Vol. 1 Kratos in Zbrush En: Head and Body | Mauricio García Arias | Skillshare

Vol. 1 Kratos in Zbrush En: Head and Body

Mauricio García Arias, CG Teacher

Vol. 1 Kratos in Zbrush En: Head and Body

Mauricio García Arias, CG Teacher

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30 Lessons (3h 59m)
    • 1. Kratos Vol 1 000 Promotional

      1:46
    • 2. Kratos Vol 1 00 body

      9:02
    • 3. Kratos Vol 1 01 body

      10:08
    • 4. Kratos Vol 1 02 body

      10:45
    • 5. Kratos Vol 1 03 body

      8:38
    • 6. Kratos Vol 1 04 body

      7:57
    • 7. Kratos Vol 1 05 body

      9:52
    • 8. Kratos Vol 1 06 body

      6:35
    • 9. Kratos Vol 1 07 body

      11:04
    • 10. Kratos Vol 1 08 body

      11:04
    • 11. Kratos Vol 1 09 body

      8:44
    • 12. Kratos Vol 1 10 body

      9:42
    • 13. Kratos Vol 1 11 body

      5:12
    • 14. Kratos Vol 1 12 body

      13:37
    • 15. Kratos Vol 1 13 body

      4:36
    • 16. Kratos Vol 1 14 body

      3:26
    • 17. Kratos Vol 1 15 body

      6:59
    • 18. Kratos Vol 1 16 body

      8:36
    • 19. Kratos Vol 1 17 body

      6:13
    • 20. Kratos Vol 1 18 body

      6:32
    • 21. Kratos Vol 1 19 body

      7:58
    • 22. Kratos Vol 1 20 head

      5:11
    • 23. Kratos Vol 1 21 head

      5:40
    • 24. Kratos Vol 1 22 head

      9:22
    • 25. Kratos Vol 1 23 head

      6:26
    • 26. Kratos Vol 1 24 head

      4:37
    • 27. Kratos Vol 1 25 head

      6:38
    • 28. Kratos Vol 1 26 head

      9:51
    • 29. Kratos Vol 1 27 head

      11:26
    • 30. Kratos Vol 1 28 head

      11:49
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About This Class

Kratos in Zbrush Vol. 1: Head and Body

Understand the base for human anatomy for creating 3D characters of high quiality.

Are you a student, professional or amateur and wish to become a digital artist? want to develop skills for the creation of 3d characters in the movies industry, Digital Animation and Videogames ?. If your answer is yes, this course is for you!

You’ll use a set of tools that will allow you manage shapes under control.
You'll apply advaced techniques for optimizing your time and workflow.
I’ll show you how to generate the shapes through several detail levels.
Through 32 classes you will be able to learn everything you need for modeling a character, anatomically correct, and recommendations for implementing this knowledge on your future projects.

The course contains the following topics:
Masks
Plygroups
Pectorals
Deltoid
Trapezius
Teres and Infraspinatus
Latissimus dorsi
Serratus
Abs
Torso
Arms
Legs

This knowledge will be part of your tools as a professional, will represent a differentiation against those who ignore the contribution that anatomy makes to a job, creating quality characters, no matter if it is realistic, cartoon, manga or whatever style you choose.
What are you waiting for?, sign up now!

We'd like to welcome you to this course about character creation. This time, we’ll make Kratos, the main character on the video game GOD OF WAR. The porpoise of this course is to sculpt Kratos with the prototype level of detail, which I’ve prepared for this course.

!Happy journey!

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Meet Your Teacher

Teacher Profile Image

Mauricio García Arias

CG Teacher

Teacher

Hello, I'm Mauricio.

