3D in 2D Animation inside After Effects | Aarthi | Skillshare

Playback Speed

  • 0.5x
  • 1x (Normal)
  • 1.25x
  • 1.5x
  • 2x

3D in 2D Animation inside After Effects

teacher avatar Aarthi, Motion Graphics Designer

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.



    • 2.

      3d basics in After Effects


    • 3.



    • 4.



    • 5.

      Neck Line


    • 6.



    • 7.



    • 8.

      class project


  • --
  • Beginner level
  • Intermediate level
  • Advanced level
  • All levels

Community Generated

The level is determined by a majority opinion of students who have reviewed this class. The teacher's recommendation is shown until at least 5 student responses are collected.





About This Class

In this course, you will learn 3d animation design and animation inside After Effects without using any third-party plugins.

What you will learn:

  1. 3d Basics inside After Effects
  2. 3d Design
  3. 3d Animation
  4. Motion design tricks

Why You Should Take This Class:

We all know how 3d animation has taken a big step in the motion design world, that’s why if you take this course, you don’t need to learn separate 3d software to add 3d elements inside your motion graphics projects.

We can use after effects itself to create 3d animation inside our motion graphics. That is really cool!

Who This Class is for:

Anyone who is already working in after effects can learn this course, but if you are a very beginner, no need to worry, I have provided instructions clearly from scratch, so you can also try it.


Download resource folder from project segment to get necessary files to work on this course.





Meet Your Teacher

Teacher Profile Image


Motion Graphics Designer


Hi, I'm Aarthi.

I am a Professional Motion graphics designer. I love to explore different styles of work.


See full profile

Level: All Levels

Class Ratings

Expectations Met?
  • 0%
  • Yes
  • 0%
  • Somewhat
  • 0%
  • Not really
  • 0%

Why Join Skillshare?

Take award-winning Skillshare Original Classes

Each class has short lessons, hands-on projects

Your membership supports Skillshare teachers

Learn From Anywhere

Take classes on the go with the Skillshare app. Stream or download to watch on the plane, the subway, or wherever you learn best.


