3D Chromatic Iridescent Animation Style in Cinema4D Octane Render | Klarens Malluta | Skillshare

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3D Chromatic Iridescent Animation Style in Cinema4D Octane Render

teacher avatar Klarens Malluta, Visual Artist

Watch this class and thousands more

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Intro

      1:15

    • 2.

      Examples

      2:09

    • 3.

      3D Resources and Mixamo

      3:12

    • 4.

      Daz Studio explained

      2:08

    • 5.

      Texture Resources

      3:21

    • 6.

      Animated Sky Texture

      8:15

    • 7.

      First Project Composition

      9:48

    • 8.

      Octane Materials

      9:46

    • 9.

      Octane Lights

      3:53

    • 10.

      Octane Post Production

      3:11

    • 11.

      Animating Elements and Rendering

      3:51

    • 12.

      Project 2 Composition

      4:25

    • 13.

      Polygon Reduction

      6:58

    • 14.

      Finalizing Project 2

      1:32

    • 15.

      After Effects Post Production

      5:05

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About This Class

In this Class you will learn how to Create two 3D Chromatic Iridescent Animations using Cinema4D (Octane Render) and After Effects. 

You will start by gathering the resources ( 3D and 2D ) , animate your character and create an animated background.

After you prepare everything, it is time to move in Cinema4D and do the composition of your first project.
Then you will work with Octane Materials and Octane Lights.

We finalize the first project and move to the second project where you will learn more about 3D animation and Polygon Reduction in Cinema4D.

Finally you will do the post processing and finalize your animation in After Effects.

