Transcripts
1. Intro: Hello, everyone. My name is
Clarence, and in this course, I will teach you how to
create two animations in this chromatic style using cinema for D and after effects. I have used this style to create personal projects
like this short film or client works like these concert visuals
that I did for kid Caddy. First, I will show
you where to download some resources and then learn how to animate
your characters. We will start by creating an animated background
in after effects and then move to cinema
for D to create a nice composition with
our three D elements. Then we will work with octane
materials, octane lights, animate our three D elements, and do the Octane
camera post production. For the second
project, we will use an animated character
and here we will learn more about the
polygon reduction and how to make your
animations more dynamic. After we render both animations, we will do the final
post production in after effects and export them
both in MP four format. The purpose of this course is
to teach you the techniques that are used to create artworks
in this chromatic style, and then you can explore more yourself and come up with
different creations. You will need Cinema
four D, octane render, and after effects to
participate in this course.
2. Examples: Okay, so first, I'm going to
show you a few examples of this chromatic style
on my Instagram page. Yeah, for example,
let's open this one. So on each of these artworks that I've
created in this kind of style, you will notice that basically
I put a body, body pose, and then I play around
with this reflection, of course, sei background
and do a nice composition. Same here. I just
put some objects, for example, this cube. And yeah, the body pose
and the starry background. Yeah, let's see
this one as well. Here I just put this sphere with this reflection and
a simple background with this four edges star. So yeah, it's just
simple things, but I like how they look like. Of course, I've explored more, but just to give
you the basic idea of how you can create
something like this, and then you can keep
exploring yourself. Of course, I've also done these ones with a hand,
with a head here. And based on this style, I also did kind of
short film. This one. You can find it on my YouTube channel if you
want to see the full video. But yeah, now I'm also going to show you the two final videos that we will try to replicate. Yeah, that's the first
project that I did. Again, keeping in mind the objects that I mentioned,
for example, a head, simple sphere, these
stars and the Moji and a simple background,
something similar here. But here we will also animate the body and play around with these polygons to keep
this kind of retro style. And I'm going to show
you where to get these kind of resources or
how to create them yourself.
3. 3D Resources and Mixamo: Okay, so first, I'm going to start with the
three D resources, and I've uploaded some
on my Gumroad account. The first product is this one
with some three D objects. Yeah, you have this
head, these two bodies, another head, Smiley,
the star and hand. I just put them as I've
also used them myself, and yeah, you can
use them as well. And the other resources,
yeah, this one, some other human
three D objects, but they are in T pose and also this texture in
case you want to use it. And I have uploaded
these three D humans, so you can adjust their
poses by using Mixamo. So first, you have
these two poses or these has that
you can just use, then you have these ones that
you can upload on Mixamo, and adjust the pose. So I'm going to show
you how to do that. So you just go to Mixamo
and upload character. And after you download the objects, you just
pick one of them. I'm going to pick this one. You can use these
arrows to a rotate. Let's go to next, and we just adjust these points as the example on
the right side. Next. Okay. And now on the left side, you have all these pre made
animations that you can just click and they will
be applied on your object, on your three D model, and here on the right side also and here on the right side, also you have some
adjustments that you can do, for example, energy, arm, height, and everything else. It depends also
on the animation. Each of them has
its own settings. So, yeah, you can play
around with these. For example, this makes the
animation slower, I guess. Yeah, you can increase it. Yeah. But yeah, I'll
just keep it as it is. And I'm going to download it. And as you can see,
this is animated, but I can also show you how to convert it into
a static pose in Cinema four D. Or you can
just find some static poses. So if you just go
through all of these, or you can just search,
let's write playing. Yeah, you can see
some of the results. But I'm just going to
download this one, and of course, you
can keep exploring.
4. Daz Studio explained: Okay, now, before I move
on to the other resources, I wanted to show you where
I get these three D humans, and I'm just going to show you in theory because
then it would be another full
tutorial for that. So basically, I use Des studio. I'm going to open
it. Click Okay. And yeah, I would
explain this like software where you create characters like you
create in a game. For example, you have
a three D human body. In a ti pose and you
just customize it, for example, by adding
hair, by adding poses. Yeah, for example, you
can make it like this, and you can also change
the poses yourself. You can add clothes. And yeah, it's just
like a game where you customize your own character. And there are some free
elements from Das or you can also shop on their website
on DS three D. For example, you can search for poses. And yeah, you'll
find a lot of them. Like, I don't know.
