Transcripts
1. TrailerIntroduction: Hi, welcome to my
poly art masterclass. I'm Derek K, my Itchy Finger. I have been a Singaporean
artist for over a decade. But I wanted to do
something unique, something that represented
technology and art. After brainstorming and thinking about many different art styles, I realized that polygons were the perfect representation
of what I wanted to achieve. I got into the NFT space
where I've sold up to 58 poly artworks to date
in the web tree space. My poly artworks and
featured in both physical and online at
three museums and articles. I've also collaborated with renowned photographers
and actors to create some
stunning art pieces. In this course, you will
learn how to create your own minutely
crafted poly art piece from start to finish
in Adobe Illustrator. Learn the techniques to outline as well as color
your masterpiece. I hope to inspire you to create your own masterpiece based on the skills I'm about
to share with you. And there is no better
way than to go through my art process while creating the artwork together with you. Come on it, let's get it.
2. Section1 GettingStarted: There are many
websites where you can find inspiration and resources. Some of the ones are used more often, Pinterest
and Unsplash. Pinterest has many
interesting ideas to help in your
brainstorming process. Unsplash has copyright
free images with a large database of quality
images you could consider. Be sure to read the
licenses tag to your selected images before
proceeding to use them. Choosing a subject matter is important at this
stage of creation. It helps to narrow down
your search and decision. For me, I love animals, so it's an easy choice for me. In this exercise, I will be
using an image of a care. I chose this image because
it has good color contrast. The size and composition
of the image is good too. Most importantly,
it's intense eye sends a powerful message. Before I start working
on this image, I would like to
enhance it further by making a few
tweaks in Photoshop. If you don't have
Photoshop on hand, simply skip to the next section, setting up an Artboard
in Illustrator.
3. Section2 PreparingImageInPhotoshop: First, let us set
up the canvas size for our artwork in Photoshop. Create a new document, and on the right panel, change the unit type to 1,000 width and
1,000 high pixels. We can change the resolution to 72 DPI and the rest of
the settings stays. Click on Create to proceed. Now we need to import
the image that you want by simply dragging the
image into Photoshop. Select the image
and drag it into your blank canvas
from your desktop. Drag the image into Photoshop. Make sure to resize
your image according to how you want the final
image to look like. I would always duplicate the image layer so that I can
always revert the changes. If I want rename your layers
with a suitable name, I am readjusting
the brightness and contrast of the
image to my liking. To do that on the top bar, select image adjustments,
brightness, contrast. Feel free to play around with
other adjustment settings until you're satisfied and make sure the image
is to your liking.
4. Section3 SettingUpArtboardIllustrator: Now that we have
our image ready, let's set up our art board and Illustrator on the right panel, change the unit type to
1,000 width and height. The color mode should be RGB. As we're creating a
digital art piece, set the rested effects to 150, though this shouldn't really
matter as we're creating a digital and factor artwork
can be resized later on. Once you click on Create, a blank artboard will appear. Let us import the
image we had in mind. To do that, simply
drag the image from your desktop folder
into Illustrator. Drag the image onto
your artboard, and it should fit nicely as it has the same dimensions
as your artboard. First, let's rename your
image layer as reference. This is a good habit
to have especially.
5. Section4 FamiliarizeTheTools: New anti layer and
leave it there for now. The first tool that
you will need to be familiar with is the Pen Two. This is used to
create your outlines. Another two we need
is a live pane to, if you do not see in the
pen two drop down option, simply click on the
three dot ellipses at the bottom of the two bar. A drawer with full options will appear under Pain section. Select Live Pin icon and drag it into your pen
to drop down to pin it. Let's head back to
the reference layer and select the circle dot. Doing this selects
the whole image. Click on the Properties tab located on the left
of the layers tab. Let's change the
opacity of the image to about 60% Head back to the layers tab to lock
the reference layer. Test out the pen to try to get yourself familiar with it as
we will be using it a lot. Select a color
that is suiting to your eye and practice
outlining the eye of the cap. If you notice the
color fills the shape, when it's connected,
simply click on the outline icon to
convert it to an outline. Instead, if you want a
thicker or thinner outline, simply head to the
Properties tab and under the stroke section, change the line weight
to your liking.
6. Section5 TheLineworksBegins: All set, we are ready
to start the linework. I generally start
my line work from the eyes because they are
the main focus of the image. Mean your artwork or art
board with the option key. Start outlining
the overall shape. Proceed with the
inner outline and always start with
an overall shape before getting into
further details. There is no need to be overly, as this is the
beauty of poly art, where the magic happens when
the artwork is completed. Do keep in mind that all point to point are a straight line. There should be no
curves involved at all. Let's finish up the
outline of the outer. Now we can outline the
inner parts of both eyes. Continue to outline any other
details in the eye area. Keeping in mind that the eye is the main focus of this image. Therefore, we should
pay extra attention to capture all its details
the best we can. Details like the Eris
highlights eye reflection, or any other shapes that you
may discover in the eyes. The outlines may look messy now, but don't worry, we can easily adjust parts that we
don't like later on. For now, let's focus on
outlining as much as we can. Now I'm proceeding
to the nose outline. Try to visualize
this image in parts. First, the eyes, the nose, the cheeks, forehead,
and the mouth. This will help you to map out the outlines head and the mouth. This will help you to
map out the outlines. Next, I'm selecting
areas that are obvious in terms of
its shape to outline. For example, the eye, the white eyes spot
above the eyes or the dark brown
stripes on the body. Next I'm drawing rich out lines to portray that
the nose is not flat, it is curved, Lines are
drawn downwards too. These can act as guidelines for your horizontal ridge outlines. Let's do the same
for the eyeball when I'm drawing out lines
that are not straight. To show that the
eyeball is indeed round and not just a flat plane. Imagine that you're
outlining a three D object. It has that and it has shaped. The outlines are meant
to wrap around them, conforming to its shape, conforming to its shape. Once an overall
shape is outlined, you may start outlining any additional details
that are obvious. Take a step back
and zoom out using the option minus key
on your keyboard. Look at your outboard
occasionally to check the overall
outline done so far. How does it look?
Does it make sense? If it looks awkward to you, don't be afraid to correct it. Now let's work on the
nostril and cheeks. Once again, try to imagine
it as a three D object. We want it to have contours, hence the shape is curved. The bottom of the cat's
mouth has a lot of fur, so we can represent
it with spiked edges. Seeing for the forehead, we can try to outline the
dark brown parts by adding some spike variations
to it to give it the illusion of
fur and texture. It may not look like much now, but trust me, keep at it
and the results will show.
7. Section6 ConnectingWithTrianglePolygons: Start connecting some of
our shapes with triangles. Our aim here is to
fill in the shapes with triangles and
only triangles. How you map the triangles is not important as long as
it fills up the shape. Let us map the eyeball
now with triangles. Do it in a sequential manner, from one corner to the opposite. In a pattern, so that
it becomes uniform, your zigzag pattern forms a diamond shape. You
are doing it right. This takes practice, so don't
be afraid to make mistakes. If it's wrong, simply
delete and redo. Let's proceed to the cheeks mapping the horizontal
and vertical outlines. Make sure to curve your vertical lines slightly to show that the
cheeks are round. I have added a darker layer by drawing a square shape
and filling it black, turning the opacity to 30% Place the darker layer between a reference
and outline layer. This step is optional, but it helps me to see
my line work better. Be sure to lock the layer. Proceed to outline the
area below the mouth. This is a tricky section
because of the fur like before. Simply outline more sharp
edges represent the texture. The nearer it is to the mouth, the smaller the edges, the further it is,
the bigger the edges. We will now try to fill in all the remaining empty
gaps with triangles. Our aim is to make sure the artwork is fully
covered with polychords. Zoom in or out as needed, to make sure
everything is covered.
8. Section7 PreparingForColor: We are now ready to color the art piece from
the layers tab. Select the white circle on the right of the Outline layer. This selects the whole outline
that we have done so far. It to object live pain, make. This converts everything in the Outline layer to
a live Pin layer. Do note that drawing any additional outlines
after converting to live pane will automatically
be placed on a separate layer from
your Outline layer. You would need to manually
drag these new layers into the Outline layer for
the live pane to work.
9. Section8 AddingColors: On the reference layer. Turn up the opacity to 100%
via the Properties tab. Turn off the dark layer. If you created one earlier, we won't be needing it now. Zoom in to the eye. We shall
start coloring from there. From the left two panel, Select the live pane icon. Point your cursor at the area
where you want to color. Now press the key option, and you will notice your cursor changes
into an eye dropper. Click on an area
within the polygon to select a color while
holding the option key. Now release the option key and fill the color in the polygon. How do you choose
what color to pick? You may ask, I would
recommend choosing the mid color between the and the lightest
color in that polygon. Using this color pick technique, proceed to color the other
parts of the artwork. It is okay to make
color mistakes now, we can easily rectify it at a later stage and fine tuning. For now, let's concentrate on coloring every single polygon.
10. Section9 RemovingTheOutlines: You're done. Zoom out of your image and select
the outline layer. You should see the
entire artwork being highlighted from
the left to panel. Select the no outline icon. It is a white box with a
red diagonal line inside. You will notice your
outlines have disappeared, leaving you your
colorful masterpiece. Great job. If you have reached this
stage, you have successfully.
11. Section10 IcingOnTheCake: But it doesn't end here. You have come this far. Let's make it even better by fine tuning and adding details
to enhance the artwork. Look at the art piece. Which areas do you
feel out of place? Keep in mind that a
good poly artwork is not the number of
triangles you added. It's about choosing
the right amount of polygons to represent
different parts of the image. Poly artworks are
not meant to be too.
12. Section11 CorrectingTheMisfits: Now let's correct the misfits, identify those polyicons, and correct them
with another color. A good place to
start is to choose another color that is close
to the surrounding area. For example, if the left eye has a spot that is not right color, pick from a similar spot
from the right eye. This creates balance and helps you determine a
better replacement color. This is a crucial step as it helps to balance
out your image, to improve its color overall and to make it
more visually pleasing.
13. Section12 AddingWhiskers: If you noticed our feline
is missing its whiskers, Let's go ahead and
create some for him. Now, turn off the outline layer by clicking on the
icon on the left. You should only see the
original reference image. Now lock the outline layer. Create a new layer
called whiskers. Select the pen too, and start drawing the whiskers. It should close back up to
form a diamond skid shape. Do note that we are using
the field color mode, not the outline mode
on the left panel. You may choose to change
the color of the whiskers temporarily so that it is easier to see
your drawn shapes. Now it is just a matter
of placing your whiskers, duplicating them, and resizing them according to your liking. In my case, I've added some eyelashes to the
cat's eye as well. When you're done,
randomly select some of the whiskers and adjust the
opacity for them Randomly, this will create a
subtle illusion of depth where some whiskers could
be overlapping the other.
14. Section13 AllDone: Save your art work
as an image by going to file Export PNG, select Artboard. And Save. That's it. I hope you are happy with your
created masterpiece. Be proud that you have come this far in this poly art journey. Remember, never settle until it looks perfect in your eyes. If you have to redo
a certain part, do it feel free to share or tag me your artworks
on your social media? I would love to check them out. My social media handle is on the screen at my itchy finger. I hope you enjoyed
this course and look out for more upcoming
courses where I will cover more interesting topics like how to enhance
your poly artworks with animations or even convert them to NFTs non fungible token, so that they can be monetized. Till then, cheers.