Xenoblade Chronicles 2: A Comprehensive Guide to Combat | Julion Price | Skillshare

Xenoblade Chronicles 2: A Comprehensive Guide to Combat

Julion Price, Your dreams aren't just fantasy

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4 Lessons (53m)
    • 1. Introduction

    • 2. Fundamentals

    • 3. Stats and Equipment

    • 4. Advanced Techniques


About This Class

Xenoblade Chronicles is a niche but beloved franchise. Sadly, the games don't do a very good job of explaining their mechanics. With tutorials that use brief text drops, and no visual aids, a lot of players never get a good understanding of the game and end up liking it a lot less than they potentially would.

I would like to explain in depth how the combat works in Xenoblade Chronicles 2, and why it is a lot more fun than many people realize.

If you have questions about the class, or something I didn't bring up, feel free to ask me and even DM me on Twitter @JulionP


1. Introduction: Welcome to my first skill share class. My name is Julian, and this is a comprehensive guide to combat and Xenoblade Chronicles to I won't be getting into any spoilers, but for the purpose of this class, I will be using my new game Plus profile. And it does have some blades that will be spoilers for the story. And so I'm going to do my best to censor everything out. And I also had to progress the story up to chapter three, about halfway through chapter three in order to unlock the chain attack Beecher, which is a fundamental part of the gameplay. Now, if you don't want any spoilers whatsoever for Chapter three, I'm doing my best here to avoid any spoilers for the story itself. The only thing I'm going to show at this point is just the first three party members that you will obtain. And the blades I have are all rare blades. Aside from the main blades at each character we'll have, they are rare blades that are obtained through luck throughout the story or through certain events later on. They aren't really considered story spoilers cuz they're completely optional. And one blade I will be using is considered DLC, so don't worry too much about spoilers in that regard. So why am I making a class for Xenoblade Chronicles to, well, a lot of people consider it really hard to get into, and I don't blame them because the tutorials are actually pretty bad. Each tutorial for the game is just a quick textbox right before a battle starts and expect you to memorize and put that stuff into action right away with no visual indicators. And so it can be hard one just to remember all this stuff that they tell you, especially when you don't have access to those tutorials later on. And to adjust. There's a lot going on in the game. Like so much, there's so much depth to it. But at the same time when the gameplay and the column, it looks like this. You can understand why a lot of people gets pretty confused. I'm going to make it easy to understand and just lay it out in the simplest way I can. L for the outline, this intro video is one of the four videos that I'll be making. The second video will be about the fundamentals, just the core parts of the gameplay that you need to understand to get the most out of it. The third video will be about driver and blade stats. Everything to do with the numbers that go into how combat works, how your damage works, everything about the numbers. And then the last video will be advanced techniques. Some of the deeper stuff about the game that it doesn't necessarily tell you in certain strategies and skills you can use to just mow your way through certain enemies. That'll be all for this week. I look forward to explaining this game and teaching everyone how to play. A part of why I'm a bit excited for this is that I'm really hoping that Rex gets announced for smash. And that way a bunch of new people finally decide to give Xenoblade Chronicles to a chance. Hopefully then I will be able to help as many people as possible get into this series with this skill share class. Until then I'm looking forward to making the rest of these videos and I hope to see you next week. Have a good one. 2. Fundamentals: Hello everyone and welcome to my second video in this series for the comprehensive guide to Xenoblade 2s combat last week I said that I would see you guys next week. It turns out last time I was really confused on skill shares rules for uploading limits. And I thought it was saying one video per week and not one class per week. So I got a little confused, but we're going to continue here in our second video. And this is one on the fundamentals of combat. And so there are four base fundamentals that we're going to go into an order to Really enjoy the combat as much as you can without having to get into too much advanced stuff for steps that you need to follow are in this order. Auto attacks, arts, specials, and chain attacks. And I'm going to go over each one of these individual. So let's start. We're going to be testing on our friend restless ordering here. He's going to be our tests on me for all these videos. He's in a very convenient place and he's not surrounded by other enemies who are annoying. Which actually brings me to an important tip here. When you're engaging in combat, one important thing to start looking out for before you even get into a fight is your surroundings? Are you in a safe environment? Are there hazards on the ground that can hurt you if you're standing on them or you wanna cliff side where you could potentially fall off. How many enemies are there around you? Are their enemies, your level, or their enemies higher level than you. All of these are important to consider in, because if you're trying to find a group of enemies and one of them knocks you off a cliff or there's hazards in the environment constantly hurting you. Or if there are high levels of enemies that are going to interrupt and kill you before you can even get through the battle. It's going to be frustrating and games not gonna be as fun. When you start off, you're gonna be surrounded by enemies that are a much higher level than you and it's gonna suck for awhile. But you can make do by picking your fights carefully, knowing where to go and where to start the battles, and knowing when something is not a safe situation to engage in. To one important tool that you have to help with. This is the lawyer. The learner is an important tool that you'll be using a