Meet Your Teacher

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Klarens Malluta

Visual Artist

Teacher
Level: Intermediate

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Transcripts

1. Intro: Hello, everyone. My name is Clarence, and in this course, I will teach you how to create two animations in this chromatic style using cinema for D and after effects. I have used this style to create personal projects like this short film or client works like these concert visuals that I did for kid Caddy. First, I will show you where to download some resources and then learn how to animate your characters. We will start by creating an animated background in after effects and then move to cinema for D to create a nice composition with our three D elements. Then we will work with octane materials, octane lights, animate our three D elements, and do the Octane camera post production. For the second project, we will use an animated character and here we will learn more about the polygon reduction and how to make your animations more dynamic. After we render both animations, we will do the final post production in after effects and export them both in MP four format. The purpose of this course is to teach you the techniques that are used to create artworks in this chromatic style, and then you can explore more yourself and come up with different creations. You will need Cinema four D, octane render, and after effects to participate in this course. 2. Examples: Okay, so first, I'm going to show you a few examples of this chromatic style on my Instagram page. Yeah, for example, let's open this one. So on each of these artworks that I've created in this kind of style, you will notice that basically I put a body, body pose, and then I play around with this reflection, of course, sei background and do a nice composition. Same here. I just put some objects, for example, this cube. And yeah, the body pose and the starry background. Yeah, let's see this one as well. Here I just put this sphere with this reflection and a simple background with this four edges star. So yeah, it's just simple things, but I like how they look like. Of course, I've explored more, but just to give you the basic idea of how you can create something like this, and then you can keep exploring yourself. Of course, I've also done these ones with a hand, with a head here. And based on this style, I also did kind of short film. This one. You can find it on my YouTube channel if you want to see the full video. But yeah, now I'm also going to show you the two final videos that we will try to replicate. Yeah, that's the first project that I did. Again, keeping in mind the objects that I mentioned, for example, a head, simple sphere, these stars and the Moji and a simple background, something similar here. But here we will also animate the body and play around with these polygons to keep this kind of retro style. And I'm going to show you where to get these kind of resources or how to create them yourself. 3. 3D Resources and Mixamo: Okay, so first, I'm going to start with the three D resources, and I've uploaded some on my Gumroad account. The first product is this one with some three D objects. Yeah, you have this head, these two bodies, another head, Smiley, the star and hand. I just put them as I've also used them myself, and yeah, you can use them as well. And the other resources, yeah, this one, some other human three D objects, but they are in T pose and also this texture in case you want to use it. And I have uploaded these three D humans, so you can adjust their poses by using Mixamo. So first, you have these two poses or these has that you can just use, then you have these ones that you can upload on Mixamo, and adjust the pose. So I'm going to show you how to do that. So you just go to Mixamo and upload character. And after you download the objects, you just pick one of them. I'm going to pick this one. You can use these arrows to a rotate. Let's go to next, and we just adjust these points as the example on the right side. Next. Okay. And now on the left side, you have all these pre made animations that you can just click and they will be applied on your object, on your three D model, and here on the right side also and here on the right side, also you have some adjustments that you can do, for example, energy, arm, height, and everything else. It depends also on the animation. Each of them has its own settings. So, yeah, you can play around with these. For example, this makes the animation slower, I guess. Yeah, you can increase it. Yeah. But yeah, I'll just keep it as it is. And I'm going to download it. And as you can see, this is animated, but I can also show you how to convert it into a static pose in Cinema four D. Or you can just find some static poses. So if you just go through all of these, or you can just search, let's write playing. Yeah, you can see some of the results. But I'm just going to download this one, and of course, you can keep exploring. 4. Daz Studio explained: Okay, now, before I move on to the other resources, I wanted to show you where I get these three D humans, and I'm just going to show you in theory because then it would be another full tutorial for that. So basically, I use Des studio. I'm going to open it. Click Okay. And yeah, I would explain this like software where you create characters like you create in a game. For example, you have a three D human body. In a ti pose and you just customize it, for example, by adding hair, by adding poses. Yeah, for example, you can make it like this, and you can also change the poses yourself. You can add clothes. And yeah, it's just like a game where you customize your own character. And there are some free elements from Das or you can also shop on their website on DS three D. For example, you can search for poses. And yeah, you'll find a lot of them. Like, I don't know. Let's open this one. And you'll have the T pose object, and then you download these and you can just apply it on your object, and, yeah, it will be converted. So this is how it works. Basically, this is what I do. Sometimes I do the poses myself. Sometimes I just download them and apply them to the character, and I just export it as an OBJ then. Yeah as an OBJ, click Save, and then you can open it in cinema for D. So, yeah, that's just in theory, this Studio is a free software, so you can do more researches about it and create your own characters and poses. 