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Creating Sci-Fi 3D Environments for Games in Unreal Engine 5

teacher avatar FastTrackTutorials, Premium 3D Art Education

Schau dir diesen Kurs und Tausende anderer Kurse an

Erhalte unbegrenzten Zugang zu allen Kursen
Lerne von Branchenführern, Ikonen und erfahrenen Experten
Wähle aus einer Vielzahl von Themen, wie Illustration, Design, Fotografie, Animation und mehr

Schau dir diesen Kurs und Tausende anderer Kurse an

Erhalte unbegrenzten Zugang zu allen Kursen
Lerne von Branchenführern, Ikonen und erfahrenen Experten
Wähle aus einer Vielzahl von Themen, wie Illustration, Design, Fotografie, Animation und mehr

Einheiten dieses Kurses

    • 1.

      Introduction Trailer

      3:14

    • 2.

      01 Gathering Our Main Reference

      31:59

    • 3.

      02 Finish Gathering Our Reference

      12:33

    • 4.

      03 Start Creating Our Blockout

      36:19

    • 5.

      04 Continue Creating Our Blockout Part1

      26:22

    • 6.

      05 Continue Creating Our Blockout Part2

      26:59

    • 7.

      06 Continue Creating Our Blockout Part3

      18:24

    • 8.

      07 Continue Creating Our Blockout Part4

      17:05

    • 9.

      08 Continue Creating Our Blockout Part5

      36:57

    • 10.

      09 Continue Creating Our Blockout Part6

      29:27

    • 11.

      10 Continue Creating Our Blockout Part7 Timelapse

      26:07

    • 12.

      11 Continue Creating Our Blockout Part8 Timelapse

      41:51

    • 13.

      12 Creating Small Asset Blockouts Timelapse

      4:22

    • 14.

      13 Creating Our Metal Material Part1

      23:00

    • 15.

      14 Creating Our Metal Material Part2

      24:15

    • 16.

      15 Creating Our First Trimsheet Part1

      23:49

    • 17.

      16 Creating Our First Trimsheet Part2

      25:24

    • 18.

      17 Creating Our First Trimsheet Part3 Timelapse

      8:20

    • 19.

      18 Creating Our First Trimsheet Part4 Timelapse

      23:48

    • 20.

      19 Texturing Our First Trimsheet Part1

      31:00

    • 21.

      20 Texturing Our First Trimsheet Part2

      18:36

    • 22.

      21 Texturing Our First Trimsheet Part3 Timelapse

      22:19

    • 23.

      22 Texturing Our First Trimsheet Part4

      20:10

    • 24.

      23 Creating Our First Final Asset Part1

      45:27

    • 25.

      24 Creating Our First Final Asset Part2

      51:08

    • 26.

      25 Creating Our First Final Asset Part3

      26:55

    • 27.

      26 Creating The Base Of Our Master Material

      14:33

    • 28.

      27 Preparing Our Trim Sheets For Use

      14:23

    • 29.

      28 Creating Our Trim Sheet Materials

      20:38

    • 30.

      29 Adding Trim Sheet Details To Our First Final Asset

      10:15

    • 31.

      30 Creating Our Angled Pillar Part1

      26:32

    • 32.

      31 Creating Our Angled Pillar Part2

      30:42

    • 33.

      32 Creating Our Angled Pillar Part3

      19:16

    • 34.

      33 Creating Our Angled Pillar Part4

      33:44

    • 35.

      34 Creating Our Large Hallway Module

      28:47

    • 36.

      35 Creating Our Remaining Final Assets Part1 Timelapse

      18:13

    • 37.

      36 Creating Our Remaining Final Assets Part2 Timelapse

      34:17

    • 38.

      37 Creating Our Remaining Final Assets Part3 Timelapse

      19:14

    • 39.

      38 Creating Our Remaining Final Assets Part4 Timelapse

      31:58

    • 40.

      39 Creating Our Remaining Final Assets Part5 Timelapse

      20:23

    • 41.

      40 Creating Our Remaining Final Assets Part6 Timelapse

      7:53

    • 42.

      41 Placing Our Vista Mountains And Foreground Assets

      38:24

    • 43.

      42 Doing Our First Lighting Pass

      46:45

    • 44.

      43 Polishing Our Background Mountains

      40:50

    • 45.

      44 Creating Our Color Decals Part1

      71:07

    • 46.

      45 Creating Our Color Decals Part2

      26:26

    • 47.

