What to include (and not include) in your resume, and WHY

Lewis Pulsipher, Game designer, Teacher, Author

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1 Videos (19m)
    • What to include (or not include) in your resume and WHY


About This Class

The purpose of a resume is to get you a job interview.  What should be in your resume, what should not be, and why, is the gist of this brief (one video) course.  How do you organize it, and why?  Should it be just one page (not usually), why or why not?  Think of it from the point of view of the person who is hiring, and you'll better understand what a resume ought to be.

8 of 9 students recommendSee All

Short and informative
This course would be good for someone just out of college. I would like to encourage the instructor not to make generalized statements about HR professionals not knowing about the positions they are hiring for. There are many HR professionals that would argue this.





Lewis Pulsipher

Game designer, Teacher, Author

Dr. Lewis Pulsipher (Wikipedia: "Lewis Pulsipher"; "Britannia (board game)"; "Archomental" ) is the designer of half a dozen commercially published boardgames. His game "Britannia" is described in an Armchair General review "as one of the great titles in the world of games." Britannia was also one of the 100 games highlighted in the book "Hobby Games: the 100 Best". He has over 17,000 classroom hours of teaching experience including teaching video game design and production, and over 20 years of part-time graduate teaching experience.

His book "Game Design: How to Create Video and Tabletop Games, Start to Finish" (McFarland) focuses on practical advice for beginning game designers, about how you actually create and complete game designs. He also contributed to the books "Tabletop: Analog Game Design," "Hobby Games: the 100 Best," "Family Games: the 100 Best." His game design blog has been active since 2004, and he is a contributor and "expert blogger" on Gamasutra.com, the #1 site for professional video game developers.

His latest published game is the 2015 "Sea Kings", a Viking adventure game. Three new versions of Britannia, including a 90-120 minute version and a diceless version, are forthcoming.

Lew has a Ph.D. in military and diplomatic history from Duke University, from ancient days when degrees in media, computer networking, or game design did not exist--nor did IBM PCs. In 2012 he was a speaker at the East Coast Game Conference, PrezCon, Origins Game Fair, and World Boardgaming Championships. Long ago he was contributing editor for White Dwarf and Dragon magazines, and publisher of various game fanzines.

Website: http://pulsiphergames.com
Game design blog: http://pulsiphergamedesign.blogspot.com/ and http://boardgamegeek.com/blog/435/pulsipher-game-design
Teach game design blog: http://teachgamedesign.blogspot.com
"Expert blogger", Gamasutra: http://gamasutra.com/blogs/LewisPulsipher/774/
former contributing editor, White Dwarf, Dragon, Space Gamer, etc.

Recent Interviews with Lew:

Boardgame University #27 (with Tom Vasel, audio): http://boardgameuniversity.libsyn.com/ 

Designer Spotlight (with Jason Levine, video)): http://www.dicetower.com/game-video/jason-levines-designer-spotlight-lewis-pulsipher

RPG Review (with Lev Lafayette, text): http://rpgreview.net/node/176