My passion is to develop and direct high-quality Digital Animation projects and teach others how to achieve the same results. After writing and directing multiple short films and co-producing with Korea, USA, Mexico and Colombia the 1st 3D and 4D Latin American Animated Feature "Jungle Shuffle" and working on projects for brands like Disney, Chevrolet, Suzuki, Nokia, Adobe ... among others. Gathering more than 13 years in the industry, I decided to dedicate myself 100% to teach others everything I've learned, not only at a professional but also at a business level. There are already more than 2,000 people that I have trained and advised hand in hand with my talented work team in more than 60 countries. I want to give yo... See full profile

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Transcripts

1. Kratos Vol 1 000 Promotional: Hello. Welcome to the course. Digital sculpting off presses in these cars, you'll learn and understand the concepts required for sculpting credit. The main character on the video game got off work. We'll let him get a more realistic look from the understanding off different levels of a sculpting in order to get a realistic shape comic type. The goal of the courses, too. Understand the proper way off. Sculpting creditors with the quality and detail of the prototype I've created in events for these cars will make use of the digital sculpting software. Z Brush. My name is Oscar Garcia, digital artist With over 10 years of experience in the I have met important projects focused on films, video games and TV commercials. My specialty is on three D character development from Khartoum to three D realistic characters. I'll be leading the cores from the start win for passing on the knowledge for you to apply it quickly and efficiently on your personal and professional projects on this first part of the curse will understand the right way for creating Christ's body by using simple and effective tools and techniques. This will let us a sculpts, any kind of characters in the future getting excellent results. The ideal student for these cars is not only for those who like video games. It's also for the person who wants to learn on focus on the key concepts for three D character creation. Also, for all the students who want to get into the industry as little artists, I invite to continue growing digital artist with these cars on NCD makers. We want to go along with you through all these process. 2. Kratos Vol 1 00 body: Hello, everyone. Welcome to these Nucor's on these Nucor's will sculpt gratis. The version will make is the one from the video game God of War three, which is a version of this character I like the most over here I've got. Let me find it. I forgot to get it here had created in Advanced a prototype. I've got several versions here on a couple of references. I'll make use off the were ref on the prototype. I've got on a turntable. It's this one over here. Let's open it in order to see what he wants to achieve. Let's move days for a moment. Well, for this version, I wanted him to look bigger on more aggressive as well, with thicker arms on the wider torso compared to the original version, which is the one from the video game over here, we can see it. Let me make thes bigger. So over here we've got the original model from the video game. He's basically what we want to achieve over here. We can see it will be based on these one. Also in these model. When the one knife made the plan is to get it with this expression this gesture on with these proportions approximately. So let's get started. We'll start first with Let's move away, these poor ref for a moment over here, the shuttle will use this time. I want to use this one over here. I like this one a lot, since it basically has got a manageable topology. The polygons are suitable for sculpting, so that's why I like it a lot more. Besides that, it is separated by Polly groups, and that might help us a lot done. Road the reversion zehr right with eight hits toll, which is ideal for these kind of characters who are kind of rob ist elderly thes base. I will need the late I will need these either, but let's start over here will use a technique I think is good for starting. Let's change the material. I don't like these red material much. We could work using the basic material What I'll do. I'll increases of division control. De what is good about thes base mash is that it's got certain shapes defined already around the body. For instance, the approximate hide where the Bechtel should be. This area here where the rib cage is located the abdomen well, among other shapes. So the way will work. Let me decrease the's range so it looks brighter. We'll work using masks and will be going up and down among the subdivision. Levels will be working between these division level on perhaps the third We'll check later on if we need a lot more. So let's select first by Holy Control, this mask lasso and I'll start from the pectoral. Let's place the's on this angle to be here approximately. I'll select these area. I drove following kind of the shape of the pectoral up here, and I'll release it over here approximately. The ADM would be to the same thing over here on the side, but, well, I didn't selected. I'll proceed first with one on by using inflate, apply some touches. Alec Reserve Division. I'd like to exaggerate a bit. I'd