to
hit this little eyeball. Now we can just
hide it so we can see our outline a
little bit better. My pet peeve that I can't
get it flat this way. Okay, so we're using
the move and we just want to make it a little
bit smaller on this side. And then just a little
bit bigger on this side. But I want it to be like round. Like I want this to
be nice and round. So sometimes you
just have to finagle it until it's just like your
classic shoe type shape. Someone say something
like that is pretty good. That feels good. So
we'll hit front. So now I'm gonna go back
here and this cylinder, I'm going to rename soul. So that can be our, our soul. And it looks like
it's pretty straight. Let's go ahead and add. Oops, let's go back
to the Scene menu. There we go, back to the Scene menu and we can
turn on our box again. And we can see that we have
like the soul on the floor, which is, which is looking
pretty good so far. Okay, so now we have to do that. There's a section in the back
and a section in the front. And here's where
things get tricky. You kinda have to figure out a good way to make these shapes. So I think a good way
to make the shape. We could either use a cylinder because then we'll get
that sort of wraparound. But it might be a little
more difficult to shape this front with the cylinder. So I think what I'm going
to use as a sphere. So we'll kinda shape this front. When will you, will have
to carve out the inside? I think something like that
is the best way to go. So let's add a sphere. And we use our gizmo and
you can go and validate it. And we'll bring it up
and we'll shrink it. This is going to be the
top part of the shoe. So it's basically just
going to be positioning it and adjusting it so that
it's so that it fits. So maybe I'll flatten it. And I don't worry about the
bottom too much because I can always cut it. We
can always trim. So you just kinda want to
make the general shapes. And then we can just
adjust as we need. Something like that
is pretty good. But obviously you have
this part coming up. So for that we can use move. I'll make it pretty small. And for now, I want
to have the sphere. I want to move it up like this. I want it to be even. So this is the wrong
symmetry line. So I'm going to go
to the symmetry, tap that to turn it off. This isn't the right one either. So I want to use blue. So obviously this kind of goes up and goes up a
little bit more. So let's just take move. Make sure you have symmetry on. Make sure the
sphere is selected. And then let's just
kinda drag it up. Sometimes I might make the
move tool a little bit bigger. That way it's a
little more smooth. Everything is a
little more smooth. I think that looks pretty good. So now we can look at the top And we can spread it
out a little bit, kind of flattening out. So we think that it
looks pretty good. And I actually really
like the shape. I don't really need it as
narrow as the picture again, I'm doing it very stylized. So I don't really
feel like it has to be exactly like the image. So we do have to do a comes around and then
it sort of goes back, you know, towards the
back of the sneaker. I think before we sort of
mold it into the soul. Which will require
like not using symmetry because obviously
it's not symmetrical. I think I'm going to try to
make these little angles that come off the side while we, while we're still
using the symmetry. So let's try drag. Drag. Well, I won't go into the
differences of move and drag. Let's just use drag. So I'm just kinda
dragging out the sides. Move would kinda move
more of the surface area. Drag is a little more
precise with the movements, for example, I can
do this with drag. Move. Tries to move more, you
know what you mean? So that's like the
main difference. Couldn't really see a
difference there, but there is. And I know it because
I work on it a lot. But I don't know
if that was a good I don't know if that was
a good demonstration, but there is a difference. Okay, so let's
look at the image. Whoops. That looks pretty good.
The only other thing is this might be a
little big as well, so I might have to see if we can shrink it up a little bit. Okay. I think that's better. I just want to make sure
I have some room for the back part of the shoe. So I think that
looks pretty good. There is more obviously this
tongue kinda comes out. So let's try to use drag again. And let's try to make
this a little bit more of a impression there. We might be able
to just drag this in, kind of like that. You can also adjust the, this part of the shoe as well. You can always anything
that you see that you want to change or you
think doesn't look right? You can always just adjust it. I think I want to make
it a little more round. Like I want to make this part coming down a little bit more. So it just takes
some push and pull. In patients. So you have something like that. Looks pretty good.
