Working in SketchUp - Intermediate Tools | Leyla A | Skillshare

Working in SketchUp - Intermediate Tools

Leyla A

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8 Lessons (19m)
    • 1. 00 - Intro

      0:41
    • 2. 01 - Section Tools

      4:41
    • 3. 02 - Working with Layers

      2:46
    • 4. 03 - Using the Follow Me Tool

      2:32
    • 5. 04 - Understanding Groups and Componentss

      1:58
    • 6. 05 - Changing the Size of the Trim

      1:23
    • 7. 06 - Adding a Wall Material. Using Texture Position Tool

      1:50
    • 8. 07 - Shadows and Styles

      3:12

About This Class

This class adds to the knowledge of Basic SketchUp and explores a few additional concepts.

To follow the class you will need to have SketchUp Pro installed on your computer (a free 30-day trial can be downloaded from the link below):

https://www.sketchup.com/plans-and-pricing/sketchup-pro

After watching this class you will be able to:

  • Create Section Views in Perspective and Parallel Projection
  • Use the Follow Me tool
  • Understand concepts of Groups and Components
  • Create Materials using the image files that you find online
  • Improve your knowledge of Styles 

You will be working with an existing SketchUp (.skp) file, that you can download from the link below:

SketchUp File To Download

However, please feel free to use other 3d models, or spend some time modeling from scratch, if you like.

If you are unsure how to create 3d models in SketchUp, please watch this class first:

Basic SketchUp on Skillshare

You might also need to download this texture below to be able to follow Lesson 06 (or please feel free to use another image if you like).

Lesson 06 - Floral Wallcovering To Download

I look forward to seeing you in class!

Thank you!

Transcripts

1. 00 - Intro: Hi and welcome or welcome back. This class is great for you. If you already have some basic knowledge off schedule here we will explore section tools. We will talk about layers which can be helpful when structuring our models. We will learn how to use the texture, position, toe and how to create a material using the downloaded image file. We will go over the follow me toe and we will review some of the concepts for styles and shadows. So if it sounds like something you would like to learn, please continue watching. And I will meet you in the next section. Thank you. 2. 01 - Section Tools: we will start by creating section planes. Action cut through this model. So to do that, let's go to view tool bars and activate section tool bars. Just check that box, and then you can pan the toolbar to the top of your screen to create a section plane. To position it, we need to use the first ICA section simple, so click on it and then you can rename the section if you like, or just keep it as is and say place, and the location or the position of your sexually will depend on the surface or in the world that you click on. So I'm choosing to click on the red surface or the front long wall that's click. So right now the section is pretty much sitting on top of the exterior surface of the wall , and to change that, I would need to move my section plate so I can just click on it, click on the edge to select it, and then take your move to and start moving the section plain and place it. Depending on where you want to stop, I will stop somewhere around here so that, um, I see the level change for the ceiling checking looks really nice, and yet, so that's the first step to position the section plate. Now let's explore a few other icons on the section toolbar. First of all weekend. Hide the sexual plane, so if you click on the second darken from the left, you can temporarily hide the section plane, but keep a section cut. It's very helpful if you don't want to see a section plane on your screen. Another thing that we would be able to do in for that We need to Owen hide the plane again by clicking on the same ICANN is We can right click on the section plane and say Ally in view, which will make the such a view parallel tour screen and again it looks nice. It's helpful. You can hide this, explain and have, ah, cool view into the room or the scene that you're creating from here. We wouldn't be able to create a scene to save this you. So let's just go to the scenes tab on the default tray and click on the plus sign to add a scene. Any can rename it if you want and call that Section one, and then we can go Teoh camera and we can activate parallel projection, which will show us more of a classic section. Slash elevation version over a section so you can choose to create another scene and you will have one scene with a sexual being in perspective and another scene with section being shown as elevation. So it's more of a personal preference or dependent. The knees are the goals of your project, but just know that you can have two versions, one in parallel projection, another one in perspective, and you can switch between the scenes to activate one or the other. Cool. So let's look at the third Aiken from the left. This one displays section cuts, so if you click on it, you can hide or unhygienic section cut and not see it in your model. You can always on hide your sexual plane again without on hiding the section cut, and you can double click on the section plane to make it active. Otherwise, when it's great out is it. It's not active. Great. Now the last I come, all the section toolbar is the section fill. You can choose to hide or on Hide the section, Phil, although you might probably want to keep it on. Otherwise you will start seeing the components or the inside portions off your walls. Just know also the him place a few section planes in your model. The process is the same, placing the section plane moving in, etcetera, etcetera. Make sure that if it cuts through the furniture, you either hide that furniture item were Just move the section plane out of it and just know that only one section plane can be active at a time, so the other one will be grayed out. But if you want to reactivate or switch between the two or three, you can double click on the section plain, and that will be a good active. That's pretty much it about the section planes. Well, could you knew from here? Thank you, and I'll see you in the next section. 3. 02 - Working with Layers: in this section, we will talk about layers that help structuring the model. Let's find layers tab on the offal tray or go to window default train. Make sure it's active, and then let's go to view, tow bars and activate layers toolbar. Let's create a few layers and talk about them in a bit, so click on the plus sign to add a layer. Call one of the window, another one walls, ceiling floor and ff any. Once you're done creating the layers, select the walls from your model, click on the walls and then either go to entity info or go to your layers. Toolbar and activate layer woolls. Scroll down back to the layers tab and hide. Click on the icon next to the walls. So this is a basic concept off creating a layer and assigning the object to the layer, making sure that we can easily hide and unhygienic objects by hiding and unhygienic the layers. When you have larger models with a lot of different elements, it's really helpful to have different layers so you can hide and unhygienic Um, and focus only on specific areas off your model. You can select multiple objects at once like this furniture, for example, select all of the items and then assigned them to a specific layer. Great. Let's add one more layer. Let's add a layer for the shells. So again, to add a layer, just click on the plus sign and renamed the layer bullet shelves and assign this last object to the layer shelves. Great, so you can always unhygienic the objects back again by clicking on the II. Come next to the layers, and additionally, you can choose to display the objects using the colors that are assigned to the layers. For that, he will just need to click on the arrow above the layers and choose color by layer. Great. So let's hide all the wares and leave only the shelves active and we'll go from there. Thank you. 4. 03 - Using the Follow Me Tool: in this lesson will will be using Follow me to to create frames around the front side of our cabins, and we will start by drawing a side profile off the frame. So let's take a rectangle tool and draw a small rectangle on the surface. Off this cabinet. You can make it about two by two inches or smaller or bigger. It's up to you. Once you have the right angle placed, take a pencil tool and you can just draw a couple of lions. Just follow approximately what I'm doing on my street and then take two Point Park and Connect. Meet points off the quarters with the arc tool. Then we can take the eraser tool and remove the outer shape and only keep our profile. Now let's select the profile and move it to the side. We will use it in a bit. Let's take a rectangle toe again and draw a square or rectangle to follow the front off the cabinet. Great. Let's hide the layer with the show's so that we only have the square and profile the stick , the rotate tool and rotate the profile 90 degrees around the blue. Access Perfect. Now Let's take the move tool and click on the quarter of the profile and bring it to the quarter off the square. Then let's take a follow mito click on the profile. Make sure not to click and hold, but rather click and release. This way you will be able to continue drawing the frame around all the edges, or you can just hold out and click on the big square. Then you can select the square and delete it. And then you can still like the frame, right click and say, Make component. Give it a name. We will talk about the components little later. For now, just make one. Then, on hide your shelves, make sure that everything is positioned properly. If it's not, as in my case, the frame stands out a little bit. So just take the move to and bring it back in And hey, looks good. We will go from here. Thank you 5. 