5. Texture Resources: Okay, now we move on to the other resources. And as I mentioned, the textures that I use, basically, it is the background and the texture that I apply on the three D model. As I showed you the examples, let's say here. So there is a texture that reflects on the body, and there is the sky background. About the texture that reflects on the body. I also use my own animations as textures, or you can use the textures from here, if you like. Or, of course, you can just go on some free sources like Unsplash. And let's search for colorful texture. Of course, it depends on what you want to create, what kind of results you want to come up with. But yeah, something like this would work, I think that is dark and has some vivid colors. I'll go with some things like this. Yeah, I'll just download a few and test it. But of course, I also use on my own textures. And yeah, as I said, if you like, you can just copy the link here, go on some free Instagram downloader videos and yeah, download this or any of my animations so you can test it. And yeah, after you decide about textures that you want to download, the colorful ones, then we need to also download some story backgrounds. So for that, again, I'll just search starry sky night, something like that. And I'll try to go with something really dark and just have some stars. Maybe I can research. Yeah, I need to go with things like this. Yeah, I think this works better for what I need. I'll download a few so I can test them because by using this, we will also create an animated texture as the sky background. Yeah, I think one of these will work, and I will also show you how to download this. Okay. Okay, yeah, now that we have these kind of resources, we will move to After Effects so I can show you how to create the animated texture. 6. Animated Sky Texture: Okay, so now I'm in after effects, and yeah, let's just prepare the animated textures. So let's double click on the project. And yeah, the first thing that you can do actually is if you downloaded any animated texture or my artwork from Instagram, you can import it and export it as a PNG sequence because this is how you can use it in Cinema four D. So you can just go to File export and add to render Q, find an output. On the output module, just go to format PNG sequence. Click Okay. On the render settings, leave everything as it is. Click Okay, and just render. And yeah, now you have it here as a PNG sequence, just in case you didn't know. So yeah, now let's move on with the creation of the say background. Will animate the stars a little bit. So yeah, these look just as dark images, but I'm just going to import one of them. And composition, new composition. I'll create a square composition, so the width and the height should be the same. I'm going with 2000 by 2000. And the duration, let's make this ten just in case we need it. And yeah, I'm just going to drag this here. Okay. Yeah, you can increase or decrease. Let's hold hit to keep the proportions. And yeah, I think I'm going to keep it like that. I see that the background is kind of gray. It's not fully black. So for that, I can go to levels. So just go to effects and presets here and search for levels, and now just drag this to the layer. And yeah, here I can decrease this a little bit, and you can see what kind of effect it does. Say we have a dark background. And now, of course, if you don't like these colorful stars, yeah, you can just search for color balance, light this and saturation. You can drag that as well and just decrease the saturation. So it is all black and white. And now the next thing that you need to do is create a new solid. So just right click on an empty space, new solid, click Okay, and make sure that this is on top of the stars background and on the effects and presets, search for fractal noise. I'm going to drag it here. And now we just need to play around with these. So basically what I need to do, what I want to do is make the stars glint. So if I have them as a kind of animation, and this is why I'm doing this. I'm going to show you exactly why in a few. Let's just change the fractal type to dynamic, increase the contrast because we need some black and white shapes, decrease the complexity. Yeah. And we can play around with the brightness. Okay, if we click Play, nothing happens. So for that, we need to animate the evolution. We can click on it, make sure we are on the first frame, go to the last frame, and yeah, let's make this number ten maybe and click Play. And yeah, now we have an animated texture. And now what we can do is just drag this layer on top of this animated texture. And from normal, we need to go to darken. And if we click Play now, yeah, we can see some kind of animation, some glinting stars. And of course, if you want to make them glint faster, you can just go to the white solid and yeah, the evolution, make it from zero. Let's go to the end frame, and let's make it 20, for example. You can see how it changes. And what I will do next is create another solid, a new solid. Click Okay. This one should be on top as well. And here we will search for gradient, and we need to add this gradient ramp, drag it on top. And we have a gradient based on two colors, the black one and the white one, as you can see here. Now I want the end color to be, let's say, pink. Click Okay. And I can change the position by dragging this thing here. I can hold shift to keep it