Zbrush : Game Character Making Part 03 - Sculpting For Beginners

Nexttut Education, a specialist in CG tutorials

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61 Lessons (5h 42m)
    • 1. Introduction

      1:52
    • 2. Zbrush Interface Overview

      8:38
    • 3. Navigating the Canvas

      6:26
    • 4. Sculpting Basics

      11:07
    • 5. Masking for sculpting

      7:28
    • 6. Show and Hide polygons

      6:36
    • 7. Importing OBJ Files Into Zbrush

      4:08
    • 8. Head Blocking Sculpting

      7:58
    • 9. Blocking the Nose and Lip

      6:30
    • 10. Refining the Eyes

      5:24
    • 11. Sculpting the Hand

      5:09
    • 12. Refining the Hand Sculpting

      9:57
    • 13. Sculpting the Leg

      5:08
    • 14. Sculpting Ear

      3:29
    • 15. Refining the Face

      7:41
    • 16. More Refining on the Face

      5:30
    • 17. Lip Surface Detailing

      3:17
    • 18. Finger Detailing

      2:41
    • 19. Skin Detailing

      4:30
    • 20. Using polygroups to split Meshes

      4:03
    • 21. Using Dynamesh to Close Holes

      3:08
    • 22. Projecting Details back

      4:35
    • 23. Projecting Details Back into Pant

      4:43
    • 24. Refining Folds on T shirt

      8:32
    • 25. Making Sleave holes

      3:35
    • 26. Masking for sleves

      8:01
    • 27. Creating Seam Line Using Group Loops

      6:40
    • 28. Projecting Details Back to the Mesh

      2:33
    • 29. Pant Basic Forms

      4:19
    • 30. Pant Front Folds

      6:39
    • 31. Extracting Pockets

      8:10
    • 32. Pocket Refining

      3:58
    • 33. Creating Pocket Seam Lines

      6:10
    • 34. Creating Pocket Folds

      7:59
    • 35. Creating Pocket Wrinkles

      5:45
    • 36. Creating Pant Back Folds

      3:03
    • 37. Creating Pant Botton Using IMM Brush

      5:33
    • 38. Creating Pant Center Seam

      4:04
    • 39. Creating Pant Bottom Seam

      3:57
    • 40. Mirroring the Shoe

      3:21
    • 41. Adjusting Shoe laces

      4:26
    • 42. Seam Line Mark

      7:15
    • 43. Creating lace holes

      3:57
    • 44. Shoe Lace Detailing

      7:10
    • 45. Shoe Lace Knot Detailing

      7:04
    • 46. Shoe Lace Impact Detailing

      2:49
    • 47. Adding Stich Details

      8:47
    • 48. Creating Texture for Sole

      12:07
    • 49. Creating Sole Details

      5:28
    • 50. Extracting Socks Base

      5:46
    • 51. Socks Detailing

      7:44
    • 52. Basic Forms of Cap

      2:13
    • 53. Layering Details on Cap

      6:13
    • 54. Adding Stiching to Cap

      4:11
    • 55. Adding Memory Folds

      2:21
    • 56. Strap Detailing

      4:03
    • 57. Adjusting the locket

      4:17
    • 58. Making Hair Base

      7:30
    • 59. Hair detailing

      4:16
    • 60. Adding Secondary hair clumps

      8:13
    • 61. 96 Modeling Hair band

      4:12

About This Class

In this 6 hours of course Game artist Nalini Kanta Jena will teach you, how to use Zbrush to model your character.

He describes every steps he takes, so even if you are a totally beginner, you can easily follow him.This course not only shows you step by step guide but also shows you an up to date production pipeline.

The goal of this course is to teach you the entire process of character sculpting.

The course will cover these topics r

  • Zbrush Basics
  • Character sculpting methods in Zbrush
  • Cloth sculpting in Zbrush
  • Shoe detailing in Zbrush
  • Many Zbrush powerful tools and methods
  • Many tips and tricks in every lecture

After completing this course you can model game characters with more confident and with clear knowledge of the pipeline. so if you want to be a Game artist then enroll to this class now and start learning today.