It doesn't have to be perfect. At this point. We're just kinda doing
the main basic shapes. Now you'll notice that
the clay is starting to stretch and you're
seeing some of these imperfections and the clay and that's pretty normal. So I think what
we'll do now is trim this because you can see
it's popping off the bottom. So just make sure the
sphere is selected. I'm gonna hit front trim. And I'll use the rectangle, which is usually
what I use most. You make a rectangle. Whatever is in the
white gets trumped. Alright, so now that
I've trimmed it, Let's go ahead and
do a voxel 3D mesh. And this will solidify this part of the
shoe a little bit. To voxel remiss you just
go up here, foxhole. And then you're
going to be matched. Let's do about 200 mesh. And you might see, and actually, if
this ever happens, just undo and go back up to
where you were next to it, go to more tirades, sub-divide, then go to voxel
than remiss it 200. Subdividing just adds
more geometry to the mesh So that's what we did
first, we went here, we went to sub-divide. It, sort of divided all of the little shapes
that were in there. It just divided them. So then once we did
the voxel Ramesh, it's a little more clear or it looks better
than it did at least. So it's you don't really need
to know like what that is, but just remember if you
do a box or remeshing, it looks really blocky. Just remember to go in here, multiphase and sub-divide it. And also you might see me do voxel emerges from down here. This is just a shortcut. But it's, oops. This is a shortcut, but
it's exactly the same. I think the shortcut. You add shortcuts. You can add shortcuts here. I just have the voxel.
Remember shortcut? Because I used that often. So now this mesh is a little, little tougher and you
can smooth it out. Just use smooth like to make sure it's symmetry
is too long because we, everything is still symmetrical. So sometimes I just
like to smooth it out. I dislike it to look as close to the finished
product as I'm working. So that looks
pretty good. And we may not even have to Hello This. We might, but we
might not have to. I'm not sure yet. So let's do the back
of the shoe now. I think the easiest way to
do that would probably be to duplicate the soul. So we'll go to our scene.
We'll duplicate it. So we'll tap on the
three dots. Hit Clone. And we'll name
this to back heel. And while we're here,
let's go ahead and rename this floor, or F, F LR. And this will rename the top
part of the shoe, front. And since that's the
front end of the shoe. Okay, so we made our clone
back heel. Let's move it up. And maybe we'll just, you know, we might not
actually have to shrink it. Maybe we'll just
kinda stretch it in and then maybe
stretch it this way. And then kinda just
see how that looks. So let's move it back
and move it down. Actually it looks okay. Now I want to bring this
part up a little bit. So I'm gonna bring
this part back. So this is the wrong symmetry
because if I move this, then the bottom we'll
go the other way. So let's go to our
symmetry and uncheck that. And actually you might
not need any of these. I'm gonna put it on red just
because that's the default. But I don't think we're
going to use any symmetry. Let's take move. Let's turn symmetry off. You know what? I have a better idea.
So we're on this match. Let's use the gizmo
and let's stretch it. Let's stretch it this way. Let's move this up. So I think I want the heel
to be around that that high. I think that's a
good I think that's a good place to start. Okay. So I'm gonna hit front again. I want to trim this because we only need the back part of it. I think I want to
trim it about here. So let's use trim the rectangle and let's
trim it right about here. We just draw a
rectangle and it should trim just this part that
we were just working on. Okay, so let's do a voxel
Ramesh. So go here. Ok, so let's do a
3D mesh around 200. Alright. We can smooth this out
4. Part 4: Okay, so that's nice and smooth. Now we need to, this back part goes on the
inside of the other piece. So let's hide it. Let's hide back heel. And let's just figure
this part out first. Since the other part
goes behind it, we want to make sure
that this is perfect. So we want to turn off symmetry and let's start to just move this into the shape
that we want. So we'll use move. We have symmetry off. And now you can just
pull it and it'll just pull the parts that you want. And I just want an even just
wanted even around the heel. That's all I'm looking for. You can also turn
the floor off if it's a little bit more
difficult to see. I'm gonna make it a little
bit bigger because I want it to move
all pretty evenly. So that's why I'm making
it a little bit bigger. Sometimes I have to make it
smaller because I really just want this to be even. So sometimes you
have to maneuver it. So you don't you're just
getting maybe the sides. I don't want this part
to get in the way. You know, you don't want to
move it from here because then you're also
moving all this stuff. So sometimes you just have
to be a little bit careful. But, you know, slowly but surely just just move things so
that they're even. Okay. I mean, that's pretty good.
And also I was thinking I may want to bring
this power down. I'm actually going to
turn symmetry back on because I can see
the blue and I can see that the front is
still fairly symmetrical. It's not, it's not completely, but it's still enough
that I can just press this down and it still
looks pretty good. Okay, so now that we
have this part in place, now what makes a little
more sense to bring back? Let's go to our Scene
menu and we'll bring back the back heel. So now we can push
this in place. So I'm going to use move again. Make sure that I'm on the back. And I don't think
I need symmetry because the shape
isn't symmetrical. So I'm just going to
try to move this in. And I'm actually okay.