1. Intro: Hey guys, this is at the hip. I am a professional motion designer and I have been on for years of experience in this field. In this course, you will learn how to create this 3D robot design and animation. All we need is Adobe. After Effects, you will create both decided Animation, Snapshot, self. First, we will learn about the basics of 3D inside that perfect. Then you will design a 3D robot, and then finally we will animate them. I will cover some of the motion graphics tricks that I use, valuing the animation. Inside this course, I've attached necessary files with the product segment. You can download them for a better use of this course. By the end of the course, you will become strong it through the animation inside After Effects. If you are new to the aftereffects, this course will work for you too. So now let's jump into the course. 2. 3d basics in After Effects: Hi guys. Welcome to the fourth system for course, through the basic synaptic effects. This session we will cover how 3D works inside after effects, even create three different 3D objects just to understand the process. As a first step, we need to import the color palette into the rupture effects. Come to the project panel, double-click it, go to the resource folder that I've provided with the course shows the square shape color palette. Now click Import. We have imported other color palette inside After Effects. Now we are going to create the first 3D object. But so 3D coin, To do that, we need to create a comp for that. Click this icon to create a comp named the compass 3D coin. Width and height. You can keep it as 1920 close 1080, frame rate 24, a solution, full duration, six seconds. And now click Okay. Now select the color palette and drag it into the comp. It is the color palette size and keep it at the top left corner. Now we need to create a background folder. So I click it New Solid. Use the color picker and pick the first record from the color palette. I'll click. Okay, we have created a solid background for comp. Displays. The solid layer under the color palette, fit the comp a 100 percentage. Now to create a 3D coin, we need to use the ellipse tool. Go to the toolbar and pick the ellipse tool and come here and a whole shift and draw yourself code similar to this one. Move the anchor point to the center of the circle. You can use an anchor point tool to do this, aligned to the center of the comp. Now go to the fill off the ship. Pick the third color from the color palette and click Okay. Now to convert any shape into a 3D object, it could be ellipse or rectangle or star polygon, whatever. That may be. Only few steps that need to be taken care of. The first one is, we need to click this 3D. Imagine if you see the shape layer tools, you can see a 3D icon. Just click it fellowship, then it will convert into a 3D layer. The nice thing is we have to change the render into Cinema 4D render, lightened up. It might be in CDMA 2D renders. So just click the Render option. And you can see that under option here, you can see both cinema Trudy and cinema 4D. If you are in cinema 3D converted to cinema 4D. And now click Okay. Once you have converted to Cinema 4D, come to this camera view. In the camera view, just select the custom view one that WAR in the active camera, you have to choose the custom view one, the customer uses 3D planes representation. We can do the shifts at a 3D plane. Now, I'm going to remove the B2B because it's kind of distracting. So I'm just removing it. Look at King, this transparent icon. Now we can see the three handles here at the shape. Each one is what? Each plane that is x, y, z. You can try moving the objects on three planes. You can see a camera tool and you can pick it and I'll just hold it. And you can move the 2D plane perfectly. And it can't do that without changing the shape layer properties. This gamma works exactly as a 3D software. In a 3D space, you can see the friend back side, everything. Now, we have to give some depth to an object, then what it looked like a 3D object. To do that come to the shape layer. You can see Geometry options in this. Just to note, notice Cinema 4D. You won't see this option. If you want to see this option, it should be instead about 4D. It won't come in cinema today. In that one you can see three options or three or depth options. But we're going to choose the extrusion depth. We don't want that the two. So this is the important one. This option will be using towards the course. No external the extrusion depth like this till it looks like it's going to give that much. This looks fine to me since the depth and the shape or the same color are not able to see the depth. That's why we are going to give us this one stroke, a standard stroke will also act toward itself along with the ship. Then we can say a different color for the depth. If you give a different clip to the stroke. For that gives us stroke color to the final color from the color palette. Click Okay and increase the stroke to 1. Now go to the custom view. Here you can see what shape in 3D nicely. You can use a camera tool to move on sale or object looks into the plane. You can even try increasing the extrusion depth just to see how the object changes its form. It looks like a cylinder right now. No, I'm just keeping it back to 35. Go to the active camera. Whatever visible in the active camera is the one that is the final output. Whatever we are seeing in custom view is actually is to view object in 3D plane. That, that's not the final output. Now I want to write letters on them, like I wanted to write five on the one side and dollar on the other side. Like a $5 coin. For