Intro to Rapid Prototyping: Learn the basics Premium class

Evan Kimbrell, Director at Sprintkick

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11 Videos (1h 9m)
    • Welcome to the class!

    • First thing to do

    • Terminology A-Z

    • Wireframing vs prototyping

    • High fidelity and low fidelity

    • Why do we wireframe?

    • Picking a tool

    • K.I.S.S.

    • Following the construction path

    • The class project

    • Keep the learning going


About This Class

Have you recently heard someone say "Lean UX", "Wireframing", or "Prototyping" but weren't sure you knew what they were talking about?

Well, congratulations you're normal. The term "User Experience" is a fairly new word, and its' two-letter abbreviation (UX) is even newer. A lot of people are out of the loop with this new development, don't worry.

In this class, we're going to cover the basics of UX and prototyping to get you up to speed. We're going to cover all the terms, what they mean, and go over examples so you can better understand how modern UX works.

At the end of the class, you'll be ready to jump off and start learning more in-depth information about UX and Prototyping or just feel confident in your ability to converse and understand UX terms.

What we'll learn: 

  • What's the difference between User Interface (UI), Information Architecture (IA),  and User Experience (UX)? What's a storyboard? What does "interactivity" mean? We'll cover all of these terms and several others.
  • Whats the difference between "high fidelity" and "low fidelity"? When should we use each?
  • Whats the point of wireframing? Where does it fit in the development process?
  • Standard practices for efficient UX.

What you'll do:

For our project, we have a scavenger hunt that utilizes all of your new knowledge. You'll go out and find a wieframe or prototype of a popular website or mobile application that you use everyday. When you find one (I'll bet you $5 that there are many), you'll get to share with the group and discuss.

10 of 11 students recommendSee All

Good for people without the basics. If you know the subject this might be boring, but it's nice for people starting and not familiar with the concepts. Well explained.
Evan is very thorough and articulates each point clearly. Very informative and some of his points can be applied to other areas of design.
great as a quick itroduction if you don't have any knowledge at all





Evan Kimbrell

Director at Sprintkick

Hi, I'm Evan Kimbrell.

Thanks for checking out my classes.

Currently, I'm the Founder, Director of Sprintkick, a referral-based full service digital agency based out of San Francisco. Over the past 4 years, I've overseen the development and launch of over 100 web and mobile apps. Clients range from 1-2 man startups bootstrapping their initial idea to multibillion dollar Fortune 100's like Wal-Mart, Dick's Sporting Goods, & GNC.

Prior to Sprintkick, I worked as a VC for a firm called Juvo Capital, based out of L.A. I spearheaded the firm's expansion into the Silicon Valley deal flow and into the Consumer Web tech category.

Before working for Juvo, in the long, long ago, I was a co-founder for an educational software startup called ScholarPRO that raised a ton of money and then spectacularly blew up (in the bad way). Before it exploded like the Death Star, I went through 5 tech incubators (yes 5) with Tech Stars, Excelerate Labs, MassChallenge, Babson Venture Program, and Sparkseed.

That's enough about me. Hope you enjoy my class!