like it to be quite really Minnis. You should be able to listen to the noise when I press the pain on the tablet. I'm not applying strokes, but I kind off simply touch it in order to control the shape I'm generating. Remove the mask. It's most of it. Increases of Division 23 and it's mostly a bit more over here, especially the borders. It's not that your Jenna both just get basically. When this happens, when we have a match that is symmetrical, it has to be symmetrical. Let's change the mask type. It had to be symmetrical so we can apply kind off trick here, or rather kind of help under deformation called smart, relying symmetry. So what it does is to make it symmetrical. With this technique, we can find something quite interesting is the fact that we don't have to be applying too many strokes in order to get certain shapes. We could say We've got I would volume It's a bit risky, but I think we can try it out. I think it will work pretty good. Let's select again. The most important matter here is to understand the shape will be based a lot in the shape by creating the muscle, for instance, over here we could tell some angles and some shapes were taking into account, respecting all these part here. Over here, we'll make what response to the deltoid. In this case, we will memorize their names. There is no need will make for instance, over here these part here, let's make it using lasso. First, locate the proper angle, trying to get the area as frontal as possible to the screen, trying to cover the whole shape off the muscle so we can mask it with more ease with lasso . Let's see after these portion, more or less on release it over here. I forgot again to enable symmetry. We can do that by applying the trick we've just learned. Alright. The problem with lasso is that we have to be careful with this issue. Sometimes it goes over the mish and we should use back facemask and there are no masking enable back face or a mask which I've already got. Here, let me show you and see what happens, you see, So this is supposed to avoid making a mask at the back. But it is not working, so we seem to have to keep that in mind. Remove the masks at the back. What I'll do now is to invert this these their anterior deltoid. Different parts of the veil toyed. Let's add some volume by adding touches. Remove the mask. Smoothed is a bit that's also apply touches for his moving Don't remove the shape we've generated. We want to keep a bit the border. We can leave it there for the time being. I'll do this. Select with mask information. 3. Kratos Vol 1 01 body: all right. We're unable to symmetry this time. Let's make the lateral deltoid over here. It's quite interesting since normally notice Here. The angle we're tracing here from up here, we can see it. We have to get this. I mean, over here, for instance, the lateral would start here. Let me show you what I want to do with mask. To be dear, I'll leave these kind of a gun over here. Seems right on these portion. The head of the clavicle is located. The clavicle starts from here. Gotze Kroos, Thies to Syria Deltoid on the pieces along this path On over here it is a big prominent. I'll draw it using standard we can get it. So this is why I wanted to make the mask a bit beneath. Let's leave it there provisionally. Now let's continue with the clavicle. In fact, the clavicle is visible always around these muscle. It's not visible. Basically it would be prominent around here. These muscles hide it a bit. Let's leave it like that for the time being. All focus at the moment. On this portion off this muscle, these the approximate shape, not ISS. Over here there is a little volume, so I'll add a little portion from here. Be patient at this stage with the masks. Keep in mind, we'll get great results by being patient. Let's hit to inflate anyways. We'll get to a point where we'll have to go back are well, we'll basically have to start sculpting all those little details The character has, for instance, will have to mark the fibers. At the moment, what we're doing is to simply at volume. Also not is that the character is way bigger. For instance, Over here, we can see that if we compare what we have here with, although these character excuse me. Although this characterised eight hits toll, this character is probably like 10 hits told check how tall it is. So we have to keep in mind. There is a lot of work to do on that matter over here. If I keep on adding musculature to the character, you start looking way shorter, so we'll have to stretch the legs a bit around the arms on around the torso. So over here we could I'll select what corresponds to this area of the trapeze. It would be like this. Let's see, gets down the neck, but I'll make first. The portion of the trapeze Thea per part of this are pieces. I mean, like these, more or less on the area of the trapezius would be normally like So if you don't feel comfortable removing and adding areas constantly, then in this case I'll make the mask on Lee by painting it. Let's make it using mask pin using mask pen out of the following. But it was telling you is that these area in trapezius crosses the only thing in the middle between the two piece years on these muzzle is the clavicle which crosses over here. So at this height, more or less is how this shape of the trapezius is. And over here, I'll remove something sway. It