Programming Graphics I: Introduction to Generative Art Premium class

Joshua Davis, Artist, Designer, and Technologist

44 Videos (6h 35m)
  • Environment Setup

    • Trailer

      1
      1
      01:34
    • Introduction: Environment Setup

      1
      1
      01:29
    • Downloading Processing

      04:19
    • Working with Sublime Text 2

      14
      14
      test1.zip
      18:20
    • Final Environment Setup Tips

      snippet.zip
      18:55
  • Intro to Processing and HYPE

    • Introduction: Processing and HYPE

      01:26
    • Download HYPE

      03:49
    • Project Steps 2,3,4

      2
      2
      12:06
    • Java versus JavaScript

      02:39
    • HYPE AS3 / Project Step 5

      05:11
    • HYPE processing / Project Step 6

      3
      3
      13:13
  • Drawing Visual Assets

    • Introduction: Drawing Visual Assets

      01:32
    • Drawing Visual Assets

      13:15
    • Drawing Abstraction

      01:40
    • Drawing Time-lapse

      01:43
    • Final Asset Prep

      3
      3
      mongo_1.zip
      18:24
  • Painting to the Screen

    • Introduction: Painting to Screen

      01:06
    • Basics / Line and Rect

      basics.zip
      06:44
    • Basics / Rotation

      4
      4
      09:35
    • Basics / Matrix / push and pop

      1
      1
      matrix.zip
      15:41
    • Basics / Rotation and Color

      1
      1
      color.zip
      rotation.zip
      07:58
    • HYPE / Basics

      HYPE_basics.zip
      18:48
    • HYPE / Drawables

      1
      1
      HYPE_objects.zip
      20:53
  • Working with Color

    • Introduction: Working with Color

      03:11
    • The Color Thief's

      2
      2
      ColorPickingTool.zip
      15:32
    • Expanding Kuler

      1
      1
      08:48
    • HColorPool

      HColorPool.zip
      11:17
    • HPixelColorist

      HPixelColorist.zip
      13:08
    • HColorField

      HColorField.zip
      15:56
  • HGridLayout

    • Introduction: HGridLayout

      02:00
    • HDrawablePool + HRect

      1
      1
      HDrawablePool.zip
      11:49
    • HDrawablePool + HShape 1

      08:13
    • HDrawablePool + HShape 2

      05:11
    • HGridLayout

      HGridLayout.zip
      19:44
  • HShapeLayout

    • Introduction: HShapeLayout

      01:57
    • HShapeLayout

      HShapeLayout.zip
      14:03
  • Output Files

    • Introduction: Output Files

      01:27
    • letsRender / bad

      letsRender.zip
      05:21
    • letsRender / better

      09:57
    • letsRender / BEST

      07:00
    • letsRender / final edits

      12:13
    • Some Parting Words...

      1
      1
      02:33
  • Project Inspirations

    • hexGrid / Randy Steward

      hexGrid.zip
      10:30
    • hypnoWheel / Luke L

      hypnoWheel.zip
      14:40

About This Class

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Generative art is all about using programming to generate artwork that is algorithmically defined and created. In this project-based class, you'll learn how to create your own series of patterns using generative art techniques and computer programming!

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What You'll Learn

  • How to setup your programming environment for making generative artwork.
  • An introduction to Processing and the HYPE Framework. With the HYPE Framework you'll be able to create work quicker and more effectively.
  • We'll start by drawing your shapes and preparing a bank of assets for you to use in your piece. These can be any sort of image that you have created.
  • Painting with HYPE using different variables to create and infinite range of possibilities. 
  • Adding and controlling color throughout.
  • Using HGridLayout and HShapeLayout to create your final piece. These will give you ability to create grids and shapes with your assets. 
  • How to output your files to Photoshop of Illustrator. You'll be able to manipulate and edit them to arrive at the final piece.

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The Tools You'll Use

  • HYPE Framework is a collection of classes that performs heavy lifting tasks while using a minimal amount of code writing.
  • Processing is a programming language, development environment, and online community. Since 2001, Processing has promoted software literacy within the visual arts and visual literacy within technology.

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Who Should Take This Class
This class is perfect for anyone looking to learn about making generative art and programming.

Even if you're already a master at Processing, you will get a new look at it by learning how to use the HYPE Framework to improve your workflow and the way you make art.

99% Positive Reviews 381 See All

Joshua Davis is an artist revealing his methods and technique, like a chef giving away his recipes. This class is invaluable.
A fantastic class. Definitely do it.
you MUST

197

Projects

5,080

Students

Joshua Davis

Artist, Designer, and Technologist

I'm a New York based artist, designer, technologist and Media Arts Director at Sub Rosa. I produce both public and private work for companies, collectors, and institutions. Since 1995, I have been using technology and computers as a medium to create projects. Check out my work and learn more at joshuadavis.com / wearesubrosa.com