that, just click the text tool. The text five like this, and keep it in the center of the coin. I'll change the color to the last kind of the Cloud Pilot could have you have to change it into a 3D shape by clicking this 3D icon. Duplicate the same text by pressing the control plus D. Now, just change the text into our dollars. Now we have two letters, $500, go to the custom view. You can see both one, but both out all at the top of the coin. But I want a dollar to be on the friend and five to be at the back. We can keep the dollar the same place in citizen, a friend. But I'm going to move the file to the back of the coin using the xy-plane. That plane is basically to move back and friend. I'm going to use that and I'm going to move the file to the back like this. Now take the camera tool and rotate the plane like this, just to hold it under date. You can just drag it. You will see the difference. This hold and drag. Now that you can see five game backwards daily, the very far back. I don't want five to go up to this much because we can see a gap in between two objects. There should not be any gap in bringing two layers. Then only it will make sense. So I want the F5 to be exactly at the back of the coin. So again, move it forward using that seems at plane. Now we have done. But there's a problem that five is reflected the score to the layer transform flip horizontal. Now it's done. Got a five at the back on the dollar, wanted the front. That's it. And we want to place any objects on the top of the 3D object. You have to convert that into 3D and you have to use planes as we did here. Then I'll just bad at both $1.5 to the other shape layer and change the shape player named to coin. Now just select that coin and increase the size until it's really visible volume. You're going to do some animation for the 3D coin. The coin rotates. So press R for rotation at the 0th frame, set a keyframe on the Y rotation. Now come up to three seconds. Chain the Y Rotation to one. I want to close the work area up to three seconds so that it will be like a loop while playing the animation comp trees that gains and press Enter to close the work area. Now play it and see how the coined or dates is nice and good. Make sure that you've placed the anchor point to the center of the coin. Otherwise you might see a different kind of animation. So don't forget that if you're doing this kind of 3D animation, you have to use semaphore D random. Make sure that you are in Cinema 4D. Also make to the 2D icon is on, is really simple concept, but we can do amazing things with this concept. You can go to the next 2D object, this 3D cube. So let's create a column by clicking this icon with the same setting as the previous one and click Okay. Now drag the color palette from the previous project panel to this comp for the background, Right-click it, new solid. But the color use this dark colors from the color palette. Place the cleft palate at the top of the BG, the mood, the color palette to the top left corner. To create a cube, just select the rectangular tool from the toolbar and create the shape like this, the center of the comp. Make sure the fill has a second color from the color palette. Centered anchor point. Now click the 3D icon to make it a 3D layer anchored the custom view command. The geometry options extend the extrusion depth like this, and then look at the cube structure. We can take a camera tool and just rotate the plane to see the structure in different planes. You can see the side, you can see the top, you can even rotate to see the bottom. We have created this cube, and this is similar to what you have done to create 3D coin. Both have the same process, but what we are going to learn here is how to intersect two 3D objects that just duplicate the layer we're plotting the control plus D and change the stroke color. Because if both are in same credit will be confusing. A little bit difficult to follow. We have to change the stroke color to one of the colors from the color palette. Since the color palette is, it's not 3D, so it's not visible here. Go to the active camera, change the stroke color to the second color from the color palette. Again, come to the custom view. Select the second shape will be to talk by just using the y-direction. Now with a Z, we can move it back. We can see the shape is moving back. But you don't have to move it back because we're going to do only intersect. Just skip it in between somewhere like this. You can't just, shapes are getting in perspective. We have to just reduce the full shape so that you can see the intersection mode or first shape up to this extent and make it look like it's under Section short. Clearly. You can use a camera tool and see other object positions. I want to adjust the first two cubes end and the second shapes and placed at the same point. If you go to the act to camera, you can't see the heights are not the same level. I'm just moving into the top. Parenting the ship to ship one. Press R for rotation for the shape one, and set a keyframe for y rotation, come to 26 and keeping the wire rotation as one. Close the work area by pressing E and make sure the anchor point that's central to play the animation. Fine. Which is learning both the intersection. The next is, we're going to create onto the 3D shape to learn another concept. So create a comp and the name of the compass, 3D irregular shape. Drag the color pallet inside the comp. Create a new solid layer. For the last two comps, use the first hair color from the color palette. Place the solid laid under the color palette with the color palette to the top left corner. Go to the toolbar and pick