would be something like this approximately over here. Likewise, let's try to leave a gap. What I'll do now is to invert. We'll continue with the procedure. We're we're applying on these muscles. Let me tell you something here. These muscles normally on these area are a bit prominent on this portion. We could say it is a bit more projected. Let's leave it like that. Remove the mask. I'll make this person over here. I'll make it. Using lasso should be easier this way. Now I'll make this portion off the deltoid first. I think it could be around here approximately before making the part of the trapezes. This would be a bit smaller. I'd say it would be around thes size. Let's remove some from here. All right, What's going on here? Okay, let's invert. Inflate right. Small fed. And now let's hit it into pieces. Small. It's a bit more. These area. Let's make the mask would be a bit lower. I'd say Over there, you know, we have to remove thes mask on the front. All right. Okay. Let's live it like that for the time being. Anyways, later on will fix it using standard or using clay buildup for certain details up here, we should join the East to So there is no need to mark that much thes edge. Most of all, on this area on the sites on the middle. Remove the mask. It's more fit. Alg unify a bit more. These portion at the moment we're not a sculpting were suggesting volumes, which means we have to improve. Thes area will do that by sculpting 4. Kratos Vol 1 02 body: No. Let's make, um, the sportsman over here, the terrorist major he's located over here approximately. I'll make a mask this way, and it reaches thes portion. Go all around this portion over here, but we'll do it to remove thes portion how we can do it. All right, remove this. Perhaps I'll change to mask pain for a moment, because when we have to make masks that cover one side on the other, it's more difficult to achieve the right shape. So it's easier if we can paint it using mask pin. The's Dorsey is approximately the's height. Tape reaches this portion. If we go to the back view, we can see the angle we get here. Let me show you how it should be. They're more or less there on over here. It should be something like this, actually, over here. It should be like this kind off at this height and with Jones Darcy this way, let's invert on. Add some volume here. We'll do it as follows a bit more pronounced on this portion. Let's check from the front. Have these handled more or less so it's visible from here. We should not is he's got a white back is most is a bit, and then over here, we'll fill it up. I'll show you may be with fight buildup. I'll add some volume to the lattices. Darcy here. This way. It's like dividing these Muslim, too, at the same volume over here. But we should mark a division from this portion of the Darcy on these one. Over here. There is no need to apply too much volume over here, I'd say. Let's see the revision looks fine, all right, I say it looks all right so far. Remove the mask smooth, gently like that should in this area. We have three muscles located in these area, the tourist major for his minor. And it's interesting, which is a little one located here. It's on this pace we have between the two pieces on these two terrorists on also these posterior deltoid, these deltoid. It's lower. Read a bit. I have left it provisional. Seems there shapes the paint on all the muscles. By the time they make these part of the trapezius, with these 30 ready with these portion of the deltoid, they can create these muscles on all together. It's easier to compose them together, so I'll go ahead and first. I guess I should make this part of the triceps. We can divide the triceps the following way. This approximates high dro this section of the triceps which is kind of the inner part of the muscle that comes divided on. It's a bit bigger. I'd say we have a look from down here. Oops. I don't want to blow it to blur the mask. Don't work without blood mask brother like this. So we got a well defined. We can see how this approximate hide. Watch the distance from here. Up to this point on from here. Up to this point, you should be like that on both. Let's check the height of the elbow. We should be upper there. The good thing about this mask using mass pain, which is the one of thes shape, is that it doesn't affect the other side of the mesh. So it lives the other side team different Solossa that's grabbing, inflate un inflated thes portion. It is more prominent. I think this time I'm applying some strokes. I wanted to get a good volume over here. I have to keep these distance. Perhaps over here. You can see these kind off tip. Here is the elbow on. Watch the point. These reaches since there is another muscle down here which comes from under these muscle on. Besides that, the triceps Bracke. So keep in mind, respect this limit. Here, remove the mask. Let's a smooth this portion. All right, so we're now getting how the shapes should be. Let's make the upper part of the Thais IPs, But before that, I will first show you. So you understand how to make these part of the, um this person here of the deltoid is kind of similar to a heart shape. If we isolate the holes Deltoid, for instance, if I go to the side view, it's got kind of a tip here. These shapes, so we know, understand the shape, and it becomes easier to make it at any time. If we