Design and Develop Advanced Computer Games with Stencyl Premium class

Richard Sneyd, Lecturer, Founder & CEO of CyberMyth Games

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41 Videos (9h 44m)
    • Trailer

    • Welcome to the Class

      11:46
    • Overview of Software and Tools

      13:44
    • Moving from Stencyl 2 to Stencyl 3 and Beyond

      26:16
    • Game Monetisation Strategies

      18:42
    • Game Marketing - What, Why and How

      15:45
    • A Look at the Stencyl Interface

      19:41
    • Stencyl Interface Part 2

      18:03
    • Stencyl Interface Part 3

      13:06
    • Licensing and Publishing Options

      3:38
    • What is Play?

      13:02
    • What is a Game?

      16:01
    • Our Game Design Concept

      13:48
    • Starting the Game Project

      23:39
    • Game Project 2

      36:51
    • Game Project 3

      24:08
    • Game Project Part 4

      19:07
    • Making the Air Balloon Move Part 1

      4:33
    • Making the Air Balloon Move Part 2

      14:36
    • UPDATE: Backgrounds System Change

      2:12
    • The Player Handler - Character Controls

      41:51
    • Character Controls Part 2

      18:08
    • Character Controls Part 3

      56:17
    • Character Controls Part 4

      7:04
    • Object Lesson in Software Development

      1:52
    • Cursor Handler - Sharing Attributes Between Actors

      25:00
    • Debugging the Cursor Handler

      8:15
    • Debugging the Player Handler

      4:33
    • Refining Obstacle Interactions

      5:46
    • Exercise: More Elaborate Camera Follow

      1:34
    • Solution: More Elaborate Camera Follow

      14:02
    • Handling Collisions Properly

      5:43
    • Reacting to Collision Events: Destruction of Obstacles

      10:38
    • Obstacle Eye Candy

      23:08
    • Player Eye Candy

      4:20
    • Exercise: Finish Player Eye Candy

      1:09
    • Solution - Finish Player Eye Candy

      5:42
    • Directional Click Fix

      4:48
    • Collecting Coins

      10:41
    • Collecting Coins Part 2

      17:00
    • Animating HUD Elements

      7:22

About This Class

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This Stencyl course has been especially designed to take your complete beginner or intermediate level skills in game development and design and build them up to the level required of a professional indie game developer. Where as the introductory course (Create your First Computer Game with Stencyl), teaches you many important skills, concepts, and techniques necessary to implement core gameplay, utilise sound, and implement some basic AI, this course will teach you how to Create a complete, professional grade computer game which can be published on all the most popular platforms -- Google Play, IOS, Windows, Linux, Mac, Flash etc.

From start to finish, you will develop a complete, playable game including all the advanced features and polish you would expect, such as:

  • start menu
  • social link buttons
  • multiple, playable levels
  • level selection screens
  • saving and loading
  • in-game currency
  • in-app purchases and ads (for revenue generation)
  • beautiful, unique art and animations
  • parallax scrolling
  • sophisticated, physics based gameplay

We also cover less technical -- but none the less essential -- subjects such as marketing, design theory, game monetisation paradigms and various other business and design tips and tricks for game development . After the core game has been developed, the course leads into sections on what it takes to publish it to the various Stencyl supported platforms (Desura, Steam, Google Play, Samsung Apps, IndieCity etc), including platform specific details such as certificates, marketplace restrictions, monetisation methodologies etc.

In short, when you've finished this course, there will be nothing stopping you from beginning your professional game development career. So let's get started!

6 of 6 students recommendSee All

Hi, This course is very useful for both the new and advanced developers of stencyl, Richard has presented the course content in a very simple manner. Only one concern, If the mentor can update this version of course with the latest version (Which he has posted in Udemy and other sites), they i will recommend this to everyone. Naveen
I already knew Stencyl, and still I learned a lot from taking this class. Check it out, it's great!
Stencyl is amazing, and so is this class!

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Richard Sneyd

Lecturer, Founder & CEO of CyberMyth Games

Richard Sneyd (B.A Hons.) is founder and CEO of CyberMyth Games. In the performance of his duties within the company, he must wear many hats, including that of a programmer, designer, digital 2D & 3D artist, sound designer, scriptwriter, texture artist, leader, marketer and business man.

He is also a fully registered, qualified, and highly experienced lecturer. His speciality subjects include 3D Modelling & Animation, Computer Game Programming, 2D Image Processing, Game Design, Desktop Audio, Psychology, Consumer Behaviour, Human Resources & Business Management.

Richard is enthusiastic about his work, and students and colleagues note that he is a very dedicated and accomplished teacher. All of his courses are characterised by a steady, incremental flow of information, and a lucid teaching style which is easy to understand and follow for all.