Let's open this one. And you'll have
the T pose object, and then you download
these and you can just apply it on your object, and, yeah, it will be converted. So this is how it works. Basically, this is what I do. Sometimes I do the poses myself. Sometimes I just
download them and apply them to the character, and I just export
it as an OBJ then. Yeah as an OBJ, click Save, and then you can open it in cinema for D. So, yeah,
that's just in theory, this Studio is a free software, so you can do more
researches about it and create your own
characters and poses.
5. Texture Resources: Okay, now we move on to
the other resources. And as I mentioned, the textures that
I use, basically, it is the background
and the texture that I apply on the three D model. As I showed you the
examples, let's say here. So there is a texture that
reflects on the body, and there is the sky background. About the texture that
reflects on the body. I also use my own
animations as textures, or you can use the textures
from here, if you like. Or, of course, you
can just go on some free sources like Unsplash. And let's search for
colorful texture. Of course, it depends on
what you want to create, what kind of results you
want to come up with. But yeah, something
like this would work, I think that is dark and
has some vivid colors. I'll go with some
things like this. Yeah, I'll just download
a few and test it. But of course, I also
use on my own textures. And yeah, as I
said, if you like, you can just copy the link here, go on some free Instagram
downloader videos and yeah, download this or any of my
animations so you can test it. And yeah, after you decide about textures that
you want to download, the colorful ones, then we need to also download some
story backgrounds. So for that, again, I'll just search starry sky
night, something like that. And I'll try to go with something really dark and
just have some stars. Maybe I can research. Yeah, I need to go
with things like this. Yeah, I think this works
better for what I need. I'll download a few so I can test them because by using this, we will also create an animated texture as
the sky background. Yeah, I think one
of these will work, and I will also show you
how to download this. Okay. Okay, yeah, now that we have
these kind of resources, we will move to
After Effects so I can show you how to create
the animated texture.
6. Animated Sky Texture: Okay, so now I'm
in after effects, and yeah, let's just prepare
the animated textures. So let's double click
on the project. And yeah, the first thing
that you can do actually is if you downloaded any animated texture or my
artwork from Instagram, you can import it and export it as a PNG sequence
because this is how you can use
it in Cinema four D. So you can just go to
File export and add to render Q, find an output. On the output module, just go to format PNG sequence. Click Okay. On the
render settings, leave everything as it is. Click Okay, and just render. And yeah, now you have it
here as a PNG sequence, just in case you didn't know. So yeah, now let's move on with the creation of the
say background. Will animate the
stars a little bit. So yeah, these look
just as dark images, but I'm just going to
import one of them. And composition,
new composition. I'll create a
square composition, so the width and the
height should be the same. I'm going with 2000 by 2000. And the duration, let's make this ten just in
case we need it. And yeah, I'm just going
to drag this here. Okay. Yeah, you can
increase or decrease. Let's hold hit to
keep the proportions. And yeah, I think I'm going
to keep it like that. I see that the background
is kind of gray. It's not fully black. So for that, I can go to levels. So just go to effects and presets here and
search for levels, and now just drag
this to the layer. And yeah, here I can
decrease this a little bit, and you can see what
kind of effect it does. Say we have a dark background. And now, of course, if you don't like these
colorful stars, yeah, you can just search
for color balance, light this and saturation. You can drag that as well and just decrease the saturation. So it is all black and white. And now the next thing
that you need to do is create a new solid. So just right click
on an empty space, new solid, click Okay, and make sure that
this is on top of the stars background and on
the effects and presets, search for fractal noise. I'm going to drag it here. And now we just need to
play around with these. So basically what I need to do, what I want to do is
make the stars glint. So if I have them as
a kind of animation, and this is why I'm doing this. I'm going to show you
exactly why in a few. Let's just change the
fractal type to dynamic, increase the contrast
because we need some black and white shapes,
decrease the complexity. Yeah. And we can play around
with the brightness. Okay, if we click
Play, nothing happens. So for that, we need to