04 - Understanding Groups and Componentss: In this lesson, we will explore a concept of components and to better understand what components are, we will copy a component that we just made. And then we'll double quick on the copy selective surface and take a material or color and apply that color to the surface. When you do that, you will notice that the original was changed in the same way. And that's the main property off components. If you change one of them, the other one will be changed in the same way. Or if you have multiple copies, they will all be changed at once. Now let's compare components to groups. So I'm just drawing a rectangle, using a bush full tool to make a box and then in selecting all the surfaces and edges, right clicking and selecting. Make group. I copy that group to the side and double click on it, and I apply a color to the phone service off that group. As you see, the other group remained the way it was before, and the change was not applied. Now, if I make that group into a component, so I copy that group right click and they say make component And then if I copy that component to the side and a double take on it, I apply color to the service, etcetera. You will see that both of those components will be changed in the same way. You can also make a component unique. If you're selected and right click on it, you can select make unique, which will make component independent. And from there on, if I apply, it changed that independent component. The other one will not be changed. So I hope that makes sense. If you have any questions or inhuman to clarify anything, please reach out. But otherwise just test components, just groups. And I feel like it will be self explanatory. Thank you so much and we'll continue from here. 6. 05 - Changing the Size of the Trim: this lesson will be doing a quick exercise on changing the trim around the Cabinet. So let's select our original component and let's copy it to the middle upper cabinet. Then let's right click on the component, so you just need to take select tool right click and say, Make unique. Then let's double click on this component and draw a window from the left corner to the right corner. And just a quick note here that if you decide to go in the opposite direction, you will be selecting all the surfaces that you currently don't need selected. So again, just make a window selection probable left corner to the right quarter that will so like the edges on the side. Then you can take the move toe and start moving those edges to the right, and then you can snap to the corner off the cabinet. Great. Then you can take select tool Click outside of this component, and you're pretty much done. And just to add, it's a good alternative to the scale tool, because scale talking sometimes modify the dimensions that you don't want to be modified. So again, just keep this tool in your back pocket and use it as you need. Great, thank you. Let's continue from here 7. 06 - Adding a Wall Material. Using Texture Position Tool: in this lesson, we will do a quick exercise over blank our own material using a downloaded image file. So let's go to materials and click on the box that says, Create material. Rename that material if you like, and then check the box that says Use texture, image under texture and find the file the image file that you downloaded, double click on it and then say Okay to apply this image file to this new material, Then take the pain bucket, too, and apply that material to the surface off the wall. As you can see, the material comes out a little child, so we need to increase the tiling under the edit tab off the material. Even though we increased the tiling, the texture doesn't seem to be aligned properly yet, so there's another tool to help us with that right. Click on the surface it in, say, texture position, then click hold on the surface and drag it to position the texture. Once you're done, you can click outside off the texture off the image. It might be that you'll need to repeat the steps a few times and play with the tiling and with the alignment all the texture. Until you reach the results that you're aiming for. Take some time to practice, and once you're done, you can just close the group and we'll continue in the next list. Thank you. 8. 07 - Shadows and Styles: So in this lesson, we will review the shadows, and we will briefly go over selling the settings for the styles. So Loki the shadows on your default trade. Make sure the boxes checked and then click of a little cube in the upper left corner to activate shadows at just the time and date. If you like, you can brighten or darken the shadows as well, and you can also uncheck on ground if you like. Once you do that, add a new scene. Rename it Okla. Something something shadows, and now we can talk about the styles. So in general there are so many styles, and you can find the one that you like. We can just stroll through them and see what they're like. Make sure you have styles on your default train than just click on a couple. Their wire frame styles X ray are also sketch styles. Some of them look like water color or pencil on paper and settle it. You can play with them a little bit. Just make sure that once you find this style, it you want to use you create a new scene, and also you might need to hide your section plane again if it appears on your screen, or you can update your currency if you like, I will go back, and I'll use my shaded with Dexter style to know for sure which style you're using. You can click on the whole Aiken understood aisles, and you will see this. The current style highlighted. And then you can go to the edit parameter of the style, and you can change some of the things. For example, you can add extensions to the lions if you like. Or you can add profiles and have the lions a little bit thicker and other things that he can change with them. The staffs. For example, If you go to the last tab of the edit style mode, you can change the color of your section feel So in this case, I can make it black, which I think looks really nice and update your scene every time you make the chain. Just in case, save your file. Always like to do that. And now let's look at the face settings off the edit style mode. So here we also have a few options, and we can choose to select the wire frame mode, or we can choose to select display in hidden lines and with this option, weaken. Do one additional thing. If we go to the view menu and go to edge style and uncheck it, just this will give us a interesting result. If you have the shadows on, you can choose to save this image or save the scene with that style applied, and at the end you can choose a few styles or you can use just one. You can go to file export two d graphic to save the image. I hope this was helpful. I look forward to see your projects and please reach out if you have any questions. Thank you so much for watching. Have a good day Bye.