lot in order to create a safe situation for you to engage in combat. You can pick enemies to pull away from certain groups or areas and fight them in the location of your choosing. But it's also important to remember that some enemies may follow enemies that get Lord. So be careful about what types of enemies that you lore in. We're going to start by lowering restless are doing here because when he's against the gate, it makes it really hard to circle around him. So the first of the fundamentals, auto attacks, when you're standing next to an enemy that you're locked onto, you'll simply auto attack them so long as you are standing still, if you move, you will stop auto attacking. Auto attacks are important because they build up your driver arts. They go in a set order of a 1-2-3 Combo. If you look carefully at rexes going into 1-2-3 animation before he starts over from the beginning in each hit after the first does more damage. One important thing to note about auto attacks is that they can be used to cancel into your arts. Now I know what you might be thinking. Well, if I can cancel into my arts, why don't I just hit them once and then cancel into the art? Well, each auto attack that you do in the combo will actually increase the total damage increase. If you attack once and then cancel into an art, it'll get a 10% increase damage. If you do the full 1-2-3 hit combo and cancel after the third hit, you will get a 30% increase in damage. And this also increases your special recharge, so it fills your specials faster and it lets you do more damage. Overall. Arts also can be cancelled into one another, but they need a specific skill from each driver. In order to do that, you'll know that you did cancel, right? If you see a little blue circle blink around your character, that indicates that you successfully did a cancel. Next, upper Arts, these are important because they build up your specials. And you see where I'm going with this. Arts are built up by your auto attacks, which in turn will then build up your specials. These are based on the blade you currently have equipped. If I were to use pyro right now I have arts like rolling, smash, anchor shot, double spinning edge. All of these have different effects. Some arts have the ability to heal, some have the ability to reduce agro, and some have bonus effects for driver combos. And this is very important. Driver combos are based on the Arts that your drivers use in tandem with one another. For example, here Rex has the topple command that he will gain for his anchor shot in chapter three, NEA, On the other hand, has an starts with butterfly edge which has a break. This move starts the combo. Driver column will goes in order, break, topple, launch, and then smash. And so nia can start the combo with a break with her butterfly edge and then Rx can follow up or even torque and follow up with one of their specials to topple the monster. Java combos are different from laid combos, but I won't go too much into detail about both of those until we get into advanced techniques. After you've built up your specialists using your arts, you can start throwing those out in Specials are important because they build up your chain attack and also are one of your biggest sources of damage. There are four levels to a special level, 1234. The fourth one isn't as essential, but there are special ways you can apply these as well. The effects for your specials are based on what they say in the blades affinity charts. I know it's hard to tell what the blades affinity charts, specifying the first three skills in these affinity charts are indicative of the specials. The leftmost skill represents the level one special. The second one represents the level two special, and the third one represents the level three special level for specials actually have a hidden effect that aren't shown to you in the game. So if you want to know more about those, you'd have to do a deep dive and there are some places where you can get this information from. When you start doing specials, you begin a blade combo. This is different from a driver combo and that this is focused on specials rather than Arts. The first blade combo that you'll be able to perform will be between Pira and dro mark. And that's the steam bomb combo, which is fire, water than fire. Again. You want to start with a level one special. The trees in the top-right will tell you which path you can choose to get to a certain elemental finisher. We already know fire, water and fires and other combo. But also indicated at the top we have fire, fire, and fire again has another potential combo. Some of these Blade combos actually have special effects that aren't really told to you as well. Some of them have damage over time, effects and whatnot that you want to level one special to start, Level two special to extend the combo, and then level three combo in order to finish. However, even if it's starting off from the first one, you can use any higher-level special to continue the Kabul as long as it's above what the next step is. So you can, you can continue for the second part of a combo with the level for special, if you really wanted to know it's not necessary. You wanna do this a certain number of times. Every time you finish a blade combo and elemental horrible appear around the foe. And so one thing to keep in mind is that when you put these orbs around the enemy, it lowers the damage of that element from then on when the enemy has the orb. But that's okay because we need these for chain attacks. And I'll explain that next. Once you get around halfway through chapter three, you will not chain attacks and you will unlock the party gauge. The party gage will allow you to one revive teammates when you have one bar full. And the other thing is allowing you to do chain attacks when the gage is full. You start a chain attack by pressing the plus button. Now, this is where things get wild and a little bit crazy, but this is where you're gonna get the biggest amount of damaged possible during these time will freeze and you'll have time to select one of your three equips, blades, and whatever orbs you've put on the enemy, they will be indicated under their health bar. Now this is important. You have to choose which blade you want to use, their level one special on the enemy. And if you have an orb that is pulsing, That means that OHRP has a weakness. For