animate the evolution. We can click on it,
make sure we are on the first frame,
go to the last frame, and yeah, let's make this number ten maybe
and click Play. And yeah, now we have
an animated texture. And now what we can
do is just drag this layer on top of
this animated texture. And from normal, we
need to go to darken. And if we click Play now, yeah, we can see some kind of
animation, some glinting stars. And of course, if you want
to make them glint faster, you can just go to the
white solid and yeah, the evolution,
make it from zero. Let's go to the end frame, and let's make it 20, for example. You can see how it changes. And what I will do next is create another
solid, a new solid. Click Okay. This one
should be on top as well. And here we will
search for gradient, and we need to add this
gradient ramp, drag it on top. And we have a gradient
based on two colors, the black one and the white
one, as you can see here. Now I want the end color
to be, let's say, pink. Click Okay. And I can change the position by dragging this thing here. I can hold shift to
keep it straight. And yeah, also just drag
the layer like that. And from normal, we can
go to ten or screen. And yeah, you can change the
position. I'm holding Shift. Just to create a
nice background. And of course, something
else that you can do is create a new
adjustment layer, and I'll put that
below the gradient. So I'll put it below like that, and I'll search for glow. Yeah, under the stylize,
I'll drag this. And if you want
to make the stars glow more, of course, basically, here are the three main options, the glow threshold, glow
radius and glow intensity. Yeah. If I decrease it, we can see that it glows more. I can increase the glow
intensity and the glow radius. Okay. Yeah, I think it makes
a nice difference. These are the options
that I think looks nice. And yeah, I can just
save the project. Maybe I can decrease the
radius a little bit. Okay. Let's save this. Okay. And now, again, the same thing as we did before
export at your Andrew Q. Let's pick an output Okay. PND sequence, click Okay. Yeah, leave it as it is. Click Okay. And now
we just render. And after this is done, we will move to Cinema four D.
7. First Project Composition: Okay, now we are
in cinema for D, and I've opened the first
project file just so you understand better what I've done and how everything
is positioned. And we will try
to recreate that. Basically, we have
the background, we have the sphere, the head, and these two elements, the Smiley and the
stars here, the star. So yeah, I'll just create a new project in
cinema for D and go to render settings just so I can change the width and the height of the
scene on the output. This is the ratio that
I usually go with. For Instagram content. I'll click on this
Log ratio case I want to increase the size
later and on the render, go to Octane render. And yeah, here is
the center point. And if you are a beginner
in Cinema for D, basically, let's lay out on the bottom,
there are the materials. On the right side, there are the layers
of the objects that you will see when
I place something. And here are some tools that can help you
orientate like that. And yeah I'll show
everything step by step so you know
what I'm doing. And now I will just
create a new plane so I can place the background. So for that, I go to this cube, hold click and go to plane. And yeah you can
see the plane here, the width and the
height segments. I need to orientate this plane. So for that, I go to
this rotate tool. Here's the move tool, the scale
tool and the rotate tool. And now I can rotate
it by holding Shift. Yeah, make it 90 degrees. Now I will create an
octane camera so I can go to Octane Live viewer window, go to Object and Octane camera. Make sure to click on it, and now we just need to
orientate, like that. I'm orientating it
by rotating it. Okay, I need to also
change the focal length. I'll go with 90. Okay. And now I can
zoom out or zoom in. Okay, so here is where
we will put the stars, but we will create
the materials later. And now I just click on this key while the
octane camera is set, and this will keep the position
as it is of the camera. So when we uncheck it, we can play around and
things like that. But then when we check it again, we go to the same position. Now I'm going to
create a sphere. I'll click on it, and you can
see that it is low polis. So for that I can
increase the segments, make sure to click
on the sphere, and make the segments, I don't know, let's say 160. Now it is smooth. And we
can scale it up like that. You can also see the position. Yeah, I think we can
do it like this. So we leave some space between the background and the sphere, so we can add some light sources in between. I'll show you later. Okay, I can decrease it. And, we can always change this, but I'm just creating
the composition for now. And now that we have the
plane and the sphere, I'm going to open some
