Game Design: Design Your Own Print-Ready Cards for Table Top Games Premium class

Daniel Solis, Art Director by Day, Game Designer by Night

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27 Videos (3h 3m)
    • Basic Considerations of Card Design

      3:52
    • Cards and Context

      2:55
    • Stuff You'll Need

      3:24
    • Cutting Card Prototypes

      8:49
    • Constants and Variables

      4:50
    • Asset Sources

      2:09
    • Setting Up a Spreadsheet

      4:17
    • Linking a Spreadsheet

      10:09
    • Variable Images

      3:31
    • Variable Ranks

      5:24
    • Duplicate Variables

      3:45
    • Organizing Assets

      2:05
    • Setting up a Template

      4:43
    • Setting Up a Spreadsheet

      3:08
    • Linking a Spreadsheet

      5:27
    • Dual-Suited Cards

      4:34
    • Starting a Template

      2:30
    • Variable Border

      6:05
    • Variable Icons

      1:49
    • Variable Text

      6:14
    • Variable Art

      1:31
    • Setting up a Spreadsheet

      10:05
    • Linking a Spreadsheet

      6:18
    • Variable Text Front and Back [Trivia Cards]

      11:10
    • Variable Art Front and Back and Prepping for DriveThruCards Print [Koi Pond]

      36:19
    • Variable Line

      8:54
    • Making a 3x3 Card Sheet (Multiple Record Layout)

      18:54

About This Class

Learn how to quickly design brand new cards for your own card game or board game. This class begins with the basics of prototyping with hand-made materials, then eases you into the deeper tricks of the trade.

Whether you're just starting out in the game design hobby or you're a professional looking for some handy tips, you're bound to learn something new in this class.

We'll start with the basics of laying out a deck of playing cards then gradually move on to complex CCG layouts. In the process, you'll learn how to dissect the cards from your favorite game to find out how you can make your own cards like the professionals.

As a creative director in advertising and graphic designer in the tabletop game industry for ten years, I've learned all sorts of tricks that I'm ready to share with you.

We cover important aspects of card design including:

  • Breaking down a card design into easy-to-understand blocks.   
  • Free resources for prototype iconography and art.
  • Using InDesign's DataMerge to make revising cards a snap.
  • Formatting files for print-on-demand.
  • Readymade photoshop actions to make your card layouts easy.

So join this class and learn how to make your own cards for tabletop games!

47 of 48 students recommendSee All

Very in depth look at inDesign functionnalities (like automated card creation which is not something I knew about) Thanks a lot for the class !
Very informative and educative. Highly recommend!
Charles K

Computer Scientist

This is a fantastic course. Well-produced, highly detailed, and plenty of tips and tricks to creating great prototypes for your card games.

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Daniel Solis

Art Director by Day, Game Designer by Night

An experienced adventurer in the tabletop gaming industry, Daniel Solis' games "Happy Birthday Robot" and "Do: Pilgrims of the Flying Temple" were among the first successful game projects on Kickstarter. His card games "Belle of the Ball," "Suspense on the Express," and "Koi Pond" to be published this year. He's currently art director for the new Firefly role-playing game, based on Joss Whedon's much-loved TV series. He blogs about his fast-paced, iterative game design process at danielsolis.com.