example, if I have put a fire or on the enemy and I have a water blade, my water blade will be able to hit that 4B for its weakness. Any blade that you have that is able to hit a week orbit towards it. It will automatically target that board and do double damage as orbs normally take three hits to break a weakness hit, we'll do two times the damage. So it would only take two hits to break the orb rather than three. However, it's important to keep in mind that if you don't have a blade that has any advantage towards any orbs, the blade will just attack any random 4B and it won't target the weakness specifically. And that can make it harder to get the chain attack going. And I'll explain why in a bit. Once you break one orb during the round of the chain attack, you will get around extend and your total damage ratio for the chain attack will increase, indicated on the left side there. So once the round extends, you're able to do a whole another set of specials on the enemy starting back with your first character. An important thing to note here is once the round extend starts, you will get a button prompt with letter B. You want to hit that button problem because it will refresh any blades that had been used. So it won't have them on a cool down anymore. And it will increase the level of your specials. So now your blades, if you hit the button, we'll start doing their level to specials instead of their Level one specials. And it could be good to keep them in level one if you have a certain strategy, but sometimes it's better to just keep increasing the level for the sake of having the cool down as well. Chain attacks can't go on indefinitely if you have the maxima or orbs, which is eight, in the top-left, we're the party gauge once was you now have a full burst gauge. You want to fill this up to get the highest possible damage. You need six points. In order to fill that gauge completely. Each orbital you break is worth 1. However, if you break multiple orbs within a single round, you will get more points. For example, if you break one orbit around its 1, but if you break too, that's second order will be worth two points. So in essence, since you need six points, if you just break to orbs per round, you can get a full burst into rounds. Or if you managed to somehow break three, maybe four, and a single round, then you will get a full burst right after the first route, though it's extremely hard to do this. So I'm trying for a chain attack. However, I don't have enough blades because Torah only has one blade thanks to his story limitations. And therefore I failed the chain attack. However, it's good to note that even if you fail a chain attack, you can actually pick up where you left off. See, I start the chain attack again and all the Orbs I've damaged are still damaged. In which case we can make this a lot easier on ourselves now. Oh Julian, what's the point of the chain attack if the enemy's already did well, there are two ways you can use a chain. It's heck, you can either use it very early on to get a quick kill on a strong enemy, or you can save it for near the end of the file and then fill up the overkill damage gauge. Once you've defeated in enemy and attain attack, you can still keep going and build up as much damage on them as possible. And this is good because over killing an enemy actually creates a new multiplier that will multiply the amount of loot and the amount of experience that you gain from defeating them. So a chain attacks are actually good in multiple situations. Either you want to just kill an enemy outright very quickly or if you're trying to farm and again, experience, this is also a very viable tactic of waiting until they're almost dead and then defeating them that way. Though, as you can see, I'm getting the really big damage here. Even though it doesn't really matter, he's beyond dead at this point. I'm gonna get a ton of experience for doing it. And that's essentially it for the fundamentals. Just remember the order auto attack, in order to fill your arts. Use your arts in order to fill your specials. Then you specials in order to build blade combos, which then create element orbs on the enemy. Once you've gotta comfortable amount of element orbs, you can finish with the chain attack. It's also important to note that in the case of when to start a chain attack, the safest Number of orders you wanna put on an enemy is five. With five orbs, you're pretty much always going to get the full burst. However, if you're smart, you can only use four and you still get the same effect. Now, I've done it before where you can put a total of eight orbs and the more orbs that you have at the end when the full burst starts, the higher the damage ratio i've seen it go up into 4% thousand, maybe even higher than that. But it's really not necessary at a certain point. You don't really need that many orbs did defeat a lot of enemies. That's pretty much it. Just remember the order, auto tech arts specials then chain it's x. And you basically are able to complete the rest of the game this way. The only thing that probably you would stand in your way or the super bosses. But most, most of the story bosses, you don't really need to worry too much, especially if you're keeping yourself at a decent level. Anyways, that's gonna be it for this lesson. The next one we're going to focus on character stats, equipment and accessories, and how they affect your stats and everything about them. Until next time. 3. Stats and Equipment: Hello everyone, welcome to my next video in this series. Today we'll be talking about the stats and equipment of each of the characters that are in Xenoblade Chronicles to we're going to cover what each stat is and all the depth that's actually behind them. Surprisingly, there's a lot more than the game tells you. And also we're going to cover the equipment that each character can put on display, different things like that. So let's get started. First step is HP. You should already know what this does. This is your character's life. If this hits 0, then you will die. Of course, more HP means more survivability. Php is pretty much ideal for your take characters though, pretty much every character you want to have some HP on. Next is strengthened ether. Surprisingly, strength doesn't really affect your auto attack damage, but it does affect your art damage. Strength will affect the damage of