OBJ files like the head, the stars so I can place them. When you open an OBJ, make sure to make the angle 180. Okay, now I'm just going
to copy and paste them in the scene and position
them in the right way. Okay. Before I position this, I just wanted to show
you that you can put this orientation
point in the center by just clicking on the Object. Go to Msh, go to
Axis axis Center. Yeah, select this one
and click Execute. And now you have the orientation
point in the center, and this helps you
orientate things better. Something else that
can be helpful when you create the composition
is go to Octane camera, go to composition and make
sure to check this grid, and you can see these lines that help you orientate and make sure to know when you
are in the center. Of course, you also have other
options, these triangles, and, yeah, you can check them all and see
which one helps you more. I'll just go with
this one. Okay, now, before I save the project, I'm going to show you another
thing that you can add. We have this sphere. I'm
going to copy and paste it. Copy and paste. And now I'm going to use
this atom array here. I'm just going to click on it. So hold shift here,
go to atom array, and now make sure to put
this sphere below the atom and drag it like
this until you see this down arrow and yeah, place it and now go
to the atom array, and you have the cylinder
radius and the sphere radius. So what we see here
are the spheres. Let's change the
cylinder radius to 0.1, so you can see what's happening. Let's put the sphere
radius to one. And as you can see, yeah, here are the cylinder and
here are the spheres. Now I'm going to make them the same radius, so we
have this grid. And I want to have
bigger squares, and for that, I need to
change the segments here. I need to make them rarer. So let's go with 60 and C. Okay. Yeah, this is what
we get from 60. Yeah, you can try 80, whatever you like more, you can see what it does. And I think I'm going to decide about it when
I add the material. And after you decide, I want to have with this grid only the half of the sphere. So for that, I'm going to
delete the part on top. And to do that, you need to make the sphere an editable object. So for that, you just click
on this icon right here, make editable, or you have the shortcut C.
I'll click on it. And now go from model
mode to polygon mode. Make sure you have clicked this. And now you can select these. So what I will do is go to
ive selection, right here. I'm going to increase
the radius of Okay. I'm going to uncheck this
only select visible elements. So when I select this, I also select what's behind. In this case, it's not selected
because it's not visible. But when I uncheck it, yeah, you will see that it will
select also what's below. And yeah, I'm just selecting
everything that is on top. Okay. Yeah, you can see that
it's also selected below. In case you selected something that you didn't want to select, you can just hold Control
and yes, select it again. So it's diselected in this case. And also hold Shift to
keep selecting like that. And now I can just click Delete on the
keyboard like that. Yeah you can see that
it's only in the bottom. So yeah, we have the
composition now, so I'm just going to
save the project. And move on to
creating the texters.
8. Octane Materials: Okay, now let's start with
creating the textures. So I'll go to create Extension, cinema for the octane and
go to Octane material. And the first material
that I'm going to create is the background. So first of all, let's open
the Octane Live viewer. So we see what's happening. And I'm going to apply
the texture to the plane. I just drag it and
apply it here. And now, yeah,
double click on it, make it a diffuse material type, and we need to go to
diffuse to texture, cinema for the octane
image texture. Click on it, and on the file, we are going to open the PNG
sequence that we exported. We just need to
click the first one. Yeah, and you can see that
this is around 300 frames. I'm going to open it, click
No, and here we have it. But if we move to the timeline, we can see that
it's not animated. So for that, we need
to go to animation, make it a loop, and the
movie start frame is zero. The end frame is zero,
which is not true. We need to calculate, and this
will show all the frames. Let's make the movie
frame rate to 30. And if we move now
to the timeline, we can see the animation. Okay. Now we can just
copy this shader, go to emission because we
need to have more light and go to black body emission. Click on it, and on the
texture, just paste shader. And now, of course, you can just play
around with the power. You can click on the
surface brightness and also play around with
the temperature here. You can decrease it to
make something more red. Or increase it to
make it more blue. So yeah, that's up to you. I like how this looks now, so I'll just keep it like
that. Maybe I change it later. And of course, we can
go to the move tool, go to the plane, and we
can move it up or down, or we can scale it up, whatever works best for us. Okay, and let's save
it just in case. Now let's move on to the other material,
great new material. And this one will
be for the head. Just creating really
simple materials. So from material type diffuse, we just go to metallic and I'm just going to
leave it as it is. So I drag it applied
on the head like that, and right now it
looks strange in a way because the
metallic material reflects what's on
the environment. We don't have an
environment yet. We will have it in a few. So to understand better, let's just create an octane sky, so go to object
HDRI environment. And here we have the octane sky it is black right now because on the image texture,
this is black. We go to image texture, and yeah, let's
select something. Personally, I think I'll,
I'll go with this one. But of course, we
also downloaded some other sources
that you can test. For example, let's just
test this for now. And yeah, you can see how
it reflects on the head. We can test this one as well. You can try different textures, but I'll just go with this
one since we exported it. Like no. And on the animation, again, calculate,
let's make this loop. Let's make this 300. Okay. You can also change the power, increase it or decrease. Also animate the rotation. Yeah. We are going to
animate this later. I would just like to make some adjustments to the texture. So for that, I go to cinema for the octane
and go to color correction. I click on it, and here we have some color adjustments options. We can change the
brightness, the hue, the saturation, the Gamma. And yeah, I'll just play around
with the Gamma, I think. I'll go with,
something like that. I need to have more contrast. Now you can also go
to Image texture to Shader and go to UV transform. We have the rotation, the
size and transform here. So we can animate that. Yeah, let's just
animate it for now. Transform the Y. First, we can change
the timeline to 180, just to make it 6 seconds
because 30 frames is 1 second. Make sure we are on
the first frame. We can make this minus
one. Yeah, click on it. We can go to the end frame, click one, click again. And let's see what we created. And, you can see that it
starts slow and then it goes faster if you
want to change that, so it is a constant movement. You can just right
click, go to animation. Show track and just change
this spline to linear. And now you will
see that it will be a constant animation. Yeah. Like that. Okay, so yeah, now you see what the metallic material does. I'm going to copy and
paste this Control C, Control V, and I'm going to
apply it also on the sphere. But here I'm going to double click again and I'm going
to change the roughness, so we don't have this
kind of reflection. Yeah, I'm going to
increase it like that. So it looks more blurry. And of course, you can play around with it
however you like it. But I think something
like that is nice. Now I'm going to copy
and paste this again, and I'm going to create
some light material for the Smiley and the star. So we can go to Universal
and go to emission, Blackbody emission, click on it. And let's just apply so
we can see what happens. Yeah, I'm going to apply
it on both of these. I can click on the
surface brightness, and I'm just going to decrease the temperature so we
get something yellow. Yeah. I'm going to play around
with the power when I do some post production in
the camera so we can see how glowing it is. And I'm going to apply the
same material on the eyes. So let's click on this object. I'm going to go again
to the polygon mode so I can select yeah, go to live selection. I can decrease the radius. Now I'm going to select this only select
visible elements, since I don't want to select something from behind the head, and I'm just going to zoom in, hold shift and keep
selecting just the eye. Okay, let's select the
other side as well. In case you selected something that you
didn't want to select, just hold control
and select it again. And now just drag the material
to the eye like that. And yeah, here we have it. Now, the final material
is something that we will create for the grid. Let's just copy and
paste this yellow one, and I'll just go
to the omission, make sure the temperature
is yeah normal. And on the texture, I'm
going to select color. And on the color,
just go to green. Yeah, I'm going to, I can
play around with the power, and that's just apply it on
the atom array like that. And yeah, we can change
the power later, but for now, yeah, I'll
just iv it like that. I'm going to save the project and move on to the other steps.
9. Octane Lights: Okay, so the next step is to add some light sources so we can create a rim light
around this sphere. And yeah, for that, we just need to go to objects, lights and octane area light. And here we have it.
We can adjust it here. Yeah, let's change
the position of it, and we need to rotate it. I always hold shift
when I rotate it. And now the next step is
to go to Octane light. Yeah, go right here
on the visibility, make sure to uncheck
this camera visibility. So this way we can only see where the lights reflect,
not the source itself. And now we can, we can change the position while we see how it
affects the sphere. I think I need to make
it wider like that. So just make sure you
are on the move tool on the model and yeah
drag it like this. Okay, I can put it
a little bit on top and now go to
light settings, and I'm just going to
decrease the temperature. Okay, I can also play
around with the power. Yeah, I'm going to leave
it like that for now, and I can change it again when I work in the post production when I had some glowing effect. And now I'm going to copy. So edit copier
Control C, Control V, and I'm going to put it
below Yeah, let's see. I'm just going to make it wider, and now I'm going to
change the color of it. So let's go to, let's call this
octane light two. And I'm going to put the
temperature as it is, and just go to texture
and go to color. And I'm going to
make this green. Okay. And I can just change
the position now depending on what I like more. I think I'm going to
leave it like that. And I'm going to make another source because
I want to have more reflection or a
rim light on the head. Control C, Control V. And I'm just going to yeah bring the light closer.
Like that, maybe. Okay, I'm just changing
the size and see how it affects the three D models. Okay, I think I'm
just going to keep these two light sources. And on this three D object, I'm just going to apply a subdivision surface
because yeah, you can see that the edges
are kind of low poly. So let's just add it, put it on top and put three D model below like
that with a down error. And you will see that we have
a smooth shape right now. So yeah, let's save this and now we can move on with
post production.
10. Octane Post Production: Okay, for the post production, we go to Octane camera, click on the camera and go
to post processing Enable, and now we just need to increase the bloom power, like that. And I just play around with the bloom power and
with the cut off. So the cut off
basically decreases the radius of the light. Yeah. Like that. We can see the difference. And now that we have
this kind of glow, we can play around with
the power of the emission. So we can go to the
yellow one and yeah, I can increase it
a little bit more. I can also decrease
the temperature. Yeah, I think something
like that works nice. And I think I need to
decrease this a little bit. Yeah, I think here
it looks better. And now we can also go to the camera image,
enable camera image. And here we have more
adjustments to play around with. Usually, I first I
change this preset here. It depends on what you have. Maybe you don't have any,
but if you have just try different ones and
see what you like more. From what I've tested, I like
this one, this Domingo 14, five, and I can also decrease the strength
or increase it. And here you can play
around with exposure. Usually, I don't change these. I just change the preset here
and this saturate to white. Yeah, you can see what it does. So on some light
sources, for example, the yellow one, you can
make it lighter like that. But in this case, I'm
not going to change it. So yeah, now, something else that you can do is also
copy and paste the camera, and you can make another
version by just zooming in. And you can put this below. You can also increase the
position of the star like that, or you can put it in the head. Yeah, it depends
on what you like, but I'm just saying that
you can also create another version by just changing the position
of the camera. And once you decide about it, you can just click here and
you have another camera. But I'm just going to undo
and keep the original one.
11. Animating Elements and Rendering: Okay, before we
render everything, we're just going to make
a few small animations. For example, we can yeah, move this star or this
smiley face or this grid. So yeah, let's start
with the star. I'm going to make sure
I'm on the first frame. I'm going to click on the key. So yeah, make sure you
have checked this. Go to the end and
check the key again. And now somewhere in the middle, I'm just going to
put this little bit below and click the key again. Yeah, we have this kind of animation where it
just goes down and up. We can do the same thing
with a smiley face. But here we can
actually rotate it. So I'm just going to
click on the first frame, go to the end frame, hold
shift while rotating it. And yeah, it's -180 degrees. Click again on the
key, click Play. And, yeah, we have
this little animation. Okay. And now I can also just animate this grid again
with a rotation, I think. So click on the first frame, go to the end and yeah, let's just rotate it
by holding Shift. Okay. Let's click on it. Click Play. You can see that it starts slow
and then it speeds up. I don't want that
kind of animation. I want it to stay constant. So I'll just need
to go to sphere, go to coordinates, and yeah
just click on one of these. Basically, it is the position, the scale, and the rotation. So right click on animation, show Track, and they'll
just make this linear. Okay. And now we can see that the animation is linear. Okay. Now let's go to render settings. If you like, you can change the height and the width
will change itself. Go to frame range frames and
go to save Alpha channel. Make sure this is a PNG. Select a folder where
you want to save it. And now go to octane settings, and here I can just
change the samples. The more I increase it, the
more clean the render is, but at the same time, it takes, it takes much more
time to render. So with these kind of chromatic
objects, let's try 200. And we can see on the
preview right here how it looks like because we can see that it is 200 slash 200. If we make it, let's say, 55, you can see that
there is more grain. So let's go with 200. Of course, it also depends on how powerful
your computer is, but I'll just go
with 200 and render. And yeah, I'll just
wait for this to render and then move
to the second project.
