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11 Videos (46m)
    • 01 Introduction

      1:09
    • 02 Tree Sketches

      2:54
    • 03 Cinema4D Overview

      2:10
    • 04 Create Tree Trunk

      4:41
    • 05 Create Tree Branches

      9:51
    • 06 Create Tree Leaves

      7:10
    • 07 Adding Colours

      4:08
    • 08 Adding Light

      2:05
    • 09 Rendering

      1:30
    • 10 Photoshop

      9:06
    • 11 Final Thoughts

      0:59

About This Class

This lesson will take you through the basics of how to create a Low Poly abstract tree using Cinema 4D and Photoshop. In this class you'll learn the step-by-step process for creating basic 3D shapes and turning them into parts for your abstract tree. This class is perfect for designers, illustrators and anyone else who would like to learn a bit of 3D modelling to add to their designs. The class is for beginners - intermediate. Topics will include some basic 3D modelling techniques and how to use lighting to improve the overall look of the illustration.

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Jonathan Lam

Graphic Designer | Game Artist

Jonathan Lam currently works for Ubisoft as a concept and marketing artist. His work include digital matte painting, lighting, rendering, concept art and video editing. Some of the projects he has worked on include Hungry Shark World, Hungry Shark Evolution and the Kickstarter Funded Game called Eminence: Xander's Tales. 

In 2008, Jonathan earned his BA in illustration from Middlesex University in the UK, specialising in character and landscape artwork. Shortly after, Jonathan began displaying his work in several galleries across London before co-founding the Graphic Design agency 'Fishfinger Studios'. He then went into the video game industry where he has also worked with Riot Games and Sony.

In his spare time, Jonathan continues to work on his personal projects which includes a new game called Starbeard and freelances for various companies including Hasbro and Google. 

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