physical arts, whereas ether will affect the damage of ether arts. And we'll get more into those later. Dexterity is a measure that affects your accuracy. So the higher your dexterity, the more likely you are to hit enemies. Agility is your ability to avoid attacks from enemies. This is actually an ideal stat to have for certain tank blades that have agility based builds so well, there are certain tanks WHO were built for evading a tax rather than just taking damage had on luck, he actually has a few effects. One of them being, it lowers your chances of being hit with a debuff. So like if an enemy's trying to poison you, if you're lucky and help you prevent that from happening. And luck also affects your chance to pull rare blades when you're trying to draw new ones from core crystals up above next to Rex's name, we have his role as a driver, which is wild cavalier. This is actually affected by the types of blades you have equipped. Different combinations of blades will give you different roles. As a rule of thumb, having attack blades on will generally increase your damage. Having healing blades on will affect your healing potential and lower your agro taken. In having tank blades on will reduce your damage taken, but increase your agro as well. In the next tab, we have Blade trust. This is the tab that shows the trust you have between all your currently equipped blades. Trust His actually way more important than you might think. So any blade that you get that's new, we'll start off with e rank trust this is the lowest rank possible. Once you fill out your blades affinity chart to maximum, it will become S rank. So you, each level of the blades affinity chart you unlock will increase the level. Goes E, D, C, B, a, and then S once you fill out the chart completely. And then after S, as you accumulate more trust between you and your blade, you can actually go to S1, S2, S3, all the way to F9 and then capping out at S plus, well, what does trust Do? You might be wondering, so it actually affects your damage, your cool down, and your blade art chairs. So let's look at some stats. At rank e, trust your auto attack damages at 90% That means that at the base form of trust, you're not even doing full auto attack damage. S plus your doing 180% auto attack damage. That's double what you start with. When it comes to specials. At rank ie, you're doing a 100% damage, so you're doing full special damage at the lowest rank, at s plus your doing a 160% damage. So that's a 60% increase from the base number. Not bad for a specials. You're cool down is also affected by your trust. So this is how long it takes before once you switch off of a blade to switch back to them. So how long it takes for them to charge back up to be used again. At rank e, you have a plus 3 second modifier to their base cool down. So meaning you're actually taking longer than their base cool down in order to use them again. At S plus you're at a minus 6 second modifier, meaning whatever their base cool down is, you are shaving off six seconds off that, that is a huge amount of time and battle. Blade art chances also affected by trust. And I'll talk about blade art chance later on. At E rank, you're at a 100% chance for blade arts. And at S plus you are at a 190% chance for ablate art to occur. So as you can see, trust actually makes a humongous difference in how much damage you do and how well you're able to work with your blades. So don't just think that trust is just some meaningless thing. It actually impacts your gameplay a huge amount. Next we have the thought clouds. So this one's a little bit tricky. But each driver has their own thought cloud and they have different ideas. The ideas of bravery, truth, compassion, and justice. Each idea actually corresponds to two opposing elements. For example, bravery has fire and water, truth has wind and ice, compassion has Earth and thunder, and justice has light in darkness. So these actually affect your element damage and they changed the outcome when you roll for new blades from a core crystal, each level of your ideas will affect the corresponding elements by 5%. Let's look at an example. Bravery. If it's Level one, Level bravery affects fire and water. So level one bravery will increase your damage with that, those two elements by 5%. At maximum, which is level ten, you will get a 50% increase in damage for fire and water from having that idea maxed out. These also affect your what types of blades you will get when you roll for new blades, higher ideas mean you're more likely to roll for blades of that element. And this can be used to help you farm for certain types of blades if you need to. Ideas can be leveled up though it does take a long time. And when you level up, uh, blades affinity charts, certain skills on their chart will have ideas linked to them. So when you level up those abilities, you will get more points in your ideas. These can also be obtained in combat by defeating enemies though, the amount you get In what kind you get. Based on the driver. So some drivers are able to form certain ideas better than others. Next up, let's look at some accessories. These are items you can equip to your driver that give them passive buffs. Those x0 here I have items that increase healing for damage, and I have items for critical hit damage increase, stuff like that. I am able to equip three because I started a new game plus the base number will be two for any normal playthrough. There are all sorts of accessories, ones that increase your stats. There's some that give you special buffs like allowing your range with your blade to be a further distance for them to support you. Just many different things giving you resistances or stuff like that. The sheer number of accessories allow you to really pick and choose the type of game style that you want with different drivers. Up next we have pouch items. These are a lot more significant than you might think. So you can go around the world and by pouch items or make them through certain means. And you can put them on a driver. You will start with one pouch slot, but you can't obtain two through the story and through exploring the world. When we look at it, there are different categories of Pouch item. So if we look here, we have the staple foods category. If I want, I can equip this staple food and once I put it on, I will have that equipped. I will gain its