Make Games from Scratch (No Coding!) Part 4 - Creating a Doodle Jump style game Premium class

Brandon Wu, Founder of Studio Pepwuper - a Game Studio

Play Speed
  • 0.5x
  • 1x (Normal)
  • 1.25x
  • 1.5x
  • 2x
22 Videos (2h 58m)
    • Introduction

      1:56
    • Setting Up Player and Platform – Gravity, Rigidbody, Add Force

      12:44
    • Player Control

      14:57
    • Going Through Platforms

      20:19
    • Camera Movement

      9:56
    • Setting Walls as Child Objects Of Camera

      1:42
    • Game Over

      5:19
    • Prefab Adjustments

      9:47
    • SS wk 4 creating new platforms

      13:30
    • Fixing SuperJump

      3:56
    • Scoring

      13:57
    • Wrap Up

      1:04
    • Extra – HighScore and PlayerPrefs (Save Player Data)

      18:43
    • Extra – HighScore – Add HighScore to Game

      5:44
    • Extra – PlayMaker Template

      5:39
    • Extra – GUI Layout Button (Unity 4.x)

      3:23
    • Extra – UI Camera

      7:13
    • Debug – Freeze X on Player Rigidbody

      1:47
    • Debug – Stuck on the Wall

      4:10
    • Extra – Multiple Scenes (Load Level)

      3:22
    • Extra – Send Events

      7:28
    • Debug – Going through Platforms

      11:38

About This Class

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Putting eveything together! 

Follow tutorials to create major systems for this jumping game

Create your own level and releash you creativity!

  • Follow tutorials to create major systems for this jumping game
  • Create your own level and unlease your creativity with everything we’ve learned so far in this re-creation of Doodle Jump!

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Students

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Projects

Brandon Wu

Founder of Studio Pepwuper - a Game Studio

I spent the first 10 years of my professional life working on games and consumer electronics at EA and Sony. In 2010, I decided to leave Sony to pursue my dream and started a game studio (Studio Pepwuper) to create original games for mobile devices. I taught myself how to build video games from scratch by diving into a project, and I believe this is the best way to learn by getting our hands dirty and learn on the job.


When I am not working on our projects, I organize the Seattle Unity3D (a game engine) User Group, and give talks on topics related to indie game development at conferences such as Unite, AT&T/Casual Connect. I am also actively involved in the Seattle game development scene (Seattle Indies Expo, International Game Developers Association, Penny Arcade Expo, Seattle Indies)

Student Endorsements: http://www.skillshare.com/profile/Brandon-Wu/2995122/endorsements