Creating & Applying Alphas in Photoshop and Zbrush Free class

Stephen Cruz, Digital Design/Concepting/Illustrating/3D

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7 Videos (38m)
    • 1 Creating & Applying Alphas in Photoshop & Zbrush Intro

      1:12
    • 2a Creating & Applying Alphas in Photoshop & Zbrush Creating Alphas in Photoshop

      4:55
    • 2b Creating & Applying Alphas in Photoshop & Zbrush Creating Alphas in Photoshop

      4:12
    • 3a Creating & Applying Alphas in Photoshop & Zbrush Processing Images into Alphas

      7:18
    • 4a Creating & Applying Alphas in Photoshop & Zbrush Applying Alphas to Create the Medallion Blank

      7:06
    • 4b Creating & Applying Alphas in Photoshop & Zbrush Applying Alphas in Zbrush

      8:24
    • 5 Creating & Applying Alphas in Photoshop & Zbrush Adding the Ring

      4:26

About This Class

In this class you will learn about creating apha files, what they do in 2-d and 3-d applications and how to apply them to a 3-d model to create details and geometry. An accompanying project will be used as a demo that students could follow and would serve  as a guide . The first video is an introduction to the class, the subsequent videos will demonstrate how to create an alpha file in Photoshop from imported images, next how to apply the alpha file in Zbrush 4r7, finally how to prepare your model for 3-D printing . At the end of the tutorials you will gain an understanding of alphas and how useful they are in your workflow, and in addition , if you finish the project, you wil have an .obj file suitable for 3-D printing.

1 of 1 students recommendSee All

Its a great way to work on your Photoshop and 3-d Modelling skills . You get to create a model that you can 3-D print in a variety of Materials!
Stephen Cruz

Digital Design/Concepting/Illustrating/3D

39

Students

1

Project

Stephen Cruz

Digital Design/Concepting/Illustrating/3D

I have been Involved with art and design most of my adult life. As a graduate of the University of Southern California School of Architecture I gained a background in design that enabled me to pursue a career as an designer and illustrator. After working in architectural offices for 5 years I diversified into the entertainment business working on theme park projects for Landmark Entertainment and Walt Disney Imagineering. After several years in theme parks I branched out as a freelandce set designer/ Illustrator, working for scenic shops such as Lexington Scenery and Cinnabar, often collaborating with art directors working on commercials and music videos. I started doing design as a production illustrator working on film projects and television, doing conceptual art and storyboards. Along the way I have become conversant in Photoshop, Illustrator, After Effects, and Maya. In the last 7 years I have become acquainted with Zbrush and have been a user ever since. I look forward to learning as much as I can about this powerful tool and hope to incorporate it further into my art career.