straight. And yeah, also just drag the layer like that. And from normal, we can go to ten or screen. And yeah, you can change the position. I'm holding Shift. Just to create a nice background. And of course, something else that you can do is create a new adjustment layer, and I'll put that below the gradient. So I'll put it below like that, and I'll search for glow. Yeah, under the stylize, I'll drag this. And if you want to make the stars glow more, of course, basically, here are the three main options, the glow threshold, glow radius and glow intensity. Yeah. If I decrease it, we can see that it glows more. I can increase the glow intensity and the glow radius. Okay. Yeah, I think it makes a nice difference. These are the options that I think looks nice. And yeah, I can just save the project. Maybe I can decrease the radius a little bit. Okay. Let's save this. Okay. And now, again, the same thing as we did before export at your Andrew Q. Let's pick an output Okay. PND sequence, click Okay. Yeah, leave it as it is. Click Okay. And now we just render. And after this is done, we will move to Cinema four D. 7. First Project Composition: Okay, now we are in cinema for D, and I've opened the first project file just so you understand better what I've done and how everything is positioned. And we will try to recreate that. Basically, we have the background, we have the sphere, the head, and these two elements, the Smiley and the stars here, the star. So yeah, I'll just create a new project in cinema for D and go to render settings just so I can change the width and the height of the scene on the output. This is the ratio that I usually go with. For Instagram content. I'll click on this Log ratio case I want to increase the size later and on the render, go to Octane render. And yeah, here is the center point. And if you are a beginner in Cinema for D, basically, let's lay out on the bottom, there are the materials. On the right side, there are the layers of the objects that you will see when I place something. And here are some tools that can help you orientate like that. And yeah I'll show everything step by step so you know what I'm doing. And now I will just create a new plane so I can place the background. So for that, I go to this cube, hold click and go to plane. And yeah you can see the plane here, the width and the height segments. I need to orientate this plane. So for that, I go to this rotate tool. Here's the move tool, the scale tool and the rotate tool. And now I can rotate it by holding Shift. Yeah, make it 90 degrees. Now I will create an octane camera so I can go to Octane Live viewer window, go to Object and Octane camera. Make sure to click on it, and now we just need to orientate, like that. I'm orientating it by rotating it. Okay, I need to also change the focal length. I'll go with 90. Okay. And now I can zoom out or zoom in. Okay, so here is where we will put the stars, but we will create the materials later. And now I just click on this key while the octane camera is set, and this will keep the position as it is of the camera. So when we uncheck it, we can play around and things like that. But then when we check it again, we go to the same position. Now I'm going to create a sphere. I'll click on it, and you can see that it is low polis. So for that I can increase the segments, make sure to click on the sphere, and make the segments, I don't know, let's say 160. Now it is smooth. And we can scale it up like that. You can also see the position. Yeah, I think we can do it like this. So we leave some space between the background and the sphere, so we can add some light sources in between. I'll show you later. Okay, I can decrease it. And, we can always change this, but I'm just creating the composition for now. And now that we have the plane and the sphere, I'm going to open some OBJ files like the head, the stars so I can place them. When you open an OBJ, make sure to make the angle 180. Okay, now I'm just going to copy and paste them in the scene and position them in the right way. Okay. Before I position this, I just wanted to show you that you can put this orientation point in the center by just clicking on the Object. Go to Msh, go to Axis axis Center. Yeah, select this one and click Execute. And now you have the orientation point in the center, and this helps you orientate things better. Something else that can be helpful when you create the composition is go to Octane camera, go to composition and make sure to check this grid, and you can see these lines that help you orientate and make sure to know when you are in the center. Of course, you also have other options, these triangles, and, yeah, you can check them all and see which one helps you more. I'll just go with this one. Okay, now, before I save the project, I'm going to show you another thing that you can add. We have this sphere. I'm going to copy and paste it. Copy and paste. And now I'm going to use this atom array here. I'm just going to click on it. So hold shift here, go to atom array, and now make sure to put this sphere below the atom and drag it like this until you see this down arrow and yeah, place it and now go to the atom array, and you have the cylinder radius and the sphere radius. So what we see here are the spheres. Let's change the cylinder radius to 0.1, so you can see what's happening. Let's put the sphere radius to one. And as you can see, yeah, here are the cylinder and here are the spheres. Now I'm going to make them the same radius, so we have this grid. And I want to have bigger squares, and for that, I need to change the segments here. I need to make them rarer. So let's go with 60 and C. Okay. Yeah, this is what we get from 60. Yeah, you can try 80, whatever you like more, you can see what it does. And I think I'm going to decide about it when I add the material. And after you decide, I want to have with this grid only the half of the sphere. So for that, I'm going