understand it, let's throw here using clay, build up after these portion. I'll make a volume studying right from the middle Here. It's a little section of the biceps, a small section of the biceps. It's important to market scenes right here. In fact, it is tilted, gets down reaching thes portion here, approximately. And God is next. Here is the Bisys, the one we already know. Coming here on these portion on these portion. Here you located the upper part of the triceps. That's making mask over here. It's more fit with some touches. In order to keep this shape, I'll select. Let's see over here much carefully What I'll do here It is a bit smaller than this one. Undecided cities, a smaller. It's got kind of a tail over here on the side, kind of small and well, I'll show you here so you don't get lost using play. Let me show you. Hold on. Remark. These using them standard better. These are muscle here. I think it is basically a here. Let's take it to these portion markets are more using, um, Dam standard on over here. It's got this shape 5. Kratos Vol 1 03 body: Let's continue with the triceps what we'll do over here. ISS to add volume around all these area that hold on a moment these little tale reaches. Let's add some more volume to the area. Teens. It'll be quite important if I look at it from a side. If the arm were well, at the moment, it's a stretched towards aside, but if I lower the arm, we should be able to see these portion of the triceps. It is visible there. So it's all right. Let's check moving here, the lighting a bit and we should be able to see it from the front as well. That's very important. We have to take those details into account. So over here, for instance, if I zoom out, we can see the shapes between the muscles, the shapes. If I look at him from this angle, we'll also not is the shapes from the front. We should see these portion. You have to be really careful with these portion. This version is really important since if you're fight too much volume, you lose the right shape the character should have. For instance, sometimes we might exaggerate, adding volume here on the side looking at it from here, we realized we have got it looking wrong just because we're focusing on Lee from this perspective or from this angle. Consequently, we don't realize what we are really doing, and it becomes easy to make these kind of mistakes, their destructions. That may happen on. We have to avoid them now. What we'll do is to continue with in order to live this portion off the arm with more progress. Let's work over here on the biceps, the biceps is these muscle Over here, we can see. Let's select it, use musk pin so we have more control and we don't get a mask at the back, either. First, I'll select a little part of these area. I'll take this in. It's more fit. These muscle comes right under. Okay, let's elect over here. Let's check. The spectral would come up here. I mean, some fibers come all along this way from here on, dried up with the vice IPs. So let's keep that in mind in order to avoid masking these area. Let's say this is our limit, but we do have to respect this pace where part of the pectoral takes place. There's appear. Pectoral. Let's see Markle, this remember, we have a mussel on the middle. It is a little one. Let's continue over here. Now we have to make the mask again on extended a bit more, but on a higher subdivision so we can define thes part, which will be really important to explain it to you when they can't divide better. So these muscle over here riches thes point here. Over here there is a little tail. I think it's visible here. That's another little muscle we need. But no. For the time being, let's first get the biceps ready. Invert on its head to inflate. Let's receive gently being careful because we need to get it right. These biceps when the arm is extended, the biceps actually is not round. It is long. Let's make the shape brother long. I would say it would be something like this on over here. Be careful with these detail. Let's move these a bit over here under the following, because when looking at the arm from here, we have to be able to see these volume. Basically, this is the detail. This angle gets down here. Down here on continues over here. Play buildup could help. Gently being careful with the pressure off the brush. We do this. Don't forget about these detail. It's also very important. All right, release the mask and I'll go ahead and and check how it looks. Now let's hit too. What corresponds to the fore arm? This portion down here smoothed is a bit make some more progress. Because obviously, this is the first face off the sculpting process off Kratos. We still have a lot of work to tell, but it is taking some shape already. All right. We started our face personally a thing. One of the most complex which is making the forearm. We've already got these muscle marked all select using a mask. Watch the shape I'll mark here. Smooth is a bit over here at around here. These muscles reach these portion. They get up, copper. These fibers get linked to These portion of the little tail were making off the triceps which reached thes portion Are these point? These muscle actually turns into a tendon which turns out to be thes one over here. This one Watch how he turns staff way and how it is towards the front is kind of the most complex muscle of the arm. From this view on the bank, we can see these shape. If we stand from the side, it crosses here in diagonal, on from the front. It crosses and gets down. So that's why it is complex. Let's go back. So all right, we still need to fill these. Have a bit invert the mask on, really start adding volume. 