12. Project 2 Composition: Okay, now we move to
the second project. And yeah, the first thing is the
background and the camera. For that, it is the same
as the first project. So yeah, I'm just going to
use this first project, so I don't start
everything from scratch. So I'll keep the
background, yeah, the background, octane
camera and the Octane sky. I'll delete the rest. And yeah, actually I
can keep also the star. Maybe I use it. I'm just going to delete
the animation of it. Yeah, let's delete
these. Also the sphere. And yeah, let's select everything
here that is animated. So click on the first
one, hold Shift, click on the last one,
animation, delete Track. Okay. Now it's not animated. I'll just put it
on top like that. And yeah, that's the base
for the second animation. Now I'm going to open the
object that is animated. Okay. So yeah, that was the animation. You can see that
it is 202 frames. I'm going to copy this, and I can put this in a group,
so select everything, right click group object, edit copy, edit paste. And yeah, now let's uncheck the camera so
we can reposition and rescale When you scale
an animated object, make sure to go to
this object mode. So hold click and go to Object. And now we can scale this up. Let's select the camera again. So we will leave some space between the
background and the object, so we can put some light
sources if we want. I think I'm going to
leave it like that. Here we have the camera, and we can make the
timeline, 202 frames. If we click Play, yeah, we can see the animation. And if you like, you can
also animate the camera, for example, here, we can
do something like that. Just change the position
and click on this key. Okay. And then you can copy this one or you can hold control and drag it like that. And let's put this in the
last frame or somewhere here. We can see how the character
is positioned. Yeah. Okay. You can always change
the position of this depending on
what looks better. Okay. And we can see that
the background, yeah, ends right here, so we can
just click on it and yeah, put it below like that. We can also scale
it up a little bit. Okay. Now I'm going to
save this as Project B. And yeah, now let's move
on with the next steps.
13. Polygon Reduction: Now the next thing that I
will show you is how to do this polygon reduction
like in this video. Yeah, you can see how
it gets low poly. And yeah, to do that,
it's pretty simple. We need to reduce the polygons
of this model right here. Yeah. And for that, we need to use this polygon
reduction. Let's click on it. And, as always, it needs to
be on top of the model that we need to reduce the polygons and we just drag it like that. And yeah, you can see
that it is already reduced because of the
reduction strength right here. If we go 100, you
can see what's left. So the more we increase it, the more the polygons reduce. And basically, we just need to animate this reduction strength. So I think I'll start
with 60, I think. And, we can also
apply the material. Let's see it on octane
how it looks like. Okay, I can increase the power here just so
I can notice better. But yeah, I think 60 is okay. And let's click on
the point right here. I'll go to the end and
click again on the point. And somewhere in the
middle right here, I'm going to increase this maybe to 99. Let's see
how it looks like. Yeah, I'll go with
99 and click on it. So yeah, now we
have the animation. It takes some time to load, you get the idea, I guess this is why I wanted to
show you this example. And now we need to
add these lines, and it's the same as we
did with a sphere before. So we just need to copy
and paste this Control C, Control V. And on top of this, we need to add this atom array. Let's drag this. And again, we just need to go to atom
array and play around with a sphere radius and
cylinder radius. I'll try 0.1. And you can see
that the lines get reduced because of the
polygon reduction. Okay, now let's apply
this emission material to the atomRA and we should
decrease the power of the light, or I guess it depends
on what you like more, but, I will also make this blue. And, at this point, I think I can just see how it
looks in different frames. Okay. And if you like, you can keep changing yeah, the radius of the sphere
and the cylinder. Let's save this. And now before I start
adding some light sources, I'm going to add some
lights on the eyes. So to make everything easier, I will uncheck this
duplicate that I did. Let's uncheck this polygon
reduction as well. And yeah, make sure we
are on the polygon mode. And yeah, I'll click
on this Hold Shift, click on the other one, and click U and W, and this will select
everything properly. So yeah, select the
first one, hold Shift, select the other one, And yeah, you will see at the bottom, W is select connected. So this is what it does. And now we can just drag this
to the eyes, the material, the yellow one now let's go to object
mode again and we can. Yeah, make visible
everything again. Okay, let's save this. And now the only source
light that I will add actually something
a light source behind to get some rim light. So octane area light Let's rotate this. Okay. I'm changing the size, and, of course, I'll go to
visibility, camera visibility. And on the texture,
I'll go with color, and I'll just pick
the green color to create some contrast. And now I can just play
around with a power. Okay. Yeah, I think it is nice. And let's also add
the star on top. I think I need to
make this smaller. And yeah, the next
thing that I can do is maybe play around
with the background. I can make this bigger and yeah, I have
something like that. So we have more colors on the background
rather than how it was, like, yeah, like the gradient
is only at the bottom. So I think it is
better if I increase the size and put this on top. Okay. And yeah, now I will just do the post
production and render this.
