A Different Room Using the Same Techniques

A Different Room Using the Same Techniques - student project

Hello, 

You may be wondering why this project is so different. That is the reason why this course is so valuable because you can utilize the fundamental skills that Stephen has taught you and then combine them with your boundless imagination to make your room. This very project and other great variations in this section are prime examples. 

You see, I didn’t plan to make this project an oddball in the crowd. While learning, my mind tends to go haywire on the possibilities. It just so happens that I’ve always wanted to remodel my bedroom and using Blender is a good way to realize this desire while putting twists into the new skills I’ve acquired. Boom! My first solo Blender project. 

  1. Setting the Dimensions: I measured my current bedroom and modeled the room according to its current floor plan. Since my room is not a perfect square, respecting dimensions and setting angles are important. For constructing my floor plan, I add in a plane and delete 3 vertices, leaving only 1 vertex as the starting point to extrude out the exact dimensions. I then select all and use the shortcut: F to create a face for the floor (4 vertices at a time to create quads). I don’t know how to set appropriate angles for the walls so I use my 2D floor plan as a reference. Please let me know if there are better ways to create custom floor plans. 
  2. Adding the Windows: One of the best tips I got from this course is using the [Shift + S → Cursor to Selected then Selection to Cursor] to snap an object to a location automatically. Small tip, but a big impact on your production time. One of my windows is a circle, so I use the boolean modifier. However, it creates n-gons that result in weird shading issues during the render. To resolve that, I use the knife tool to create a “sun-ray” pattern to create quads. Please let me know if there are better ways to circle windows and resolve n-gons. 
  3. Creating the Binds: I modeled the binds to learn the array modifier but I didn’t use that in my scene because at that time, I think that binds will block out too much light from the HDRI and I would like people to see the HDRI background more. I’m currently modeling a kitchen, so I tend to use the Archimesh pack to create binds since you can tweak the angles and the extension effect to reduce modeling times. I use the array modifier to model the fan blades in the vent. Another great tip I gained from this course is [Bridge Edge Loops] to close and connect multiple aligned vertices. I use it to connect baseboards. Another great production time saver. 
  4. Mirror: The problem I had is not related to mirrors but relating to the vinyl player cover. The vinyl player cover (cube-shape, not a plane) should be plastic and transparent. I don’t know how to make it transparent in Eevee using light probes. Also, for the circle window, I don’t know how to make it reflect in Eevee either. Please help me with that. 
  5. Walls & Other Details (baseboards): The shear tool is essential for baseboards and crown moldings. Since my scene is Japandi inspired, I removed the baseboards. I’ve tried making the baseboard cut at a 45-degree angle with just the scaling tool but it scales up in other axes, making the size of the baseboard bigger and when you think you’re finished and tried to do a bridge edge loop to connect the baseboard ends, you get a messy connection. 
  6. Simulating the Blanket: Since the blanket is thicker on a bed, I use the pressure setting in the Physics properties to add volume. I was thinking of creating a thinner blanket like the one in the course on the side of the bed but it always crumbled together like a piece of paper. I think it has to do with the domain set to convex hull instead of mesh. Please confirm. 
  7. Creating the Tree Plant: I use the alpha solution in the course, it has helped me with my tree. I use the exact node setup and use the Sapling Tree add-on. 

Please also give me suggestions on how to improve, especially on photorealism, modeling solutions, and how to reduce production/render times when doing complicated scenes with tons of objects. 

To my Blender comrades, you can do this! 

Thanks again to Stephen for helping me on my Blender journey. I am currently doing a kitchen scene, would you be interested in critiquing this project when I’m done? How should I contact you?

A Different Room Using the Same Techniques - image 1 - student project

Photos in Paintings by McGill Library on Unsplash

A Different Room Using the Same Techniques - image 2 - student project

A Different Room Using the Same Techniques - image 3 - student project

A Different Room Using the Same Techniques - image 4 - student project

A Different Room Using the Same Techniques - image 5 - student project

Vinyl Record and Book Covers created in Krita