3D Lighting 101 with Nomad Sculpt | Dave Reed | Skillshare
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3D Lighting 101 with Nomad Sculpt

teacher avatar Dave Reed, 2D & 3D Illustrator - Brooklyn, NY

Watch this class and thousands more

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      3D Lighting 101 with Nomad Sculpt

      2:09

    • 2.

      Class Project

      1:59

    • 3.

      Getting Started

      11:57

    • 4.

      Roughness & Metalness

      6:19

    • 5.

      Make it Glow

      9:43

    • 6.

      Adding Lights

      7:32

    • 7.

      Adding Lights 2

      11:47

    • 8.

      Lighting Color Shapes

      7:44

    • 9.

      Color & Roughness

      12:08

    • 10.

      Lighter Theme

      11:28

    • 11.

      Lighter Theme 2

      9:38

    • 12.

      Nugget Prep

      4:58

    • 13.

      Lighting Astro Nugget

      12:02

    • 14.

      Thank You!

      3:26

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About This Class

Welcome to 3D Lighting 101! I'll be using Nomad Sculpt, but this lighting information can be used for any and all 3D applications. The basics are the same when it comes to how light affects the physical world and the 3D world. I love lighting, and I'm happy to show you how I create dynamic lighting setups for my 3D models and sculpts. Good or bad lighting can make or break your sculpt, so let's make sure you have some pointers to be able to show your 3D creation in the best light possible! 

Resources Included: 

3D Character File (Fully Customizable)

3D Shapes File (Fully Customizable)

Sample Images

Extra Environments

Background Image for Astro

These are available in the Projects & Resources Tab.

