Twine 2: Make Simple Games! - Beginner to Advanced (Harlowe) | Eyevenear | Skillshare

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Twine 2: Make Simple Games! - Beginner to Advanced (Harlowe)

teacher avatar Eyevenear, Teacher in Audiovisuals and AI

Schau dir diesen Kurs und Tausende anderer Kurse an

Erhalte unbegrenzten Zugang zu allen Kursen
Lerne von Branchenführern, Ikonen und erfahrenen Experten
Wähle aus einer Vielzahl von Themen, wie Illustration, Design, Fotografie, Animation und mehr

Schau dir diesen Kurs und Tausende anderer Kurse an

Erhalte unbegrenzten Zugang zu allen Kursen
Lerne von Branchenführern, Ikonen und erfahrenen Experten
Wähle aus einer Vielzahl von Themen, wie Illustration, Design, Fotografie, Animation und mehr

Einheiten dieses Kurses

    • 1.

      THIS IS TWINE!

      0:30

    • 2.

      Downlad The Resources

      0:56

    • 3.

      Install

      0:48

    • 4.

      Browser

      1:05

    • 5.

      The Passage

      1:38

    • 6.

      Basic Stylization

      1:22

    • 7.

      The ( )[ ] Principle

      3:07

    • 8.

      Tags And Sizing

      1:32

    • 9.

      Basic Link

      3:00

    • 10.

      The CSS

      2:29

    • 11.

      The Javascript

      0:57

    • 12.

      Advanced Link

      1:55

    • 13.

      Left Right, Top Bottom

      1:11

    • 14.

      Macro Variants

      1:04

    • 15.

      Variables

      3:01

    • 16.

      Global vs Local

      1:38

    • 17.

      Randomization

      1:40

    • 18.

      Set vs Put

      0:40

    • 19.

      Delays + Time Cycles

      2:08

    • 20.

      Conditional Statements

      1:44

    • 21.

      More Conditions

      1:47

    • 22.

      Events

      1:13

    • 23.

      IF Inside SET

      2:06

    • 24.

      Hooks

      1:24

    • 25.

      Show / Hide

      0:46

    • 26.

      Code Containers

      1:00

    • 27.

      Replace Content

      1:09

    • 28.

      Reloading a Hook

      0:47

    • 29.

      Targeting a Hook

      2:00

    • 30.

      Datamaps

      1:40

    • 31.

      Arrays

      2:44

    • 32.

      Live Data

      2:50

    • 33.

      Visits vs History

      2:19

    • 34.

      Spacing Optimization

      2:29

    • 35.

      Color Change

      0:32

    • 36.

      Size + Opacity

      1:14

    • 37.

      Dynamic Styles

      1:25

    • 38.

      React on Mouse Cursor

      0:43

    • 39.

      Verbatim

      0:38

    • 40.

      Transitions

      1:21

    • 41.

      Install Audio!

      0:44

    • 42.

      Definitions (audio)

      1:40

    • 43.

      Play a Sound! (audio)

      1:54

    • 44.

      Stop a Sound (audio)

      1:12

    • 45.

      Retrigger (audio)

      1:15

    • 46.

      Basic Loops (audio)

      0:49

    • 47.

      Advanced Loops (audio)

      2:52

    • 48.

      Fades (audio)

      1:18

    • 49.

      Realtime Volume (audio)

      0:45

    • 50.

      Crossfade (audio)

      3:08

    • 51.

      Playlists (audio)

      1:44

    • 52.

      Shuffled Playlists (audio)

      1:03

    • 53.

      One-Shot Shuffle (audio)

      1:32

    • 54.

      Groups (audio)

      1:19

    • 55.

      Seek (audio)

      1:37

    • 56.

      Realtime Monitoring (audio)

      1:20

    • 57.

      Global Controls (audio)

      1:06

    • 58.

      Format Considerations (audio)

      1:19

    • 59.

      Relative Paths (audio)

      1:37

    • 60.