the star, two star shape at the center like this, centered anchor point. Change the fill color to the third color from the color palette. And Stalker to the fourth Eclair to the cleft palate. Make the layer to double-click in this 3D icon, give Extrusion Depth 50. Come to the custom view. You're going to create a hole in the middle of the ship. That's what we're going to do with the shape. Select the layer, go to the active camera again, the Ellipse tool from the toolbar, hold Shift and draw an ellipse in-between the shape in the same layer. You have to draw on the same layer. Once you've created this opened the shape layer, highlight the contents and add most part. The most part give more to exclude intersections. We got the hole in the ship. The concept is excluding the water that we're drawing on the top of the object. You can try and play with the Merge Path option to create complex shapes. If you go to the customer, you can see how the ship looks. Now, try using the camera and see how the shape looks. Again, come to the act. Two cameras set a keyframe for y rotation. At the 0th frame. Come to this external rotate the wire rotation like this. Move the keyframe now, play until animation. Nice as usual. This is important. Create a comp, a name it has a 3D comp. Place the irregular 3D shape comp inside this one. This is basically telling you how to hide a 3D shape from another com. Click this 3D icon. Since there is a 3D shape, click this, go to our star comp height. The BGN color palette costs, they're not trivial. So we are not going to bother with that. Tried to rotate the comp. You can see the shape is not exactly as it should be. Wide. This video click the star icon, a disaster declaration. Once it is on the three-level, be shown perfectly. At the same time, even if we selected ratios icon, you should click the 3D icon to get the 3D properties. Both are reported. That's it. So finally, don't forget to own the cinema 4D render option. That's important. That's it. I've covered the basics of 3D naturalists here. I hope you practice the concepts learned here. Now we will move to the next video that is creating an actual 3D robot inside After Effects. Let's just go for it. 3. Eyes: This is our first video on 3D robot animation. Let's do people design the 3D report. Then we will do the animation. But for that now, opened After Effects, create a compact within this icon, name the compass 3D report. With the night same 1920 cluster and AD. You can keep the frame rate as 24 frames per second. At a solution full duration, you can keep it around ten seconds. That's it. Just click. Okay. Now we need to import the color pallet inside the tropics. Come to the project panel and double-click it. Go to the resource folders that I have provided with the course. You can see this color palette, This click it and select input. Now we have imported the product inside the app shop. It's just drag the color pallet inside the camp, scale down the color palette and keep it to the top. To create a BG layer comp that is background layer. Right-click it New Solid. Use the color picker and pick the second color from the color palette. Now we need to draw a rectangular shape. This go to the toolbar and bigger rectangle shape tool and come to the compound drawing a rectangle shape like this. According to the Shape Layer one, open the content. You can see rectangular one, that is our ship. Open, that Daimler one. You can see. Now we have to convert this part to Bezier path because it weekend change over rectangle shape and do an ice sheet. Because once you change that to observe, but you will get notes. When you get notes, you can easily multi-part them and convert them into desired shape. I click that tangled path, select Convert to the buzzer. Once you have done it, you will get a path, select the path, go to the Pen tool, select Delete vertex tool and come out the rectangle shape is click it on the last part. That means you are deleting OneNote. Now hold it. Make sure that you are still in pen tool. Hold Alt and click the top node. You'll get an editable node like this. Now we have to adjust it. I don't want the top to be a bent one, so I want the top to be a striped one. Disclosing the top one. Bend the bottom one like this. Once you have done it, change the fill color to the first yellow color from the color palette. And change the stroke color to white color. And make sure that stroke with this one pixel. To get an eye shape, we're going to add rounded corners to select the ship at round corners. If I increase the radius of the round corner, we'll get a round eye shape. Just increase like this. I'm keeping up to we're not seven. I like this one is fine. Now close the shape one to make the shape one asset 3D layer by clicking the truly icon. Make sure that the anchor point, the center of the shape, come to the custom view. Come to the geometry options. Also make sure that you are in Cinema 4D or density mouth 3D. Gentleman two options for not appear, not increase the extrusion depth like this. This is fine. Come back to the active camera. Close the ship one. I want to reduce the ship size a little because we have to design a robot. I want to reduce it. Duplicate the shape one by pressing Control plus T. Change the stroke to black color. Shape size a little. I'm increasing the scale from a 183 and increases stroke with up to three pixels. The same shape lay to the full to none because we don't want the fill. We will only want the highlights to emphasize the head. Since a gap but didn't ship 100 shape tools really visible. I'm reducing the shape size a little. I'm changing the scale from 83 to 