Creating Stylized 3D Environments for Games | FastTrackTutorials | Skillshare

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Creating Stylized 3D Environments for Games

teacher avatar FastTrackTutorials, Premium 3D Art Education

Schau dir diesen Kurs und Tausende anderer Kurse an

Erhalte unbegrenzten Zugang zu allen Kursen
Lerne von Branchenführern, Ikonen und erfahrenen Experten
Wähle aus einer Vielzahl von Themen, wie Illustration, Design, Fotografie, Animation und mehr

Schau dir diesen Kurs und Tausende anderer Kurse an

Erhalte unbegrenzten Zugang zu allen Kursen
Lerne von Branchenführern, Ikonen und erfahrenen Experten
Wähle aus einer Vielzahl von Themen, wie Illustration, Design, Fotografie, Animation und mehr

Einheiten dieses Kurses

    • 1.

      Course Trailer

      2:13

    • 2.

      01 Introduction

      12:59

    • 3.

      02 Starting The Blockout

      19:15

    • 4.

      03 Continuing The Blockout

      20:03

    • 5.

      04 Finishing The Blockout

      27:35

    • 6.

      05 Setting Up Unreal

      12:39

    • 7.

      06 Landscape Blockout

      20:32

    • 8.

      07 Designer Introduction

      15:19

    • 9.

      08 Grass Material

      29:30

    • 10.

      8

      13:56

    • 11.

      09 Bark Material

      18:37

    • 12.

      10 Wood Material

      13:05

    • 13.

      11 Rock Material

      19:55

    • 14.

      12 Wall Material

      21:51

    • 15.

      13 Metal Material

      17:27

    • 16.

      14 Dirt Material

      21:10

    • 17.

      15 Stone Material

    • 18.

      16 Rock Sculpting Introduction

      27:22

    • 19.

      17 Finishing Rock Sculpting

      20:47

    • 20.

      18 Rock Asset Texturing

      24:51

    • 21.

      19 Drawing Foliage Textures

      34:00

    • 22.

      20 Small Foliage Modeling

      23:40

    • 23.

      21 Modeling With Treebox

      32:09

    • 24.

      22 Village Modeling Introduction

      26:49

    • 25.

      23 Village Modeling Part 01

      24:18

    • 26.

      24 Village Modeling Part 02

      26:58

    • 27.

      25 Village Modeling Part 03

      34:00

    • 28.

      26 Village Modeling Part 04

      34:01

    • 29.

      27 Village Modeling Part 05

      13:10

    • 30.

      28 Village Modeling Part 06

      8:42

    • 31.

      29 Village Modeling Part 07

      25:15

    • 32.

      30 Landscape Shader Part 01

      20:59

    • 33.

      31 Landscape Shader Part 02

      20:04

    • 34.

      32 Blend Shader Part 01

      17:30

    • 35.

      33 Blend Shader Part 02

      11:16

    • 36.

      34 Village Materials Part 01

      19:58

    • 37.

      35 Village Materials Part 02

      22:27

    • 38.

      36 Foliage Material Functions

      25:10

    • 39.

      37 Grass Shader

      25:32

    • 40.

      38 Foliage And Trunk Shader

      29:20

    • 41.

      39 Level Design Demo

      12:14

    • 42.

      40 Water And Polish

      20:18

    • 43.

      41 Fx And Goodbye

      11:00

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Projekte

Über diesen Kurs

Stylized Environment Art in Unreal Engine 5 - In-Depth Tutorial Course

Learn how a professional environment artist works when creating environments for games and cinematics with Justin Wallace. You’ll learn techniques like Modular Modeling, Procedural Texturing, Prop Sculpting, Color Theory, Stylized Foliage, Level Art & Composition, Advanced Shader Creation, Lighting, and more!

This tutorial is based on the amazing work from John Wallin Liberto

BLENDER, SUBSTANCE DESIGNER / PAINTER, ZBRUSH, AND UNREAL ENGINE 5
The Modeling will be done in Blender, along with foliage modeling via the Treebox add-on. The Materials will be authored with Substance Designer & Paintbox 2. Foliage Cards will be drawn in Photoshop. Prop sculpting will be done in Zbrush & textured with Substance Painter. The environment will be designed, shaded, lit, and rendered with Unreal Engine 5.

The Modeling & Sculpting process in Blender & Zbrush can be replicated in the modeling package of your choice. The same goes for Photoshop, where any drawing application will work. Substance Designer, Substance Painter, & Unreal Engine are critical, however.