benefits for the amount of time listed. And so these are just passive effects that are always on. And once the time is up, if you have another one, it will automatically replace that item for you as long as you have it in stock. However, it is important to note as well that some pouch items are just better than others. Very important to note here that across the categories of the pouch items, each category has one consistent buff that it has to offer. For example, in the staple foods category, we have an increase to max HP to the damage barrier. All staple foods will have this though some will be better than others. In the veggie category, they increase HP recovery. In the meats category, we have an increase to physical damage resistance. So it is important, I would say, especially in the in-game, to choose properly what kind of Polish items that you want to have your character is equipped with. That way you can get the most out of your stats and you're damage and whatnot. Remember staple foods, as we'll be coming back to this and important part of our advanced techniques video. Now let's move on to Blades. Looking at Pira as our example for a blade, on the bottom right we have her name and next to her name we have HER element which has Fire. It's important to note that whatever element you're blade is, all your attacks will be considered that element when you have them equipped. And that means that if an enemy is weak to fire, then every attack you dish out with pyro will be a hit towards his weakness. Now, let's look real carefully at the auto attacks debt. This is actually extremely important. The auto attacks that affects all your damage, that's including your auto attacks that include your art and your specials. All your damage is affected by the auto attacks debt. For example, let's look back at arts. As I said, we would, if we look at Rex's double spinning edge, double spinning edge is considered a physical art. The damage calculation for a physical art is the auto attacks debt. Plus the strengths debt times the damage ratio. So if you understand that, let's look at an ether art. In ether art like rolling smash. The can damage calculation for an ether art is ether stat plus auto attacks that times the damage ratio. That means that all your damage, including your specials, is affected by auto attack. So if you want to do big damage and important thing to consider is what your auto attacks, that is your drivers strength and either do matter to an extent. But since auto attack covers everything that you do, it is by far the most important stat for damage. Another quick notes to put here, ether arts and ether based specials or unblock bubble. So that's just something important to know. Their, the next step we look at is block rate. Block rate is, as it says, It's your chances to block and attack and reduce damage. This of course, is a good stat to have on a tank blade. And it does help for damage and he'll blades but ideal for tanks mostly. Then we have the critical rate. This affects your chances of getting a critical hit. Critical hits actually increased damage by 25%, but there are ways to increase that damage. Next, we have our physical and ether defense. Your physical defense affects the damage you take from physical based attacks. Since Pira has a 5% rate, it will reduce all physical damage by 5%. And ether defense effects, ether based attacks. So pyro, we'll take 10% less damage from all ether based attacks. Of course, power is not a tank LH, He's just a damaged blades, so she's not going to have the highest resistance is. Just know that any blade with a 5% Defense rate has the lowest possible defense rating in that category. The last step in this tab here is the strength stat, and this is actually kind of pointless. Aside from the purpose of Merck missions, it's just a measure of your blades general strength, but it really doesn't do anything outside of letting blades meet requirements, do do mercenary missions. In the next tab we have the driver. Who is Rex will always be Rex for Pira than we have weapon. That is the type of core chip we have equipped. We'll talk about that in a little bit. The affinity chart here that shows how much of your affinity chart has been filled out. I've maxed pirate out and therefore its full. We have cooled down. Pira has a 4 second cool down for me because I have ES P9 trust with her. And that's the next category which is trust, again, Snyder, she's one away from being S plus. Then we have stat mod. This is actually pretty important. Any, any blade you equip will have some form of stat mod that affects your drivers stats. Empires case it is a 10% strength mod. So as long as Rex has pyro equipped, which he always will, he will get a 10% boost to his strengths debt. Some people like to use certain strategies because it's important to note that the common blades that you will obtain through the game, they typically have higher stat modifiers than the rare blade you're gonna get. And so some strategies in the game involve equipping two types of common blades on one very powerful, rare blade, just for the sake of a stat bonuses. And that way you can benefit the most. Stat bonuses and still have a really powerful blade at hand. Next we have the specials tab. This is kinda pointless because this is just the names and descriptions of each of the specials that your blade will use. It's not really important to know unless you're interested in that type of stuff. Next tab we have Blade arts. Blade arts are a passive abilities that your blade will sometimes trigger. These are triggered at random while they're supporting you. And there are certain ways to increase the chances of it happening, as I told you before, trust increases the chances of a triggering, but as long as they're equipped and battle, they'll sometimes give you one of these random buffs. Battle skills are the next part. Knees are passives. Your blade will always have. Some of these might require certain trigger conditions, but for the most part, they're usually active all the time. And just looking at this one example is resplendent, which increases blade combo damaged by 72% for Pira. So anytime there's a blade combo going in, pirate participates, HER damage is increased by 72%. The next tab is the field skills. These affect your ability to explore the open world as well as crafting certain items. And so Pira has