Transcripts
1. 3D Lighting 101 with Nomad Sculpt: What's up, guys, welcome to 3D lighting one-on-one
with nomad sculpt. My name is Dave Reed,
aka drug-free day. And one thing that I
love to do is lighting. Lighting can be very tricky, but actually work on film sets
and TV sets all day long. I see how they liked the scenes. Lighting really, really plays a big part in how
your scene looks, how the mood looks. And it equally plays a big
part in your 3D model, your 3D sculpture, but it
can be kind of tricky. The best way to
light your scene, the best way to make
your model stand out. So I figured I'd do a class on this because I
really enjoy it. I think it's fun. And I liked really
dramatic lighting. I like dark lighting with pops of light, just like this guy. But I also like really light, fun, sort of playful. It's kinda like my
screensaver here, which we're gonna do in class. I made a bunch of shapes and we're just
going to light them. I'm just going to show
you a few methods and techniques that I
use to light scenes. We're also going to do one of my little characters that I've included in this class for free. This cute little character
that I made the other day, I call them Astro nugget because it's cute
and he's a nugget. And he looks like
he's in outer space. And I want you
guys to light him. I'm going to show you
my hero lighting. I do it for most of my
characters, most of my life. Hero characters when I want to make them look really cool, dramatic and engaging
and things like that. When you really get
the hang of it, it can really elevate your
work to the next level. Even on No, my scope, you
don't need one of those big, fancy applications to make
good-looking three scopes. Nomad Skulpt is
more than capable. So I'm glad to see you here and I'm excited to
get started with you guys on 3D lighting
one-on-one with nomad Sculpt. Let's get into it. The next video is going
to be the class project. So let's get into
the next video. The class project. I always do that. I
don't know why I always repeat that The
last thing twice. I don't know. Well, in the next video.
2. Class Project: Hi guys, welcome to video
number two, the class project. So we're going to light this
scene a few different times. So at the end of
this you're going to have a sort of a darker scene. We're going to have
a lighter seen. Just make sure you save and export both the types of seeing, both of the scenes and
especially if you get something that you really
like, be sure to save it. Also, I turned off auto save on my nomads golf because I
like to live dangerously. But make sure
you're saving after every class, after every lesson. Just make sure you
say because you never know when it's
going to crash and I don't want you to
lose your stuff because it's very frustrating. We're going to do some shapes. I made some shapes and a stool. We're going to let these
shapes first, darker, lighter. And then if you
download my character, my little cute little
character, Astro nugget, we're going to let him,
we're gonna give him some, some hero lighting that's gonna be kinda shining from behind. You can do it exactly
like I've done it. I'm happy to see, I want
you guys to be creative to, and this is an easy
one. Just play around. The more you play
around with lighting, the better you'll be, and the more you'll learn
just on your own. But I'm going to
show you the tricks and tips that I know
and the things that I always do with my
lighting and always winds up being very similar, a very similar way
that I liked it and that just kinda
becomes my style. So you'll actually develop your style the more
and more you light, the more you do 3D
sculpting, you'll just, you'll just figure
out a way that you think is aesthetically
pleasing to you. But today I'm going to show you what's aesthetically
pleasing to me because I love lighting
and I love that you're here and I can't wait
to see what you do. You can also change the shapes. You can make your own shapes. You can do whatever. I just want to see
your lighting. That's all I want to see. I wanted to I want to
know that you've learned something and I want to see you at your most creative and I want to see
your work after this class. Alright.
3. Getting Started: Okay, First things first, make sure that you've
downloaded my resources. I have a few background, are few Environment images, and I also have
the 3D shape file. And so just make sure
that you're on the class, just go to Projects
and Resources. And then right here,
it won't say hero, this is for a different class, but this is where the
resources will be. You can download them here and then we can get,
get read into nomad. So once you've had
that downloaded, you can open up nomad and you should get some
something like this. And just to start. And it's something
that I always do when I start a project, is I go to this
little icon up here, a little camera, and
I hit orthographic. Orthographic is great
because you don't have to sculpt and model with
their perspective. You can just deal with it. Like for example,
if I hit front, this little cube here,
this line is flat. So that's how you know, you're in orthographic
because you're not seeing the perspective
of the grid. Okay? So let's go back to front. And we're actually not
going to use this sphere. So you can just
tap on the sphere up to this icon up here, the scene, and you
can just delete it. So now we're going
to add our shapes. We're going to add our
file to this project. So let's go here to
the little folder. And we can go Add to
seem important new file. Yes. This is depends on where
you saved your files. At. The file is right here. Lighting shapes full 02:00 AM. I rename it? I'll probably
rename it. But once you have your
downloaded file in GLB, so then you can just tap it and your file should
open up like this. So we'll just sort of make
it a little bit bigger here. We'll tap front. So now we can see that
everything is lined up and we don't really need
to keep it in orthographic. So let's just tap this and
go back to perspective. Perspective is a
little bit more fun. Since we're not sculpting. We don't really
need orthographic, but it's a good
habit to get into. So now we have our shapes here. Feel free to change some of the colors or
something if you want. But I just wanted to come up with something abstract
that has a lot of elements that we could
light, including this moon. So once you have
your shapes open, there's a few things
that I want you to do. First, you can go to the scene
again and just make sure, make sure that your backdrop and your shapes white
are turned off. And just so you can
see what those are. So there's all of these
shapes that we have. I'll turn this one off too. So this is the backdrop. Later on when we do lighting, the backdrop can really
make a difference. As you can see, I only have
the environment on now. So this is environmental
light that you're seeing. And this will just make it very realistic once
we get everything, everything lit, but we're not
going to use it right now. And shapes white. This is just all of our shapes, but in a matte white. So this is also
something good to practice to practice lighting. Okay, so we'll go back to Scene. We'll turn those two off and return everything
else back on. So I mentioned before about
the seams environment. So the environment is
just your baseline. And that's what's creating all these lights
and the shadows. It's all happening
from the environment. So that's the first
thing that you'll, That's the first
thing that you'll notice when you
start 3D modeling. So to get to the environment, Let's see if I pick
the right one. There we go. So here, this little sun icon, you have the lights here, which we're not going
to do just yet. Then you also have environment. So when you tap on that, There's a few default
environments. So right now I'm
just using this. This one looks like some
rocks and water and a son. So there's other ones
you can use here. You can see they all
slightly change the colors. And these are the two
that I've added myself. Just stick to the
one I started on. Simon's town rocks, one k. So that's just the
default one I'm using. For now. The environment
is really great. Because you can
change the exposure. Right now it's 1.09. You can make it brighter. You can see the photo changes. You can make it less bright. All the way to loops, all the way to know
environment like, like that. And the moon. I actually meant for the
moon to be. Let's see. So the reason why the
moon didn't get black. If you notice that, I'm just going to go
ahead and keep this in. As you notice. Pull I can just turn
the environmental off. I'm going to turn
the exposure of the environment up to,
I think it was 1.9. That's where y was to start. So that's a good that's
a good starting part. Even though we'll
change it momentarily. I'm going to turn
the environment off. Everything is off, you
see, except for the Moon. The reason why the
moon is still lit is because One thing that's really fun about nomad, always unlit. So that just means
that it's not nothing, that the environment,
nothing that happens with the environment is going
to affect that shape. So it's always unlit. So you can turn that off. And now it's just a regular
shaped like everything else. We're going to, we're
going to use the moon as a light source in a sense. So we'll get to that later. I just wanted to turn this
off and explain why the moon was still still lit. And you can do this
with any of the shapes. If I go to the white sphere, then I hit here and
then I go always unlit. You see now that's lit up. So that's what that is. And we'll use, will use more of the materials
of these things, will use the additive
to make the moon glow a little bit later on. For now, the last thing that I want you to
do really quick is I usually use my
own environment. So we'll go back to the sun and we can turn this
environment back on. And this is one of the other
things that you downloaded. Now I just made
these in Procreate. So I just made these
two round circles in all these shapes. I made one sort of
like with a window. So I just created
these in Procreate. And I use them because
I just think they look better than
some of the stock. I really liked this one. So if you want, just let me show you how
to bring it over. So if you want to add
this to your scene, just go here, hit the
plus import photo. And then you can just tap Import and you can do
that with anything like, let's say for example,
I wanted to use this I wanted to use this photo. I could bring that in. And you see that it affects, it's kinda very bluish tone. You can see the pops of
light from the yellow. So that's all it is. But I'm gonna get rid of this.
So I'm going to remove it. For this tutorial. I'm
gonna be using this one with the white circles will keep the exposure
at 1919 or so. Also another, another
thing that you can do with the environment is you
can change the rotation. So as you'll see, all
these little marks will change because you're just rotating where
they're coming from. So let's find something
nice. I kinda like that. So I'm gonna keep
my rotation at 340. So I kinda like that. So the exposure is 19, the rotation is 340. So if you want to match that, so you'll have
exactly what I have. We can go from there. So when I do modeling and when I do
sculpting, I use a Metcalf. And right now we're in PBR, so you can see all the
colors were in the shading, the shading tab
here. But met cat. You can see now it's all this hue of like
this reddish color. And you see this circle here. So that's basically just
like a lighting bundle. It has all the lights. There's a little bit
of a light here. So it just hits everything
the same exact way. It ignores all of your lighting. So if I when I sculpt, this is what I use, I put it on this med cat. And just to show you
a few other med caps, you can tap on it. And here we have a
bunch of Mac apps. And this would all
be the same color, but all these individual
shapes or different colors. So that's why you see the
different, the different hues. But if I was to get rid
of all these and just bring in the white will
do the Florida as well. So this is the, this is the
one that I turned off before. Everything is white, but
now you can see it's just all met cap. You can just go through
and play around with these and sometimes you get things
that are really nice. And these are basically
just all lighting setups that can't be altered. You'd have to make
a new map cap. But there's some textures
and things like that. And you can make your
own met caps as well. I haven't been able to figure
out how to make them yet. I haven't looked into it,
looked into it too deep. But I'd like to make a few because I think
they're really fun. See, however the color
is on this sphere. That's how the color
just shows up. Here. Doesn't really see the lighting doesn't change or anything. And you can just see
everything very clearly. Okay, So we don't need a
mat cap now I'll go to my default one that I use
when I do use met caps. But I'll just put
it back to PBR. And I'm going to hide the back or hide the
backdrop, hide the shapes. And I'm going to bring all these back so we can start
at square one again. Whoops, it's close.
4. Roughness & Metalness: So one thing to always keep
in mind when you're dealing with colors is that your colors and your textures will affect the lighting of your
scene or vice versa. The lighting of your scene
will affect your colors. As we went over before
the environment. If you change the
environment to a very warm, warm environment, then you
see all the colors change. So you have to be aware of that when you're
making something. Because if you want it
to be a certain color, if you wanted to
look a certain way, the colors of your
environment are going to really affect that. So let's go back to our
default one that we're using. Also, if you notice, you can see these
pops of light here. You can see it's a
little bit blurry. On this sphere. You can't really see it
at all on this sphere. You can see the pops here, and you can really
see them here. This is roughness and
the mental illness. So in order for
this to make sense, let me just go through the roughness and
the mental illness. So we'll start with
this little plus here. So when I tap on this, the color, this
is the same thing if I was to use the paint tool. If I was to use the
paint tool, then you can get to all your options. You can get to them here. But I usually just
use this little, this little circle.
It makes it easier. So this is your little
painting window. Just remember this little
spheres you're painting window. And right now I'm just gonna
long press on this and I can grab the color. Which
is really cool. Same thing in Procreate. But it only works
if you're on the paint tool or if you go here and then you tap
this little eyedropper. But I usually just go to the
Paint tool because I'm lazy. So I'm going to call
it grab this color. So now you see the sphere
is the same color there. So once I tap it here, you can adjust the color of it. If you wanted to be a different
hue or something like that, just go back. Oops. And once you change
it, it doesn't, it, it won't affect it won't affect the shape
until you hit panel. So you see how I
moved it around. Once I just get out of it, it's still the same color
because I didn't hit pain all so roughness. Let's pick this color
again. So roughness. You see, now it's
all the way rough. So you can hardly see any gloss. You can see any of the lights. And cats always interrupting me. So metal minus here,
you take that away. And it's not going to look. Metal. Can turn the
roughness down. Glossy, super glossy metal. This just makes it look metal. And anything in-between. I kinda like get this nice, like kinda pro color. So how about let's
stick with that. But you can feel
free to change it to whatever color you want. And obviously up here
in these circles, there's some default ones
that you can use as well. I've added some
colors, but I know this gold one is there as well. I'm going like that, but I kinda like this pearl looking color. So the same thing with
the other shapes. So let's tap on
this yellow sphere. Let's get this color. So there's no light
shining on it. There is light shining on
it, but it's just very soft. It's not gonna be like a
pop of color like this. And the reason why that's
soft is because this, the roughness is up very high. If I bring that down, that's essentially just like
bringing, making it glossy. So if we bring it
all the way down, glossy, all the way up. Really, really, really soft. And same thing here. If you bring the
metal in this up, eventually it will
start looking sort of goldfish and like
sort of metallic. So I'm going to turn
the middle this down and I'm going to
turn the roughness. Actually, I'll just
leave it how it is. And also just in
case you missed it. If you find a color you like or a texture, roughness
that you'd like, just hit paint off and
then it will paint it whatever you've selected. So just make sure
to hit pain all. If you want to change,
change a color. So now you can
look at all these. You can see that this
one's a little more rough, little more rough than this. This is a little glossy. This is about the same and
this has no roughness. That's why you can see those nice pops.
That's what I use. If I'm making like
an I know roughness. We can take a look here. No roughness at all. That makes it nice and glossy. When you're making textures
and colors of certain things, you want to be aware
that the certain spots where light is hitting
different objects, for example, this object has more mental illness,
are more glossiness. So you can see the
bright highlights. Once we start putting lights on the shining on those objects, this is going to get brighter. And this is going to
have a nice glow. If it, if it gets bright enough, then it'll have a nice colo, even around it,
because more light is hitting that, that
spot directly. So it's just important to be aware that when you
have certain objects, the roughness and the metal
missed the glossiness pays. It plays a big factor in
how bright the object is, how bright the light is
hitting certain objects. But we'll get more
into that later. When we start adding
our individual lights.
5. Make it Glow: So one thing I really like
to do when I make any scene, I always try to add
this end mostly because I just think it's
fun making things glow. So we're going to
make a fake light that we're going to
help you use to light our scene with the moon. So right now, let's
see which one is it. If we go to the material, the moon is opaque. All the other shapes are
just regular, opaque. Now we'll go back to
this scene here and here we have the moon on top. This little sex, this
little button right here. This will just
duplicate the moon. So now we have another moon. I'm going to drag
this all the way up. So now we have Moon and
then we have another moon. And I'm gonna change
the name to moon. Moon, moon add. Now, moon add, we're going
to change to an additive. So, oops. So make sure you're on Moon ad. Go to the materials window, this little sphere up here. And we'll change it to additive. Now we're going to
check always unlit. And you can see it's brighter. If you go bright, it's
gonna go all the way up to like a whiter color. So we'll just put it
about in the middle. So now we have our to our
moon and our moon add. And this is just going to
make it, make it look good. Once we later on, once we do post-process, you'll see there's a
bit of a glow to it. And then we'll fake, we'll fake it will add a light. So it looks like this
yellowness is shining on, onto all these other ones. Because unfortunately, even
though we're making a globe, it's not emitting any light,
so we have to fake it. But I love doing
things like this. And right now it's
obviously it's a moon, it's yellow, but you
can change the colors. So let's say we go to this
moon, the opaque one. And we change it to like
reddish color like that. You see it's a little bit red. Now if we change the other moon, Let's go back to moon add. We tap here same color panel. And you can see, obviously it's a different it's a
different color. Make sure I painted
the right one. Yeah. Okay. So let's just go back
and review what we've done. So we have our
regular moon here, we have our moon add. The regular moon is
just regular opaque. Let me go back to the scene. And Moon add is the one that if we go to this
material window, this is an additive,
always unlit. And right now I have it at 0.88. So as long as you have
your settings like that, then we're all matched up and
our moon will glow for us. And we can actually turn the background
down a little bit. So we'll press this
little circle. And we'll tap here. And we can just bring
this a little bit darker, make it a little more
dramatic, something like that. So I just want to show
you a few other examples of our glow. So I'm gonna, I'm gonna
turn on post-process. And I'm going to, post-process is basically just, it's basically the settings that make everything look very real. You don't usually want to
work with post-process on because it'll just use up
more, more of your system. Because it's making your iPad think about a lot of things. But for lighting
usually I turn it on, so we'll just keep
it on for now. Bloom. And later on we'll
get back to this. But Bloom really
affects the glow. You can see if I turn bloom off, then there's almost no, there's almost no glow to it. So just remember Bloom. If you do the little
additive trick, bloom is a very
big part of that. And obviously you can change it. Make it really, really bright. I think I had like
156 or something. So I'll put it back to One 56. And if you, Let's just do this, just makes something else glow. We'll make this one glow. So we'll go to our sphere drip. So the first thing we wanna
do is what does it call it? Duplicated. Duplicated. Were being sphere drip up. I like to keep them right
next to each other. It's just makes things easier. And then I'll
change this to add. So now we have sphere
drip in sphere job ad. So then we have to go up
to Materials additive. And always unlit. You can see
now it's very, very bright. So I'm going to turn this
opacity down a little bit. And it's still
very, very bright. So one way to help that
there's a few things. Firstly, you have to check your environment and see if
I turn the environment off. I might have to turn my
environment down a little bit, but that'll affect everything. So where did I have
my environment? I think I had it at 19. So if I still think this is too bright and I don't want to
mess with the environment. I can try to play
around with the color. So let's say I want to change the color to a darker purple. So I'll just cycled
through my colors. Let's see if roughness
does anything to it. Not really. But I'll just go with pain. All you see now it's way darker. Now I'll go to the
original sphere drip. And let's see what this does. I change this. I can make
it even darker still, maybe something like this. So that's one way to change change the color but
still, still have it glow. Okay, let me just undo. Undo that. And I'll just delete. Okay, it's gone. Okay, so now
we're back at square one. I'm just going to turn off post-process because we
still don't need it now. Alright, so I think the next
thing we'll do is practice some lighting on our
other are other shape. For now. Let's just turn all these off. And we'll turn on
the backdrop and return on the shapes in white. So we have something like this. We might, we might actually need to change the size
of the backdrops. So I'm going to tap
on the backdrop. I'm gonna go to my gizmo. And I'm just going to make
it, I'm just going to stretch it out like this. So I'll just stretch it out
and then I'll just bring this up until it's touching the
bottom of our 3D model. So something like that. And also another thing that you can do. So you can always get
back to this scene. See I've placed it
nicely in the middle. I think this is a
good view of it. So let's save the view. So we'll go here to the video. And under camera will
just hit Add view. So now we have this
right in the middle. So if something happens, if
we knock it and go like that, then you can just go here. You can go back to that
view on them upfront. If you want. Sometimes I'll just take it and
i'll, I'll spin it. Something like that. Let's do something like this. So we'll spin it a little bit and you can add
that view as well. So we'll do
three-quarters, three Q. And this is something that it's very cool if
you get something, if you get something in
a view that you like, definitely saved view
so you can go back. But also remember, when
you're saving views, if you have it on orthographic, it'll go back to orthographic. So if you save it
in perspective, it'll go back to perspective. So just be aware of that. We're gonna do all
perspective from now on. But just be aware later on, if you make something
and you make it an orthographic and then
you save the views. Just remember that you
want to go back to perspective before
you export it, because it looks
better in perspective.
6. Adding Lights: Okay. So let's add our first
lights to the scene. Be aware that when you
have the backdrop, which I think always looks a lot better when you're
lighting a scene. But be aware that certain
lights, when they, if they are behind the backdrop, Then it will not be
able to shine on this. So be aware that certain objects will cast
shadows over the other objects. In certain lights won't. So let's get into
the first light. But before we do that, let's
turn off our ambient light. That way we get a better idea of what the lights are
actually doing. So actually, uh, turn on
post-process. Why not? Nice little depth
of field going. So post-process is on. Let's go back to that first
view, the front view. So now we know we have
our, our perfect view. So we want to turn
off the environment. Where's that? And here the little sun. And we'll just turn
this off for now. Everything should be black. If you're doing this on a
computer or on a tablet, I think it might, it might, you might have to turn the
exposure down manually. I have had people have had
issues with other classes. So just turn the
environment off or turn the exposure down to 0. Okay, So now up
here we have light. So we add our first light. It shows up here, it's 100%. You can tap on this and you tap on the little color
of the light there. And you can change the
color of the light. Anything that you like. Maybe we'll do a who
will do a warmish color. White, but a little bit warm. These little, these little
bits make a big difference. These little pops of color, because this even looks
warmer than white. You can go a little bit
darker too if you wanted to. So we'll stick to just
regular white for now. Even though regular weight sometimes can be a
little bit boring, it is nice to put
a little bit of, a little bit of a color, little something into it. Okay. We'll keep it there. I put a little bit a
little smudge of warmth. And if you notice when you
watch TV and watch movies, notice how the lighting setups. Sometimes like the
room will be nice and warm and then there'll
be like a cold light, which will be nice and blue. Next time you're watching
TV or watching movies, pay attention to how the lighting is setup
for each scene. Because usually
it's very beautiful and that's where I get
all the inspiration for my lighting setups because
I work in TV and film, so I'm able to see how
they liked certain scenes. And trust me,
that's how you make a beautiful scene
with your lighting, even boring shapes like this. You can make look really
beautiful lighting. So first we're using
the directional light. That's the default one. When you add a light, it's
gonna be directional. You have the intensity here. So you can, right
now it's on one. Obviously you can make it
really bright and blown out. So we'll bring it back
down to one for now. And we don't we don't need
to deal with these just yet. We'll just we'll
just keep it simple. You can turn the shadow
off if you wanted to. But let's keep the shadow on. Here is your color. Of course. So this little tab here, that's the light
you see the arrow. And with directional lights, it doesn't matter
where the light goes because it's almost like, it's almost like the sun. It's all shining down
in one direction. Doesn't matter where you put the lights, the other lights. That does make a big difference. But with the directional,
it doesn't matter. This white line here, that's where your
light is coming from. So you can see,
you can put it on top, shining straight down. But once you start to
get behind that camp, that the backdrop, that's
why you can't see it. Because now the
light is coming from behind and we have the
backdrop so you can't see it. If you were to go here and
get rid of the backdrop. Now you can see the
light is behind. So we'll bring the
backdrop back. And we'll turn the light until we get something
that we like. So maybe something like this, where the shadow is
fairly underneath. So something like this,
we can see our shapes. So that is the
directional light. With nomads club, you
can add four lights. Unfortunately, that's
the, that's the limit. So now, since we have this directional light
hitting from this side, it's usually nice to
add another light hitting from the other side. So we can add another light. And let's make this
one a little cooler. So we'll turn this
light a little cooler. Remember this light is, they always show
up in the middle. So since this is
our second light, I'm gonna put this
on top, that one. So now our directionals
are both right here. You can just spin it until you get something like
this is pretty cool. So now you have this light. You see the arrow pointing here. So the first direction of the
light is coming from here. This one, the blue, the
light is coming from here. So if you get rid
of the blue light, so if you get rid of this light, you see all of this is dark. You want lights to be
coming from both sides. So now when we turn
our blue light on, now you see the
ambient light shows up on the shadow side. And that's definitely
what you want. You want to light your, light your object
or your character. Usually from both sides. It's, it can be a
little dramatic, but it looks it looks great. As you can see, these
are all the same types of lighting setups here
you have blue and yellow, greenish and white issue, you have purple and the green. So the colors of the lights
definitely play a big story. They definitely will
sell your story. If you use nice
contrasting lights.
7. Adding Lights 2: So now let's add a will go to our lights and
we'll add another light. Now let's just change the color. That way we can easily
differentiate it will make it a make it a greenish
light. For now. Maybe we'll make it,
will make it read, well, make it a reddish light. So let's make this
one a spotlight. So we'll tap spotlight. Now you see we have a
different light here. This one, it does make a
difference where you move it. And this is just like a
spotlight light coming out of your car flashlight.
So that's all it is. You see when you go
over it, the shadows. The shadows will
show accordingly. So one thing I'd like to do
is let's spin our model. And let's get this light
will do above version. Let's get this light behind it. So we're going to move
the light behind it. And we'll move it over
a little bit this way. And this can be a little bit confusing when
you're starting out, but the more you do it, the
more it'll, it'll make sense. Okay, so let's go back
to our front view. And let's tap on the light. And now let's just adjust it until we kinda
get something cool. You can spin it with the green. He just sort of
wanna get, let's, let's, let's bring
it up a little bit. So we get a little bit of
that moon to move it back. Just so we can sort of
get all our shapes. Now you notice it's, it's hitting here,
it's hitting here, it's not really
hitting on the bottom. And you can fix this by
see this little box here. We can use, if you
tap on each light, there's always gonna
be a little box. And that's like a quick menu. So that's just easier to
get to the lighting menu. The long way it would be going, going here and then
tapping on the color. And you have sort
of the same thing. So let's hit here, let's
hit the quick menu. You can open up the cone angle. Like this. See it
gets a lot wider. So now that cone is a lot wider, so it's hitting a lot
more of the area. So we'll tap here again. We'll tap the shortcut. The softness. See the softness just makes it all a
little bit more soft. And if you go the hardness just makes the light more harsh. So we'll go sort
of in the middle. That looks pretty good. And of course the
intensity is here. And this will be great to use. Once we get to the
color version, we can probably change this to yellow and make it look like it's the yellow sun
shining on these objects. Let's move this
around a little bit. Okay, I think that
looks pretty good. And you notice I just wanted to touch the outer the outer rim. That's all i'm I'm going for. Okay. I think that looks pretty good. So we have another light
we can add and we can eat, we can make this new light. Point light, very, very bright. Obviously turn the
intensity all the way down. And let's see what color we
want to make this light. Maybe something like that. On turn the intensity
down lower. So you see the icon
for the point light. Let's tap that. And we'll move it back. Let's move it over here. And down. Here we go. It's really bright
here because it's very close to the back, our kin of our backdrop. So if you move it up and now it just looks like a
regular light in the scene. Now I don't use, uh, use this point lights because unfortunately like let's
say we bring it close here, which this actually
looks really cool. But I don't use it
a lot because it doesn't create the shadows
like the other lights do. So usually that that bugs me
because I want the shadows. So unfortunately, I don't
use dislike as much. Let's turn the opacity
down a little bit. See, I'm already, I'm still
on this, the point light. I'll tap this and then
I'll lower the intensity a little bit and maybe I'll
make it a little darker. Something like that. Now I just have the light
hidden behind here. And I think this
looks pretty nice. Let's take a look at it
without the light icons. So we'll tap this
little setting here. We can actually turn
off the grid too. So we'll turn off
the grid and we'll turn off the light icons. Now you can just see
you're seeing here. And next, we'll go to the color version and we'll see how this looks. And we might just get
rid of these lights and light it again
for the colored, the college scene and also the scene
without the backdrop. But the backdrop, what
will make it look like it's a 3D object in
an actual scene. That's the benefit of
having the backdrop because the shadow really makes
a big difference. When you want something to
look real in a physical space. Make sure that you can
see it the way it looks, the way that I can see it. I think that might be a
little bit more accurate. Really bright on this side. But it looks cool. Always remember that
you want to do like blues and reds,
purples and greens. You wanna do colors
that really go well together and really
bring it to life. Yellows and purples,
things like that. So before we get into the
color, the color shapes, I just want to show you some other options that
I do normally when I'm making 3D figures or whatever
I'm making like this, it's always fun to play
around with the background. So now I've tapped on our backdrop and I'm going
to change the color. So I've pressed on
this, even though there's no there's a line
through it. It doesn't matter. Any shape you touch, you tap on, you see it. She has say the shapes here. I touched the backdrop. It says backdrop.
Touch the paint. Now I can change
the color of this. So this can actually
make it really, really dramatic and
make it really cool. So we'll make it like a dark. Let's see what color do we want? Kinda like that dark
purplish color, maybe something like that. And let's turn the roughness up. You'll notice as I
turn the roughness up, that will get softer. And of course if you turn
the metal and this up, then it just gets kinda crazy. Like I said, just
looks dark now. But we'll turn the
middle this down. So let's do pain all. So now we've changed that color. And also don't forget, you can, now you can
bring up the environment. So back to the sun environment. Once you tap it,
it's very bright. So you just scroll down here to the exposure and then
you can turn it down. I like to turn it all the way
down and then just come up slightly just enough to sort of fill in the very dark spots because I don't
like it that dark. So just to fill that
in a little bit, sort of like a fill light, just to kind of get it as
perfect as you need it. And again, you can always
go to these colors. You want to give it a
vastly different look. You can change the, you know, you can go to any
of these as well. So I'll go back to this one. I'll turn it down
a little bit more. All right. I think that looks pretty good. And this is how I
light my met caps. I usually just use white, like a white color like this because I just
think it looks nice. But now we'll go ahead and
get into the color version. So let's first turn
off post-process. We will hide shapes white, we will hide the backdrop. And we'll turn on
everything else. And we'll tap it. And I can tell that I have
a different environment. So let's go back to here, the little sun and we'll bring our environment backup to
the brightness that it was. I think it was was it at 19? It looks awfully bright. We'll bring it to
bring it to like six. The reason why it looked
darker is because I changed the background color. I forgot about that. So now we can get back
into we can light this. Oh, and and I almost forgot that I have my lights
on so I can turn these off. So now when I turn these off, now I can see why I headed at 19 because the lights are off. But I want to start exactly
how we had it before. So I'll turn the
lights back to 19. Rotation is 340. The next video we
can start fresh with the color and we
can add our lights and we can just see how it looks and we'll
just go from there.
8. Lighting Color Shapes: So now let's light the
shapes that are in color. So first things first, whenever I'm going to light,
after I've made my shapes, I always turn the environment
off. So we'll go here. Wrong. One will go to
the delights menu here. And we'll just turn
the environment off. You can see our moon is
still lit up because we made that an additive.
It's always unlit. And we're going to use this, we're gonna use this
yellow for our light. So we can go ahead and
turn back on post-process. Okay, and also remember that when you're using
post-processing process, there is depth of field
which I really, really love. And that just makes
things that are further away a little more blurry. So you can see the Moon
is a little more blurry. If you turn that off, then
it just becomes clear. But I really like
the depth of field. So wherever you tap, that's
what comes into focus. Alright, so now Let's see how do I want
to start this one? Sometimes it's fun to
just turn the lights on one-by-one and see what they do, you know, see if we liked them. So I'm gonna keep
this one off for now. Here we have the sidelight, which is kinda nice. Now this light, you can see that this light is coming from
the right direction. So we can probably
just go ahead and make this sort of a yellow color. So we'll tap on the
color and we'll bring it down to yellowish color, maybe a little lighter,
something like that. And we'll just make it
look like it's coming from from the moon. But you see that
there's a bright, it is pretty bright on the moon. So let's bring back
our icons here. And let's adjust this. So this light, I'm
going to tap on it. I'm going to bring it forward so that it's in
front of our moon. Bring it up, bring it back. You might have to twirl your
screen around just so you can make sure that you can
see exactly where it is. Sometimes it gets
a little tricky. So I just want to in front
of the moon like that. So now we'll use this
red ring to spin it down so it's pointing
at our little shapes. Obviously that's way too bright. So let's hit the hit the little. Make sure I can make sure you
guys can see this properly. So I'm going to tap this here. And I'm going to lower
the intensity way down until we have something that's a
little more natural. I'm going to turn the softness up because I don't want it
to be too harsh on these. I'll turn the intensity
down even more. And maybe I will open up
the cone angle like this. You check my lights. Okay. So now I can
see this black line. I'm not sure what that is. So I'm going to move the light
around this so you can see my light was too
close to the edge of the moon and it was
leaving that shadow. So you just want to be careful, careful about that
and maybe I'll bring the whole
thing down lower. That way we don't
get any shadow. Make the cone angle
and a wider even. Bring it down. Make sure it's in
front of the moon. And I just lower the
intensity a little bit more. Something like this
looks a little more, a little more natural. Maybe I'll even turn just
the color a little bit. Make it a little
more sort of gloomy. And I'll just adjust the
light so you can see it the way that I
see you, my screen. Okay. So this feels very, it feels like a very
like nighttime shot. So let's add, let's play
with our other colors. Let's see what this blue does. So we really don't
need this blue. I don't really like it. So I'm going to change this
light to a directional light. So let's move this
directional light over here with our other ones. Now I'm just going to see if I can find something
that looks nice. Maybe blue overhead. I think something like
this looks, looks nice. So I'm going to make my tools longer so I can see
the little shortcut. And I'll just go
through and just make sure that I do like that color. Make it white and see
what it looks like. I think I like the bluish color. So I'll just undo and it'll
go back to that bluish color. So let's bring the
backdrop even darker. So the backdrop is maybe
it will just make it, we want to make a
completely black, make it really dark, but not completely black. So maybe something like that. Right? So let's give the
moon a little more. The actual moon. So I'm going to go
to my moon layer. I'm gonna go to the,
Add the moon Ed. And I'm gonna go back
to the materials. So we're on Moon ad and then run a little
sphere for materials. And let's just bring
the opacity up a little bit so we can just make this glow a
little bit more. So something like that. I think that looks that
looks a little bit better.
9. Color & Roughness: So let's experiment
with one more light. So i'll, I'll change this
light to, let's see. Let's change it to a spotlight. And now let's make it red. Turn up the intensity. So now let's just move this behind her shapes here and just see if we can
get something interesting. You see, I'm just sliding
it behind the model. I think that's one of the really key from the really key things that they will make your 3D
model way more interesting. Let's move it back some so
it sort of hits everything. You just want to add lights
from behind the model. You don't want to just highlight everything up from the front. You want to add these
nice rim lights. You can bring them
further back to sort of have a more subtle
rim, things like that. You also have the shadow
and things like that. All of it just helps make your work a little
more exciting. So let's stretch this
out so we can see this little shortcut
to our lights. Now you can see this
is very, very harsh. So you can either turn
the opacity down. But maybe we'll just take
a little bit off of this. It can either make it darker. We can just change the color and see if we find
something that we like. I kinda like the orange. But maybe you blue is
a little more fitting. Let's see. Honestly, this is like, this is one of the
fun parts for me. I just find lighting
to be very fun. Because it really, you
can really make a lot of you can do so much with it. Maybe we'll even go
behind it even more. Let's see if we want to
change the color again. I kinda like that. It's kinda interesting. Lower the intensity
a little bit, make it a little softer. And just little
things like that. They add a little bit
of pop to your project. And if you're making a
character and things like that, these little bits, these little pops of light, we'll just really
bring it to life. But one thing that I want
to try is all of our, a lot of our shapes
are very glossy. So I wanted to just make them different colors
would make the mat. So just go ahead and
tap on your shapes. And let's just change
some colors here. Let's make this a, let's make this a blue. But everything is going to
be a little bit more Matt, maybe about 700. And paint all. For this one, we can start color grabbing,
just tap the paint. You can color, grab
the same color if you want to just use that. I'm going to take
the mental illness off and I'm going
to bring it up too. Make it a little bit
darker like that. So just sort of a darker purple. Let's do the same
for this color. I'm just going to make
it a little stronger. Maybe put it to more of a pink. And actually it looks like I
have it looks like I have. Okay, for some reason
it looked like I had chromatic aberration. With chromatic aberration,
you see there's like sometimes it
gives it like a, like a faint red and green line around here around your work? I'm not sure why I thought
it looked like that. I think it might be
just the balloon. So let's change some
of these colors. Still. Will take this one. Take the mental illness out. The roughness up. Color,
haven't we used yet? Maybe you read like that. So we'll paint that red. We need a green. We'll make this green. And this collision. Make this make that a
deep blue roughness up. Read about this guy. So let me just make that a little bit and keep it that lime color. We'll just turn
that roughness up. So now our colors
are more rough. And you can clearly see that the light just affects
them differently. You don't have such harsh
such harsh pops of light. But all of this still Works. Turn the intensity up a little
bit. Let's paint the cut. Let's paint the ground
a different color to make it as sort of
brownish, orangey color. I'll turn the roughness
up, something like that. Okay, so we can adjust
these other colors. So now that we have our
shapes are a little bit of a different surface
is much more rough. I can sort of adjust this, see if there's
anything that we need. It looks pretty good actually. So we have this sort
of pink on this side. The pink there. We have the yellow here, can actually make this a
little more yellow like that. Turn the intensity
up a little bit. I will admit that I do. Sometimes I take way too
much time adjusting lights, but I just think it's
I just think it's fun. It's fun to actually see the whatever you've made sort of come to life
through the lights. Sounds dramatic, but it's, I really do enjoy it. Okay, So let's just see
if we can use this light. So this light, which is
the one that we didn't use before, I'm just going
to try to use it. You just lighten everything up. Again. This is a
directional light so it doesn't matter
how we pointed, but it is always nice to just point things directly
at your mesh. Let's actually
switch this light. So I'm going to use a
little shortcut here. I'll make it a spotlight. Very bright spotlight. Let's go ahead and turn
the intensity down. Okay. Now we can just move the light around until you find
something that you like. Find a spot that you
like, can move it back. Hit a little bit more of
your, of your shapes. Okay, And last but not least, let's go through our
backdrops are environments. Where is it? Here we go? And you see if
there's one that we might like a little bit more? I think I might like that one. So here's our original. I think I like this
better. It just feels just feels nice and warm. And yeah, I think it looks good. Undo. Okay, so let
me just gonna get rid of these so that we can just see our model for what it is. So interesting colors. And please play around with
this. You know what I mean? You just want to be able to
you want to be able to light your model from the rear and
get these slivers of light. That's what really
brings it out. That's where it
really makes it pop. And that's what will really make your artwork more dynamic. Alright, so let's turn the, I always turn the where's it
at the render resolution? I always turn that
up when I export. So let's just export
this as a screen. Okay? I think that looks pretty good and I just want to do
this in another way. So maybe we'll make a light, maybe we'll do a
backdrop and maybe we'll just make a lighter, lighter ground, and maybe we'll just change the
colors a little bit. But I just want to,
a lot of my videos, I do get that people want
more tips and tricks. So we'll just like this again. I'm just gonna do another
quick passover and just see how how it can switch up the
lighting and just get a different vibe or a different
a different temperature.
10. Lighter Theme: Okay, so let's just do
something completely different. I'm going to get
rid of the floor. Get rid of the floor. I'm going to bring
the backdrop back. And let's just change
these colors a little bit. I kinda, I kinda like the blue. The blue is kinda nice. Maybe like a different angle. We've done the same
angle for awhile. Let's change the angle up. Maybe something like this. I think that's interesting.
What do you think? I like it? So we'll do something like this. Maybe we'll get a little
bit more of the one to go. This is how I am. This I am like when I'm,
when I'm making stuff, like I'm literally just thinking and rethinking and overthinking. I can't help it. I can't help it. Okay. So let's let me get
back to business here. So I'm going to tap on
the background first. And just because I
wanted to I wanted so I'm going to switch it. I want to I want to
change it. There we go. So what's happened?
The background that's happening, a gizmo. You can tap anywhere in the
background also to spin it. So I'm just going to
use this blue ring. I'm just going to spin it a
little bit and move it over. Spin on what I just did. Attempt the background again, I'll spin it a little bit more. I'm going to save this, I'm going to save this view. There we go. So I'm
gonna save this view. So I can just go, I can go out and kinda
see what I'm doing. Spin it a little bit, move it over. Move it back. Here we go. So let's see what we have. Let's see what we got now. Great, Perfect. Perfect, Perfect, Perfect. So I do like to do dark. Kind of like I do tend to make my artwork a
little bit darker. So let's do something lighter. So let's go back to
our environment. And let's, let's
turn it off for now. I'm going to turn
the environmental. I know I said I
wanted too bright, but I want to do it
with the lights first. So for the background, Let's go with a
lighter background. Maybe a light pink
or light blue. Let's turn our lights off. I wanted to know I don't
wanna leave lights on. Let's leave the lights on. Actually. Let's leave the
lights on for now. Let's leave one
light on for now. Let's do let's do totally
new different lights. Let's do that. I deleted all my lights. And now I'm going to turn
the environment on just so I can set the colors and
then we'll change it. I'm gonna go back to
this, this background. And I'm going to
raise the exposure just so I can see everything. Okay, so now let's adjust this back, this
background color. How about we make it a I kinda like the blue. I kinda like the blue. So let's go paint off. And we'll, we'll make it
this, this blue color. Alright, let's see if maybe
we want a little bit later. Do we want a little bit lighter? Make it a little bit lighter.
So now for all of these, I'm gonna get rid of
this light for the moon. So if you want to
get rid of the, you don't want the moon
to glow like it is. I'm just gonna go to the
moon and get rid of Moon ad. And now you just
have a moon shape. Let's grab this moon shape
and it's making it Matt. Let's make it rough
so it matches all the other
shapes. There we go. So now it's just one
of the other shapes. And also I use a lot
of different colors, which is really not
what you wanna do. You wanna make your
artwork, whether it's 3D, whether it's 2D, you want
to make it very cohesive. So you don't want
to use a bunch of different colors
like I have here. Let me turn this red light off. Me. Re-calibrate this color. I want to make sure
that you can see exactly what I'm seeing. So let's make, let's use
maybe two colors here. Emacs, I like the yellow, but that's too close to the that's very close to the stool. How about we make everything Let's make everything yellow and make everything
those two colors. So I grabbed the
color for the yellow, will make that yellow
grab the color for this. So I'm just grabbing colors, the same two colors. And I'm tapping
the other shapes. I guess the smart thing to
do would be to make them all the same shape that
I want them to be. What color do I want
to make this yellow. Make that yellow. Let's make these two pink. There we go. So it's yellow and pink. Kind of interesting. Let's take the stool and
let's grab the school color. Let's change it the
stool color to something a little more stool li
a little more brown. That way it doesn't
feel like it's go away, it just feels
a little bit different. I could also go something really light to like maybe like a white a little bit
of an off-white. I think I like the brown. Better. Do I do I like the brown. We'll make it white. The theme is light.
So I'm gonna, I'm gonna leave it lighter. And maybe I don't even
want to use these spokes. Let's delete them. We're
just going crazy here. Okay, so it has a nice, everything's looking
good so far. Let's see. So we've made everything dark. I'm back in shading. I've turned the environment off. Now let's add our first light. Move our light off to the side. I will admit that sometimes
it's just fun to to light, move your directional
light around like this. Let's instead, let's make
this light spotlight. Let's go back to our view. Times I accidentally touch
the background or something. So we'll go to the
little shortcut and we'll bring the
intensity down. Light back. Maker model a
little bit smaller. And maybe we'll make the
cone a little bit bigger. Here we go. Here we go. So we have one light there. And this slide is, we'll let it white for now. And let's clone it. So we'll hit Clone here. So now we have two of them. And the other one,
Let's just bring over. I'll do a top view so you can
sort of see what I'm doing. So let's move it over here
and then we'll just spin it. Sometimes it's a
little tricky to get to get it in the
right direction, but you just wanted to have it, you just want to have
this column pointing now to your, to
your model as well. So you have to sort
of pointing to it from opposite directions. You can see some shadows. You can always
adjust your light. If you see like a shadow or
something you don't like, you can just adjust
your light a little bit until you do like it or, you know, it kinda
works itself out.
