Twine 2: Make Simple Games! - Beginner to Advanced (Harlowe)
Eyevenear, Teacher in Audiovisuals and AI
Schau dir diesen Kurs und Tausende anderer Kurse an
Schau dir diesen Kurs und Tausende anderer Kurse an
Einheiten dieses Kurses
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1.
THIS IS TWINE!
0:30
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2.
Downlad The Resources
0:56
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3.
Install
0:48
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4.
Browser
1:05
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5.
The Passage
1:38
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6.
Basic Stylization
1:22
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7.
The ( )[ ] Principle
3:07
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8.
Tags And Sizing
1:32
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9.
Basic Link
3:00
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10.
The CSS
2:29
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11.
The Javascript
0:57
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12.
Advanced Link
1:55
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13.
Left Right, Top Bottom
1:11
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14.
Macro Variants
1:04
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15.
Variables
3:01
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16.
Global vs Local
1:38
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17.
Randomization
1:40
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18.
Set vs Put
0:40
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19.
Delays + Time Cycles
2:08
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20.
Conditional Statements
1:44
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21.
More Conditions
1:47
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22.
Events
1:13
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23.
IF Inside SET
2:06
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24.
Hooks
1:24
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25.
Show / Hide
0:46
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26.
Code Containers
1:00
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27.
Replace Content
1:09
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28.
Reloading a Hook
0:47
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29.
Targeting a Hook
2:00
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30.
Datamaps
1:40
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31.
Arrays
2:44
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32.
Live Data
2:50
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33.
Visits vs History
2:19
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34.
Spacing Optimization
2:29
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35.
Color Change
0:32
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36.
Size + Opacity
1:14
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37.
Dynamic Styles
1:25
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38.
React on Mouse Cursor
0:43
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39.
Verbatim
0:38
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40.
Transitions
1:21
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41.
Install Audio!
0:44
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42.
Definitions (audio)
1:40
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43.
Play a Sound! (audio)
1:54
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44.
Stop a Sound (audio)
1:12
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45.
Retrigger (audio)
1:15
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46.
Basic Loops (audio)
0:49
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47.
Advanced Loops (audio)
2:52
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48.
Fades (audio)
1:18
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49.
Realtime Volume (audio)
0:45
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50.
Crossfade (audio)
3:08
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51.
Playlists (audio)
1:44
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52.
Shuffled Playlists (audio)
1:03
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53.
One-Shot Shuffle (audio)
1:32
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54.
Groups (audio)
1:19
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55.
Seek (audio)
1:37
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56.
Realtime Monitoring (audio)
1:20
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57.
Global Controls (audio)
1:06
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58.
Format Considerations (audio)
1:19
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59.
Relative Paths (audio)
1:37
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60.
Preloading (audio)
1:32
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61.
Configurator (audio)
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62.
Image Integration
1:18
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63.
Basic Repositioning
1:02
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64.
Relative Repositioning
1:15
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65.
Absolute Respositioning
0:59
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66.
Video Integration
1:52
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67.
Video Events
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68.
Basic Realtime Media Switching
1:50
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69.
Key Commands
2:37
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70.
Avoid Key Repeats
2:51
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71.
Tips and Ideas (controls)
1:37
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72.
Gamepad Input
1:15
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73.
Button Up / Down
2:26
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74.
Analogs and Triggers
1:28
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75.
Vibration Toggle
1:28
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76.
Vibration Intensity
2:01
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77.
Maximize Math
5:43
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78.
Header Footer
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79.
Initial Conditions
0:52
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80.
Bypass Code & Comments
0:51
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81.
Spreading
1:45
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82.
For Loops
2:02
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83.
Sandboxing
1:34
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84.
Maximize Conditions
2:24
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85.
Number to String and Viceversa
1:08
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86.
Cloning Referencing
3:21
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87.
Custom Macros
1:32
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88.
Typewriter
2:44
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89.
Display (custom macros 2)
1:03
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90.
Make a Timer!
3:20
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91.
Save Load Progress
3:38
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92.
Musical Stingers
11:10
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93.
Monitor Changes (typing sound system)
5:12
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94.
Final Export Considerations
1:57
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95.
Preparing the Game
2:55
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96.
Exporting Online Versions
2:57
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97.
Import Fonts
1:08
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98.
Exporting Offline Versions
4:31
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- Anfänger-Niveau
- Fortgeschrittenes Niveau
- Fortgeschrittenes Niveau
- Jedes Niveau
Von der Community generiert
Das Niveau wird anhand der mehrheitlichen Meinung der Teilnehmer:innen bestimmt, die diesen Kurs bewertet haben. Bis das Feedback von mindestens 5 Teilnehmer:innen eingegangen ist, wird die Empfehlung der Kursleiter:innen angezeigt.
1
Teilnehmer:in
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Projekte
Über diesen Kurs
DISCLAIMER: This Course will NOT make you a pro overnight. But it'll get you in the right direction. Becoming a pro requires consistent practice and passion. If you have that, eventually, also thanks to having completed this course, you WILL make it. You have my full, thoughtful support. Alright letsgooo!
Ok, You are someone who wants to communicate.
It's no secret that Twine is the king of Choose-Your-Adventure Text Games.
Who said that this type of game has to be basic and boring?
What if i told you that in Twine you can also modernize the genre up to incredible levels, i.e. building intricate audio/video systems allowing you to create highly immersive experiences? Well, now you know.
Can Twine allow you to make a Triple-A Game? NO!
Can Twine allow you to make a short and immersive indie game that can already become viral by itself? YES!
The problem with that is that it takes a lot of time to master all the facets of this software for free, and some people don't wanna wait that long, that's why this gig is my present to you:
You will take the absolute shortcut to proficiency and reach it in a few classes because i will show you exactly what you need and let your knowledge expand to its max.
Twine Harlowe is user friendly but actually very powerful is you find all the ways to squeeze the best out of it, this course will literally guide you from knowing nothing to knowing everything; then you’ll be able yo realize your dreams with the right amount of effort!
Be patient, follow the classes slowly and you'll realize your vision; Let's do it.
Triff deine:n Kursleiter:in
I'm an Italian/Canadian Audiovisual Specialist and Twine Game Designer.
I've built a Top-Rated community of students in Fiverr in 3 years.
My Skillshare courses are a thoughtful present to those who normally can't afford my 1:1 classes but still wanna reach a decent level with arts.
I also teach in real life. I'm developing an action-puzzle game.
YES, i do have AI video/audio proficiency.
With tens of thousands of hours spent in music and video making,
I help other creatives push their craft into whole new levels.
Innovation comes from ideas. Show me what you can do.
Vollständiges Profil ansehenPraxisnahes Kursprojekt
Assignment:
Create a short Game (6-12 passages) with at least 1 or multiple techniques shown in the lessons mainly from about lesson number 7 to 93.
Materias:
The Game assets can be either simple text on black screen completely generated within Twine,
or you can utilize video/images/audio assets in your possession or using the resource folder below.
You can repeat the same effect multiple times during the game, focus on making a smooth flow.
- Click HERE for the Course Resource Files
Sharing Your Work:
Share your final video and progress shots with the class by uploading to the "Your Project" section.
If you have any questions or need more tips, please let me know! I'm glad to help!
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