to delete the part on top. And to do that, you need to make the sphere an editable object. So for that, you just click on this icon right here, make editable, or you have the shortcut C. I'll click on it. And now go from model mode to polygon mode. Make sure you have clicked this. And now you can select these. So what I will do is go to ive selection, right here. I'm going to increase the radius of Okay. I'm going to uncheck this only select visible elements. So when I select this, I also select what's behind. In this case, it's not selected because it's not visible. But when I uncheck it, yeah, you will see that it will select also what's below. And yeah, I'm just selecting everything that is on top. Okay. Yeah, you can see that it's also selected below. In case you selected something that you didn't want to select, you can just hold Control and yes, select it again. So it's diselected in this case. And also hold Shift to keep selecting like that. And now I can just click Delete on the keyboard like that. Yeah you can see that it's only in the bottom. So yeah, we have the composition now, so I'm just going to save the project. And move on to creating the texters. 8. Octane Materials: Okay, now let's start with creating the textures. So I'll go to create Extension, cinema for the octane and go to Octane material. And the first material that I'm going to create is the background. So first of all, let's open the Octane Live viewer. So we see what's happening. And I'm going to apply the texture to the plane. I just drag it and apply it here. And now, yeah, double click on it, make it a diffuse material type, and we need to go to diffuse to texture, cinema for the octane image texture. Click on it, and on the file, we are going to open the PNG sequence that we exported. We just need to click the first one. Yeah, and you can see that this is around 300 frames. I'm going to open it, click No, and here we have it. But if we move to the timeline, we can see that it's not animated. So for that, we need to go to animation, make it a loop, and the movie start frame is zero. The end frame is zero, which is not true. We need to calculate, and this will show all the frames. Let's make the movie frame rate to 30. And if we move now to the timeline, we can see the animation. Okay. Now we can just copy this shader, go to emission because we need to have more light and go to black body emission. Click on it, and on the texture, just paste shader. And now, of course, you can just play around with the power. You can click on the surface brightness and also play around with the temperature here. You can decrease it to make something more red. Or increase it to make it more blue. So yeah, that's up to you. I like how this looks now, so I'll just keep it like that. Maybe I change it later. And of course, we can go to the move tool, go to the plane, and we can move it up or down, or we can scale it up, whatever works best for us. Okay, and let's save it just in case. Now let's move on to the other material, great new material. And this one will be for the head. Just creating really simple materials. So from material type diffuse, we just go to metallic and I'm just going to leave it as it is. So I drag it applied on the head like that, and right now it looks strange in a way because the metallic material reflects what's on the environment. We don't have an environment yet. We will have it in a few. So to understand better, let's just create an octane sky, so go to object HDRI environment. And here we have the octane sky it is black right now because on the image texture, this is black. We go to image texture, and yeah, let's select something. Personally, I think I'll, I'll go with this one. But of course, we also downloaded some other sources that you can test. For example, let's just test this for now. And yeah, you can see how it reflects on the head. We can test this one as well. You can try different textures, but I'll just go with this one since we exported it. Like no. And on the animation, again, calculate, let's make this loop. Let's make this 300. Okay. You can also change the power, increase it or decrease. Also animate the rotation. Yeah. We are going to animate this later. I would just like to make some adjustments to the texture. So for that, I go to cinema for the octane and go to color correction. I click on it, and here we have some color adjustments options. We can change the brightness, the hue, the saturation, the Gamma. And yeah, I'll just play around with the Gamma, I think. I'll go with, something like that. I need to have more contrast. Now you can also go to Image texture to Shader and go to UV transform. We have the rotation, the size and transform here. So we can animate that. Yeah, let's just animate it for now. Transform the Y. First, we can change the timeline to 180, just to make it 6 seconds because 30 frames is 1 second. Make sure we are on the first frame. We can make this minus one. Yeah, click on it. We can go to the end frame, click one, click again. And let's see what we created. And, you can see that it starts slow and then it goes faster if you want to change that, so it is a constant movement. You can just right click, go to animation. Show track and just change this spline to linear. And now you will see that it will be a constant animation. Yeah. Like that. Okay, so yeah, now you see what the metallic material does. I'm going to copy and paste this Control C, Control V, and I'm going to apply it also on the sphere. But here I'm going to double click again and I'm going to change the roughness, so we don't have this kind of reflection. Yeah, I'm going to increase it like that. So it looks more blurry. And of course, you can play around with it however you like it. But I think something like that is nice. Now I'm going to copy and paste this again, and I'm going to create some light material for the Smiley and the star. So we can go to Universal