      Preloading (audio)

      1:32

    • 61.

      Configurator (audio)

    • 62.

      Image Integration

      1:18

    • 63.

      Basic Repositioning

      1:02

    • 64.

      Relative Repositioning

      1:15

    • 65.

      Absolute Respositioning

      0:59

    • 66.

      Video Integration

      1:52

    • 67.

      Video Events

    • 68.

      Basic Realtime Media Switching

      1:50

    • 69.

      Key Commands

      2:37

    • 70.

      Avoid Key Repeats

      2:51

    • 71.

      Tips and Ideas (controls)

      1:37

    • 72.

      Gamepad Input

      1:15

    • 73.

      Button Up / Down

      2:26

    • 74.

      Analogs and Triggers

      1:28

    • 75.

      Vibration Toggle

      1:28

    • 76.

      Vibration Intensity

      2:01

    • 77.

      Maximize Math

      5:43

    • 78.

      Header Footer

    • 79.

      Initial Conditions

      0:52

    • 80.

      Bypass Code & Comments

      0:51

    • 81.

      Spreading

      1:45

    • 82.

      For Loops

      2:02

    • 83.

      Sandboxing

      1:34

    • 84.

      Maximize Conditions

      2:24

    • 85.

      Number to String and Viceversa

      1:08

    • 86.

      Cloning Referencing

      3:21

    • 87.

      Custom Macros

      1:32

    • 88.

      Typewriter

      2:44

    • 89.

      Display (custom macros 2)

      1:03

    • 90.

      Make a Timer!

      3:20

    • 91.

      Save Load Progress

      3:38

    • 92.

      Musical Stingers

      11:10

    • 93.

      Monitor Changes (typing sound system)

      5:12

    • 94.

      Final Export Considerations

      1:57

    • 95.

      Preparing the Game

      2:55

    • 96.

      Exporting Online Versions

      2:57

    • 97.

      Import Fonts

      1:08

    • 98.

      Exporting Offline Versions

      4:31

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Über diesen Kurs

DISCLAIMER: This Course will NOT make you a pro overnight. But it'll get you in the right direction. Becoming a pro requires consistent practice and passion. If you have that, eventually, also thanks to having completed this course, you WILL make it. You have my full, thoughtful support. Alright letsgooo!

Ok, You are someone who wants to communicate.

It's no secret that Twine is the king of Choose-Your-Adventure Text Games.


Who said that this type of game has to be basic and boring?

What if i told you that in Twine you can also modernize the genre up to incredible levels, i.e. building intricate audio/video systems allowing you to create highly immersive experiences? Well, now you know.

Can Twine allow you to make a Triple-A Game? NO!

Can Twine allow you to make a short and immersive indie game that can already become viral by itself? YES!

The problem with that is that it takes a lot of time to master all the facets of this software for free, and some people don't wanna wait that long, that's why this gig is my present to you:

You will take the absolute shortcut to proficiency and reach it in a few classes because i will show you exactly what you need and let your knowledge expand to its max.

Twine Harlowe is user friendly but actually very powerful is you find all the ways to squeeze the best out of it, this course will literally guide you from knowing nothing to knowing everything; then you’ll be able yo realize your dreams with the right amount of effort!

Be patient, follow the classes slowly and you'll realize your vision; Let's do it.

Triff deine:n Kursleiter:in

Teacher Profile Image

Eyevenear

Teacher in Audiovisuals and AI

Kursleiter:in

I'm an Italian/Canadian Audiovisual Specialist and Twine Game Designer.

I've built a Top-Rated community of students in Fiverr in 3 years.

My Skillshare courses are a thoughtful present to those who normally can't afford my 1:1 classes but still wanna reach a decent level with arts.

I also teach in real life. I'm developing an action-puzzle game.

YES, i do have AI video/audio proficiency.

With tens of thousands of hours spent in music and video making,

I help other creatives push their craft into whole new levels.

Innovation comes from ideas. Show me what you can do.

Vollständiges Profil ansehen

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