Create Flappy Game Mechanics with Unity & PlayMaker Premium class

Stefan Boeykens, Architect-Engineer-Composer

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8 Videos (27m)
    • Demonstration of what our final result will look like

      1:14
    • Setting up our main scene GameObjects

      2:00
    • Flapping our Capsule up and down with basic Physics

      2:28
    • Checking collisions with the ground plane

      1:35
    • Setting up the moving Poles we need to avoid

      6:35
    • Spawning poles from the Game Manager

      2:54
    • Keeping the Score and finishing our Game

      9:02
    • Concluding Flappy Capsule

      0:56

About This Class

This course is a gentle introduction to small interactive games like Flappy Birds or other classics. Instead of making a clone, we will only go through the game mechanics: flapping or jumping, gravity and collisions, using Unity Physics. 

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The graphics will be deliberately crude: a white capsule and a few boxes. There are no textures, sprites, sounds or particle effects. We encourage you to make something of your own. 

You'll need to know the basics of Unity: creating GameObjects, navigating the 3D Window and adjusting components. We'll use the popular Playmaker extension from the Asset store, which is a visual coding system, providing a Finite State Machine implementation, requiring no custom scripting. We go through every step from scratch, although the final result can be downloaded as a package for you to study.

5 of 5 students recommendSee All

Nice introduction to playmaker. :)

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Stefan Boeykens

Architect-Engineer-Composer

Stefan is an Architect-Engineer from Belgium, with a PhD. on Building Information Modeling (BIM), but enjoys a wide variety of subjects, including 3D Modeling and Visualisation with ArchiCAD, SketchUp, Rhinoceros, Cinema4D and Unity but also music composition and guitar playing, with Ableton Live.