Transcripts
1. Intro: Hello and welcome.
My name is Suzana. I'm a 3D artist and
your guide through beautiful world of 3D design
and animation in Blender. In this class, I will show you ten quick tricks I wish someone shared with me when
I started using Blender. That will help you speed up modelling and
animation in Blender. And that way turn some complex
tasks into very easy to do, saving both time and effort. You will learn how to quickly make stairs using the bevel. How to make camera and
light follow some object. How to use on un-subdivide to
create interesting shapes. How to use the append, how to use sky texture, how to quickly set camera, how to make quick selections, how to clean up
material slots on one object or entire project, and how to reset cursor. After going through this class, you will gain more confidence and use blender more effectively. That will help you
further when you work on complex projects as it will
save you a lot of time. Let's begin.
2. Quick Stairs Using Bevel: One quick trick
that will help you create stairs
without much effort. When you have a cube like this, simply go to Edit mode. Left-click here, and switch
here to edge select. Now, select this
top edge over here. Just left-click on that,
and then right-click. And here you will see on
this menu phase bevel edges. You can also use
Control V for this. Or it's just simply
left-click here. And you will get this string. You see, if I pull it
to the right side, it starts making this bevel. So I will pull this all the way. I just jog this. I'm not doing anything except moving mouse to the right
to make this a vowel. And once I'm okay with
this, I left-click. Here we will appear
this new menu, which saves the vowel. If you left-click
this arrow over here, it will pop out. And here you will
see a lot of things. But what's important
here is segments. And now we have one segment. But if I left-click here, and let's say I entered some
other number, let's say 20. And I left-click on the
side so it applies. You see what happens. It's cut. Here, are making 2020 segments. Now. Here in profile type, switch to cost them. Left click that, and it
will change right away. And if you go here to preset
left click this arrow. You will find here steps, left click that, and that. We have stamps ready? If I press male mouse, I can rotate the scene around. And you see our steps
are nice and ready. If you want, you can now
change number of steps. Let's say you left-click here
and enter ten LLF clique. So it applies. And then again go here
to preset and two steps, and this is how it appears now. This can be also handy if
you don't want really steps, but you want something
that looks like steps spots with a
little different shape. So if you go here and
you will see here, each of these steps
has marked this, this points on the side. So if you left-click this one, see that, and pull it. Let's say this way. Just left-click on
that and drag it. Holding left-click and let go. You see what happens. You literally change shape here. If I left-click again
and you pull it back. Iterators. So you can use this to
make some shapes on yours, theirs, just by dragging
these points around. So this can be handy when you want to make something quickly. And it appears like stairs. And you just then job
these elements around and you get some new shapes. Like this. Easy way to make
stairs or stare like shapes using the vowel
and changing segments. As you can see, it's
quick and simple. Just enter number,
left-click, so it applies. Go back to preset
left-click steps and you have another
shape over here.
3. Camera Follows Object: How to make camera follow object you
created on your scene. That's very simple. You need to select camera. I will point here and zoom
out using mouse wheel. I'm just scrolling mouse
wheel to zoom out. So switching here, just select the box and see
camera is selected. Now, if you go here to Object
Constraint properties, and a left-click here,
odd object constraint. And you select chalk to, you, left-click on that. You will get this here. It says chalk to target is what you want
your camera to follow. So for left-click
this eyedropper and points whether
here on q are here. These are actually stairs. We changed our cube
inches stairs. Viewpoint here, and left-click. Now here cube is selected. And see what happens. I will switch now to Move tool. And I will left click here to select cube
instead of camera. Now watch this. If I left-click here
this red arrow, and I start jogging
these stairs. Over x axis you see camera
follows the stairs. Now, if I left-click here, and I will now use this to jog. To show you. You see this inside
this camera view. What camera can see now, and you'll see how nicely
camera follows our object. Here, I'm switching
back to Scene view. You see camera is moving. Camera is moving
and keeps following this object to keep it centered. So if you toggle
the camera view, you can see nicely
what's going on. And this is what would be
rendered later is see how it flies nicely and follows that object is
object moves around. So I draw that object over
the x-axis or y-axis. In camera keeps following. It's always focused
on that object. So this is very handy. When you want to animate
and to move objects around. You don't need to do much. Gamer keeps following. Who can even move it up. Camera goes up and
follows or down. And saves your time
during the animation. Because camera is already animated in a way and
follows your object around, gives nice smooth movement. And object is always in focus.
4. Light Follows Object: If you want to keep your light, this is your light. If you want to keep your light, always following your object. So it's always nicely lit. You can do the similar
thing you do with, you already did with the camera. So you just need to go here to objects constraint
properties. Add objects
constraint, truck to. Again the same thing. Select eyedropper,
left-click eyedropper, and point here, a left-click
to select this object. And we will now switch
here, selecting Queue. And using Move tool. I move this. And you'll see this shows
where the light falls. This line. I will now left with this
hand to move scene down. So you can see this blue line shows where the light falls. So if I move this object, you see light keeps
following this object. So it's always delete and
always followed by light.