80 to the scale down to 1. Now it's not very much visible and it's quite good. So I'm keeping as it as it is. Now we have to draw the eyeball in the shape one. Make sure that you have selected the ship one and go to the Ellipse tool and come here that I center, hold Shift and create a slow collectors. Make sure that you have selected the ellipse shape and change the fill color to black. Coordinate selection tool. Keep it in the center. You can increase the size of the eyeball because a lot of gaps I don't die ball is scale it up the eyeball. Satisfied with the size and the placement. Let's duplicate the ellipse one vector, control plus D. Change the ellipse filled to a gray color like this. Ca, we just reduce the size of the ellipse tool. Like this. Keep it in the center, just lay a little bit down exactly like this. Duplicate the ellipse tool and again, reduce the size. That means scale it down. I'm keeping it up to like this and change the fill color to white color. Now again, duplicate ellipse. Scale it down. Keep the desktop side corner. Select a leap forward and ellipse three and place them at the center of the parent, the shape layer to do shape one. Select the shape, what reserved for the patient. You can see all the rotation properties. I'm going to just rotate them using Y rotation. Increase the wider addition like this. And you can see a shape in 3D. I believe we can still, Inc. is a size of ellipse three to make it look better. Just keep it like this one, and keep it in the center. Now select both the layers, right-click it, select pre-compose, name the precompose that I rationalize it and press it 3D icon to the dual, act as a 3D shape and set up an anchor point to the center. Reduce the size of die because I feel like this is still a big shift for the whole body. I'm going to reduce the scale up to this much. Now we need to duplicate the guy with the control plus D plus B fall position and move to the light. Go to the layer, chance form to the photos. This move it like this. Keep a small gap in between ISIL exactly like this. Now go to the custom view. You can see both eyes and draw a stick in bilirubin dice something that connects spot. For that go to the toolbar, select the rectangle tool, draw a rectangle shape in Britain, I like this. During the fill color to second locally from the color palette. Make sure that layer is in 3D. The anchor point to the center and go to the custom view. Now come to the geometry options for ship one and increased extrusion depth like this. We are going to intersect with the ice in the middle. Don't do it too much, just keep it like this plane and move it inside. Make sure that it will look like it's guarding both 12. Use a camera tool. This rotate the plane and you can see exactly how the ship fits inside. We can see the ship was little bit outside. We don't want that it should be in between them. So again, uses that plate and mood friend because we will just stick it right in the center. This is good, is essential. The two eyes, it's kind of a connection that connects both eyes. Now come to the active camera. It is fine to create a null object as a controller to control both of dyes. For that right-click it, new null object named. And unless I know parent, both ileus should icon to move the anchor point to the mid of the I will animate, it will animate from that point. You have completed the design. After this, let's cut to the next video. And don't forget to save the file. 4. Body: In this video, we will create a body for a report. So first we needed to create a rectangular box as body. So just go to the toolbar and pick a rectangular tool and draw a rectangle shape like to center the anchor point. Now hide all the layers just to get the clear workspace. Now, just move that a tango ship to the mid of the comp and make the layer 3D by clicking this 3D icon and change the fill color to the first yellow color from the color palette. Go to the custom view, come to the geometry options. Increase tax to shoot up. Increase it until we get a proper rectangular shape. I'm doing it up to 218. Let's see what we can do next. Now, at the top of the box, I'm going to divide this area. I did two square root divide this on one side. I'm going to build the same rectangular shape. But on the friend side I'm going to keep a rectangular box, but only in the middle area. I want just leave both sides fleet that just duplicate the shape to layer and move the shape of puts using the y-direction, displaced the box at the top of the shape like this. Don't leave any gap in-between the two of the reader. You can't see the line yours because of the black stroke that is given. Since both are in black, it's quite difficult to follow the instructions, so just do to change the stroke color first. Then we can adjust it later that go to the stroke color, shade, something like this. I'm changing it already. You can choose whatever color you want. Now we can see the exact places. That's fine. I wanted to reduce the height of this box. I don't want this much height. I just wanted to reduce it. Keep the anchor point at the bottom. Unlock the scale, and reduce the height like this. We have some gap in-between, so we have to remove that by using the box downwards with the same white. We feel moved back to the active camera. You can see exactly how it looks. Come back to the custom view. You can use a camera tool and you can see how the books placed. It fits perfectly. But I don't want it for the full area. I only want for the Alpha failure. Just keep the anchor point at the back side. You can rotate the box using the camera tool and keep the anchor point, the