Meet Your Teacher

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Dave Reed

2D & 3D Illustrator - Brooklyn, NY

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Level: Beginner

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Transcripts

1. 3D Lighting 101 with Nomad Sculpt: What's up, guys, welcome to 3D lighting one-on-one with nomad sculpt. My name is Dave Reed, aka drug-free day. And one thing that I love to do is lighting. Lighting can be very tricky, but actually work on film sets and TV sets all day long. I see how they liked the scenes. Lighting really, really plays a big part in how your scene looks, how the mood looks. And it equally plays a big part in your 3D model, your 3D sculpture, but it can be kind of tricky. The best way to light your scene, the best way to make your model stand out. So I figured I'd do a class on this because I really enjoy it. I think it's fun. And I liked really dramatic lighting. I like dark lighting with pops of light, just like this guy. But I also like really light, fun, sort of playful. It's kinda like my screensaver here, which we're gonna do in class. I made a bunch of shapes and we're just going to light them. I'm just going to show you a few methods and techniques that I use to light scenes. We're also going to do one of my little characters that I've included in this class for free. This cute little character that I made the other day, I call them Astro nugget because it's cute and he's a nugget. And he looks like he's in outer space. And I want you guys to light him. I'm going to show you my hero lighting. I do it for most of my characters, most of my life. Hero characters when I want to make them look really cool, dramatic and engaging and things like that. When you really get the hang of it, it can really elevate your work to the next level. Even on No, my scope, you don't need one of those big, fancy applications to make good-looking three scopes. Nomad Skulpt is more than capable. So I'm glad to see you here and I'm excited to get started with you guys on 3D lighting one-on-one with nomad Sculpt. Let's get into it. The next video is going to be the class project. So let's get into the next video. The class project. I always do that. I don't know why I always repeat that The last thing twice. I don't know. Well, in the next video. 2. Class Project: Hi guys, welcome to video number two, the class project. So we're going to light this scene a few different times. So at the end of this you're going to have a sort of a darker scene. We're going to have a lighter seen. Just make sure you save and export both the types of seeing, both of the scenes and especially if you get something that you really like, be sure to save it. Also, I turned off auto save on my nomads golf because I like to live dangerously. But make sure you're saving after every class, after every lesson. Just make sure you say because you never know when it's going to crash and I don't want you to lose your stuff because it's very frustrating. We're going to do some shapes. I made some shapes and a stool. We're going to let these shapes first, darker, lighter. And then if you download my character, my little cute little character, Astro nugget, we're going to let him, we're gonna give him some, some hero lighting that's gonna be kinda shining from behind. You can do it exactly like I've done it. I'm happy to see, I want you guys to be creative to, and this is an easy one. Just play around. The more you play around with lighting, the better you'll be, and the more you'll learn just on your own. But I'm going to show you the tricks and tips that I know and the things that I always do with my lighting and always winds up being very similar, a very similar way that I liked it and that just kinda becomes my style. So you'll actually develop your style the more and more you light, the more you do 3D sculpting, you'll just, you'll just figure out a way that you think is aesthetically pleasing to you. But today I'm going to show you what's aesthetically pleasing to me because I love lighting and I love that you're here and I can't wait to see what you do. You can also change the shapes. You can make your own shapes. You can do whatever. I just want to see your lighting. That's all I want to see. I wanted to I want to know that you've learned something and I want to see you at your most creative and I want to see your work after this class. Alright. 3. Getting Started: Okay, First things first, make sure that you've downloaded my resources. I have a few background, are few Environment images, and I also have the 3D shape file. And so just make sure that you're on the class, just go to Projects and Resources. And then right here, it won't say hero, this is for a different class, but this is where the resources will be. You can download them here and then we can get, get read into nomad. So once you've had that downloaded, you can open up nomad and you should get some something like this. And just to start. And it's something that I always do when I start a project, is I go to this little icon up here, a little camera, and I hit orthographic. Orthographic is great because you don't have to sculpt and model with their perspective. You can just deal with it. Like for example, if I hit front, this little cube here, this line is flat. So that's how you know, you're in orthographic because you're not seeing the perspective of the grid. Okay? So let's go back to front. And we're actually not going to use this sphere. So you can just tap on the sphere up to this icon up here, the scene, and you can just delete it. So now we're going to add our shapes. We're going to add our file to this project. So let's go here to the little folder. And we can go Add to seem important new file. Yes. This is depends on where you saved your files. At. The file is right here. Lighting shapes full 02:00 AM. I rename it? I'll probably rename it. But once you have your downloaded file in GLB, so then you can just tap it and your file should open up like this. So we'll just sort of make it a little bit bigger here. We'll tap front. So now we can see that everything is lined up and we don't really need to keep it in orthographic. So let's just tap this and go back to perspective. Perspective is a little bit more fun. Since we're not sculpting. We don't really need orthographic, but it's a good habit to get into. So now we have our shapes here. Feel free to change some of the colors or something if you want. But I just wanted to come up with something abstract that has a lot of elements that we could light, including this moon. So once you have your shapes open, there's a few things that I want you to do. First, you can go to the scene again and just make sure, make sure that your backdrop and your shapes white are turned off. And just so you can see what those are. So there's all of these shapes that we have. I'll turn this one off too. So this is the backdrop. Later on when we do lighting, the backdrop can really make a difference. As you can see, I only have the environment on now. So this is environmental light that you're seeing. And this will just make it very realistic once we get everything, everything lit, but we're not going to use it right now. And shapes white. This is just all of our shapes, but in a matte white. So this is also something good to practice to practice lighting. Okay, so we'll go back to Scene. We'll turn those two off and return everything else back on. So I mentioned before about the seams environment. So the environment is just your baseline. And that's what's creating all these lights and the shadows. It's all happening from the environment. So that's the first thing that you'll, That's the first thing that you'll notice when you start 3D modeling. So to get to the environment, Let's see if I pick the right one. There we go. So here, this little sun icon, you have the lights here, which we're not going to do just yet. Then you also have environment. So when you tap on that, There's a few default environments. So right now I'm just using this. This one looks like some rocks and water and a son. So there's other ones you can use here. You can see they all slightly change the colors. And these are the two that I've added myself. Just stick to the one I started on. Simon's town rocks, one k. So that's just the default one I'm using. For now. The environment is really great. Because you can change the exposure. Right now it's 1.09. You can make it brighter. You can see the photo changes. You can make it less bright. All the way to loops, all the way to know environment like, like that. And the moon. I actually meant for the moon to be. Let's see. So the reason why the moon didn't get black. If you notice that, I'm just going to go ahead and keep this in. As you notice. Pull I can just turn the environmental off. I'm going to turn the exposure of the environment up to, I think it was 1.9. That's where y was to start. So that's a good that's a good starting part. Even though we'll change it momentarily. I'm going to turn the environment off. Everything is off, you see, except for the Moon. The reason why the moon is still lit is because One thing that's really fun about nomad, always unlit. So that just means that it's not nothing, that the environment, nothing that happens with the environment is going to affect that shape. So it's always unlit. So you can turn that off. And now it's just a regular shaped like everything else. We're going to, we're going to use the moon as a light source in a sense. So we'll get to that later. I just wanted to turn this off and explain why the moon was still still lit. And you can do this with any of the shapes. If I go to the white sphere, then I hit here and then I go always unlit. You see now that's lit up. So that's what that is. And we'll use, will use more of the materials of these things, will use the additive to make the moon glow a little bit later on. For now, the last thing that I want you to do really quick is I usually use my own environment. So we'll go back to the sun and we can turn this environment back on. And this is one of the other things that you downloaded. Now I just made these in Procreate. So I just made these two round circles in all these shapes. I made one sort of like with a window. So I just created these in Procreate. And I use them because I just think they look better than some of the stock. I really liked this one. So if you want, just let me show you how to bring it over. So if you want to add this to your scene, just go here, hit the plus import photo. And then you can just tap Import and you can do that with anything like, let's say for example, I wanted to use this I wanted to use this photo. I could bring that in. And you see that it affects, it's kinda very bluish tone. You can see the pops of light from the yellow. So that's all it is. But I'm gonna get rid of this. So I'm going to remove it. For this tutorial. I'm gonna be using this one with the white circles will keep the exposure at 1919 or so. Also another, another thing that you can do with the environment is you can change the rotation. So as you'll see, all these little marks will change because you're just rotating where they're coming from. So let's find something nice. I kinda like that. So I'm gonna keep my rotation at 340. So I kinda like that. So the exposure is 19, the rotation is 340. So if you want to match that, so you'll have exactly what I have. We can go from there. So when I do modeling and when I do sculpting, I use a Metcalf. And right now we're in PBR, so you can see all the colors were in the shading, the shading tab here. But met cat. You can see now it's all this hue of like this reddish color. And you see this circle here. So that's basically just like a lighting bundle. It has all the lights. There's a little bit of a light here. So it just hits everything the same exact way. It ignores all of your lighting. So if I when I sculpt, this is what I use, I put it on this med cat. And just to show you a few other med caps, you can tap on it. And here we have a bunch of Mac apps. And this would all be the same color, but all these individual shapes or different colors. So that's why you see the different, the different hues. But if I was to get rid of all these and just bring in the white will do the Florida as well. So this is the, this is the one that I turned off before. Everything is white, but now you can see it's just all met cap. You can just go through and play around with these and sometimes you get things that are really nice. And these are basically just all lighting setups that can't be altered. You'd have to make a new map cap. But there's some textures and things like that. And you can make your own met caps as well. I haven't been able to figure out how to make them yet. I haven't looked into it, looked into it too deep. But I'd like to make a few because I think they're really fun. See, however the color is on this sphere. That's how the color just shows up. Here. Doesn't really see the lighting doesn't change or anything. And you can just see everything very clearly. Okay, So we don't need a mat cap now I'll go to my default one that I use when I do use met caps. But I'll just put it back to PBR. And I'm going to hide the back or hide the backdrop, hide the shapes. And I'm going to bring all these back so we can start at square one again. Whoops, it's close. 4. Roughness & Metalness: So one thing to always keep in mind when you're dealing with colors is that your colors and your textures will affect the lighting of your scene or vice versa. The lighting of your scene will affect your colors. As we went over before the environment. If you change the environment to a very warm, warm environment, then you see all the colors change. So you have to be aware of that when you're making something. Because if you want it to be a certain color, if you wanted to look a certain way, the colors of your environment are going to really affect that. So let's go back to our default one that we're using. Also, if you notice, you can see these pops of light here. You can see it's a little bit blurry. On this sphere. You can't really see it at all on this sphere. You can see the pops here, and you can really see them here. This is roughness and the mental illness. So in order for this to make sense, let me just go through the roughness and the mental illness. So we'll start with this little plus here. So when I tap on this, the color, this is the same thing if I was to use the paint tool. If I was to use the paint tool, then you can get to all your options. You can get to them here. But I usually just use this little, this little circle. It makes it easier. So this is your little painting window. Just remember this little spheres you're painting window. And right now I'm just gonna long press on this and I can grab the color. Which is really cool. Same thing in Procreate. But it only works if you're on the paint tool or if you go here and then you tap this little eyedropper. But I usually just go to the Paint tool because I'm lazy. So I'm going to call it grab this color. So now you see the sphere is the same color there. So once I tap it here, you can adjust the color of it. If you wanted to be a different hue or something like that, just go back. Oops. And once you change it, it doesn't, it, it won't affect it won't affect the shape until you hit panel. So you see how I moved it around. Once I just get out of it, it's still the same color because I didn't hit pain all so roughness. Let's pick this color again. So roughness. You see, now it's all the way rough. So you can hardly see any gloss. You can see any of the lights. And cats always interrupting me. So metal minus here, you take that away. And it's not going to look. Metal. Can turn the roughness down. Glossy, super glossy metal. This just makes it look metal. And anything in-between. I kinda like get this nice, like kinda pro color. So how about let's stick with that. But you can feel free to change it to whatever color you want. And obviously up here in these circles, there's some default ones that you can use as well. I've added some colors, but I know this gold one is there as well. I'm going like that, but I kinda like this pearl looking color. So the same thing with the other shapes. So let's tap on this yellow sphere. Let's get this color. So there's no light shining on it. There is light shining on it, but it's just very soft. It's not gonna be like a pop of color like this. And the reason why that's soft is because this, the roughness is up very high. If I bring that down, that's essentially just like bringing, making it glossy. So if we bring it all the way down, glossy, all the way up. Really, really, really soft. And same thing here. If you bring the metal in this up, eventually it will start looking sort of goldfish and like sort of metallic. So I'm going to turn the middle this down and I'm going to turn the roughness. Actually, I'll just leave it how it is. And also just in case you missed it. If you find a color you like or a texture, roughness that you'd like, just hit paint off and then it will paint it whatever you've selected. So just make sure to hit pain all. If you want to change, change a color. So now you can look at all these. You can see that this one's a little more rough, little more rough than this. This is a little glossy. This is about the same and this has no roughness. That's why you can see those nice pops. That's what I use. If I'm making like an I know roughness. We can take a look here. No roughness at all. That makes it nice and glossy. When you're making textures and colors of certain things, you want to be aware that the certain spots where light is hitting different objects, for example, this object has more mental illness, are more glossiness. So you can see the bright highlights. Once we start putting lights on the shining on those objects, this is going to get brighter. And this is going to have a nice glow. If it, if it gets bright enough, then it'll have a nice colo, even around it, because more light is hitting that, that spot directly. So it's just important to be aware that when you have certain objects, the roughness and the metal missed the glossiness pays. It plays a big factor in how bright the object is, how bright the light is hitting certain objects. But we'll get more into that later. When we start adding our individual lights. 5. Make it Glow: So one thing I really like to do when I make any scene, I always try to add this end mostly because I just think it's fun making things glow. So we're going to make a fake light that we're going to help you use to light our scene with the moon. So right now, let's see which one is it. If we go to the material, the moon is opaque. All the other shapes are just regular, opaque. Now we'll go back to this scene here and here we have the moon on top. This little sex, this little button right here. This will just duplicate the moon. So now we have another moon. I'm going to drag this all the way up. So now we have Moon and then we have another moon. And I'm gonna change the name to moon. Moon, moon add. Now, moon add, we're going to change to an additive. So, oops. So make sure you're on Moon ad. Go to the materials window, this little sphere up here. And we'll change it to additive. Now we're going to check always unlit. And you can see it's brighter. If you go bright, it's gonna go all the way up to like a whiter color. So we'll just put it about in the middle. So now we have our to our moon and our moon add. And this is just going to make it, make it look good. Once we later on, once we do post-process, you'll see there's a bit of a glow to it. And then we'll fake, we'll fake it will add a light. So it looks like this yellowness is shining on, onto all these other ones. Because unfortunately, even though we're making a globe, it's not emitting any light, so we have to fake it. But I love doing things like this. And right now it's obviously it's a moon, it's yellow, but you can change the colors. So let's say we go to this moon, the opaque one. And we change it to like reddish color like that. You see it's a little bit red. Now if we change the other moon, Let's go back to moon add. We tap here same color panel. And you can see, obviously it's a different it's a different color. Make sure I painted the right one. Yeah. Okay. So let's just go back and review what we've done. So we have our regular moon here, we have our moon add. The regular moon is just regular opaque. Let me go back to the scene. And Moon add is the one that if we go to this material window, this is an additive, always unlit. And right now I have it at 0.88. So as long as you have your settings like that, then we're all matched up and our moon will glow for us. And we can actually turn the background down a little bit. So we'll press this little circle. And we'll tap here. And we can just bring this a little bit darker, make it a little more dramatic, something like that. So I just want to show you a few other examples of our glow. So I'm gonna, I'm gonna turn on post-process. And I'm going to, post-process is basically just, it's basically the settings that make everything look very real. You don't usually want to work with post-process on because it'll just use up more, more of your system. Because it's making your iPad think about a lot of things. But for lighting usually I turn it on, so we'll just keep it on for now. Bloom. And later on we'll get back to this. But Bloom really affects the glow. You can see if I turn bloom off, then there's almost no, there's almost no glow to it. So just remember Bloom. If you do the little additive trick, bloom is a very big part of that. And obviously you can change it. Make it really, really bright. I think I had like 156 or something. So I'll put it back to One 56. And if you, Let's just do this, just makes something else glow. We'll make this one glow. So we'll go to our sphere drip. So the first thing we wanna do is what does it call it? Duplicated. Duplicated. Were being sphere drip up. I like to keep them right next to each other. It's just makes things easier. And then I'll change this to add. So now we have sphere drip in sphere job ad. So then we have to go up to Materials additive. And always unlit. You can see now it's very, very bright. So I'm going to turn this opacity down a little bit. And it's still very, very bright. So one way to help that there's a few things. Firstly, you have to check your environment and see if I turn the environment off. I might have to turn my environment down a little bit, but that'll affect everything. So where did I have my environment? I think I had it at 19. So if I still think this is too bright and I don't want to mess with the environment. I can try to play around with the color. So let's say I want to change the color to a darker purple. So I'll just cycled through my colors. Let's see if roughness does anything to it. Not really. But I'll just go with pain. All you see now it's way darker. Now I'll go to the original sphere drip. And let's see what this does. I change this. I can make it even darker still, maybe something like this. So that's one way to change change the color but still, still have it glow. Okay, let me just undo. Undo that. And I'll just delete. Okay, it's gone. Okay, so now we're back at square one. I'm just going to turn off post-process because we still don't need it now. Alright, so I think the next thing we'll do is practice some lighting on our other are other shape. For now. Let's just turn all these off. And we'll turn on the backdrop and return on the shapes in white. So we have something like this. We might, we might actually need to change the size of the backdrops. So I'm going to tap on the backdrop. I'm gonna go to my gizmo. And I'm just going to make it, I'm just going to stretch it out like this. So I'll just stretch it out and then I'll just bring this up until it's touching the bottom of our 3D model. So something like that. And also another thing that you can do. So you can always get back to this scene. See I've placed it nicely in the middle. I think this is a good view of it. So let's save the view. So we'll go here to the video. And under camera will just hit Add view. So now we have this right in the middle. So if something happens, if we knock it and go like that, then you can just go here. You can go back to that view on them upfront. If you want. Sometimes I'll just take it and i'll, I'll spin it. Something like that. Let's do something like this. So we'll spin it a little bit and you can add that view as well. So we'll do three-quarters, three Q. And this is something that it's very cool if you get something, if you get something in a view that you like, definitely saved view so you can go back. But also remember, when you're saving views, if you have it on orthographic, it'll go back to orthographic. So if you save it in perspective, it'll go back to perspective. So just be aware of that. We're gonna do all perspective from now on. But just be aware later on, if you make something and you make it an orthographic and then you save the views. Just remember that you want to go back to perspective before you export it, because it looks better in perspective. 6. Adding Lights: Okay. So let's add our first lights to the scene. Be aware that when you have the backdrop, which I think always looks a lot better when you're lighting a scene. But be aware that certain lights, when they, if they are behind the backdrop, Then it will not be able to shine on this. So be aware that certain objects will cast shadows over the other objects. In certain lights won't. So let's get into the first light. But before we do that, let's turn off our ambient light. That way we get a better idea of what the lights are actually doing. So actually, uh, turn on post-process. Why not? Nice little depth of field going. So post-process is on. Let's go back to that first view, the front view. So now we know we have our, our perfect view. So we want to turn off the environment. Where's that? And here the little sun. And we'll just turn this off for now. Everything should be black. If you're doing this on a computer or on a tablet, I think it might, it might, you might have to turn the exposure down manually. I have had people have had issues with other classes. So just turn the environment off or turn the exposure down to 0. Okay, So now up here we have light. So we add our first light. It shows up here, it's 100%. You can tap on this and you tap on the little color of the light there. And you can change the color of the light. Anything that you like. Maybe we'll do a who will do a warmish color. White, but a little bit warm. These little, these little bits make a big difference. These little pops of color, because this even looks warmer than white. You can go a little bit darker too if you wanted to. So we'll stick to just regular white for now. Even though regular weight sometimes can be a little bit boring, it is nice to put a little bit of, a little bit of a color, little something into it. Okay. We'll keep it there. I put a little bit a little smudge of warmth. And if you notice when you watch TV and watch movies, notice how the lighting setups. Sometimes like the room will be nice and warm and then there'll be like a cold light, which will be nice and blue. Next time you're watching TV or watching movies, pay attention to how the lighting is setup for each scene. Because usually it's very beautiful and that's where I get all the inspiration for my lighting setups because I work in TV and film, so I'm able to see how they liked certain scenes. And trust me, that's how you make a beautiful scene with your lighting, even boring shapes like this. You can make look really beautiful lighting. So first we're using the directional light. That's the default one. When you add a light, it's gonna be directional. You have the intensity here. So you can, right now it's on one. Obviously you can make it really bright and blown out. So we'll bring it back down to one for now. And we don't we don't need to deal with these just yet. We'll just we'll just keep it simple. You can turn the shadow off if you wanted to. But let's keep the shadow on. Here is your color. Of course. So this little tab here, that's the light you see the arrow. And with directional lights, it doesn't matter where the light goes because it's almost like, it's almost like the sun. It's all shining down in one direction. Doesn't matter where you put the lights, the other lights. That does make a big difference. But with the directional, it doesn't matter. This white line here, that's where your light is coming from. So you can see, you can put it on top, shining straight down. But once you start to get behind that camp, that the backdrop, that's why you can't see it. Because now the light is coming from behind and we have the backdrop so you can't see it. If you were to go here and get rid of the backdrop. Now you can see the light is behind. So we'll bring the backdrop back. And we'll turn the light until we get something that we like. So maybe something like this, where the shadow is fairly underneath. So something like this, we can see our shapes. So that is the directional light. With nomads club, you can add four lights. Unfortunately, that's the, that's the limit. So now, since we have this directional light hitting from this side, it's usually nice to add another light hitting from the other side. So we can add another light. And let's make this one a little cooler. So we'll turn this light a little cooler. Remember this light is, they always show up in the middle. So since this is our second light, I'm gonna put this on top, that one. So now our directionals are both right here. You can just spin it until you get something like this is pretty cool. So now you have this light. You see the arrow pointing here. So the first direction of the light is coming from here. This one, the blue, the light is coming from here. So if you get rid of the blue light, so if you get rid of this light, you see all of this is dark. You want lights to be coming from both sides. So now when we turn our blue light on, now you see the ambient light shows up on the shadow side. And that's definitely what you want. You want to light your, light your object or your character. Usually from both sides. It's, it can be a little dramatic, but it looks it looks great. As you can see, these are all the same types of lighting setups here you have blue and yellow, greenish and white issue, you have purple and the green. So the colors of the lights definitely play a big story. They definitely will sell your story. If you use nice contrasting lights. 7. Adding Lights 2: So now let's add a will go to our lights and we'll add another light. Now let's just change the color. That way we can easily differentiate it will make it a make it a greenish light. For now. Maybe we'll make it, will make it read, well, make it a reddish light. So let's make this one a spotlight. So we'll tap spotlight. Now you see we have a different light here. This one, it does make a difference where you move it. And this is just like a spotlight light coming out of your car flashlight. So that's all it is. You see when you go over it, the shadows. The shadows will show accordingly. So one thing I'd like to do is let's spin our model. And let's get this light will do above version. Let's get this light behind it. So we're going to move the light behind it. And we'll move it over a little bit this way. And this can be a little bit confusing when you're starting out, but the more you do it, the more it'll, it'll make sense. Okay, so let's go back to our front view. And let's tap on the light. And now let's just adjust it until we kinda get something cool. You can spin it with the green. He just sort of wanna get, let's, let's, let's bring it up a little bit. So we get a little bit of that moon to move it back. Just so we can sort of get all our shapes. Now you notice it's, it's hitting here, it's hitting here, it's not really hitting on the bottom. And you can fix this by see this little box here. We can use, if you tap on each light, there's always gonna be a little box. And that's like a quick menu. So that's just easier to get to the lighting menu. The long way it would be going, going here and then tapping on the color. And you have sort of the same thing. So let's hit here, let's hit the quick menu. You can open up the cone angle. Like this. See it gets a lot wider. So now that cone is a lot wider, so it's hitting a lot more of the area. So we'll tap here again. We'll tap the shortcut. The softness. See the softness just makes it all a little bit more soft. And if you go the hardness just makes the light more harsh. So we'll go sort of in the middle. That looks pretty good. And of course the intensity is here. And this will be great to use. Once we get to the color version, we can probably change this to yellow and make it look like it's the yellow sun shining on these objects. Let's move this around a little bit. Okay, I think that looks pretty good. And you notice I just wanted to touch the outer the outer rim. That's all i'm I'm going for. Okay. I think that looks pretty good. So we have another light we can add and we can eat, we can make this new light. Point light, very, very bright. Obviously turn the intensity all the way down. And let's see what color we want to make this light. Maybe something like that. On turn the intensity down lower. So you see the icon for the point light. Let's tap that. And we'll move it back. Let's move it over here. And down. Here we go. It's really bright here because it's very close to the back, our kin of our backdrop. So if you move it up and now it just looks like a regular light in the scene. Now I don't use, uh, use this point lights because unfortunately like let's say we bring it close here, which this actually looks really cool. But I don't use it a lot because it doesn't create the shadows like the other lights do. So usually that that bugs me because I want the shadows. So unfortunately, I don't use dislike as much. Let's turn the opacity down a little bit. See, I'm already, I'm still on this, the point light. I'll tap this and then I'll lower the intensity a little bit and maybe I'll make it a little darker. Something like that. Now I just have the light hidden behind here. And I think this looks pretty nice. Let's take a look at it without the light icons. So we'll tap this little setting here. We can actually turn off the grid too. So we'll turn off the grid and we'll turn off the light icons. Now you can just see you're seeing here. And next, we'll go to the color version and we'll see how this looks. And we might just get rid of these lights and light it again for the colored, the college scene and also the scene without the backdrop. But the backdrop, what will make it look like it's a 3D object in an actual scene. That's the benefit of having the backdrop because the shadow really makes a big difference. When you want something to look real in a physical space. Make sure that you can see it the way it looks, the way that I can see it. I think that might be a little bit more accurate. Really bright on this side. But it looks cool. Always remember that you want to do like blues and reds, purples and greens. You wanna do colors that really go well together and really bring it to life. Yellows and purples, things like that. So before we get into the color, the color shapes, I just want to show you some other options that I do normally when I'm making 3D figures or whatever I'm making like this, it's always fun to play around with the background. So now I've tapped on our backdrop and I'm going to change the color. So I've pressed on this, even though there's no there's a line through it. It doesn't matter. Any shape you touch, you tap on, you see it. She has say the shapes here. I touched the backdrop. It says backdrop. Touch the paint. Now I can change the color of this. So this can actually make it really, really dramatic and make it really cool. So we'll make it like a dark. Let's see what color do we want? Kinda like that dark purplish color, maybe something like that. And let's turn the roughness up. You'll notice as I turn the roughness up, that will get softer. And of course if you turn the metal and this up, then it just gets kinda crazy. Like I said, just looks dark now. But we'll turn the middle this down. So let's do pain all. So now we've changed that color. And also don't forget, you can, now you can bring up the environment. So back to the sun environment. Once you tap it, it's very bright. So you just scroll down here to the exposure and then you can turn it down. I like to turn it all the way down and then just come up slightly just enough to sort of fill in the very dark spots because I don't like it that dark. So just to fill that in a little bit, sort of like a fill light, just to kind of get it as perfect as you need it. And again, you can always go to these colors. You want to give it a vastly different look. You can change the, you know, you can go to any of these as well. So I'll go back to this one. I'll turn it down a little bit more. All right. I think that looks pretty good. And this is how I light my met caps. I usually just use white, like a white color like this because I just think it looks nice. But now we'll go ahead and get into the color version. So let's first turn off post-process. We will hide shapes white, we will hide the backdrop. And we'll turn on everything else. And we'll tap it. And I can tell that I have a different environment. So let's go back to here, the little sun and we'll bring our environment backup to the brightness that it was. I think it was was it at 19? It looks awfully bright. We'll bring it to bring it to like six. The reason why it looked darker is because I changed the background color. I forgot about that. So now we can get back into we can light this. Oh, and and I almost forgot that I have my lights on so I can turn these off. So now when I turn these off, now I can see why I headed at 19 because the lights are off. But I want to start exactly how we had it before. So I'll turn the lights back to 19. Rotation is 340. The next video we can start fresh with the color and we can add our lights and we can just see how it looks and we'll just go from there. 8. Lighting Color Shapes: So now let's light the shapes that are in color. So first things first, whenever I'm going to light, after I've made my shapes, I always turn the environment off. So we'll go here. Wrong. One will go to the delights menu here. And we'll just turn the environment off. You can see our moon is still lit up because we made that an additive. It's always unlit. And we're going to use this, we're gonna use this yellow for our light. So we can go ahead and turn back on post-process. Okay, and also remember that when you're using post-processing process, there is depth of field which I really, really love. And that just makes things that are further away a little more blurry. So you can see the Moon is a little more blurry. If you turn that off, then it just becomes clear. But I really like the depth of field. So wherever you tap, that's what comes into focus. Alright, so now Let's see how do I want to start this one? Sometimes it's fun to just turn the lights on one-by-one and see what they do, you know, see if we liked them. So I'm gonna keep this one off for now. Here we have the sidelight, which is kinda nice. Now this light, you can see that this light is coming from the right direction. So we can probably just go ahead and make this sort of a yellow color. So we'll tap on the color and we'll bring it down to yellowish color, maybe a little lighter, something like that. And we'll just make it look like it's coming from from the moon. But you see that there's a bright, it is pretty bright on the moon. So let's bring back our icons here. And let's adjust this. So this light, I'm going to tap on it. I'm going to bring it forward so that it's in front of our moon. Bring it up, bring it back. You might have to twirl your screen around just so you can make sure that you can see exactly where it is. Sometimes it gets a little tricky. So I just want to in front of the moon like that. So now we'll use this red ring to spin it down so it's pointing at our little shapes. Obviously that's way too bright. So let's hit the hit the little. Make sure I can make sure you guys can see this properly. So I'm going to tap this here. And I'm going to lower the intensity way down until we have something that's a little more natural. I'm going to turn the softness up because I don't want it to be too harsh on these. I'll turn the intensity down even more. And maybe I will open up the cone angle like this. You check my lights. Okay. So now I can see this black line. I'm not sure what that is. So I'm going to move the light around this so you can see my light was too close to the edge of the moon and it was leaving that shadow. So you just want to be careful, careful about that and maybe I'll bring the whole thing down lower. That way we don't get any shadow. Make the cone angle and a wider even. Bring it down. Make sure it's in front of the moon. And I just lower the intensity a little bit more. Something like this looks a little more, a little more natural. Maybe I'll even turn just the color a little bit. Make it a little more sort of gloomy. And I'll just adjust the light so you can see it the way that I see you, my screen. Okay. So this feels very, it feels like a very like nighttime shot. So let's add, let's play with our other colors. Let's see what this blue does. So we really don't need this blue. I don't really like it. So I'm going to change this light to a directional light. So let's move this directional light over here with our other ones. Now I'm just going to see if I can find something that looks nice. Maybe blue overhead. I think something like this looks, looks nice. So I'm going to make my tools longer so I can see the little shortcut. And I'll just go through and just make sure that I do like that color. Make it white and see what it looks like. I think I like the bluish color. So I'll just undo and it'll go back to that bluish color. So let's bring the backdrop even darker. So the backdrop is maybe it will just make it, we want to make a completely black, make it really dark, but not completely black. So maybe something like that. Right? So let's give the moon a little more. The actual moon. So I'm going to go to my moon layer. I'm gonna go to the, Add the moon Ed. And I'm gonna go back to the materials. So we're on Moon ad and then run a little sphere for materials. And let's just bring the opacity up a little bit so we can just make this glow a little bit more. So something like that. I think that looks that looks a little bit better. 9. Color & Roughness: So let's experiment with one more light. So i'll, I'll change this light to, let's see. Let's change it to a spotlight. And now let's make it red. Turn up the intensity. So now let's just move this behind her shapes here and just see if we can get something interesting. You see, I'm just sliding it behind the model. I think that's one of the really key from the really key things that they will make your 3D model way more interesting. Let's move it back some so it sort of hits everything. You just want to add lights from behind the model. You don't want to just highlight everything up from the front. You want to add these nice rim lights. You can bring them further back to sort of have a more subtle rim, things like that. You also have the shadow and things like that. All of it just helps make your work a little more exciting. So let's stretch this out so we can see this little shortcut to our lights. Now you can see this is very, very harsh. So you can either turn the opacity down. But maybe we'll just take a little bit off of this. It can either make it darker. We can just change the color and see if we find something that we like. I kinda like the orange. But maybe you blue is a little more fitting. Let's see. Honestly, this is like, this is one of the fun parts for me. I just find lighting to be very fun. Because it really, you can really make a lot of you can do so much with it. Maybe we'll even go behind it even more. Let's see if we want to change the color again. I kinda like that. It's kinda interesting. Lower the intensity a little bit, make it a little softer. And just little things like that. They add a little bit of pop to your project. And if you're making a character and things like that, these little bits, these little pops of light, we'll just really bring it to life. But one thing that I want to try is all of our, a lot of our shapes are very glossy. So I wanted to just make them different colors would make the mat. So just go ahead and tap on your shapes. And let's just change some colors here. Let's make this a, let's make this a blue. But everything is going to be a little bit more Matt, maybe about 700. And paint all. For this one, we can start color grabbing, just tap the paint. You can color, grab the same color if you want to just use that. I'm going to take the mental illness off and I'm going to bring it up too. Make it a little bit darker like that. So just sort of a darker purple. Let's do the same for this color. I'm just going to make it a little stronger. Maybe put it to more of a pink. And actually it looks like I have it looks like I have. Okay, for some reason it looked like I had chromatic aberration. With chromatic aberration, you see there's like sometimes it gives it like a, like a faint red and green line around here around your work? I'm not sure why I thought it looked like that. I think it might be just the balloon. So let's change some of these colors. Still. Will take this one. Take the mental illness out. The roughness up. Color, haven't we used yet? Maybe you read like that. So we'll paint that red. We need a green. We'll make this green. And this collision. Make this make that a deep blue roughness up. Read about this guy. So let me just make that a little bit and keep it that lime color. We'll just turn that roughness up. So now our colors are more rough. And you can clearly see that the light just affects them differently. You don't have such harsh such harsh pops of light. But all of this still Works. Turn the intensity up a little bit. Let's paint the cut. Let's paint the ground a different color to make it as sort of brownish, orangey color. I'll turn the roughness up, something like that. Okay, so we can adjust these other colors. So now that we have our shapes are a little bit of a different surface is much more rough. I can sort of adjust this, see if there's anything that we need. It looks pretty good actually. So we have this sort of pink on this side. The pink there. We have the yellow here, can actually make this a little more yellow like that. Turn the intensity up a little bit. I will admit that I do. Sometimes I take way too much time adjusting lights, but I just think it's I just think it's fun. It's fun to actually see the whatever you've made sort of come to life through the lights. Sounds dramatic, but it's, I really do enjoy it. Okay, So let's just see if we can use this light. So this light, which is the one that we didn't use before, I'm just going to try to use it. You just lighten everything up. Again. This is a directional light so it doesn't matter how we pointed, but it is always nice to just point things directly at your mesh. Let's actually switch this light. So I'm going to use a little shortcut here. I'll make it a spotlight. Very bright spotlight. Let's go ahead and turn the intensity down. Okay. Now we can just move the light around until you find something that you like. Find a spot that you like, can move it back. Hit a little bit more of your, of your shapes. Okay, And last but not least, let's go through our backdrops are environments. Where is it? Here we go? And you see if there's one that we might like a little bit more? I think I might like that one. So here's our original. I think I like this better. It just feels just feels nice and warm. And yeah, I think it looks good. Undo. Okay, so let me just gonna get rid of these so that we can just see our model for what it is. So interesting colors. And please play around with this. You know what I mean? You just want to be able to you want to be able to light your model from the rear and get these slivers of light. That's what really brings it out. That's where it really makes it pop. And that's what will really make your artwork more dynamic. Alright, so let's turn the, I always turn the where's it at the render resolution? I always turn that up when I export. So let's just export this as a screen. Okay? I think that looks pretty good and I just want to do this in another way. So maybe we'll make a light, maybe we'll do a backdrop and maybe we'll just make a lighter, lighter ground, and maybe we'll just change the colors a little bit. But I just want to, a lot of my videos, I do get that people want more tips and tricks. So we'll just like this again. I'm just gonna do another quick passover and just see how how it can switch up the lighting and just get a different vibe or a different a different temperature. 10. Lighter Theme: Okay, so let's just do something completely different. I'm going to get rid of the floor. Get rid of the floor. I'm going to bring the backdrop back. And let's just change these colors a little bit. I kinda, I kinda like the blue. The blue is kinda nice. Maybe like a different angle. We've done the same angle for awhile. Let's change the angle up. Maybe something like this. I think that's interesting. What do you think? I like it? So we'll do something like this. Maybe we'll get a little bit more of the one to go. This is how I am. This I am like when I'm, when I'm making stuff, like I'm literally just thinking and rethinking and overthinking. I can't help it. I can't help it. Okay. So let's let me get back to business here. So I'm going to tap on the background first. And just because I wanted to I wanted so I'm going to switch it. I want to I want to change it. There we go. So what's happened? The background that's happening, a gizmo. You can tap anywhere in the background also to spin it. So I'm just going to use this blue ring. I'm just going to spin it a little bit and move it over. Spin on what I just did. Attempt the background again, I'll spin it a little bit more. I'm going to save this, I'm going to save this view. There we go. So I'm gonna save this view. So I can just go, I can go out and kinda see what I'm doing. Spin it a little bit, move it over. Move it back. Here we go. So let's see what we have. Let's see what we got now. Great, Perfect. Perfect, Perfect, Perfect. So I do like to do dark. Kind of like I do tend to make my artwork a little bit darker. So let's do something lighter. So let's go back to our environment. And let's, let's turn it off for now. I'm going to turn the environmental. I know I said I wanted too bright, but I want to do it with the lights first. So for the background, Let's go with a lighter background. Maybe a light pink or light blue. Let's turn our lights off. I wanted to know I don't wanna leave lights on. Let's leave the lights on. Actually. Let's leave the lights on for now. Let's leave one light on for now. Let's do let's do totally new different lights. Let's do that. I deleted all my lights. And now I'm going to turn the environment on just so I can set the colors and then we'll change it. I'm gonna go back to this, this background. And I'm going to raise the exposure just so I can see everything. Okay, so now let's adjust this back, this background color. How about we make it a I kinda like the blue. I kinda like the blue. So let's go paint off. And we'll, we'll make it this, this blue color. Alright, let's see if maybe we want a little bit later. Do we want a little bit lighter? Make it a little bit lighter. So now for all of these, I'm gonna get rid of this light for the moon. So if you want to get rid of the, you don't want the moon to glow like it is. I'm just gonna go to the moon and get rid of Moon ad. And now you just have a moon shape. Let's grab this moon shape and it's making it Matt. Let's make it rough so it matches all the other shapes. There we go. So now it's just one of the other shapes. And also I use a lot of different colors, which is really not what you wanna do. You wanna make your artwork, whether it's 3D, whether it's 2D, you want to make it very cohesive. So you don't want to use a bunch of different colors like I have here. Let me turn this red light off. Me. Re-calibrate this color. I want to make sure that you can see exactly what I'm seeing. So let's make, let's use maybe two colors here. Emacs, I like the yellow, but that's too close to the that's very close to the stool. How about we make everything Let's make everything yellow and make everything those two colors. So I grabbed the color for the yellow, will make that yellow grab the color for this. So I'm just grabbing colors, the same two colors. And I'm tapping the other shapes. I guess the smart thing to do would be to make them all the same shape that I want them to be. What color do I want to make this yellow. Make that yellow. Let's make these two pink. There we go. So it's yellow and pink. Kind of interesting. Let's take the stool and let's grab the school color. Let's change it the stool color to something a little more stool li a little more brown. That way it doesn't feel like it's go away, it just feels a little bit different. I could also go something really light to like maybe like a white a little bit of an off-white. I think I like the brown. Better. Do I do I like the brown. We'll make it white. The theme is light. So I'm gonna, I'm gonna leave it lighter. And maybe I don't even want to use these spokes. Let's delete them. We're just going crazy here. Okay, so it has a nice, everything's looking good so far. Let's see. So we've made everything dark. I'm back in shading. I've turned the environment off. Now let's add our first light. Move our light off to the side. I will admit that sometimes it's just fun to to light, move your directional light around like this. Let's instead, let's make this light spotlight. Let's go back to our view. Times I accidentally touch the background or something. So we'll go to the little shortcut and we'll bring the intensity down. Light back. Maker model a little bit smaller. And maybe we'll make the cone a little bit bigger. Here we go. Here we go. So we have one light there. And this slide is, we'll let it white for now. And let's clone it. So we'll hit Clone here. So now we have two of them. And the other one, Let's just bring over. I'll do a top view so you can sort of see what I'm doing. So let's move it over here and then we'll just spin it. Sometimes it's a little tricky to get to get it in the right direction, but you just wanted to have it, you just want to have this column pointing now to your, to your model as well. So you have to sort of pointing to it from opposite directions. You can see some shadows. You can always adjust your light. If you see like a shadow or something you don't like, you can just adjust your light a little bit until you do like it or, you know, it kinda works itself out. 11. Lighter Theme 2: So let's go ahead and let's turn on environment on. Again. We'll turn it down because now it's way too bright. But what turn it will turn it up. Just so it's nice and light without being too bright. Now let's add another spotlight. So we'll go to the here the light will add a new light. This one will make white. And we'll point this one at the wall. I make it a spotlight. Hope I didn't. Let's make it a spotlight. There we go. Lower the intensity will make it very soft. You can open the cone angle up a little bit. And we'll just point this one actually at the backdrop. And then last but not least, I'd like to add a light to sort of give a pop to where the shadow is here. I'm going to add a blue light. Let's add, let's add our last spotlight. So there will make it blue. So we'll change the color blue spotlight. That's this one. It's super, super bright. So I'm just going to move it over and try to point it to our shapes here. Move it down. Let's change our view so you can actually see what we're doing. So I'll slide it over, I'll slide it back. Here we go. That's what we want. Let's go back to our view. See what we can see. It's looking. Okay. Let's open up the angle so we can reach more of the shapes. Turn the opacity down. And now we just have two. Let's go back to our view again. We just have to figure out how to get it behind back a little bit. Something like that is nice. It's nice to have those shadows and then to have this brightness here. But I think it needs to be a little more blue. I can't really see the blue. Kinda see it now. Now I'll just raise the, I think I'll put the environment a little bit more. And whatever this slide is, it's a little bright pink, that's this light. So I'm just going to lower the intensity a little bit. Here we go. So that's a, that's a more That's a nicer scene. I'm just going to show my lights so you can see them. So here's our view. Here's our lights. So we have a spotlight, we have two spotlights going down on it. We have one shining on the backdrop. And then we have one blue light coming to give this nice rim light. Just to sort of light up the back of our, the back of our sculpt as well. So I'll go back to the view. And I will turn the light icons off, and I will save this. So export it as a screen. Great. And you can also turn down the balloon a little bit too. That's looking a little too little to misty. You can turn down the balloon. Because that will, that will have a significant effect in making it look a little bit sharper. Whoops, this is 17 minutes. It wasn't supposed to be 17 minutes. So really quickly, I just want to show you some other aspects of our model. Because there's still other ways that you can change the look of it. Now we've gone over, where is that? We've gone over the different environments. But don't forget, you can also change the rotation of whatever environment you're in. You can change the rotation, see how that affects it. And it actually looks really nice. Here. I think that looks really, really beautiful. So I shall save this as a screen. And actually, you know what, let's save it in for k. Let's save it. Make sure you're saving after every single video. Now let's export in for K, and let's make sure my render resolution is up and we'll export in for K. I think it looks phenomenal. See that's a beautiful, a beautiful rim light. This is actually really, really nice. And the only reason it's, it's showing so, so nicely is because it's a dark background too. But this this is what you want to go for when you, That's why I like to do stuff against dark backgrounds. Because you get to do that kind of thing, which I think is really beautiful. Let's go back to our view that you can also affect the light and post-process, which is this thing up here, this little shutter looking thing. You can go down to. Where's it at color grading. Now you have main red, green, and blue. So let's go blue. And then you can adjust this. See now it's green. Now it's very blue. And you can do that for each, each different color. You can sort of make these adjustments. So we'll do red. See what happens. So there's a lot of adjustments you can make there. You can do a vignette if you want more, more of a dynamic sort of vignette around the edges. But we kinda have a natural vignette, so we don't really need that. Okay, I'm happy with this for now. I think I've gone over a lot. The only thing that I wanted to show you aside from this, is if anyone's, if you're interested, you can light a character. So, and this is a cat, this is a little cute character that I made. And we're just going to let him. So in the next video will light a character, because in many of you like to make characters will be making characters. And I just want to show you how we can use what we've learned to actually like a character. 12. Nugget Prep: Okay, once you have this saved, we can go ahead and hit the folder. And you hit new, create, new scene. Alright, we don't need this sphere, so I'm going to tap on the sphere. I'm going to tap on the scene and hit Delete. So now we'll tap on the folder again and then we'll hit Add To seen import new file. Yes. And we're going to import Astro nugget, which you can download in the class resources. So astro nugget is here. Little cute 3D character that I made recently. I hope you guys like him. If you want to, you can change the colors. All of his all of his parts like his nose, his antenna, little helmet and things like that. If you want to change the colors, you can. I left all of the layers available so you can play around with it. You can change things. You can experiment with little astro nugget here. And also the background. I want to give a shout out. I'll put it, I'll put the Instagrammers name on the screen. I got this from Pexels and Pexels, PEX ACLS. You can get a lot of great backgrounds and I've actually included this background in the resources. Paxos is free site. You can use the images for free. But of course, I just want to shout out the creator for making this amazing backdrop. This amazing photography is the backdrop. I think it works really, really well for him. So make sure you go give them a shout-out and stuff like that. So even though I included this whole file, just in case your image isn't showing up for the background. You just go here. And then you hit Add. And then you can find your photo. Sometimes it might be in your files, like if you download it from Google. I noticed that sometimes it's in my Chrome files. So just make sure that you remember where you try to remember where you save your image. You can hit the Plus. You can hit the photo, and then you can find your image and you can add it that way too. Then you can hit Transform. And then you can change the size. You can make it bigger once you hit Transform. Ok, So Now for my lights, I'm gonna go ahead and delete all of these lights. And I will turn the environment off. Now, you can just see the parts of the actual nugget that are lit up. And I use the same thing that I did for the moon, the additive. So these shapes, you can see the tail light, tail light. So you can see that all of these shapes are doubled up. So I just wanna be clear about the parts that are glowing. I just want to show you the difference. And the reason why I'm using an opaque shape and an additive shape. So for example, the tail for the tail light. So this is what it looks like if I just use additive. And notice how you can see through it. So it makes it a pure halo, almost like it's really like it's glowing glass or something like that. We turn off the additive. This is just opaque, so this is just a regular shape. So I make the regular shape. Then I add the additive. See how it's glowing but still solid. Okay, let me add here. That way there's no confusion. So this one is the additive. Here we go. See. Now I can use opacity to make this even brighter, give them more of a glow. So I just wanted to show you why I, what I mean by double up the shape. I can do that with any of these shapes. I can make his face. I could double up his face and then make it an additive. And uncheck. Always unlit. And then the face would glow. So just a little tidbit that I wanted to make sure that was clear. 