and go to emission, Blackbody emission, click on it. And let's just apply so we can see what happens. Yeah, I'm going to apply it on both of these. I can click on the surface brightness, and I'm just going to decrease the temperature so we get something yellow. Yeah. I'm going to play around with the power when I do some post production in the camera so we can see how glowing it is. And I'm going to apply the same material on the eyes. So let's click on this object. I'm going to go again to the polygon mode so I can select yeah, go to live selection. I can decrease the radius. Now I'm going to select this only select visible elements, since I don't want to select something from behind the head, and I'm just going to zoom in, hold shift and keep selecting just the eye. Okay, let's select the other side as well. In case you selected something that you didn't want to select, just hold control and select it again. And now just drag the material to the eye like that. And yeah, here we have it. Now, the final material is something that we will create for the grid. Let's just copy and paste this yellow one, and I'll just go to the omission, make sure the temperature is yeah normal. And on the texture, I'm going to select color. And on the color, just go to green. Yeah, I'm going to, I can play around with the power, and that's just apply it on the atom array like that. And yeah, we can change the power later, but for now, yeah, I'll just iv it like that. I'm going to save the project and move on to the other steps. 9. Octane Lights: Okay, so the next step is to add some light sources so we can create a rim light around this sphere. And yeah, for that, we just need to go to objects, lights and octane area light. And here we have it. We can adjust it here. Yeah, let's change the position of it, and we need to rotate it. I always hold shift when I rotate it. And now the next step is to go to Octane light. Yeah, go right here on the visibility, make sure to uncheck this camera visibility. So this way we can only see where the lights reflect, not the source itself. And now we can, we can change the position while we see how it affects the sphere. I think I need to make it wider like that. So just make sure you are on the move tool on the model and yeah drag it like this. Okay, I can put it a little bit on top and now go to light settings, and I'm just going to decrease the temperature. Okay, I can also play around with the power. Yeah, I'm going to leave it like that for now, and I can change it again when I work in the post production when I had some glowing effect. And now I'm going to copy. So edit copier Control C, Control V, and I'm going to put it below Yeah, let's see. I'm just going to make it wider, and now I'm going to change the color of it. So let's go to, let's call this octane light two. And I'm going to put the temperature as it is, and just go to texture and go to color. And I'm going to make this green. Okay. And I can just change the position now depending on what I like more. I think I'm going to leave it like that. And I'm going to make another source because I want to have more reflection or a rim light on the head. Control C, Control V. And I'm just going to yeah bring the light closer. Like that, maybe. Okay, I'm just changing the size and see how it affects the three D models. Okay, I think I'm just going to keep these two light sources. And on this three D object, I'm just going to apply a subdivision surface because yeah, you can see that the edges are kind of low poly. So let's just add it, put it on top and put three D model below like that with a down error. And you will see that we have a smooth shape right now. So yeah, let's save this and now we can move on with post production. 10. Octane Post Production: Okay, for the post production, we go to Octane camera, click on the camera and go to post processing Enable, and now we just need to increase the bloom power, like that. And I just play around with the bloom power and with the cut off. So the cut off basically decreases the radius of the light. Yeah. Like that. We can see the difference. And now that we have this kind of glow, we can play around with the power of the emission. So we can go to the yellow one and yeah, I can increase it a little bit more. I can also decrease the temperature. Yeah, I think something like that works nice. And I think I need to decrease this a little bit. Yeah, I think here it looks better. And now we can also go to the camera image, enable camera image. And here we have more adjustments to play around with. Usually, I first I change this preset here. It depends on what you have. Maybe you don't have any, but if you have just try different ones and see what you like more. From what I've tested, I like this one, this Domingo 14, five, and I can also decrease the strength or increase it. And here you can play around with exposure. Usually, I don't change these. I just change the preset here and this saturate to white. Yeah, you can see what it does. So on some light sources, for example, the yellow one, you can make it lighter like that. But in this case, I'm not going to change it. So yeah, now, something else that you can do is also copy and paste the camera, and you can make another version by just zooming in. And you can put this below. You can also increase the position of the star like that, or you can put it in the head. Yeah, it depends on what you like, but I'm just saying that you can also create another version by just changing the position of the camera. And once you decide about it, you can just click here and you have another camera. But I'm just going to undo and keep the original one. 11. Animating Elements and Rendering: Okay, before we render everything, we're just going to make a few small animations. For example, we can yeah, move this star or this smiley face or this grid. So yeah, let's start with the star. I'm going to make sure I'm on the