      46 Creating Our Dirt Decals Part1

      32:03

    • 48.

      47 Creating Our Dirt Decals Part2

      26:09

    • 49.

      48 Creating Our Dirt Decals Part3

      23:34

    • 50.

      49 Placing Our Final Cameras

      11:20

    • 51.

      50 Placing Our Decals Timelapse

      30:35

    • 52.

      51 Placing Additional Models And General Polish Timelapse

      21:23

    • 53.

      52 General Polish

      22:43

    • 54.

      53 Creating Our Aircon Unit Part1 Timelapse

      30:26

    • 55.

      54 Creating Our Aircon Unit Part2 Timelapse

      21:41

    • 56.

      55 Final Polish And Creating Screenshots

      30:56

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Über diesen Kurs

Creating Sci-Fi Environments for Games – In-Depth Tutorial Course
Learn how a professional environment artist works when creating sci-fi environments for games & cinematics. In this course you will learn from start to finish how to create a high quality environment including everything from Planning, modeling, material creation, engine setup and lighting.


3DS MAX, SUBSTANCE, AND UNREAL ENGINE 5
This course will cover a very large number of topics, but the main topics are as followed:

  • Project planning and creating a proper blockout scene.
  • Creating Trim Sheets to give our models more detail.
  • Creating huge assets that use only tileable materials and weighted normal.
  • Creating the tileable materials for those huge assets using Substance Designer.
  • Creating custom decals to add more detail to our scene.
  • Creating models with unique textures.
  • Doing level art, lighting, composition and post effects in unreal engine 5.

And so much more.

The general takeaway of this course is that at the end, you will have the knowledge on how to create exactly what you see in the images, and you can apply this knowledge to almost any type of environment.

21+ HOURS!
This course contains over 21.5+ hours of content – You can follow along with every single step – This course has been done in real-time with narration except for a few timelapses for repetitive tasks. 

This course has been divided up into easy-to-understand chapters.

We will start the course off by planning our environment and creating our blockout assets.
During this time we will already design our entire level layout.

Once that is done we will first create our materials and trim sheets so that we can use them on our models. We will teach you how to create highly reuseable materials and details. For example this entire scene only uses one metal texture!

Finally when we have everything prepared we will create all of the final assets. We will also later on create some small unique assets that will contain unique textures made in Substance Painter.
having everything prepared we will replace our blockout in Unreal Engine 5 with our final assets, set-up our materials and place additional assets we downloaded from Megascans or other marketplaces to add some more life to our scene.

We will then continue by creating our custom decals which will make our scene look 10x better and we finish things off with the final lighting, post effects and some polishing.

SKILL LEVEL
This game art tutorial is considered an intermediate course and we require students to have familiarity with a 3d Modeling tool and Unreal Engine 5 – Everything in this tutorial will be explained in detail but we will not be going over the basics of the software mentioned below.

TOOLS USED

  • Unreal Engine 5
  • 3DS Max (you are able to use other modeling software)
  • Marmoset Toolbag 4
  • Substance Designer
  • Substance Painter

Please note that most techniques used are universal, so they can be replicated in almost any 3D software like Maya & Blender.

YOUR INSTRUCTOR
Emiel Sleegers is a lead environment artist and owner of FastTrack Tutorials. He’s worked on games like The Division 2 + DLC at Ubisoft, Forza Horizon 3 at Playground Games, and as a Freelancer on multiple projects as an Environment Artist and Material Artist.

SOURCE FILES
All Source Files are included in this course except for some megascans and other small addon assets.

CHAPTER SORTING
There’s a total of 55 videos split into easy-to-digest chapters.
All the videos will have logical naming and are numbered to make it easy to find exactly the ones you want to follow.

Triff deine:n Kursleiter:in

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FastTrackTutorials

Premium 3D Art Education

Kursleiter:in

At FastTrackTutorials, we are passionate about empowering creators in the 3D art industry. We specialize in developing and publishing high-quality tutorial courses and learning content designed to help you master the art of 3D design. In addition to our educational offerings, we also operate as an outsource studio, delivering top-tier 3D environments, assets, and materials to meet the needs of our clients.

Explore our website to discover our full range of courses, each crafted to provide you with the skills and knowledge to excel in the 3D art world. Whether you're just starting out or looking to enhance your expertise, we're here to support your learning journey.

Vollständiges Profil ansehen

Level: Intermediate

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