backlight. This. Now again, move it like this. Reduce the scale with a thought scale option. Just keep it up to half. This makes sure that you fill off of the books. Now, rotate the shape with the camera tool. Back to cancer, there is a gap. We have to remove it by moving the ship backwards using the xy-plane. It's done. Just use a camera tool and will reflect this duplicate ship. Unmoved that trip friend using the xy-plane. Go to the active camera, change the shape color to the foster color from the Cloud palette. Then you have to reduce the scale. Keep the anchor point the same, and just reduce it like this using the faster scaling option. The second C, We are leaving both sides gap. Now move the share for a little bit. Friend is don't leave any gaps. Come to the active camera. Select Shape Layer three. Change the fill to the second yellow from the color palette. We have to change the stroke color, come to the custom view, select both Shape Layer three and cheaper food, and change the stroke color to black. This is fine. I wanted to make sure there is no gap in between the ships. You can just use a camera tool and you can just move it to the top like this. Here you can see the shape is didn't move forward to a little. It's very simple here. All select the shape and just move it a little bit backward, useless at plane. We can even draw it and see how the object looks. You can check for gaps. This is fine. Now we need to add some details to the body shift. Select the Shape Layer to pick the rectangular tool, draw a small vertical rectangular shape like this. Just duplicate the rectangle and move to the right somewhere here in the middle of the body. Again, duplicate that and move to the right. Select the same layer and go to the Ellipse Tool. Draw ellipse shape at the same layer like this. I don't want the size to be this much. Open the ellipse transform properties and reduced to duplicate the ellipse one and move that to the right corner of the board, the ship vineyard to change the shape color. Who select all the rectangle ellipse ships? Change the stroke color to the last glad from the cold palette. This is good but not very visible. I were to set up all the shapes and the chain, the striker blood darker value of the same color. This is fine. Silt. All the three body layers and pre-computation body after the cardiac to the next video. So let's just go for it. 5. Neck Line: In this video, we will be creating a neckline connection between the eye under the board surfers. So you can just open all the layers. Move the body downward like this. You can move your eyes at the top using dice controller. Keep it somewhere like this. This is fine. To create a connection to the toolbar and pick the rectangle tool. Come here and draw a vertical shift like this. Centered anchor point showing the fill color to the first yellow card from the Cloud Pilot. And change the stroke color to black color. Select the Shape Layer and place the shape layer and all the layers. Come to the custom view. Press it truly icon to make it visible here. Let me increase the extrusion depth by opening the geometry options. In-between the ice center line should not be bigger than that. I'm keeping it up to 36. Rectangle shape backward to fit inside the datacenter. The camera to not rotate the plane and see how it fits. On the backside. It's fine. It exactly fits inside the eye. They have come to the side view. I didn't come with the active camera. Here we're going to pick a rectangular tool and draw a cube shape at the end of this vertical ship, like this. Shape, the color to the first two color from the color palette for the fill option, make the stroke black itself, and make it as a 3D layer and keep it under the eye layers. Now come to the custom view. Increase the extrusion depth. I'm increasingly tapped to 47, the void back. Make sure the top layer inside the swap. I just sit like that. Use the camera tool and see the back of the ship. Since fine, the top ship fits inside the coupon perfectly. It's kind of a connection here. Again, come to the active camera. Now we are going to duplicate the top vertical shape and place it here at the bottom. Duplicate the top shape and press P for position and bring it down like this. Shade the field to the top, a local better to bring this cube shape to the little top. Somewhere like this. Bring this bottom shift, whether it is a bit top position. I'm bringing the body too little bit top. I feel like we can still bring the cube shape a little bit top. So I'm doing so. This looks good. So now we'll create your neckline connection, that x is the final one, that is the wiggles. So go for it. 6. Wheels: In this video, we will create the wheels photo rowboat. Let's start. First, pick a pen tool from the toolbar. Come here and draw your triangle ship like this. Make sure that all the lines are straight. Now just select the layer of the triangle. Just click, add rounded corners. Not we increase the radius of the round corners. I'm giving up to 66. Select the layer and I'm increasing the length like this to get the appropriate ship. This is fine. Now select the layer and change the fill color to a dark gray color. Something like this. Now select the layer and pre-computation. Not just make it a 3D layer by clicking this 3D icon and rasterize it. Now go inside the comp and just move the wheel to the center of the comp. Going to give some details inside the will now make the layer of 3D, the custom view. Go to the geometry options and increase the extrusion depth like this. I'm giving up to 36. Now go to the contents and the ship one in the stroke one. Click this Plus for the dashes. As