buyer mastery, focus and cooking. Fire mastering and focus will allow her to find certain areas or maybe open certain treasure chest you couldn't before. And cooking allows you to make certain pouch items. These can come in handy and some of them are downright necessary for continuing the story. The last tab is OK scores, but I will explain that in just a little bit. Let's look at core chips. Your courtship is basically like changing your weapon for your blade. It affects your auto attack, your block, and your crit rape. But some of these can also have passive effects. So let's see the wine a night chip has more block rate for Pira, but it has less auto attack and crit. So it might not be ideal for our damaged blade to have a higher block rate. And if you know what I'm saying, if we look at the spiral chip, it has a passive that increases damage to aquatic organisms. And it's important to note that actually passive effects on some of these chips can actually be different depending on the blade you're trying to equip them to. So one blade might get a stamp bonus and another blade might get an increase in damage to certain Enemy's. It all depends. Next, let's look at the affinity chart. As I mentioned in the last video, it's organized in a very confusing way, but it's important to remember the leftmost side with the red nodes. Those are indicative of your specials. The middle section with yellow indicates your battle skills, the skills that are always active on your blade. And then the right most nodes, the green one, those are your field skills, are the ones that affect your ability to explore the world. As I said before, filling out this chart will increase your trust up to S rank. Need to repeat that one more time. Filling this chart will increase your trust up to S rank. Each level of the chart that you unlock will increase your rank starting from E to D, then C, B than a. Once you fill it out completely, you will get S rake and you will have to bill your trust by gaining points, through doing several different things in order to increase it any further. Now let's go to OCW scores. Ok, scores are pretty much just accessories for blades. They have different passive effects that can increase. Different stats are different modifiers and change different conditions. However, important to know. Blades have varying numbers of slots depending on the blade. Some blades might have one, others might have three. And it's down to that. It's down to each blade. Pretty much. Pira has two, so it's not the best, but it's still a decent number. And if we look at the scores I have equipped for Pira, we have affinity Mac's attack Five, which increases her damage by 50% as long as I'm at max affinity with her. And we also have Blade combo boosts, level six, which increases are blade combo damaged by thirty-six percent. That sounds interesting, given that she already has resplendent, which increases her blade combo damaged by 72%. But we'll talk about stuff like that in the advanced techniques. In conclusion, that is basically it. All the stats that we needed to go over. I hope this helped you understand the significance of some of the stats game does not tell you anything about a lot of these stats in the how important they are, especially things like trust. But hopefully now you can make new strategies of bigger certain things out based on what I've told you here today. In the last video, we will go over advanced techniques. This is some in-game stuff and maybe some stuff you could try your hand at early on. I want to show you just how ridiculous you can be if you put your mind to it. And I won't even be using all some of the best blades and the game to look forward to it. And I'll see you in the next video. 4. Advanced Techniques: Hello and welcome to the final video in this skill share class. My name is Julian once again. And today we're going to be looking at the advanced techniques that you can use and Xenoblade Chronicles to, to make yourself the master driver. I'm not gonna really talk on 1 too long except for maybe affinity. And I'm just gonna do this like a lightning round of different points that can make you better in the end game overall. Let's get started. First, let's look at Seal abilities. When you finish a bleed combo, whatever element you finish with has a certain seal attached with it. As long as this is the last Blake combo that you've finished with, you have the enemy sealed with this effect permanently until you either defeat them or until you use another blade combo. For example, if you finish a blade combo with the element of fire, then you will have the seal self-destruct effect. What the Seals do is essentially prevent enemies from using certain moves or status ailments against you. So if I'm fighting an enemy that has a self-destruct move, having seal self-destruct on will prevent them from using it. This isn't really essential unless you're in the end game and biting certain super bosses who have really powerful techniques that you want to see you right away. But for the main story, it's not really something you want to worry about. Next point, a very useful indicator on your HUD and combat. If you look at the portraits of your allies when they want you to use a special, there's actually 4B spinning around their portraits. What these orbs are actually indicators of the special level they have available to them at the time. So if they have one orb spinning around, they, that means that they have a level one special ready. If they have three orbs, that means they have a level three special available. The game never tells you this, and I really wish I knew before I had spent about 300 hours into the game. This is actually very useful, especially if you're aware of the types of abilities that your allies blades have as. So it'll let you coordinate better techniques in more strategies into your gameplay. Next, let's talk about affinity. So what is affinity? Whenever you're in combat, your blades will attach a blue tethered to the driver. This is a measure of essentially the bond or the rhythm that both the driver and blade have going between them. The better you're doing in combat, the more your affinity will rise. And this is actually a humungous thing. Affinity actually changes a lot of stuff. For one, when you're at the base affinity, when you first engage, there is no real change. I'm just going to look