13. Lighting Astro Nugget: So as always, I turn off the reference image, I turn off the environment. So I'm going to turn that off. So now all we see are the glowing bits. Next is he a little bit of light coming off of it? So the first thing, the first light I'm going to add is a point light. So let's add a light. Tap on it. And we'll change the color to pretty much match the color of his tail light. So something like that. Maybe a little darker. And then we'll change it to a point light. And I'm actually going to drag this back down and into the shape. And I'll drag it back towards the end of the tail. Something like this. Wouldn't make sure it's in the middle. So something like this. Now it looks like his tail is actually glowing. And you can adjust, you can use the shortcut to adjust the intensity however you want in here. So that's the first flight. And of course you can go to the camera and you can save the view that you want. So we'll save this view. I think I already have a view here. I already have a view here. So we'll just save a view that way you can always go back to that view. So the next light, Let's go back to our light. And we'll add two directional lights coming from behind, like we did with the shapes. So let's add a light. And we'll bring this one over here, even though it's gonna be directional. We'll just put it over here. Why not? And let's make it let's make this one a yellowish light. Oops, I think I have the wrong. Let's see. I accidentally went to color, so I want to tap on this directional light. And then I'm going to tap on the color. I want to just declare it from here. So we'll make it a little more yellow. Right? Now. We'll just rotate this until we get and notice how I want my sheet. I think I want him to be about here. So I'm gonna save this view. Okay? So now I'm just going to adjust this until I just want some nice lines on the sort of like on the back That's actually nice that the light's coming from, up from underneath. I kinda like that. So let's turn up the intensity a little bit just so we can see it some more. Make this a little more rich, rich of a yellow color. All right, I think that looks great. So we'll add another light and other directional light. And maybe we'll keep this one white for now. So we'll tap on the light and bring it over. Again. It's a directional so it doesn't matter where we put it. But let's try to get some tried to get the same thing on the other side. Maybe from the top. Here we go. We've got some nice shining going on up here too. I think that looks good. So far our last slide, we can either do. So for our last slide, Let's make it, let's make it. Let's see, we'll keep it white for now. I think I just moved it really far away for some reason. I'll just move it up. So this light might be nice to have a light maybe coming down from the top. We're just kinda straight on him. But it seems like it's a little too much. So I'm actually going to use a spotlight instead. So I'm gonna change it to a spotlight. I'm just going to turn turn the projects so I can see it a little better. Bring it back. So I kinda like the spotlight on him because the directional is a more heavy light and it's coming from all directions. I kinda like that. This is focusing on his face. I can bring it down a little bit if I want to. But I kinda like the bottom half of him being a little darker. I kinda like that. And we can adjust the color a little bit. Maybe he wants to be maybe wants to be a little warmer, or maybe even a little more blue. Maybe a little more blue is nice. We can raise the loops. We can reuse it intensity a little bit. Right? Let's see if we already had post-process on. So that's good. Depth of field is on. So that's great. And I think it looks, I think it looks really good. Let's experiment with some more colors for this directional light. You know, maybe we won't like a reddish color. Greenish color. Green is kinda cool. Can raise the opacity up until it has a nice glow to it. Let's see what the other colors look like with a nice glow. I think that looks kinda nice. Let's do the same thing with this yellow. Maybe we want to make it even more yellow. Maybe we'll turn the intensity up a bit. And maybe we just want to adjust the light a little bit. I love that. I think that looks good. I think that looks even better. Get it right from that side. I think that looks a little bit better. Maybe we'll turn the intensity down a little bit. Just so it's not to over blown out. But something like this I think is perfect. I really, really, really, really like it. And we'll take a tiny bit of the depth of field off because we're losing his I want a little bit more of his legs. So I'm going to take a little bit of the depth of field off. Just so we feel his legs a little bit more. And I think I think he looks great. So I'll turn off the light icons as usual. Make them a little bit bigger. We'll just make them perfect. So there is one last thing that I forgot. And it's pretty important to give your characters a little bit of fill light. And also to make use of the wonderful lights that I made in Procreate. Well, not lights but shapes. So the one thing that I did forget was to turn back on the environment. And that just fills it out a little bit. You see here you can adjust the exposure. So we'll make it a little bit brighter and then will just adjust the rotation. You can get those nice pops of light around the eyes. Maybe something like that. It turned the exposure down a little bit. So something like that I think is nice. And you get those little pops of light in his eyes. And I'm pretty happy with that. I think it looks really good. And I'm going to save it. Oops, let me save it first. Always save first. First and foremost, always save. And let's stretch this little reference image just a little bit. I'll make it just a little bit bigger. So now hopefully it will stretch sides of our four K image. There we go, perfect. Save Image. And there we have our little character. I hope that you learned some things. I hope you picked up some tricks that you can use for your characters. Just to make them more, more dramatic. And just to make your artwork a little more dramatic, a little more moody. And just to give it a little more life. And I hope that this makes lighting a little more fun because I absolutely love it. So I hope that I was able to sort of hope that you felt my excitement because there's one thing that I can do forever and ever and ever. It's just light scenes and light characters. I think it's so much fun once you get the hang of it. It's really, really rewarding to make. It really enhances the art of whatever the character is or whatever the scene is that you're making. On that note, we will head to the next video, which I will. We'll just talk about some stuff. We'll talk about what we did and who knows what else was talking about. But I appreciate you guys. And I'll see you in the next video. 14. Thank You!: Alright guys, so that's all I have for you for today. I hope that you learned a lot in this class. I really loved lighting and I hope that at least this makes it a little easier. A little more, a little less daunting, not a little more daunting, a little less daunting to do lighting. Because I think it's, I think it's, you have to be equally good at learning, had a light, your models and your characters. Rather than just be able to model and sculpt, you need to, you need to be able to light it. So it looks the way that you want it to look in your mind. That's how I think about it. So that's how I, that's how I teach, that's how I light. And I hope that that's something that you take away in this class. And I hope that it shows that it's something that I really, I really love to do. I have so much fun lighting because sometimes I can get lost. But I actually get a lot of feedback to do more like more examples and things like that. So I tried to do a lot of them. I tried to think of everything that I think of when I'm doing it and I tried to do that. And I hope that it was clear. And if you need some if you need it some information or information, if you need some explanation or something like that, please reach out to me and let me know because I'm happy to do some more videos like this and more classes. I think I'll do a nomad sculpt coloring one. I'll do some other nomad scope ones. I'm just having so much fun in the app. And I hope you are too. Play around with the lighting. Play around with different colors, play around with different shapes, things like that. And be sure to post. I love when people post to my class, I really appreciate it. It helps the class out too. It helps more people discover the class. So I really appreciate if you post your work, even other things that you color, that you use the lighting for it. Let me know. I just want to see what you're doing. I love what you're doing. Again, also, Instagram, drug-free Dave, and drug for Dave, 3D. Tag me drug-free, Dave, I want to share your stuff. I love sharing my students work on Instagram. Give you a little boost if I can. I love it. Let's see what else. Youtube, I do YouTube lives all the time, so you can see me working in my sculpt live. I have a bunch of them and I think it's live is just something that I just loved to do is really fun and it's fun to interact with people. So if you have questions and you want me to show you how to do something, or especially if you have questions for this class, you can catch me online live and I will talk to you live and direct and we can get you going and make sure that you have everything squared away. I think that's about it. Let me know what you think about Astro nugget. I hope I get to see him out and social media and stuff like that. You can change changes colors. You can do whatever you want with them. You can add stuff, you can take stuff away. I think I prefer him without the nose. I don't know what you think, but I think I prefer I'm going out the nose. Anyway. I've talked enough. I'm talking to yourself now, I'm rambling. But again, I appreciate each and every one of you. This is so much fun for me. And because you guys watched the class, That's what, that's what keeps me going. That's what makes me wanna do more classes. And that's why I love it here on Skillshare and love my students. So I can't wait to see what you're doing, what you're working on, and can't wait to hear from you and talk to you. Catch me on live. I'm always there. Kashmir in live. How about that? Alright, so as always, keep drawing, keep sculpting, and I will see you all in the next video. Peace. I don't know I don't know what that was. I'll see you guys in the next one.