Make Games from Scratch (No Coding!) Part 2 - Getting Started with Playmaker in Unity Premium class

Brandon Wu, Founder of Studio Pepwuper - a Game Studio

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12 Videos (1h 33m)
    • Introduction

    • Import Custom Package

    • Open Up PlayMaker UI

    • What is a FSM (Finite State Machine)

    • PlayMaker Example – Start State, Action Browser, Rotate, Translate, Wait, Finish

    • Frame, Update, Run-time

    • Action Browser, Mouse Down Event

    • PlayMaker UI Part 2

    • Disable, Enable, Editing during Play Mode

    • Empty Game Object, Add Audio

    • Lights On and Off – Toggle, Key Down

    • Play Mode Tint


About This Class


Now that we have a basic understanding of Unity from the previous class, let's start creating some interactions in the scene. What is a game without player input anyway? 

We will be utilizing PlayMaker, a great add-on to Unity that allows designers and artists to create interactions quickly without coding. PlayMaker has been used in some of the bigges games like HEARTHSTONE: HEROES OF WARCRAFT!

The folks behind PlayMaker has kindly offers the students form the class a student version of the plugin that can be used for learning.

In this class, we will:

Create a scene with basic movements and interactions using PlayMaker:

Here are a few elements you can add to your scene. You don’t have to add them all but try to do as many of these as possible will help you get familiar with PlayMaker:

  • Click on an object to rotate
  • Press a key to toggle a color change for an object
  • Make a sound when clicking on an object
  • Move, rotate, and scale different objects in the scene
  • Rotate camera once when the game starts, or rotate camera continuously during the game
  • Press a key to toggle lighting on and off

9 of 9 students recommendSee All

Great class! Brandon is a fantastic teacher and makes Unity and Playmaker easy to grasp for a beginner who knows nothing about making games. I would highly recommend this course.





Brandon Wu

Founder of Studio Pepwuper - a Game Studio

I spent the first 10 years of my professional life working on games and consumer electronics at EA and Sony. In 2010, I decided to leave Sony to pursue my dream and started a game studio (Studio Pepwuper) to create original games for mobile devices. I taught myself how to build video games from scratch by diving into a project, and I believe this is the best way to learn by getting our hands dirty and learn on the job.

When I am not working on our projects, I organize the Seattle Unity3D (a game engine) User Group, and give talks on topics related to indie game development at conferences such as Unite, AT&T/Casual Connect. I am also actively involved in the Seattle game development scene (Seattle Indies Expo, International Game Developers Association, Penny Arcade Expo, Seattle Indies)

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