soon as you press the plus, you can't see the villi lines. Now we're going to go to the actual camera again, select the same layer and duplicate it and reduce the size by 98. Initially it is 100, so I'm reducing it took 98 for the same layer. Remove the stroke and change the fill color to a lighter green. Again, I'm reducing the scale and Adelbert up to 97. The toolbox, pick the Ellipse tool, come here and draw an ellipse shape here, centered anchor point. Now sharing the color to a dark gray. Just duplicate the ellipse in the same layer. There it is, scale by using transform ellipsoid properties. Sharing this shape fill to something similar to a white color, a light color. Again, duplicate the Ellipse tool. Under the style if three scalar little. Up to this much, change the color to the background. Gay culture. Change the layer to a 3D layer and change the stroke to 1. Go to the custom view. We're going to bring that trip friend using the xy-plane to increase the extrusion depth, to see the 3D depth. Just increase the extrusion depth. You don't have to move this much friend. Just enough logger that to camera. Duplicate this whole layer and over to the left using the position control. Duplicate again and move it to the center, to the top. And increase the scale as a whole. Make sure that this one is in the center. Now again, go to the 3D robot comp. Here we're going to connect this bill with the robot. For that, bring it down below on the bottom like this. Go to the rotation property by pressing Alt and make the white rotation 90. Because of the wide rotation and tones to this side. But we need the circles to be on the other side, will enter give minus 92, the Y rotation. It done that way. That's good. This move it back and keep nears robot. Don't make any intersections. Let's keep it on until you don't see any gaps. That's it. I will go to custom view. Use the camera to check the other sites. Make the rotation something like this. And you can see the sites, please the wheels at the center like this. Now if you see here, the width of the wheel feels very small compared to the robot. Submit it, increase it. It's a complex of real comp. The bottom shape layer in geometry option. Increase the tuition much with this fine. Come back to the 3D robot com. Now I'm going to move to the right until we see no gap and intersections. Increase the size of the video. Like this. Mortgage, right? Make sure there is no intersection between the body and the wheel. This is fine. Just go to the custom view, make it a rotation and see if there's any gap. Can see here that the veil is not the center. So just moving it in a way that it is fixed at the center of the body. Just duplicate the wheel speed for the position and move to the left side. Place it until you see there is no gap and intersections. Not be return the site. Press R for rotation and keep the rotation 90. Now again, move to the left using the position. Go to the custom view one or check for the center position. Since the mode stride to the left, there won't be any change in the position. We can check it. I feel like we can still move to the right to make it center. That's it. You have completed the over-designed optimal board. Set up proper Rick followed 3D robots so that we can animate properly. Later. For that is panicked both wheels to the body controller to control the whole row board. So we're going to create a null object voltage. Right-click it. New object. Name the null object S. Robot control. We need this control to control the overall robot. No pattern the body to the robot control. Parent that I control to the body. And parent all layers of the neck to the body. Now changed the robot controller to the 3D layer. Now that we've just changed the control to the robot control, we can see that little board. I will just rotate the x rotation and you can see the robot also rotates the same week. I'm just rotating the Y rotation up to 45 degree. You can see the robot itself or the 45-degree. This is awesome. Now we have 3D robot perfectly for the animation. The next video we will do the animation will call how we can animate the wheels on the load board body. And we can do some head movements. We can make belt rotate. So let's go for it. 7. Animation: In this video, we will do the 3D robot animation. First, we need to duplicate the 2D robot comp because we don't want it to stop or design suggested protected. I'm going to duplicate it. Then I'm going to rename it as 2D robot animation. Open the comp and let's see how we are going to do the animation. I want the robot to be at the very far back. Then should come friend, and then should go across the middle point. Once it goes away from the middle point, it should stop. Then it should move back, and then should come to the middle point than it does have a friend posts. Then it should make complete or not and moment after it can leave the screen completely. That's what you're going to do right now. First select a robot control layer and press P for position and shift our photo rotation. Come to the 0th frame, the keyframe for position and increases that plane value. That it can actually move back. Just make it look like it goes back. And also move to the right side. Should come from that right car to the front. I'm increasing up to thousand for full set position. Change the Y Rotation do 33. The slope gives us that it's coming from the back. It's fine. Now come up to two seconds, bring the robot back with a friend by making the zip position 0. Also moved to the left, like it should cross the middle point. Somewhere like this. It should stop for a bit, then it moved back to go up