6. Kratos Vol 1 04 body: invert a small set of it and what I'll do is to start adding some volume over here. It's less I'll do it. Taking into account what I've shown to you. You should be visible from here with more volume causes A both carries on all these way. Obviously keep in mind you're making a male who is quite muscular. Therefore he's part of the forearm. Stands out a lot. Watch over here what I've done. When I'm adding over here, it has to look this way exactly as it looks here. Gets down right With these angle, we should be able to see it from behind as well. Like, this is a really good technique because from here we can check and verify we're not making the part of love. All the muscles on at the same time will earn the right and at me on this area, ever really God of one of the most complex muscles made through a very easy way. I'll suggest first something here. It is kind of off the elbow so I can use it as a reference. A bit more of a luminous watch. What I'm doing here, Right on these portion I make the elbow make this area on all this part. Here is what turns out to be the tendons off the trapeze ease which joined to this part of the elbow. We're basically using the Mass for the biggest muscle for the little ones, the ones that are kind of long. There is no need. Let's proceed with with this brush I called clay. After these abortion will make three like days over here. Let me show you. I need to make the one below here. Let's select these portion more or less after these point, like so on. What I'll do is obviously to invert. Apply some volume over here and we wanted to be visible down there. I think it looks all right. Removed the mask. Now what? I'll do ISS on this pace here. I'll also make another little muscle, but I think we'll make 1st 1 over here. Scenes. I guess I'm not making them on the right order, but still right on track. Don't worry. Let's select, then dis portion. Let's see how. Let's leave a little space over here like these little triangle. Get down up to where I've made thes one here around here? Approximately. Let's invert. Let's add volume over here on these area. I think this angle is right. That's trying not to our volume there. We'll do it. Especially on the middle. There, on over here on the lower part two. None of these portion. It's more on again since I had a line there marking that area. So how it should look from behind. It should be visible. Yeah, I simply had to push bid This portion these muscles have drawn are in scientists. So what I'll do is to extend this bit. It's worth it. Apply some volume to these portion down here. All right, let's very fight here. I want to show you something. Watch these portion. The thing is a bit longer. We have it here. It actually is a bit longer than this one. There is a little division over here. It shouldn't be so visible from here. It would be all right like that. Like that. You dio remove the mask, Alice. Most death. And now what I'll do over here. We've already got a good size for these muscles. I'll make one over here, which I actually wanted to show you. We were saving its pace. Well, it is not that very minutes, but we have to make it. It's got this shape approximately crosses over here. We inverted. All right, That's it about these parts. The biceps usually joins. Let's do something. Here. Remove some volume on over here. Seeming out of these muscle, we get another one by the crosses below, like this part here, which is a muscle crossing right below. But okay, let's leave it like that. But we should make it coming from devices. Over here, there is a gap. 7. Kratos Vol 1 05 body: we're doing all right, OK? I think from the middle Live to be a more these area should be something like this Smooth in order to get a muscle kind of thing getting down after the center, I'll do it with a mask. The extensive digital room riches approximately these portion Here I removed the mask Enjoyed again. Better. I've increased a subdivision after four. What I need now is to get these muscle more polished. So I'll draw these mask with more control. It goes straight not is. It goes after the middle of the hand, right on their raced thes the center off the hand. After these portion, the tendons of the fingers reach these portions. So that's the reason why it is important to make it this way. I'll take it up to this point on. Reduce it over here. Invert on. We'll add some volume. Not so much than here, but some more. Up here. I had a good amount of volume up here. Invert smoke it up in over here. I'll also make part of another fiber which comes from this part as well. It would be as follows studying from here after these portion invert and again at volume, they start to get the luminous. I like how it looks. Let's make a muscle that it starts from here. But I'll do here is to create kind of a little hole here, small fit again and make it go upbeat. Deeper on down here, the able describes thes angle. This is the approximate shape over here in the side. There is a little muscle called on Kanye's. It gets down over here more