at the extremes though. When you reach minimum affinity, you lose your affinity lines so it disappears. Your special gauge is no longer available, meaning you cannot use specials and you cannot recharge them either. Your blades will not activate blade arts. You actually take more damage and you deal way less damage than you could before. You can't inflict critical hits. You can't guard against attacks. Your arts recharge or slower. Not to mention, you actually move slower as well. All in all, having low affinity actually makes you far worse. And there's some enemies that are actually capable of lowering your affinity and making you even weaker and easy to pick off. Now let's look at the other extreme. Let's look at max affinity. There are different stages, but I'm just looking at the extremes for the sake of time. When you reach max affinity, your affinity tether will be turned golden. What this allows you to do, first of all, it allows you to start using your level for specials. So you can't even use level 4's until you have reached max of entity. You're arts and specials are temporarily upgraded to the next level. Meaning that if I have an art like Rex's double spinning edge, it's maxed out at level five right now. It can now be considered Level Six and become more powerful when I reach max affinity, you gain a critical hit rate of plus 30%. Art recharge is plus 25%. Your blade specials do an extra twenty-five percent damage. Your movement speed is increased by 30% and your blade art activation probability is plus 20%. So all in all, having high affinity actually makes a huge difference and there are certain accessories that affect your affinity and combat as well. Next up is effective weapon distance. So this is another hidden mechanic. The game doesn't tell you about when you're in combat. If you look at the bottom right, you will see the element of the blade that you're using. And you might notice that it's either pulsing or not pulsing. This is actually an indicator of whether you're in your weapons affective distance when the symbol is pulsating, that means you are ineffective distance in you're doing prime damage for that weapon. If it is not pulsating, then that means that you are not ineffective distance and you're actually doing less damage than normal. Being an effective range actually increases your damaged by 15%. So it's ideal to make sure you're always attacking within your weapons effect of distance. Let's go back to the pouch items. I wanted you to remember this because there's a very important tool to actually make yourself much more powerful. Let's look at the deserts category. Do you notice what's consistent about each of the desert items? That's right. They all offer a recharge to your arts. That means that while you're in combat with a dessert category item active, your arts are actively recharging while you're in combat. I mean, even while you're not necessarily auto attacking your arts are getting recharged. This is extremely useful because if your arts are charging up faster than that means that your specials are charging a faster, meaning you're dealing more damage much more quickly. I always have at least one dessert item active on my party members at all time. Let's take a quick look at one of my favorite strategies. This one is called the credit healing strategy. We're gonna go take a look at our blade here for Laura. Now, the fior is one of the DLC blaze, but she is also considered probably the second strongest blade in the game by the community tier list. And there's many reasons why, but here's one. And this method cannot be used with her, but can be used with many blades. All you need is a high crit rape. So first we have Futura. We equipped her with the moon matter ship. This is a chip with the highest rate of all the chips in the game. Look at how much of a crit rate she has. That's not including affinity and combat. That's not even including her passive, which at max affinity also increases crit rate even further. So once we get her to max affinity and Columbus, she will have a guaranteed 100% credit rate. Then if we look at this accessory, we have on racks here, the avant garde metal. It actually heals him for a certain percentage every time he deals a critical hit and combat. So now let's take a look at what happens when we combine a high crip lead with the metal that heals Rex for every bit that he does. So as you can see, restless argument was hurting me, but no matter what, I was always healing basically to full health after every single moment. And another nice little tip if you're also has this little movie called screw edge, which essentially every time she gets a crit, it recharges the art. Since she has a 100% quit rate at a certain point, you can just spam this move infinitely. And since for your also has an ability where her critical hits increase her damaged permanently so long as she isn't switched out, eventually she's going to deal so much damage that it's just not even funny at a certain point. Here's another quick tip. Level for specials and chain attacks can actually be used for more than just damage. There are certain moves in the game that are unavoidable or that will outright kill your party. So it is actually Bible tactic to use chain attacks or level for specials to give yourself invincibility. If you know that a boss or at enemies about to use a move that will kill your party or just outright kill you. You can start a level four special and so long as you're doing it, you will not be able to die or take any form of damage. So they can be used offensively just as much as they can be used offensively. Let's talk about fusion combos. We're gonna need to know about fusion combos for when we look at a strategy I have with Pira here. So what are fusion combo as well? When you perform a driver combo and oblique combo at the same time, you will create fusion combos. This can be a little bit complicated at first, especially with how overwhelming the game already is. But I promise you if you're able to master effectively doing fusion combos, you will be able to dish out so much damage and you'll be able to wipe enemies off the map instantly. So what we have to remember first, the stages of both combos for blade combos, there's the Level one, Level two, and Level three part of the special. And for the driver combo, there's the break topple launched and then