5. Cursor Resetting: Ceo decided to add one object, but you don't want that
new objects to appear here where cursor is. So you want to move your
cursor away, let's say here. And you add left-click, go to Mesh, and let's
say add another cube. Now you want to return
this cursor over here. So how to do that? That's easy. What you need to
press Shift and C. And you see cursor is
back to center again. So this is handy. I don't need to chase where
your center of the scene is. Simply press Shift C, As you can see if I click
here now cursor is over here and I press Shift
C, and it's back. Very handy. And it will save you time. You can always bring
back your cursor. You just reset cursor
back to center. So they need to add
another object. So let's say here, you add cursor over
here, left-click mesh. Let's say I ecosphere and I want my cursor to go back to
center I needed here. So I just press Shift C and it's back here again. Very simple.
6. Appending Materials: I will show you now how
you can use something from your previous project
on your new project. So for an example, how to use Blender file. You have saved on your computer and odd materials from that file to
your new project. Without creating those
materials all over again. What do you need to do is to go here to file a left click that. And you will see here
where it says append. So if I left-click dat and you go to your computer where
your Blender files are. Now that depends where you are saving your files and
you go to that folder and you select some of Blender
file you saved earlier. I will select this
one on my computer. And then you left-click
here, append. And you will get to see all those folders within that
project, within that file. And I want to use
materials again. So I will, I double-click
this to open. And I was just the left-click and wrap this around
all these materials. And I will now
left-click here, a band. And I go here now two
material properties. And if I left-click here, you see I have here materials
from my previous project. Each show 0 in front y, because those are not assigned yet to any object.
So they have 0. So now if I left-click here, just to switch here to
select box, if I liked it, left-click these
stairs over here, and I left-click here. I can now select this material and apply
it to these stairs. I will switch, switch
here to render view. So you can see I
apply this material, this will be barely visible
over here if I switch to a material preview mode. So you see I use material from my previous blender file to apply on this new blender
file I have working on now. So if I left-click this cube, I can now add this
material over here. You see a transparent cube. Those that are materials
from my previous project. And I just used append and
selected those materials. They appeared here. So this is handy thing. You can simply quickly recreate some materials you're like you used in your
previous projects. And use again on your, on your project without much effort, without
creating everything. So you have something you like, you save that later. Just use a band and you can add that one more time over here. So let's now select this icon
sphere and left-click here, and let's assign this
material as well. So see, I have again just parent material
here, very nice. And I didn't need
to create again, it was created in my
previous project, and I just use the band here to reuse again for
this project as well. Very handy thing. You can that way up and some other things on
coffee only materials, but some other things from
your from that blend file. I just wanted to show you
how handy it is to reuse already created materials
and to keep reusing that, those from one
project to another. So can now append more
like Hugo here again. And you go to a band. I will now go back one
spot and one more. And I will now scroll down here to some other
project I worked on. Let's say this one over here. And I, again, left-click append, and I double-click here
to open materials. You see I have here
a lot of materials. Let's say I select some, I won't select all. Let's say I select only these
and I left-click append. Now see, I have all
these materials here because 0 in front because it's not
assigned to anything. So now if I, let's say I left Gleick this
stairs over here, and I want them this
color or this color. I can easily add
those materials. Again, very handy
thing and time-saver.
7. Cleaning Up Material Slots: Let's say you were
creating something and you wanted to add more than one mu2
yield to that object. And you kept on adding
here more slots. And you went on creating new materials and more
new materials and more. And then you change
your mind and you decided you want this object
to have only one material. And then you have so many unused materials for that object and you
want to clean that up. How do you do that? Simply, you left click
this arrow over here, and it says remove unused slots. So just left-click
to select that. And here it is. All gone. You cleaned up and it's not
anymore kilometers over here. You have just the one material
that is used that will remove all unused
materials for that object. It's really handy
and helps a lot. If you have here many unused materials and
you want to get rid of this, well, that's done differently. Then. You need to go here to
object and here to clean up and remove unused
material slots. Now, if you go here you
will see it doesn't happen. But if you restart blender, everything will vanished
here. Vanish here. That is not attached, is not assigned to any objects. So you need to a restart
blender for this to work. So let's just go to
Object, cleanup, remove unused material slots, and then restart blender, and all those will vanish. That's how it works in case
you want to get rid of these which have 0 in front.
8. Un-subdividing : How to create some cool shapes. Using an sub-divide. Says Select your object. In this case, we
will select you. And we'll left-click
here this arrow, and it will have to click
to go to Edit Mode. Now, right-click and
select sub-divide. Here a number of cuts,
increase that number. Let's say we will
go for eight here. We subdivided this cube to many, many, many small areas. And now what I want to do is
I want to select everything. And I will right-click now. And you'll see
here on this menu, it says on sub-divide, now are left with that
and you see what happens? I'm already getting interesting. Shape here says iterations. Now, if I increase that, I'll let just left click
this arrow over here. You see how this keeps changing. And you'll get really, really interesting
shapes this way from your cube just by using
sub-divide option. This can be handy when you're
creating like let's say some sky and phi environments
and things like that. And you were, when
you were working on more complex shape than a cube. It can you really, really nice shapes further. And you can later just go, let's say select
certain faces are around and just
extrude those further, like pressing E on your
keyboard and extruding this way or that way
or E and S together. And it helps get really, really interesting and
strange shapes just by subdividing and on
subdividing further.