or less. Yeah, but first I'll show you on this tape. Over here there is a little head. I'll drive properly so we can. We're going to start having us reference certain parts. This is its basic shape. It comes right at the height, off the finger, approximately on from here, using them Stander. We'll get down after these point this way, almost a straight one like this. So over here, where I'm drawing thes mask, decent. Kanye's muscle is shaped like this with this angle. With about thes size, it isn't that big. Um, on the same procedure, make it a bit of a luminous smooth it. Remember, over here on this portion, we won't apply too much volume to the shapes regenerating. I'll do it again called The Shadow. Didn't let me see it properly. This shadow, they confused it with part of the mask. But I was saying, Is that these parts? I don't make the mask. After the mark caused, the muscle becomes tendon from this point on. So it gets too thin. Then we would be making in this tank, anatomically speaking. So don't do it. We already know. We'll make it after these portion with it. All right, over here on this portion from here, Approximately. We get ahead of the humerus on right there. These muscles join these muscles I'm making here. They start from these portion here on make their way towards thes portion. All right, I have left these as reference. So let's add some volume over here. It would be these shape, more or less. This is the head of the older which comes from Latin. Okay, We're doing all right. What I will do over here, I'll show you These muscle would carry on over here towards this part. But over here are located. Some tendons coming from the thumb. I'll make them here. Let's make them using clay. Build up this way. Smoke it. They basically are not really visible here. Remove some volume. And I generated the division using them standard. All right? No. These portion where the tendons come from, which join over here to these part of the hand. Later on, on another section will work on that second level off the sculpting. But so far, we basically got, um Let's finish these detail. Let's use clay build up. I never hear it gets thinner. 8. Kratos Vol 1 06 body: All right, let's finish this portion off the back. How are we doing it In order to finish these part of the back? Well, we wouldn't need these part of the genital area, in fact, so let's do the following. Let's remove it this way on by using his Polish Smurfit and instead, let's sketch of volume this way like this approximately SE was saying, I'll divide this section right over here, using them standard. I'll increases subdivision over here. Let's leave the subdivision there. Let's elect a material. Let's elect elect a bit upper so I can see the line up here of these muscle. It comes this way Over here it goes up now it's clear he would reach here. But it will continue like this. I'll be tilted. I think in this case will need to check some visual references. Let's check if we can check here. Well, since we're making creditors, there is no need to sculpt this area. Since it is covered, I simply market to have it as a guide. In fact, for these crackers, that muscle is not visible, but we'll make it a cities on the prototype. Where is it? Over here I wanted it to be more marked on the prototype. As you can see here, it's got some muscles a bit more defined. So it is important to keep those features over here. There is no need to take these parts. They told you. Let's get it just a bit. I'd say it would be like this. I'll join us. Follows up to these portion. Smooth it. So we to find these portion here properly on we divided over here. We've got these parts which corresponds to the rib cage which reaches this point continues over here. What I'll do Credit systems, outbid scenes. The rib cage is more prominent for him. So we're not quite some volume here. Watch carefully on what we have to do first. All selectees portion. I'm marking here. I'll select it using a mask being careful. That's what The response to the rib cage smooth. These here all right, like that should do. What I'll do here is to invert. And 1st 1st I need to lower these part of the pectoral. I lower it a bit, tells it this way. So it kind of gets in the mask on by using inflate. I'll do this and I'll reach thes point. I think it didn't keep thes part in mind. Only these portion. Okay, so now let's suggest first that volume. Let's lower it. That's more like it. Project bid more. These rib cage not is crediting the references has got these part quite wide around the area. So I want to reflect that area, this area a bit more voluminous. We'll do it as follows. Remove the mask and, well, it's more fit. We are on the third subdivision. We won't add more divisions at this point. Remember, we use high subdivision levels for writing fine details, and that is we lost bed off detail here. Over here. All right. By using standard, I think I'll make kind of a little hole here a little. 