smash part of the combo. Actually different levels of fusion combo or based on how far along each combo is. So in other words, a blade combo that's on a level one special NO driver column, we'll that's just on the break, will be counted as a stage to fusion combo because one plus one for each stage would make to each stage actually has a higher level of effect when it happens. Let's look at it. Because the stages are for, for the driver and three for the blade. It means that the highest stage you can reach is level seven. At stage two, when you cause the combo to occur, whenever you hit with gets 50% bonus damage, 10% extra affect time. Plus ten to your party gauge. And you also get 40 experience if you managed to finish with this, we're not going to look at Level seven because Level seven is actually extremely hard to hit, like it is not viable at all to go for level seven because it would happen during a smash and the final part of a blade combo and coordinating those is almost impossible. At level six, you will get to whatever starts the fusion combo plus 100% damage, plus 30% effect time, plus 20 to your party gauge and plus 80% bonus experience. So with these in mind, you were able to do double damage with a perfectly coordinated fusion combo for whatever special you hit with whatever effects or damage over time it may have, you gets a 30% extra time bonus. Your party gauge gets filled up almost instantly helping you get more chain attacks and, or helping you revive it party member in need. And you get a ton of extra experience if you managed to kill with it. Once again, fusion combos can be hard to learn, but once you understand how to use them and how to time and coordinate with your party members to set them up. It can be extremely rewarding. And I'm sure you've probably noticed in some of my other clips just how effective they can be. And with this in mind, we're going to go look at Pira. And we're gonna go look at a strategy I have with her as well that uses fusion combos. As I mentioned before at Pira has the skill respondents, which increases her blade combo damage by 72%. But I also have the blade combo boost walkscore equipped to her that increases her blade cobbled damage by thirty-six percent. So already it 108% bonus damage. Now we're going to try and perform a fusion combo with her. And if we do this right, that 108% bonus damage for her blade combos plus the fusion combo effect. We're going to go for stage five will be a plus seventy-five percent damage increase. That's a 183% bonus damage on her blade combo with Julian, why? Why are you going for a level five instead of a launch or even a Spanish? Well, smashes don't last at all. They last for a second because they're immediately being sent to the ground and launches. Actually, the duration doesn't last as long as it looks. The duration is not based on the gage, it is actually animation based. So that means that launches do not last long at all. Even if you enhance the launch duration using accessories or items, it actually will not last long at all. It will only last as long as the animation goes. So it's more viable to use topple as a part of your fusion combo since it last way longer. And that can actually be increased for the duration. And you'll know that you did a fusion combo, right? When you see effects like this appear on the screen and it's very noticeable. Trust me. The last thing I want to talk about here for advanced techniques is driver art canceling. There's a skill that you can earn in the game when you level up all your drivers can learn this that allows you to cancel arts. Into other arts. So you can start off canceling your regular auto attacks into arts. But you are also able to cancel arts into other arts. And another thing is that you can actually cancel arts into specials, and you can cancel into blade switches. And one thing that the game doesn't tell you, that damage bonus that I explained in the fundamental videos. The one that you get for canceling your auto attack, it actually carries so long as you continue canceling. That means that if I do the 123 hit Colombo from one art and I cancel into three other arts. All those arts will have that bonus damage. And what's more, since you can combo into a blade switch, you can switch to your other blades and keep that combo going. And eventually culminating in a special that can also get that bonus damage effect. So that basically means that you want to learn how to cancel so effectively. And I'm going to show you just an example of what you can do when you know how to cancel. So there you have it. One other quick note I should make is that level for special to actually freeze the driver combo gauge. And that essentially allows you to use it for certain types of strategies. That is essentially all I have to show you. And just remember that I'm not even using some of the strongest blades and the game. I'm actually extremely limited in my options here. As much as I want to show you all the possibilities of what you can do, I don't want to spoil too much. And one thing that I love about this game is that it offers so much strategy, so many different layers, and it has so much depth to the things that you can do and the strategies that you can use to when I've seen many different ways that you can take down some of the strongest bosses in the game from using a solo blade who has been, that's been maxed out to you to utilizing some of the stuff that I've showed you. And even even then, some of the stuff that I've showed you is not even the most effective at times. Sometimes it works better than certain strategies. Other times it's really not the best, but it all depends. And I guarantee that if you really sit down and think about what you can do with this game, you can find a strategy that works for you. You can find that thing that makes this game so much more fun than people think it is. This game's biggest weakness is that it doesn't really explain how to play it. It has such an amazing systems, such amazing gameplay, but it does not explain it at all. It hides all of it behind just walls of nothingness. They don't tell you anything. So now I'm hoping that with this skill share class, you can appreciate Xenoblade Chronicles to as much as I do. And with that, I have to say goodbye. I hope you enjoyed. Hope you tune in for my future classes. Thank you. Take care and have fun.