9. Quick Selections: Let's learn how to
easily select or deselect more or less
faces on some object. So let's say we go
here to Edit Mode. I left-click here, edit mode. And I right-click and
I go to sub-divide. I select that. And here I increase
number of cuts. I will enter number ten. I left-click so it applies. You have now ten cuts. So if I go here to select, I can Checker Deselect. You see what happens. I can deselect some and
let's say I press E on my keyboard and S. And I
move this inside or outside. You see I can change shape of this cube and create
something else. Just by using that. Let's stop here. I just moved mouse. I press E and S
together, holding that. They just moved mouse
left or right to get this shape I extruded. So I went to the
right to push it in. I would go inside sales team. One simple selection
changed object a lot. So you can go here to select, and you can here select random. And if a point here
and a left-click, he can hold him because
left-click drag this around in change,
how it's selected. You can hear and to
random seed as well. Are you can hear switch
between select and deselect. So that's quick and easy
way to make selections. When you want to not go around and click,
click, click, click, click, holding Shift to
select all those faces. You can just use this select random
Checker Deselect to quickly make selections, adjusting here using seed or ratio and creating some shape.
10. Sky Texture: If you need a quick sky for your scene and you don't have
any of you available HCR, I too had to change
that environment. You can simply. Go here to work
properties before that swap here to
cycles from Eve. Because some of these
want work you need and. Once you change, the
cycles cohere to. Invert properties and here. Left click this yellow dot. And once you're here. Under texture. Select sky texture. And what you see here, it will change right away and it will show
you when you sit down to see what's
happening all around, you need to swap here. To render it. View. And you see. You have already some
interesting skiing environment. Now, depending on what you
do here on these sliders, this environment
will change a lot, as you can see now. It's a little foggy
and very, very pale. But if you point here
and increase this slow. You see, we started to get some warmth and if you point here and electric and
increase this slow. You add some does or
reduce here you add ozone. So her last weak point. You can add some ozone to your scene and that's
how you create. Sky texture environment
very quickly. You don't need hdr i you
have already you see sun is falling shining on your object around and you're getting
interesting environment. Sun is on this side,
as you can see. And shining. Your object. So you have nice,
cool environment. Where you can already create
something, some nice scene. And for an example here, you can set some scene where sun is shining
like the water and. Something that gets affected
that by that light. Our city line. So Cityscape and
things like that. Very quick way to create a nice environment
you can swap here. There are more. It's
not just Nikita. You can elect click this arrow. And try this one. If you are born here
and jog this slow, you can see changes a lot. Depending on numbers, you, A.C., you get more warmer
or more cold bluish. Now, this one is as well, nice. It's called PRISM. And. If you go down
here, reduce this. So. Something like a dot. You get nice bluish
salt and warmth around. You can just use this
arrows to adjust. This to number your wish. And here is strength. You can use that
on all where you adjust how much this
affects entire scene. You make it darker. You make it more light. If you need to have
an evening scene, you would go down. If you need a scene,
you would go up. With those numbers and
you can create quickly. Your. Sky round
without much effort. Very candid thing. In case you don't like
using HDR AI or you don't have any
available you can use. Pretty. Or Nikita. These two are very, very nice and quickly help
to create nice environment. Keep in mind that
Nikita doesn't work. Nikita works only in cycles. That's why I stopped
two cycles here. But freedom works in
both cycles and here. And. He fell.
11. Quick Camera Setting: How to quickly
adjust the camera. You just move your scene
around and select, zoom out, zoom in, set the position you want, and angle at that era. And then once you're
okay with that, just press Control Alt
and hit 0 on numeric pad. And that will set camera, right where you want. Maybe not exactly, but near
to what you want to see. Then you just go here
to object properties. Make sure that you
selected camera over here. And I'm pointing
here to location. You can move camera
a left to right until you'll get
exact you want it. You can hear, adjust the rotation of camera
and make sure that camera is straight
forward if you wanted to straighten
it, of course. And and Google view, you can point down or up, move it to left, right, rotating around that axis. So this is for rotation
around that axis. This is for location on x axis, y axis, or that axis. And this is for scaling camera. I don't recommend you do that. There is no need. You can always move camera
back-and-forth. Here. You can change the
focal length of camera, right now is 50 millimeters. You can change that. Can get also very
nice and interesting view with focal length 30. For an example, as you can see, it appears that
it's stepped away, which just changed
focal length here. So these are quick
settings for a camera. And if you don't see
something like when your object is very far and you don't see it and
you want it visible. That means your object
is behind 100 meters. So can increase here view. An odd, let's say 400
or 500 or whatever. And camera view increases. Camera can see more far. It's by default
set to 100 meters. But here is where you
increase that view and allow camera to see
objects far away as well.
12. Closing Words: I hope you liked this class
and I hope to see you again. It's a privilege to be here
and share knowledge with you. Practice, explore, and
post your projects. Don't forget to leave a review for those that might want to check out this class as
well and learn more. Until next time. Bye.