to six frames. Four, that means 26. Set a keyframe for the position. It's like giving some paths. Competent 3 second, move the position to the right side, the middle of the screen. The robot should turn friend. So set a keyframe at y. Rotation goal pretend frames like 310 changes a wider addition to 0. Now the robot has not in the middle of the screen. So go to the previous place. That is three saccade. Move the board a little right. When it turns, we can see the load board ID number that final column 2310, go to the ice controller. Press R for rotation. Uncertain keyframe photos that rotation. Go up to 321, just makes them a rotation like it. Tilt the head. Now go up to 414 and set the keyframe, like some space, the Gulf to five seconds and copy the initial keyframe of ice and paste. The same FISA again, go to the robot control, set a keyframe for the rotation. Would asked to move complete Donald on rotation. So go up to seven seconds and change the Y Rotation to one. Now go up to eight set gains chain the wider patient who wanted to three. This has been living. The screen comes now go to ten against. Here we have to finish the animation so the robot to the left completely just make them lieu of the screen. Literal port leaving the screen should start after. Covered twice against copy the previous keyframe and paste with actually the robot should start after the side glute rotation doesn't make sense. I'm keeping this keyframe up to eight seconds. Before we preview the animation. You have to make a small change that you can see a keyframe at the Y rotation at 8 second mortgage right in between the 89. Now we can play into the animation Harvard costs. This is good, but we have a small correction that is, before completing the fluid tunnel rotation that leaves the screen that is not making good Push well and animation. I'm going to move this position keyframe from 7 second to second. This will do good. Let's play the animation. This is fine. Okay, The timing is set now, we have to select all the key frames and press the F9 to easy ease it. Select dice controller layer keyframes. Come to the graph editor. I did the graph like this. The final thing is we need to give a motion to the belt. The belt also should move whenever the robot moves. So far that go to the welcome, select the layer for which we use the dashes. The final one. Here you can see the opposite option. Just hold Alt and click the stopwatch icon. You will see something like this where we can enter the code, just enter time into 100. What it does this, it will move the stroke path continuously. The score to the custom view. Use the camera stone and see the belt rotation. This is fine. This is worth exactly what we wanted. Now again, come to the 3D report animation composition. If you can't see the bed moves along with the robot. But there are some things to be considered. The first thing is if you see here at the wheelbarrow and the reward is coming forward, the belt is going back. This is the short happened. I shouldn't be taken care off the belt, should come forward when the robot actually comes forward. And the next thing is at some places to report does not moving. It is taking buses, but at the time to the belt is moving. So that should be taken care off to another, I would say still. The states to see here to celebrate the one that we have to shade the data. For identification purpose, I'm going to show you the Laker to copper color. Now it's easy to identify. So basically not what you're going to do is we're going to split the layers. Once they speak the Layers wherever we want a post, they can just pass the timing of the video. It's a very simple concept, but helper, the Lord of places for our animation. Now, come here at two seconds. We have a small break. So two seconds select both layers and press control plus shift plus b gets spread. Place the new split layer to the top. Now comma three seconds. Split both layers by pressing Control plus C plus D, placed the new layers at the top. Gamma three, then press Control Shift plus D and split the layers. Place that you split later the top. Now come with a 2 second. Select both split layers. Right-click it. Freeze-frame. This is a freeze frame from where the keyframe starts. Comma the three seconds. Select this boot layers, like liquid, time, freeze-frame. Now come what, 5 second. Split the layers. Again, a 310. Right-click it type freeze-frame course at this point to our robot on the movie. So we have to change the direction of the population. We can do the two using the time control. The concept is nothing but reversing the later time it, so that the data should go to the first population. And this selected, right-click it. Time, we will Slayer. That's it, will reverse the directions. Are the same thing for all the remaining population, where the wheels should move. Play and see the animation. It's coming out really good. And it's exactly what we needed. Again, That's it. We have converted our 3D robot animation. Congrats on finishing this course, guys, if you have come up to the spot between, That's really great. I hope you understood all the code spoke 3D animation inside the actual effects. Start practicing it. You can even put some more awesome than this checkout, the class project in the next video. 8. class project : For the class project, you can actually do the same 2D, the boot animation, and it can publish it. But if you are a very beginner anymore, try something very small, then I suggest you do create this camera in 3D and you can publish. You can just either one, the whole board, one other camera, one. Wish just to have fun. And thank you guys.