From Layers to Life: Creating Animated Characters in Adobe Flash Premium class
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Intro and Class Materials2:21
A brief look at the Flash interface2:57
Helpful hints for drawing3:55
Drawing in Flash3:11
Make your character turn2:21
All the little steps to animating3:18
My complete class demo0:08
Alternative animation tricks3:48
About This Class
Flash is one of two industry standard programs (The other being Toon Boom) for creating cartoons online and on television. You will already be familiar with several of these cartoons: My Little Pony: Friendship is Magic, Axe Cop, Archer, China, IL, Happy Tree Friends, and many MANY more.
This class is for anyone who has an idea for a web series, or wants to expand their Flash and animation knowledge. A certain level of meticulousness and patience is required, as building a character is the most time consuming part to animating. Some familiarity with the program such as the use of layers, keyframes, and most importantly, symbols is a plus, though each will be quickly explained at the start of class. Due to intensive information, this class may be better suited to students who have some familiarity with Flash.
In this class, students will learn how to design a character, build and move its various assets in Flash, and use it to produce a very short demo. Students in the class will need to have access to Flash CS4 or higher.
The lesson will discuss what goes into creating a character for Flash animation and provide some tips for handling certain design issues before the set-up stage. At this point the student is encouraged to design and share a 3-point turn-around (front, 3/4, and side view) for a character of their own creation.
The next, and by far, most intensive step is to build the character from the bottom up in Flash. Techniques for naming and organizing parts of the character and building poses for things like hands and mouths will be discussed. At this stage we will also be animating the 3 point turns created in the previous lesson, to give them a smooth, '2.5D' appearance when in motion. Tweens (as in inbetweens, not adolescents) are crucial to this step and students will get a crash-course on using Flash's built-in tweening abilities, and tweening by hand.
Last but not least, it's time for a little fun. Students will be asked to complete a few seconds of animation to show now that the character has been created, they also understand how to use and move it. The animation should demonstrate movement from one view to another, examples of different gestures/poses for things like eyes, hands, and lip sync.
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7 of 10 students recommendSee All
FAST and BASIC overview of the process of setting up a character in Flash. For less than a half hour, I think this class covers the basics quite well. You will need to go elsewhere for in-depth instruction, but as a basic overview, this class delivers bang for the buck in terms of time spent.
time for art!
I have graphic design and animation schooling (including self-teaching) and have been working as a freelance animator in Los Angeles since moving from the east coast in 2011. I started out as an animation apprentice, and now work as character animator, and sometimes assistant project manager for a small Hollywood studio. I've worked on projects for Warner Brothers, Jimmy Kimmel, Action Figure Therapy, and others. Now, I'm taking my skills to the streets to share with the world! You can check out my work at Owl Feathers Inc, and connect with me via Twitter and LinkedIn.