11. Lighter Theme 2: So let's go ahead and let's turn on environment on. Again. We'll turn it down because
now it's way too bright. But what turn it
will turn it up. Just so it's nice and light
without being too bright. Now let's add another spotlight. So we'll go to the here the
light will add a new light. This one will make white. And we'll point this
one at the wall. I make it a spotlight. Hope I didn't. Let's make
it a spotlight. There we go. Lower the intensity
will make it very soft. You can open the cone
angle up a little bit. And we'll just point this one
actually at the backdrop. And then last but not least, I'd like to add a
light to sort of give a pop to where the shadow is here. I'm going to
add a blue light. Let's add, let's add
our last spotlight. So there will make it blue. So we'll change the
color blue spotlight. That's this one. It's
super, super bright. So I'm just going
to move it over and try to point it
to our shapes here. Move it down. Let's change our view so you can actually see
what we're doing. So I'll slide it over, I'll slide it back. Here we go. That's what we want. Let's go back to our view. See what we can
see. It's looking. Okay. Let's open up the angle so we can reach
more of the shapes. Turn the opacity down. And now we just have two. Let's go back to our view again. We just have to figure
out how to get it behind back a little bit. Something like that is nice. It's nice to have those shadows and then to have this
brightness here. But I think it needs to
be a little more blue. I can't really see the blue. Kinda see it now. Now I'll just raise the, I think I'll put the
environment a little bit more. And whatever this slide is, it's a little bright pink,
that's this light. So I'm just going to lower
the intensity a little bit. Here we go. So that's a, that's a more
That's a nicer scene. I'm just going to show my
lights so you can see them. So here's our view. Here's our lights. So we have a spotlight, we have two spotlights
going down on it. We have one shining
on the backdrop. And then we have one blue light coming to give this
nice rim light. Just to sort of light
up the back of our, the back of our sculpt as well. So I'll go back to the view. And I will turn the
light icons off, and I will save this. So export it as a screen. Great. And you can also turn down the
balloon a little bit too. That's looking a little
too little to misty. You can turn down the balloon. Because that will,
that will have a significant effect in making it look a
little bit sharper. Whoops, this is 17 minutes. It wasn't supposed
to be 17 minutes. So really quickly, I
just want to show you some other aspects of our model. Because there's still other ways that you can change
the look of it. Now we've gone over,
where is that? We've gone over the
different environments. But don't forget,
you can also change the rotation of whatever
environment you're in. You can change the rotation, see how that affects it. And it actually
looks really nice. Here. I think that looks
really, really beautiful. So I shall save
this as a screen. And actually, you know what, let's save it in for
k. Let's save it. Make sure you're saving
after every single video. Now let's export in for K, and let's make sure
my render resolution is up and we'll export in for K. I think it looks phenomenal. See that's a beautiful, a beautiful rim light. This is actually
really, really nice. And the only reason
it's, it's showing so, so nicely is because it's
a dark background too. But this this is what you
want to go for when you, That's why I like to do stuff
against dark backgrounds. Because you get to do
that kind of thing, which I think is
really beautiful. Let's go back to our
view that you can also affect the light
and post-process, which is this thing up here, this little shutter
looking thing. You can go down to. Where's it at color grading. Now you have main
red, green, and blue. So let's go blue. And then you can adjust this. See now it's green.
Now it's very blue. And you can do that for
each, each different color. You can sort of make these
adjustments. So we'll do red. See what happens. So there's a lot of adjustments
you can make there. You can do a vignette
if you want more, more of a dynamic sort of
vignette around the edges. But we kinda have a
natural vignette, so we don't really need that. Okay, I'm happy
with this for now. I think I've gone over a lot. The only thing that I wanted
to show you aside from this, is if anyone's, if
you're interested, you can light a character. So, and this is a cat, this is a little cute
character that I made. And we're just going to let him. So in the next video
will light a character, because in many of you like to make characters will
be making characters. And I just want to show
you how we can use what we've learned to
actually like a character.
12. Nugget Prep: Okay, once you have this saved, we can go ahead and
hit the folder. And you hit new,
create, new scene. Alright, we don't
need this sphere, so I'm going to
tap on the sphere. I'm going to tap on the
scene and hit Delete. So now we'll tap on the folder
again and then we'll hit Add To seen import new file. Yes. And we're going to
import Astro nugget, which you can download
in the class resources. So astro nugget is here. Little cute 3D character
that I made recently. I hope you guys like him. If you want to, you
can change the colors. All of his all of his
parts like his nose, his antenna, little helmet
and things like that. If you want to change
the colors, you can. I left all of the layers available so you can
play around with it. You can change things. You can experiment with
little astro nugget here. And also the background. I
want to give a shout out. I'll put it, I'll put the Instagrammers name
on the screen. I got this from Pexels
and Pexels, PEX ACLS. You can get a lot of great backgrounds and
I've actually included this background
in the resources. Paxos is free site. You can use the images for free. But of course, I just
want to shout out the creator for making
this amazing backdrop. This amazing photography
is the backdrop. I think it works really,
really well for him. So make sure you go give them a shout-out and stuff like that. So even though I included
this whole file, just in case your image isn't showing up for the
background. You just go here. And then you hit Add. And then you can
find your photo. Sometimes it might
be in your files, like if you download
it from Google. I noticed that sometimes
it's in my Chrome files. So just make sure that you remember where you try to remember where
you save your image. You can hit the Plus. You can hit the
photo, and then you can find your image and you
can add it that way too. Then you can hit Transform. And then you can
change the size. You can make it bigger
once you hit Transform. Ok, So Now for my lights, I'm gonna go ahead and
delete all of these lights. And I will turn the
environment off. Now, you can just see the parts of the actual nugget
that are lit up. And I use the same
thing that I did for the moon, the additive. So these shapes, you can see
the tail light, tail light. So you can see that all of
these shapes are doubled up. So I just wanna be clear about the parts
that are glowing. I just want to show
you the difference. And the reason why I'm using an opaque shape and
an additive shape. So for example, the tail
for the tail light. So this is what it looks
like if I just use additive. And notice how you
can see through it. So it makes it a pure halo, almost like it's
really like it's glowing glass or
something like that. We turn off the additive. This is just opaque, so this is just a regular shape. So I make the regular shape. Then I add the additive. See how it's glowing
but still solid. Okay, let me add here. That way there's no confusion. So this one is the additive. Here we go. See. Now I can use opacity to
make this even brighter, give them more of a glow. So I just wanted
to show you why I, what I mean by
double up the shape. I can do that with
any of these shapes. I can make his face. I could double up his face
and then make it an additive. And uncheck. Always unlit. And then the face would glow. So just a little tidbit that I wanted to make
sure that was clear.
13. Lighting Astro Nugget: So as always, I turn off
the reference image, I turn off the environment. So I'm going to turn that off. So now all we see are
the glowing bits. Next is he a little bit of
light coming off of it? So the first thing,
the first light I'm going to add is a point light. So let's add a light. Tap on it. And we'll change the color to pretty much match the
color of his tail light. So something like that. Maybe a little darker. And then we'll change
it to a point light. And I'm actually going to drag this back down and
into the shape. And I'll drag it back
towards the end of the tail. Something like this. Wouldn't make sure
it's in the middle. So something like this. Now it looks like his
tail is actually glowing. And you can adjust, you can use the
shortcut to adjust the intensity however
you want in here. So that's the first flight. And of course you can go
to the camera and you can save the view that you want.