14. Finalizing Project 2: Okay. Now with the
post production, we first go to the
octane camera, go to post processing, and we can see the difference because it is the camera that we used for
the first project. I can play around with a cutoff more and on the camera imager, you can see again
the difference. We have this preset here. I think I'm not going to
change anything here. I'll just leave it as it was for the first animation that I did. Let's see how this looks
in different frames. Okay. Yeah, I think I'm
just going to save this. Now go to render settings, put these to all frames
the size as it was before. And here on the save, I'm
going to create a new folder. Okay, PNG format, Alpha channel
on the octane settings. I'll leave everything as
it is because it's the same as the previous project. Let's save the project
and now just render. Now I'll just wait for
this to finish and then just open after effects
to finalize everything.
15. After Effects Post Production: Okay, now the final step, we are in after effects, and I'm just going to open what we rendered. Let's
open the first one. I just need to click
on the first frame, make sure to check this PNG
sequence and click Import. Now we can just drag this to
create a new composition. And also here we have
the timeline, 6 seconds. And yeah, that's the
animation that we have. Now, what I usually do
here is just play around with the color
balance and the hue, lightness and saturation. So for that, I'll go to
effects and presets. Let's search for uh yeah, lightness and saturation first, and I'm just going to
apply to this layer, and here on the effects and
controls, it will show up. Hue lightness and saturation. So first, I test this and
see what colors look nice. So I think I'll go until minus, -40 plus 40. So yeah, let's just
go to zero for now. Make sure we are on
the first frame. I think I can start,
maybe I can start here. Okay, I'll go to select this. Let's go somewhere
in the middle. Since this is a short animation, I'll just change the
hue a little bit. Now let's go to the
end and make sure we do it as it was
in the beginning. So -28, let's go in the end and minus Okay. Now if we click Play, we can see how the colors are animated and this is a loop. Now what I'm doing
next is just add this color balance as well on
these effects and presets, and I just play
around with these, decrease them or
increase them based on how I like the
animation more. So there's not a fixed
settings that I use. I just change these and see
how I like the colors more. Okay. Yeah. Okay, now
that this is done, I can save the project. And I'm going to export. So file export at to
Adobe Media Encoder Q. Okay, here it is. On the right side, we can decide about where we want to save it. Okay. And here on Match
Source High bit rate, let's click on it, and we
will do some adjustments. So we want to export
this as an MP four, and because of that, the
format should be 8264. And now what I change is
just this target bitrate. Right now, the estimated
file size is 7 megabytes. Usually, yeah, I change
this until it is around 50. So yeah, I think that's okay. Now check this use
maximum render quality. And yeah, basically,
that's all that I do. I make sure that the height is 1920 because I want to export this because I want
to share this on Instagram. And now I just click
Okay and click Render. And while this will be rendered, I'll do the same adjustments
to the other animation. But here, I'll create a
new composition because this is a little bit
longer than 6 seconds. So I'll just drag this and go to this icon right here to create a new composition and yeah, now do the same thing. So, yeah, these are the
two final animations that I created, and I would love to see
what you create, as well. So make sure you share
them on social media. You can tag me, and I'll
make sure to check it out or share it on Skillshare if you are watching it from Skillshare. And yeah, I hope you
find it helpful, and thank you for watching.