Learn 3D Modelling & Animation from Scratch with Blender 3D Premium class

Richard Sneyd, Lecturer, Founder & CEO of CyberMyth Games

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43 Videos (5h 43m)
    • Interface Spash Screen

      3:00
    • Editor Windows

      6:52
    • Navigating 3D Space

      5:31
    • Object Transformations

      7:23
    • 3D Cursor

      3:22
    • 3D Primatives

      5:04
    • Primatives Part 2

      2:53
    • Units in Blender

      4:28
    • Properties Editor and Context Buttons

      6:08
    • Object Mode Vs Edit Mode

      6:56
    • Polygon Extrude

      2:45
    • Inset

      4:18
    • Loop Cut

      3:17
    • Knife Tool

      3:46
    • Complex Selection Loop and Ring

      3:30
    • Complex Selections Grow and Shrink

      2:37
    • Extrude by Vertex Normal

      1:56
    • Mirror Symmetry

      3:15
    • Box Modelling the Hull Pt 1

      17:54
    • Boolean Operations: Adding Turrets

      7:20
    • Box Modelling the Hull Pt 2

      18:14
    • Modifying and Hiding the Grid Display

      3:28
    • Modelling a Cylindrical Tank

      9:11
    • Creating an Array of Tanks

      6:45
    • Bevel Lofting with BSpline Shapes

      8:13
    • 27 Reduce Polygon Density with Decimate

      4:50
    • Convert Curves to Mesh Objects

      2:54
    • Adding a Propulsion System

      2:08
    • Smart Projection UVs

      9:57
    • Texturing in Photoshop

      11:50
    • Texturing in Photoshop Pt 2

      16:38
    • Blenders Paint Tools

      12:32
    • Texturing the Tanks

      18:14
    • Texturing the Tanks Pt 2

      18:44
    • Frosting the Cockpit Windows

      7:20
    • Texturing the Tanks Part 3

      15:53
    • Texturing the Tanks Pt 4

      11:35
    • Baking Ambient Occlusion Maps Pt. 2

      11:51
    • Baking Ambient Occlusion Maps Pt 2

      14:27
    • Cycles Renderer and Specularity Maps

      15:50
    • Normal Maps

      15:55
    • Environment Map

      2:41
    • Setting a Child Constraint

      1:11

About This Class

3D modelling and animation skills are in huge demand in many industries, such as the games industry, the animation industry, advertising, architectural and medical visualization... the list goes on and on. Incredibly, despite the rather hefty price tag for the leading commercial 3D suites, such as 3D Studio Max or Maya, for instance, there is a gorgeous, feature rich, industry grade 3D modelling and animation suite, which is completely free and open source: introducing Blender 3D.

Blender 3D can be used for literally any 3D project or task you could imagine, and has been extensively by seasoned professionals and companies all around the world. From creating a feature length animated film, to animating and rendering 30 second ad for a retail client, to modelling, texturing and animating 3D game levels and environments, you can use Blender to do it all in style -- and much, much more besides...

In this comprehensive, yet fun and engaging introduction to 3D modelling, UV mapping, texturing, animating and rendering in Blender, you will learn how to:

  1. Work with Blenders non-standard, yet uniquely optimized and powerful interface.
  2. Model your own 3D meshes, using a variety of optimal modelling techniques and workflows.
  3. UV Map objects using Projection and Unwrapping.
  4. Texture 3D models, and work with materials.
  5. Configure scene lighting.
  6. Use Blenders powerful animation tools to animate objects and scenes.
  7. Work with ambient and atmospheric rendering effects in Blender.
  8. Render still images and video sequences, using the two shipped rendering engines in Blender.
  9. Perform basic simulations using the built in game engine.

By the end of this course, you will know how to use Blender, and how to bring you own 3D creations to live, whatever form they may take. The only limit is your imagination, so what your waiting for!? Sign up now, and start bringing your imagination to life on the computer screen with Blender!

6 of 8 students recommendSee All

Very clear, easy to follow, and enjoyable. I learned everything I needed to know to start modelling my own environment models for my games!
Excellent content, top quality class, it covers everything from modelling and texturing to working with advanced materials and environment maps.

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Students

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Projects

Richard Sneyd

Lecturer, Founder & CEO of CyberMyth Games

Richard Sneyd (B.A Hons.) is founder and CEO of CyberMyth Games. In the performance of his duties within the company, he must wear many hats, including that of a programmer, designer, digital 2D & 3D artist, sound designer, scriptwriter, texture artist, leader, marketer and business man.

He is also a fully registered, qualified, and highly experienced lecturer. His speciality subjects include 3D Modelling & Animation, Computer Game Programming, 2D Image Processing, Game Design, Desktop Audio, Psychology, Consumer Behaviour, Human Resources & Business Management.

Richard is enthusiastic about his work, and students and colleagues note that he is a very dedicated and accomplished teacher. All of his courses are characterised by a steady, incremental flow of information, and a lucid teaching style which is easy to understand and follow for all.