first frame. I'm going to click on the key. So yeah, make sure you have checked this. Go to the end and check the key again. And now somewhere in the middle, I'm just going to put this little bit below and click the key again. Yeah, we have this kind of animation where it just goes down and up. We can do the same thing with a smiley face. But here we can actually rotate it. So I'm just going to click on the first frame, go to the end frame, hold shift while rotating it. And yeah, it's -180 degrees. Click again on the key, click Play. And, yeah, we have this little animation. Okay. And now I can also just animate this grid again with a rotation, I think. So click on the first frame, go to the end and yeah, let's just rotate it by holding Shift. Okay. Let's click on it. Click Play. You can see that it starts slow and then it speeds up. I don't want that kind of animation. I want it to stay constant. So I'll just need to go to sphere, go to coordinates, and yeah just click on one of these. Basically, it is the position, the scale, and the rotation. So right click on animation, show Track, and they'll just make this linear. Okay. And now we can see that the animation is linear. Okay. Now let's go to render settings. If you like, you can change the height and the width will change itself. Go to frame range frames and go to save Alpha channel. Make sure this is a PNG. Select a folder where you want to save it. And now go to octane settings, and here I can just change the samples. The more I increase it, the more clean the render is, but at the same time, it takes, it takes much more time to render. So with these kind of chromatic objects, let's try 200. And we can see on the preview right here how it looks like because we can see that it is 200 slash 200. If we make it, let's say, 55, you can see that there is more grain. So let's go with 200. Of course, it also depends on how powerful your computer is, but I'll just go with 200 and render. And yeah, I'll just wait for this to render and then move to the second project. 12. Project 2 Composition: Okay, now we move to the second project. And yeah, the first thing is the background and the camera. For that, it is the same as the first project. So yeah, I'm just going to use this first project, so I don't start everything from scratch. So I'll keep the background, yeah, the background, octane camera and the Octane sky. I'll delete the rest. And yeah, actually I can keep also the star. Maybe I use it. I'm just going to delete the animation of it. Yeah, let's delete these. Also the sphere. And yeah, let's select everything here that is animated. So click on the first one, hold Shift, click on the last one, animation, delete Track. Okay. Now it's not animated. I'll just put it on top like that. And yeah, that's the base for the second animation. Now I'm going to open the object that is animated. Okay. So yeah, that was the animation. You can see that it is 202 frames. I'm going to copy this, and I can put this in a group, so select everything, right click group object, edit copy, edit paste. And yeah, now let's uncheck the camera so we can reposition and rescale When you scale an animated object, make sure to go to this object mode. So hold click and go to Object. And now we can scale this up. Let's select the camera again. So we will leave some space between the background and the object, so we can put some light sources if we want. I think I'm going to leave it like that. Here we have the camera, and we can make the timeline, 202 frames. If we click Play, yeah, we can see the animation. And if you like, you can also animate the camera, for example, here, we can do something like that. Just change the position and click on this key. Okay. And then you can copy this one or you can hold control and drag it like that. And let's put this in the last frame or somewhere here. We can see how the character is positioned. Yeah. Okay. You can always change the position of this depending on what looks better. Okay. And we can see that the background, yeah, ends right here, so we can just click on it and yeah, put it below like that. We can also scale it up a little bit. Okay. Now I'm going to save this as Project B. And yeah, now let's move on with the next steps. 13. Polygon Reduction: Now the next thing that I will show you is how to do this polygon reduction like in this video. Yeah, you can see how it gets low poly. And yeah, to do that, it's pretty simple. We need to reduce the polygons of this model right here. Yeah. And for that, we need to use this polygon reduction. Let's click on it. And, as always, it needs to be on top of the model that we need to reduce the polygons and we just drag it like that. And yeah, you can see that it is already reduced because of the reduction strength right here. If we go 100, you can see what's left. So the more we increase it, the more the polygons reduce. And basically, we just need to animate this reduction strength. So I think I'll start with 60, I think. And, we can also apply the material. Let's see it on octane how it looks like. Okay, I can increase the power here just so I can notice better. But yeah, I think 60 is okay. And let's click on the point right here. I'll go to the end and click again on the point. And somewhere in the middle right here, I'm going to increase this maybe to 99. Let's see how it looks like. Yeah, I'll go with 99 and click on it. So yeah, now we have the animation. It takes some time to load, you get the idea, I guess this is why I wanted to show you this example. And now we need to add these lines, and it's the same as we did with a sphere before. So we just need to copy and paste this Control C, Control V. And on top of this, we need to add this atom array. Let's drag this. And again, we just need to go to atom array and play around with a sphere radius and cylinder radius. I'll try 0.1. And you can see that the lines get reduced because of the polygon