Nature Inspired Creature Design - Week 01 Reference Workflow Free class

Gabriel Teo, Academy of Media Arts

Play Speed
  • 0.5x
  • 1x (Normal)
  • 1.25x
  • 1.5x
  • 2x
6 Videos (2h 21m)
    • Introduction to Nature-Inspired Creature Design

    • Session 1: Location Scouting

    • Session 2: Observation

    • Session 3: 3D Scans from Photographs

    • Session 4: Organising Photos and Files

    • Session 5: Art Journaling


About This Class

Thanks for joining the AMA family! This workshop is entitled Nature Inspired Creature Design, and consists of 4 awesome parts that are as much fun to watch as it is to participate!

In Week 1, we explore Brick Bay, New Zealand, location scouting and brainstorming what kind of creature we want to breathe life into. We capture textures for the creature, take 360 panoramas of our environment to place the creature in, and 3D scan objects in the environment - all with our smartphones.

In Week 2, we learn how to create the creature in 3D using the industry-standard digital sculpting software ZBrush, and how to place it in the environment.

In Week 3, we texture, light, and render the creature to look photorealistic.

And finally, in Week 4, we composite Keyshot render passes and present the final render using Photoshop! Boom - your creature has now come to life!

For the full workshop overview, click here!

3 of 4 students recommendSee All

Thanks Gabriel loved your presentation style made it feel like I was actually out in the field with you. Also appreciate the heads up on useful apps/sites. Cheers Ange





Gabriel Teo

Academy of Media Arts

Gabriel Teo has more than 18 years of global industry experience working in major film and game studios. In 2001 he headed the cinematic department at a game development studio in Dubai Media City and founded an animation studio in 2003 in Dubai with Disney Channel ME as his primary client. He became compositor for Weta Productions in 2005 before teaching at Auckland University of Technology, lecturing and heading the animation and moving image departments. As head of Media Research and Development at Huhu Studios in Auckland, he supervised visual effects for Noah’s Ark, as well as developed collaborative cloud technologies for games’ cinematic production. Gabriel developed the Visual Effects department at SCAD Hong Kong, and in October 2014, he earned the Master of Animation accreditation through the recommendation of Huhu Studios, which now extends throughout Asia.

He has returned back to New Zealand and founded a Visual Effects training facility at Academy of Media Arts. He is a passionate advocate for creative learning through industry collaboration, and is actively conducting visual effects workshops in New Zealand and teaching film and 3D media classes online.  His bio:

Thank you all so much for supporting us in our pursuit and passion for creative education \m/
Academy of Media Arts