Transcripts
1. Introduction: Have you ever
wondered if you could untangle the mysteries of 3D? Come with me on a journey as we explore the third dimension. Okay, that was ridiculous. We can take that outright. We can take that
out. Okay, welcome to 3D mapping and
Adobe Illustrator. My name is Jeff, Yes, I'm a graphic designer
from Brooklyn, New York. For 20 years. I've designed logos, websites, animation
and presentations. I've always been
curious about 3D, but I've never found the time or bandwidth to learn a new tool. After all, 3D software
can be really complex and slow
our computer down. Plus, it's hard to stay
inspired when you're navigating unfamiliar interfaces
or waiting for renders. If you've checked out
my Skillshare class, unlocking creativity
in Adobe Illustrator. You know that keeping
the flow flowing is an important part of
my design philosophy. In this class, you'll learn a simple and fast 3D tool right inside Adobe
Illustrator that allows you to take your original
vector designs and turn them into stunning 3D
without losing your flow, will focus on spheres, and I'll teach you how to make a template and
three funds styles. But that's only the beginning. When the class is over. You'll use that
template to continue to experiment with
styles of your own. You'll learn how to
set up your workspace, eliminate distractions, and set up the perfect
conditions for 3D. I'll share my tips and
tricks along the way, along with my PDF of
secret shortcuts and some dummy text to play with all downloadable in the
project section below, this class is perfect for anyone that needs a
quick refresher in 3D. But for beginners, you'll
build your core vector skills. And for experts, you'll finally master a tool you may
have long ignored. Discovering this 3D
tool and mapping inside of Illustrator has been a real mind-blowing for me. And I'm really eager to
share what I've learned. So let's dive right in and
started making those spheres
2. The Setup: Welcome to Lesson
one, the setup. Let's open Adobe Illustrator, closing all other
apps you don't need. Let's make a new document
with dimensions of 2000 pixels by 2000
pixels. No bleed. And under Advanced Options, choose RGB color mode, and high 300 DPI
in Raster Effects. Now click Create. Let's set up your
workspace by closing every panel except
for the following. Now let's set up our symbols
and Swatches panels. In the swatches panel, choose, Select All Unused from the flyout menu and drag
that selection to the trash, leaving only registration,
white and black. Then only import a few
colors that you'll use. I'm using my library panel off screen to load my
brand swatches. Now let's go to
the Symbols panel. Hold down, Shift, select all the default symbols,
and delete them. We're going to save
your workspace when all the panels are exactly
the way you would like. So we'll go to
Window Workspace and choose new workspace
to save this setup. Next, save your document
as an EPS file. Next, go to Preferences
command or control K for guides and grid settings and set the grid line every 100 pixels with
a subdivision of one. Everything else
can stay the same, but feel free to
change the color of your guides and grids
for maximum contrast. Then close preferences. Now turn on the grid and make sure Snap to Grid is on this. We'll confine your
shapes to the grid so you don't have to
eyeball measurements. Check the View menu to confirm that guides
and grids are showing. Snap to grid is on, and guides are locked. Show rulers by hitting
Command or Control R. Drag a guide from the horizontal
ruler to 1,000 pixels, and drag a guide from
the vertical ruler to also a 1,000 pixels. Finally, we're going to
create a background layer by hitting Command
L. On that layer, we're going to create a 2000 by 2000 pixels square
with black fill and no stroke used to transform or aligned palette to center the
rectangle on the art board. Lock the layer. Congratulations, you've completed the first
lesson, the setup. Now let's move on
to the next lesson. We'll create our base object
3. The Base Object: Welcome back. This is lesson
to creating the base object. Now, let's make a new
layer called sphere one and choose the Ellipse
tool holding down shift, click and drag out from the center point
where your two guys intersect to create a
perfect 1,600 pixels circle. Next, choose none for
stroke and 50% gray fill. To make a gray swatch. First choose black,
then convert to grayscale and choose 50%. Save your document.