So we'll save this view. I think I already
have a view here. I already have a view here. So we'll just save
a view that way you can always go
back to that view. So the next light, Let's go back to our light. And we'll add two directional
lights coming from behind, like we did with the shapes. So let's add a light. And we'll bring
this one over here, even though it's
gonna be directional. We'll just put it over here. Why not? And let's make it let's make
this one a yellowish light. Oops, I think I have the wrong. Let's see. I accidentally
went to color, so I want to tap on
this directional light. And then I'm going
to tap on the color. I want to just
declare it from here. So we'll make it a little
more yellow. Right? Now. We'll just rotate this until we get and notice how I want my sheet. I think I want him
to be about here. So I'm gonna save this view. Okay? So now I'm just going to
adjust this until I just want some nice lines on the sort of like on the
back That's actually nice that the light's coming
from, up from underneath. I kinda like that. So let's turn up the
intensity a little bit just so we can
see it some more. Make this a little more rich, rich of a yellow color. All right, I think
that looks great. So we'll add another light
and other directional light. And maybe we'll keep
this one white for now. So we'll tap on the
light and bring it over. Again. It's a directional so it doesn't matter
where we put it. But let's try to get some tried to get the
same thing on the other side. Maybe from the top. Here we go. We've got some nice shining
going on up here too. I think that looks good. So far our last slide,
we can either do. So for our last slide, Let's make it, let's make it. Let's see, we'll keep
it white for now. I think I just moved
it really far away for some reason. I'll
just move it up. So this light might be nice to have a light maybe
coming down from the top. We're just kinda
straight on him. But it seems like it's
a little too much. So I'm actually going to
use a spotlight instead. So I'm gonna change
it to a spotlight. I'm just going to turn turn the projects so I can
see it a little better. Bring it back. So I kinda like the
spotlight on him because the directional is
a more heavy light and it's coming from
all directions. I kinda like that. This is focusing on his face. I can bring it down a
little bit if I want to. But I kinda like the bottom half of him being a little darker. I kinda like that. And we can adjust the
color a little bit. Maybe he wants to be maybe
wants to be a little warmer, or maybe even a
little more blue. Maybe a little
more blue is nice. We can raise the loops. We can reuse it
intensity a little bit. Right? Let's see if we
already had post-process on. So that's good. Depth of
field is on. So that's great. And I think it looks, I
think it looks really good. Let's experiment with
some more colors for this directional light. You know, maybe we won't
like a reddish color. Greenish color. Green is kinda cool. Can raise the opacity up until
it has a nice glow to it. Let's see what the
other colors look like with a nice glow. I think that looks kinda nice. Let's do the same thing
with this yellow. Maybe we want to make
it even more yellow. Maybe we'll turn the
intensity up a bit. And maybe we just want to
adjust the light a little bit. I love that. I think that looks good. I
think that looks even better. Get it right from that side. I think that looks a
little bit better. Maybe we'll turn the
intensity down a little bit. Just so it's not
to over blown out. But something like this
I think is perfect. I really, really,
really, really like it. And we'll take a tiny bit of the depth of
field off because we're losing his I want a
little bit more of his legs. So I'm going to
take a little bit of the depth of field off. Just so we feel his
legs a little bit more. And I think I think
he looks great. So I'll turn off the
light icons as usual. Make them a little bit bigger. We'll just make them perfect. So there is one last
thing that I forgot. And it's pretty important to give your characters a
little bit of fill light. And also to make use of the wonderful lights that
I made in Procreate. Well, not lights but shapes. So the one thing that
I did forget was to turn back on the environment. And that just fills
it out a little bit. You see here you can
adjust the exposure. So we'll make it a
little bit brighter and then will just
adjust the rotation. You can get those nice pops
of light around the eyes. Maybe something like that. It turned the exposure
down a little bit. So something like
that I think is nice. And you get those little
pops of light in his eyes. And I'm pretty happy with that. I think it looks really good. And I'm going to save it.
Oops, let me save it first. Always save first. First and foremost, always save. And let's stretch
this little reference image just a little bit. I'll make it just a
little bit bigger. So now hopefully it will stretch sides of
our four K image. There we go, perfect. Save Image. And there we have our
little character. I hope that you
learned some things. I hope you picked up some tricks that you can use for
your characters. Just to make them
more, more dramatic. And just to make your
artwork a little more dramatic, a little more moody. And just to give it
a little more life. And I hope that this
makes lighting a little more fun because
I absolutely love it. So I hope that I was able to
sort of hope that you felt my excitement because
there's one thing that I can do forever
and ever and ever. It's just light scenes
and light characters. I think it's so much fun
once you get the hang of it. It's really, really
rewarding to make. It really enhances the art of whatever the character is or whatever the scene is
that you're making. On that note, we will head to the next video, which I will. We'll just talk
about some stuff. We'll talk about what we did and who knows what else
was talking about. But I appreciate you guys. And I'll see you
in the next video.
14. Thank You!: Alright guys, so that's all
I have for you for today. I hope that you learned
a lot in this class. I really loved
lighting and I hope that at least this makes
it a little easier. A little more, a
little less daunting, not a little more
daunting, a little less daunting to do lighting. Because I think
it's, I think it's, you have to be equally
good at learning, had a light, your models
and your characters. Rather than just be able
to model and sculpt, you need to, you need
to be able to light it. So it looks the
way that you want it to look in your mind. That's how I think about it. So that's how I, that's how
I teach, that's how I light. And I hope that that's
something that you take away in this class. And I hope that it
shows that it's something that I really,
I really love to do. I have so much fun lighting because sometimes
I can get lost. But I actually get a lot
of feedback to do more like more examples
and things like that. So I tried to do a lot of them. I tried to think of
everything that I think of when I'm doing it and
I tried to do that. And I hope that it was clear. And if you need
some if you need it some information or information, if you need some explanation
or something like that, please reach out
to me and let me know because I'm happy to do some more videos like
this and more classes. I think I'll do a nomad
sculpt coloring one. I'll do some other
nomad scope ones. I'm just having so
much fun in the app. And I hope you are too. Play around with the lighting. Play around with
different colors, play around with different
shapes, things like that. And be sure to post. I love when people post to my class, I really
appreciate it. It helps the class out too. It helps more people
discover the class. So I really appreciate
if you post your work, even other things
that you color, that you use the
lighting for it. Let me know. I just want
to see what you're doing. I love what you're doing. Again, also, Instagram, drug-free Dave, and
drug for Dave, 3D. Tag me drug-free, Dave, I want to share your stuff. I love sharing my students
work on Instagram. Give you a little boost
if I can. I love it. Let's see what else. Youtube, I do YouTube
lives all the time, so you can see me working
in my sculpt live. I have a bunch of them
and I think it's live is just something that I
just loved to do is really fun and it's fun to
interact with people. So if you have questions
and you want me to show you how to do something, or especially if you have
questions for this class, you can catch me
online live and I will talk to you live and direct and we can get you going
and make sure that you have everything squared away. I think that's about it. Let me know what you
think about Astro nugget. I hope I get to see him out and social media and
stuff like that. You can change changes colors. You can do whatever
you want with them. You can add stuff, you
can take stuff away. I think I prefer him
without the nose. I don't know what you
think, but I think I prefer I'm going out the nose. Anyway. I've talked enough. I'm talking to yourself
now, I'm rambling. But again, I appreciate
each and every one of you. This is so much fun for me. And because you guys
watched the class, That's what, that's
what keeps me going. That's what makes me
wanna do more classes. And that's why I love it here on Skillshare and love my students. So I can't wait to see
what you're doing, what you're working on, and can't wait to hear from
you and talk to you. Catch me on live. I'm always there. Kashmir in live. How about that? Alright, so as always, keep drawing, keep sculpting, and I will see you all in
the next video. Peace. I don't know I don't
know what that was. I'll see you guys
in the next one.