In this course, you will learn everything you need to know to create the final results that you see in the images and trailers (excluding particles). This course is designed to give you an incredibly strong foundation in environment art workflows and replicating concept art for video games and cinematics. The goal of this course is to achieve a strong understanding of the entire environment art workflow while building a game environment ready for your art portfolio to level up your career.

TREEBOX & PAINTBOX 2
Developed alongside this course over many months, Shin’s TREEBOX & PAINTBOX 2 are game development tools designed specifically to make foliage and material creation for stylized environments faster and more fun. Only the BASE versions were used in the course, so just the essentials! Install TREEBOX into Blender to get an instant procedural tree creation tool that can convert itself into a game object in one click! Then use PAINTBOX 2 to rapidly iterate painterly materials in Substance Designer to save precious time and make experimenting in designer much more natural. These tools are essential to take us to the final result in this concept art.

When getting this course you will get an automatic 25% off on the plugins!
TREEBOX
PAINTBOX 2

14+ HOURS!
This course contains over 14+ hours of content – You can follow along with every single step – There is only a minimal amount of time lapsing to get through the “loading screens” of the game development process. 
This course has been rehearsed, practiced, and edited to maintain a quick but efficient pace and give students the absolute most! No wasted time: Learn the concept, copy the instructor, explore your own concepts, and move onto the next info packed lesson.

We’ll learn to match concept art with a perspective matching tool in Blender, and then take it into Unreal to create our concept landscape, composition, and first lighting pass. Then we take a deep dive into both Substance Designer & PAINTBOX 2 to create 10 beautiful tiling painterly materials with PBR qualities to bring a unique and stylized look to any professional CG scene.

We switch over to learning about the “high-to-low” game asset workflow by Blocking, Sculpting, UV mapping, & Baking a small collection of Rock assets to populate our scene. We’ll then use Photoshop, Blender, & TREEBOX to create a lush collection of stylized grass, flowers, and procedurally generated bushes and trees for our environment. 

Then, we crack our knuckles and get ready for a modular modeling marathon and to create a beautiful villa set piece while we learn more about Procedural Modeling, Texel Density, UV Mapping for Tileables, & Particle Systems.

Finally, with our asset collections completed, we go back into unreal to learn how to take a scene from a boring blockout into a masterful painterly scene by developing a collection of flexible, powerful, and modern shaders that allow you to take complete artistic control over your scene while being lightweight enough to allow you to stay competitive and fast as an artist. After polishing our assets with the material instances, creating our scene becomes as easy as LEGO bricks, and allows you to be much more creatively inclined as an artist. 

The workflows in this course encourage you to bring your inner artist out while learning a ton of technical tricks as well. It doesn’t get much better than that.

SKILL LEVEL
While this course is suited for all skill levels, it is essential to have a basic understanding of the software listed. I do provide a keyboard shortcut overlay while explaining the process, so hopefully everyone can join along. I would personally encourage finding an environment art course that is advertised for beginners before becoming a stylized master with this course.

TOOLS USED

  • Blender 3D (+ Treebox Blender Add-On)
  • Substance 3D Designer (+ Paintbox 2 Designer Add-On)
  • Substance 3D Painter
  • Photoshop
  • Zbrush
  • Unreal Engine 5

YOUR INSTRUCTOR
Justin Wallace is a 3D Freelance Artist & 3D Art Instructor in the Games Industry with over 5 years experience. Justin runs a YouTube Channel @ShinGidora where he shares his knowledge on 3D Environment Art while building tools and courses for the Indie Game community. He is diligently building his portfolio so he can bring his style to the AAA industry as well. Thank you for taking this course and supporting both FastTrackTutorials and Justin!

CHAPTER SORTING
There’s a total of 41 videos split into easy-to-digest chapters. All the videos will have logical naming and are numbered to make it easy to find exactly the ones you want to follow.

Triff deine:n Kursleiter:in

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FastTrackTutorials

Premium 3D Art Education

Kursleiter:in

At FastTrackTutorials, we are passionate about empowering creators in the 3D art industry. We specialize in developing and publishing high-quality tutorial courses and learning content designed to help you master the art of 3D design. In addition to our educational offerings, we also operate as an outsource studio, delivering top-tier 3D environments, assets, and materials to meet the needs of our clients.

Explore our website to discover our full range of courses, each crafted to provide you with the skills and knowledge to excel in the 3D art world. Whether you're just starting out or looking to enhance your expertise, we're here to support your learning journey.

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Level: Intermediate

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