Select the point on the right side
of your circle, then click Delete to remove it. With the pen tool, connect the two open paths by
clicking on one point and hovering over the
second until you see a tiny 0 near your
Pen tool cursor, click to close the path. Now let's turn off the
grid to see our shape. Drag this layer to the
duplicate plus at the bottom of your Layers palette and save the new version as
template half circle, so you don't have to
repeat the steps above. This is your simple
pre 3D template to use for practicing
and experimentation. Every time you make
a new 3D shape, you can duplicate this layer. Next, hide the template
half circle layer and save your document. Great job building
your base shape. Now let's move on
to the next lesson, where we will create the template for all
your future spheres
4. The Template: Welcome to the next lesson. Create the sphere template. Now let's severe one layer. You should have a
gray half circle. Select it and go to Effects
3D and materials 3D classic, revolve classic
changed left edge to right edge and switch plastic
shading to diffuse shading. Click Okay, while keeping
the stroke color to none, play around with the
fill color to see how your favorite colors render. Let's turn off guides to
get an even clearer view. To save this sphere for
digital use and choose File Export, Export for Screens. Change, export. Wherever
your file goes. Enter a prefix for
your filename, and select Export Artboard. Because our working
file as an EPS file, we can use it for print
projects at any scale without changing the size of
the sphere in illustrator. However, if you print this file from a
commercial printer, it is worth changing its
color type from RGB to CMYK under File
Document Color Mode, CMYK, this will result in a
more muted color palette. The sphere template
layer will now be your source layer
for all work we do. So label that template severe, lock and hide this
layer and save
5. Map One: Welcome to the next lesson. We're going to create
our first skin. And this is going to be a grid. So we're going to put
a grid on our sphere. We're going to make a new
layer and call it a grid one. Your art board should be blank except for you're locked
background layer. Make sure your greatest showing
and snap to grid is on. Choose the Rectangle
Tool and drag a 300 by 300 pixel rectangle
in the top left corner. Duplicate this shape by using the move function
command shift M. Horizontal should be 300 and
vertical zero. Click Copy. And repeat four more
times by hitting Command D to have a
row of six squares. Select each of them and
choose a different color. Next, select all and Command
Shift M for move again. This time horizontal is zero, vertical is 300. Click Copy. Give alternating colors to the squares and this new
row and save your document. Select all and drag your squares into
the Symbols Palette. Label the symbol,
symbol one, and choose. Okay, hide and lock
the grid layer, duplicate the template
sphere layer, call it sphere one
and make it visible. Only the background and
Sphere one layer are visible and only severe
one layer is unlocked. All other layers are
locked and invisible. Let's delete that unused layer one at the bottom
of the panel using your item tool Command
V, select sphere one, find the Appearance palette, and click on 3D, revolve classic to open the
classic 3D Control window. Choose Map Art at
the bottom left, and choose your new symbol. Cover the gray wave
with your artwork. Pulling just beyond
the grid boundaries. You can experiment with
shade artwork later, but it will slow our machines
down for now. Click OK. Then OK. Save your document and hide
the grid and de-select. If you want to edit the colors
in your sphere to go to the symbols palette and
double-click on symbol one. Then select each
square to change its color and close the symbol window to
see your updated colors on sphere to sometimes
you have to open the 3D revolve screen to
refresh your updated skin. If you want to save
a few versions, duplicate your symbol, give the copies new names
and the symbols palette, then duplicates VR2
to make sphere three, sphere four layers, e.g. finally, use the
appearance panel to change the map art to your new
symbols for each new severe. I'll return to symbol one. Map that to my severe and save. Great job. You've learned
the first ever 3D styles. In the next lesson we'll
create our second skin stripes
6. Map Two: Welcome to the next lesson, creating our second
skin stripes. Hide and lock all layers besides background which should
be visible but locked, duplicate severe one, and
name this new layer severe four or whatever is next
in your Layers Sequence. Stay tidy, keeps veers four
locked and hidden for now, and create a new blank layer. Calling it skin too. Create a new rectangle, 100 by 900 pixels at
the zero-zero point. Snap to grid is on. Select
Move command Shift M to copy the shape with horizontal
100 and vertical zero. With Command D, you can
repeat that 16 times. You should have
18 total columns. Turn off guides and create
a color pattern with the bars so that no
color repeats in a row. Select all and drag to
the symbols palette. Hyde and lock the skin to layer. Reveal and unlock your
latest sphere layer. For me, it's severe for
selecting the shape and clicking 3D revolve classic
in the Appearance palette. Choose Map Art and choose
your new striped symbol. Shift, drag the artwork over the edge of the gray wave grid. Click Okay, then,
Okay, voila stripes. Save your document. You can now create
versions of this by duplicating your
layer and symbol. Great job creating your
second skin stripes. Let's move on to
the next lesson. We will create a new
type of skin with words
7. Map Three: Welcome to the next lesson and congratulations on making
your first two skins. We're going to make our third
skin now a word based skin. So duplicate sphere
one and call it a sphere eight or whatever the
next is in your sequence. Lock and hide all layers
except the background, which should be
locked but visible. Next, create a new layer
and call it skin three, with Snap to Grid on, choose the type tool. Drag a text box
sized at 1,800 by 900 pixels and paste in one paragraph of about 375 words with no
empty lines or extra spaces. I've provided a sample
textblock in the project files. Next, format, the
texts to be Helvetica, bold at 48 points and left
aligned with the item tool, drag the text object
to the symbols panel. Hide skin three, reveal and
unlock severe eight layer. Select the shape and
click 3D revolve classic. In the Appearance palette. Choose Map Art and
choose your new symbol. As usual, shift,
drag the artwork over the edge of
your gray wave grid. Click Okay, and Okay, now you have a 3D word sphere. Save your document
and try duplicating this symbol and changing the language to
your custom pros. Create a few new spheres
and map those symbols. Select your sphere
to change its color. And double-click the symbol and the symbols palette to change
the color of the text. Now that we have three
different styles of 3D spheres, copy and paste each version into its own new EPS document, keeping our class
design file intact. Amazing work. You've made three different skins
and in the process, you've started to repeat
the steps involved in making a base 3D shape
over and over again. So they're starting to
become second-hand. Let's move on to
the next lesson. We'll wrap it all up
8. Conclusion: We did it. We covered the basic
steps of making a 3D sphere in
Adobe Illustrator. Please come back to this
class for a quick refresh our next month when you
have a project that calls for a colorful
orb with depth, I'll be checking on
the class discussion to answer any of your questions. And as usual, I'm very
eager to see your results. So please post your work
in the projects area. Remember, this is
just the beginning. There are so many
exciting 3D tools out there for you to explore, including some in
Adobe Illustrator. We didn't even cover. For me when I'm
feeling overwhelmed by all the complexity or
choices in the 3D space. I go back to a simple sphere
in Adobe Illustrator, which reconnects me with my foundational
knowledge and really gives me the confidence
I need to move forward with the next
creative project. My hope is that we've built something core and foundational for you to come back to when you need to
get back to basics. Thank you so much for joining
me on this adventure. I promise the next
course will be just as fun. I'll see you there.