reduction. Okay, now let's apply this emission material to the atomRA and we should decrease the power of the light, or I guess it depends on what you like more, but, I will also make this blue. And, at this point, I think I can just see how it looks in different frames. Okay. And if you like, you can keep changing yeah, the radius of the sphere and the cylinder. Let's save this. And now before I start adding some light sources, I'm going to add some lights on the eyes. So to make everything easier, I will uncheck this duplicate that I did. Let's uncheck this polygon reduction as well. And yeah, make sure we are on the polygon mode. And yeah, I'll click on this Hold Shift, click on the other one, and click U and W, and this will select everything properly. So yeah, select the first one, hold Shift, select the other one, And yeah, you will see at the bottom, W is select connected. So this is what it does. And now we can just drag this to the eyes, the material, the yellow one now let's go to object mode again and we can. Yeah, make visible everything again. Okay, let's save this. And now the only source light that I will add actually something a light source behind to get some rim light. So octane area light Let's rotate this. Okay. I'm changing the size, and, of course, I'll go to visibility, camera visibility. And on the texture, I'll go with color, and I'll just pick the green color to create some contrast. And now I can just play around with a power. Okay. Yeah, I think it is nice. And let's also add the star on top. I think I need to make this smaller. And yeah, the next thing that I can do is maybe play around with the background. I can make this bigger and yeah, I have something like that. So we have more colors on the background rather than how it was, like, yeah, like the gradient is only at the bottom. So I think it is better if I increase the size and put this on top. Okay. And yeah, now I will just do the post production and render this. 14. Finalizing Project 2: Okay. Now with the post production, we first go to the octane camera, go to post processing, and we can see the difference because it is the camera that we used for the first project. I can play around with a cutoff more and on the camera imager, you can see again the difference. We have this preset here. I think I'm not going to change anything here. I'll just leave it as it was for the first animation that I did. Let's see how this looks in different frames. Okay. Yeah, I think I'm just going to save this. Now go to render settings, put these to all frames the size as it was before. And here on the save, I'm going to create a new folder. Okay, PNG format, Alpha channel on the octane settings. I'll leave everything as it is because it's the same as the previous project. Let's save the project and now just render. Now I'll just wait for this to finish and then just open after effects to finalize everything. 15. After Effects Post Production: Okay, now the final step, we are in after effects, and I'm just going to open what we rendered. Let's open the first one. I just need to click on the first frame, make sure to check this PNG sequence and click Import. Now we can just drag this to create a new composition. And also here we have the timeline, 6 seconds. And yeah, that's the animation that we have. Now, what I usually do here is just play around with the color balance and the hue, lightness and saturation. So for that, I'll go to effects and presets. Let's search for uh yeah, lightness and saturation first, and I'm just going to apply to this layer, and here on the effects and controls, it will show up. Hue lightness and saturation. So first, I test this and see what colors look nice. So I think I'll go until minus, -40 plus 40. So yeah, let's just go to zero for now. Make sure we are on the first frame. I think I can start, maybe I can start here. Okay, I'll go to select this. Let's go somewhere in the middle. Since this is a short animation, I'll just change the hue a little bit. Now let's go to the end and make sure we do it as it was in the beginning. So -28, let's go in the end and minus Okay. Now if we click Play, we can see how the colors are animated and this is a loop. Now what I'm doing next is just add this color balance as well on these effects and presets, and I just play around with these, decrease them or increase them based on how I like the animation more. So there's not a fixed settings that I use. I just change these and see how I like the colors more. Okay. Yeah. Okay, now that this is done, I can save the project. And I'm going to export. So file export at to Adobe Media Encoder Q. Okay, here it is. On the right side, we can decide about where we want to save it. Okay. And here on Match Source High bit rate, let's click on it, and we will do some adjustments. So we want to export this as an MP four, and because of that, the format should be 8264. And now what I change is just this target bitrate. Right now, the estimated file size is 7 megabytes. Usually, yeah, I change this until it is around 50. So yeah, I think that's okay. Now check this use maximum render quality. And yeah, basically, that's all that I do. I make sure that the height is 1920 because I want to export this because I want to share this on Instagram. And now I just click Okay and click Render. And while this will be rendered, I'll do the same adjustments to the other animation. But here, I'll create a new composition because this is a little bit longer than 6 seconds. So I'll just drag this and go to this icon right here to create a new composition and yeah, now do the same thing. So, yeah, these are the two final animations that I created, and I would love to see what you create, as well. So make sure you share them on social media. You can tag me, and I'll make sure to check it out or share it on Skillshare if you are watching it from Skillshare. And yeah, I hope you find it helpful, and thank you for watching.