I don't mind that the top isn't going
in completely. It's mostly the bottom
that I'm interested in. So something like this
I think is pretty good. So now for the top, my trip to use flattened
and just flatten this part. I'd like to do that because
it's an easy way to sort of get it to go where
I needed to go. Like so. And I'll just kinda flatten this
so it's a bit even. Then I'll just take
smooth and just smooth it and see how that falls
behind the other shape. Same thing for this side. I'll just use flatten. Just sort of flatten this flattening in a little bit more so
we can kinda see where the top part goes into the heel. And if you mess up,
just feel free to undo and try it again. Make sure that this is
pretty smooth up there. And then we'll just use smooth and just make it nice
and nice and clean. So something like
that I think is good. Alright, so let's
hollow out this inside. I like to use layers
of good tool for that. There's layer and we could, or we could use mask. Mask might actually be better, especially for
teaching purposes. But I'll show you later
since I mentioned it. So sub kinda decreases by
almost like a layer itself. You can adjust it here
with the intensity. So if I have a
very low intensity and I use the layer tool,
we don't need symmetry. The shape isn't symmetrical. Kinda just makes a layer and just erase is like one layer. You can paint it and
you have another layer. Does that. Of course, you can increase the intensity
and it will be deeper. So it was very
useful. And sometimes I might use it for
something like this. Because it could, it
could probably work. But a way to be more
precise is use mask. So we're on the back,
we're using mask. We don't have, we don't need symmetry because the
shape is not symmetrical. Well, how many times
I'm going to say it. But now with mass, you
can just draw on here. So you can just use
your drawing skills. Just kinda make the
inside of the shoe in, color it in and you can make the size a little bit bigger. You can color it in like
that. That looks pretty good. And of course you can use unmask or you can just go in
tight if you want to kind of give it a
little bit more detail and just fix up the lines. You're happy with it. I think I'm going to
unmask this a little bit. It just feels like it's a
little thin at the back. And I just want to make it even. Okay. So I think that
looks pretty good. So now we can use invert. So we go to the
Mass settings here. We can use Invert. Now this is the only
part that's open, so this is the only part
that will be affected. So you can take your Gizmo and you can push
it down like this. Now you can go to mask
and you can clear it. And it's basically the same
thing that we did with layer, except it's just a
little bit more. You can control it a little
bit more because you can make sure that you're doing this
when you're using layer, you have to do it
all in one stroke. And then once you lift the Apple pencil up and you
started another stroke, you're not gonna be
able to clean the edges is just going to start making a new depth layer. So let's just smooth
this a little bit. Just because I like
everything to look clean, even if I'm not going to see it. I just bugs me
when things don't, at least somewhat smooth. Next, I think I want to flatten
this part a little bit. So let's take flattened tool, make it a little bit bigger. I think I just want to flatten this part down like that. Smooth it. I'm gonna do the same
thing over here as well. Can even use track. Okay, so for this round
little puffy piece, I think I want to use inflate. Inflate. It can be a little
tricky to do this because we can't we can't get both
sides at once unfortunately. But let's try it. So we using inflate make
the radius around 75. I don t think symmetry
will help us. Here, unfortunately Because I don't think that
this shape is symmetrical. So we'll just try
without symmetry. Symmetry is actually one
of my favorite tools. And it actually
looks pretty good. Now that I'm trying it out. It is a little tricky to
meet on the other side. But I think it's, I think
it actually works pretty well better than expected. Alright, so I think I
pretty much like this. So there's a few
things we can do. We can flatten it because right now it's sort of sticking
out a little bit. So you might just
want to flatten it like so doesn't really
need that much work. And then just lightly smooth it so that it feels natural and clean and part of the other
part of part of the heel. Okay, So now I think
I'm going to use layer and just sort of make this a little