9. Kratos Vol 1 07 body: Okay. Now, I don't need this to be to define scenes. I'll tickle these portion corresponding to the abdomen after that portion in order to suggest what response to the abdomen. So first, I want to make it move a luminous. I'll select these portion over here. It reaches this point approximately an invert I never hear. We form a volume like so over here. The other portion just to because normally over here we have three pairs. One here, another one here, another one here, over the umbilicus. That's what I mean. It has to be over the umbilicus. Sometimes they are placed under, but not in this case. Let's make it a bit Bali minutes. I never hear Willis catch it this way with these angle. All right, I think these portion OK. Something else. Before we remove the mask, we have to mark this a bit more. Excuse me. Invert. This area should be like this. It doesn't have to be to marked. It shouldn't be so marked on by applying these techniques, we make this area quite easily. I'll select play buildup and create these from these tip after these portion, like so smooth it Same over here. Well, as I said, I want to really use the volume here. I've got it to mark two. Prominent, I'd say. Especially over here. All right, let's go back to play buildup and suggest over here some muscles curled public is they kind of get mixed with, um, with the APs. So let's live this like this. It's more fit way. Apply material using clay, build up smooth gently and generate thes shape. The idea is that we don't get these so round. The good thing about they build up is that we can control the size. We basically can control it with the pressure over here, I have to much volume. Listen with it. The rats is which cover the ribs. They're placed a right over each rib and they the rib cage is located on the area on the ribs. Come this way, forming kind of fun shape. So right on these pots, the dorsal covers most part on the pectoral covers a great part off this ratted. In fact, they are on every rib. But over here we can not is three. Let's make them using play and they enter with over here at the height of the nipple of the character. You can see it over here. In fact, you should be a bit lower. I think over there could work. I'll make this a riotous this. Routers will be as follows after these portion on a kind of a strict line will make one if I do the following. If I met a straight line here from this portion up to these point after these points more or less, the other two riders will be placed a bit lower on the other. One takes place on these parts, more or less. I never hear there. No, not longer visible. Maybe we could see a little portion off the 4th 1 Over here. It's making a bit using clay build up. I'll be the whiter. Since we are making a comic character, there is no need to make it realistic. So this ice is made very a lot, and they'll inter with with this muscles we call Oddly Kiss. I don't know the subdivision Smithies gently without removing too much volume. There is no need to remove too much volume at this stage. In fact, I'll add some more volume over here. Over here it is kind of pointy, and also over here, over here as well. This would be a bit longer. This will be a bit longer over here. The tip and I will not use played tubes could be market a bit more. This is how we're making this. Rats is how it interweaves with the public is we have to be careful on these parts. We have to be really careful with these muscles, since they are kind of complex to make. It was quite difficult for me at the beginning. After we understand their shape properly, we can know how to make them. But at the beginning, it definitely is difficult. It's about being patient and eventually were able to make them. I'll add some volume, and if we want to mark them so more, then we can use them standard. Let's go back to these women. Let's take advantage of the division we've got. I'll mark them a lot more. Remember where I have placed the public is after the vision said, Over here on right at the end of these shape off the lettuce in majority, I've made Alison with it gently. Well, we at least have already got this portion, which was kind of complex. You hear? What I have to do is to refill a bit the Dorsey over these taking into account. They come from under these portion. These rats has come from under Dorsey, so we'll fill this up. The crisis of division. Let's make this a bit more even, All right? It's just a bit here. The rib cage. What I want is to be able to see a bit more these muscles from the front. So let's pull them a bit here, all right? Like that shit over here, these part looks to separated from the portion of spectral. Let's wait for it to safe. This portion should reach this part of more or less. What response to this part of the abdomen. It doesn't have to be exactly like this. He could be a bit more squared. I'm adding some touches to other regularity, although we can do that later on. For the time being, we don't need to do it. That's kind of far stage. It would be part off our final stage. Actually, we won't do it at this initial stage. We won't go tape into details on the muscles. Will simply sketch this just a bit 10. Kratos Vol 1 08 body: Okay. Now, I don't need this to be to define scenes. I'll tickle these portion corresponding to the abdomen after that portion in order to suggest what response to the abdomen. So first, I want to make it move a luminous. I'll select these portion over here. It reaches this point approximately an invert I never hear. We form a volume like so over here. The other portion just to because normally over here we have three pairs. One here, another one here, another one here, over the umbilicus. That's what I mean. It has to be over the umbilicus. