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What's in store for you?0:57
About This Class
So now that we have our Robots modeled it is time to rig them. Rigging is the inner skeleton of the model that we will create. This skeleton is what will drive the geometry and move it when we finally animated the character. Rigging is extremely technical, but if you have the patience, it is a process that can give you a lot of power when setting up your animations. Most animators skip rigging, but it is vital to 3D Animation, and knowing about it will improve the way you animate as well. I explain the simplest forms of rigging so you can get your feet wet. There is something very enjoyable about giving your character the ability to move through the various tools Maya has to offer.
Hello, my name is Arturo Acevedo-Smith. I'm from Mexico City, and live in Los Angeles. I graduated from USC's School of Cinematic Arts majoring in Film and Television Production with a minor in 3D Animation.
I started making stop motion animations when I was about 7 years old and since then I began to develop my passion for animation and the film medium in general. Eventually I stepped into the world of 3D animation and have loved it ever since.
Over the past 2 and a half years I’ve modeled everything from living rooms to giant bipedal nuclear robots. I have animated several projects on my own with most running between 3 to 5 minutes long. I’ve experimented with multiple lighting techniques and rigged simple to extremely complex characters. I am fluent with all areas of 3D, and have a great understanding of how to use each of them to their full potential.
I have an extensive background shooting, directing, editing, sound editing and writing live action work. I have had the opportunity to work on multiple live action sets in a variety of disciplines. I mainly carry my knowledge of cinematography to my 3D animation work, and expand upon it with the freedoms 3D lighting has, while also understanding its limitations. Thanks to all my knowledge of live action filmmaking I keep camera movements, and shot choices grounded in a certain reality to make fantastical worlds believable.