bit deeper here. Actually, maybe not that deep. Take the intensity off a bit. Can you just something like
that and then smooth it. Okay. And I would also like to add, now the sneakers have a
little elastic piece. But I think for
that I just want to add just like a
small piece of mesh, maybe like a square or a box. So I'm going to add a box. Use our gizmo to shrink it up. Shrink it this way. And we'll probably want to
make me a little bit smaller. And then just
tilting it and sort of just putting it in like this. I'm going to validate it. And then I'm just
going to smooth it. You can use symmetry. And it's okay that it's
sort of melts like that. I think that's fine. Just going to reposition it. Then I'm going to use move. Actually before I use move. Let's clone this so we can
put on the other side. So take the box, we'll
go here, we'll clone it. So now we have one
that we can move over and do the same
thing on this side. Okay? So now that we
have two different ones, turn off symmetry and
just move it manually. Move tool like this. And I think that's pretty good. I don't think I really
need to do much more with that. Kinda looks right. And since we have that there, you can actually
take like let's say clay sub you can actually, as long as you're on
the back heel part. We might do to make
this a little cleaner by getting rid of some
of this clay here. Smoothing it out. Maybe flatten this better and make Try it looks
like there's more, there's more clay back here. Let's hit Solo. He hit Solo and you can
see what's happening. See how there's a
lot of clay there. So sometimes that's
why it makes it a little bit more
difficult to move things. I was trying to do Just kinda move this
down like this. And I'll take this
and just hit move. And I'm just going to move
it a little bit further out. Like that. I think that works a bit better. And for this part, I think we can just
leave it for now. I'm happy. I'm most happy, which is how it
looks on the side. Now I'm just kinda stretching it just to sort of hide it a bit. Here we go. Now let's just do the same
thing on this side. So we use move. And we'll just sort of push it into place. Make move a little bit smaller. And you know what
symmetry is on and that's why it turns symmetry off. I was wondering why
everything was moving. So now we'll just kinda
stretch this like we did the other side until
we're happy with it. That looks good. I think it looks
like elastic cache. So let's work on this heel. So first we need to get
rid of this symmetry. So we'll go here, turn this off. So let's look at
the front and let's take select mask will use the rectangle
and we need to make this little round
bit at the front. So it kinda starts here. We'll make our
triangle about here. So maybe something like that. But you can see
that it's really, even if we use the mask tool, the regular mass tool, see how it kinda,
it's not really, we don't completely
get that much detail. So what we have to
do is subdivided. This will go here and
we'll remeasure it. We might have had
to sub-divide it, 3D meshes with him and
see how it's all ugly. So we do have to sub-divide it. Multi-rate, sub-divide,
maybe divide again, and then go to voxel 3D
mesh and then remission. And that's a lot better. So now we'll just
do the same thing. We'll hit Front. Select mask, rectangle, excuse
the vacuuming upstairs. Okay, that looks a lot better. So now we'll take our
mask and we want to do, we can do unmask
because we want to. And I don't think we want
symmetry bullet. Let's try it. Let's live dangerously. Because we want to
just make this curve. So you've got to pull out
your drawing skills again. Okay, it didn't do
anything to their side, which is normal, I guess I'm going to turn
symmetry off just in case. I don't want anything to happen
to the side we just did. Now we just want to
make this a nice curve. Like so. Okay, so now let's
take our select mask. We go to the mask
options and inverted. So now hopefully we
can use the gizmo. And we may have to, we may have to make the
whole thing bigger. I think that worked pretty well. So now we can go back to our select mask,
go to the Options, and just clear.
Now that's bigger. So another thing we can
do later front again. We'll take Select Mask
again, rectangle. And we want to make
there's like a little, it kinda gets
smaller and the top. So let's try masking the
whole bottom part like that using our gizmo and then making this part smudge smaller. Like so. Go back, same thing, going to
mask, clear the settings. And then you have
something like that, which I think is nice. That looks good.
