Make Games from Scratch (No Coding!) Part 3 - Building a Breakout-style game in Unity with PlayMaker Premium class

Brandon Wu, Founder of Studio Pepwuper - a Game Studio

Play Speed
  • 0.5x
  • 1x (Normal)
  • 1.25x
  • 1.5x
  • 2x
10 Videos (2h 36m)
    • Introduction

      1:31
    • Player Control (Part 1)

      28:00
    • The Ball

      19:32
    • Prefabs, Bars, Wall (Part 1)

      19:38
    • Walls (Part 2), Roof, Floor

      21:08
    • Parent / Child Objects, Random Color

      12:53
    • Sound Effects

      16:35
    • Player Control (Part 2)

      16:06
    • Create Object (instantiation), Particle Effects

      10:09
    • iTween Shake, Orthographic View

      10:21

About This Class

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Now that you have a basic understanding of Unity and PlayMaker, let's put those skills to use by creating simple interactions and controls and create a Breakout-style game! 

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Students

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Projects

Brandon Wu

Founder of Studio Pepwuper - a Game Studio

I spent the first 10 years of my professional life working on games and consumer electronics at EA and Sony. In 2010, I decided to leave Sony to pursue my dream and started a game studio (Studio Pepwuper) to create original games for mobile devices. I taught myself how to build video games from scratch by diving into a project, and I believe this is the best way to learn by getting our hands dirty and learn on the job.


When I am not working on our projects, I organize the Seattle Unity3D (a game engine) User Group, and give talks on topics related to indie game development at conferences such as Unite, AT&T/Casual Connect. I am also actively involved in the Seattle game development scene (Seattle Indies Expo, International Game Developers Association, Penny Arcade Expo, Seattle Indies)

Student Endorsements: http://www.skillshare.com/profile/Brandon-Wu/2995122/endorsements