5. Part 5: Okay, so of course there's
some other options here. You can take the crease tool, go to the back heel. And this may be a little tricky. Maybe I'll start
from the back end. You have to pull your
drawing skills out again. So with crease, maybe
do something like that. Come around the other side. That one a little high, I think. Still a little high. I think that looks pretty good. I might want to try to lightly
go a little bit better. If you're really crazy like me, you can try to smooth a
little bit underneath, just trying to get it as
perfect as it can look. So I think that
looks pretty good. And so the next thing
that I would do is flatten the top of this with a flattened tool, like so. And then we'll also
flatten this part. All of these, this surface here. And we can actually, we
might be to use symmetry. Let's see. Symmetry seems to
work really nicely. There. Might take pinch. I want to make this
a little more crisp. You just have to be careful because I don't want to
pinch those sides together. Just want to pinch that edge. Okay. Can even pinched
down here as well. You want to try to
clean some of these up. You can try and pinch them. But honestly, I
think it looks good. I'm not too worried about making that super
perfect town there. Especially if something like
this is gonna be printed. And I'm not that worried
about these details. I think they look really nice. Alright, so another cool
detail that we can add. Oh, it is a little
different on this side. So I'm going to take flattened
and turn off symmetry. I just noticed that it is a little different
on this side. So we want to make sure
that I flatten that out. Watch those pesky details. So I'm going to smooth it
and then I'm going to take pinch and just kinda clean
this up a little bit. You can also take crease in Sub. If you want to try to
make a little bit more of a line like that. Pension sub is really useful and it's a
cool little trick. Pinch crease and
sub, crease in sub. So it makes like
a inverse crease. I'm going to take it off,
otherwise I'll forget. But now I just want to smooth
this out a little bit. So it's pretty nice we can do the same thing on this side. We'll take a crease and soap. And it will almost be
like we're extending this down like that. Okay. Let's flatten nice. Latin aside as well. Alright, oh, and there's also this little round
thing on the back. We can actually use
Select Mask again, are just regular mask actually The back. Sometimes I forget that you can use this and it's very useful. That is not looking
good over there. So let's unmask this, make it a little more round. Be extended a little bit more. That looks less weird. But I might take a
little bit off the top. Now let's go ahead
and invert it. Gizmo, and let's make
it a little bit bigger. And then we'll go back
here and we'll clear it and see how see the
damage. It's not bad. But I don't even think I need to just smooth it a little bit. I just want the
impression of it. So actually smooth works well. The only other part
that I wanted to crease as I think I liked
this stitching. Let's use crease. Just see if we can get a nice
stitching around the edge. Two little tricky. Because you want to try to
get it in one fell swoop. I think that's pretty good. I'm pretty happy with
it. Alright. I want to I want to trim sneakers. I think I might want to lift
it up first because you can tell that like
the front kinda come off the ground
and I liked that. So let's use move. I don't think we can
use symmetry because the soul isn't symmetrical. So I'm just going
to make move really big and then lift
this up in the front. And I think that actually
looks pretty good. I do say so myself. But I don't want it that
much off the ground either, so I might have to
pull this down. Let's see. I'm going to pull
this down a bit. And on the other side as well. I think something
like that is good. So I think that's pretty good.
So now I'm going to trim. You can also use line. Line is a little tricky. Let me start from here. So I think that's pretty good. I think I might want to
trim a little bit more. I think something like
that might be good. Let's box will remeasure it. I'm going to box
remission high, like 300. Okay, that looks much better. So now I'm just going to solo
it and smooth the bottom. I'm going to actually
smooth all this too. I like it looking a
little more smooth and rounder versus having
those like jagged lines. It's a little too
straight from me. So let's hit Solo again. I think I'll just use flattened. And I mean, it's just
flatten this too. And just flatten out a
little bit. And you smooth Let's see how this looks now. Okay, it looks a bit better. And just keep adjusting
until you're happy with it. Okay, that looks all right. Okay, so let's do a quick Save. Might want to pull this up a little bit with the Move tool. And also you can
do the same thing in the back if you want to add a little bit of a little some, some might just try
to use flattened. But ultimately I think
that looks pretty good. I'm just curious if I do
a straight line across the bottom and then remeshing
it at the same number. And just smooth that
bottom edge out again. It's probably not needed,
but I don't know. I just like it to be
as perfect as I can. So there's a lot of
times where I'll, I'll do I'll smooth and
trim and smooth and tram. But when you use the Trim,
just make sure that you do the ramesh at 300 again
to clean up those edges. Okay, cool. So I'm
pretty happy with this. Let's just bring the shoe down. So here's the floor. So let's take everything
that's not the floor. Move it down, front,
down like that. I think it looks great. So
let's go back to let PBR. Now you have the white shoe, but of course I don't
like shiny white cells. Let's go to wipe the color. And I do, I kinda did that fast. So let's just do that again. So we still have
everything selected. We get on here,
bringing this to white, bring the roughness
up some paint all, and everything is painted white. You can even make this, this can actually
be white to me. We'll make it a
little off white. Okay? Now we can get rid
of the environment, which this is the
environment that's included, this one right here. And if you want to get
that, just tap on it, import and then import the image for wherever
you saved it. And then it will open up here. But for now we're going
to turn that off. And we'll just add
some quick lights. So we add one light. And this is just a
regular sunlight. We'll call this key. Raise the intensity
a little bit. Maybe like 1.5. I like to tap on the three dots and make it
as make the shadow soft. So we have the key. We can clone the key and then we can
change this to fill. And let's move it over here. Then use the blue and
put it towards the back. Sorry, I'm a dad called
IDO. Answer the phone. So this is the fill, so this is pointing this way. And we already have the shadows and everything is set because we duplicated it. The only thing we wanna
do is turn this one down. We don't want it as
bright as the key We just want to lighten up
the shadows a little bit. So maybe 0.273 years,
so it's pretty good. All right, so next, we'll add a light
behind the shoe. So it was behind the
shoe over a little bit. Spot. Will take the green
pointed at the shoe. Maybe like this. It looks good. I mean, we can turn this up a
little bit, a little pinch. So that looks good. And now
we'll add one last layer. Let's rename the one
we just did behind it. Let's rename that rim. Then this light,
we can rename top. So this light, just move it up, spot, straight down,
straight on the street. Over top. You can use this
little orange node to make the cone bigger. Like so. I'd like to
make this one cool. So just tap here. Move the color up to
the bluish. Like so. Let's get rid of the reference. So we'll tap here and
just uncheck that. And let's also change it from orthographic to
perspective front. And let's get a nice front view, or at least a nice side view. And then go back to
this little camera thing and just hit Add view. Rename it one. Alright, so now let's turn on. So we'll go here, but
turn on post-process. I like to do global
illumination. And I usually set this
render resolution high, but right before I export, right now it's
good down at 1.25. So you've got ambient occlusion. You can play with all of these. These all affect the shadows
and things like that. So you can play with all those. But mine is looking alright, just straight out of the,
straight out of the box. Depth of field. Of course, if you want
to use that, you can. You can adjust that a
little bit as you'd like. I'll leave it on. Then all of this
stuff you can just play around with as you need. But I don't think
it's that important. Also, let's turn on
the environment. So go back here to
this little sun will turn on the environment
super bright. So we'll just scale it down. Maybe like 1.3 or so. We'll do a quick save. And now we can go back to
here or we can change it. Like if we liked
this view better. Let's make this view
back to the camera, and this will be two. So now we have
another view there. All right, I think that
looks pretty good. So let's go to this little shutter trying to render resolution
all the way up. Then we'll go here. Firstly, save. Then
you can export it. So we'll go down. And here is your export options. So we'll do for K, and
then we'll export. And it'll take awhile. So I'll be back with what
this looks like. And also sometimes I like to add change these two subsurface. So you just have this
little material thing. You can tap subsurface. I just did it to this top
part and put the depth down. So it's not so see-through. But maybe something like this, like little less than 0.09
or so, which looks good. It looks a little
bit more natural. And also you can go
into subsurface. You can change this so
that it's not so red. Now the shoe doesn't have
like blood like we do. So you really wouldn't be
really wouldn't be red. It would be probably something more or something less
organic like that. And you can do that for
these pieces as well. But you just want to make
sure that you turn the depth down and also change the color just so
it's more just white, light beige ish, I think
feels a bit better. But change the angle
a little bit and change this color to make
it a little bit lighter, but you can change to
whatever color you want. Just make it fun. Now that that save now
making sufficient. All right guys, welcome back. I hope you had a good time
creating these sneakers. I'm really looking forward to
using these for 3D prints. These are the sneakers
that I wear all the time, just like white slip on's
because finally nice out. So not only did I want to
make my own type of sneakers, but I wanted to make
sneakers for my 3D prints. So I've been making
a lot of characters. I love making characters, and I've just started making prints. So definitely check
out my YouTube. I've been posting
my whole progress of getting a 3D printers, setting everything up,
getting things ready to be painted, and
everything in-between. It's been a big mess, but you can follow me there
and you can check it out. So a lot of the
things that I'm doing now are geared towards printing. So I wanted to make
some realistic shoes. So when I make a character,
I can have some shoes, but I'm not quite
there yet where I can make a Skillshare class on that. So if you want to follow me and check out what
I'm doing there, make sure you check
out my YouTube. Of course everything
is drug-free day. Tiktok, Instagram,
YouTube, Facebook, everything is drug-free, Dave, so be sure to follow me and especially tag me if
you post your work. I'm looking forward to
seeing your sneakers, whatever the 3D work you
have, be sure to tag me. I love sharing my
students and just seeing what you
guys are up to you. But I think that's about it. I appreciate you
hanging with me. I appreciate you spending
your time with me. Keep on sculpting and remember
to make other sneakers. Look at other sneakers and just use the things that you
learned in this class to progress and to
make better sneakers, more sneakers and different
kinds of sneakers. Alright, keep drawing,
keep sculpting. I'll see you all
in the next video.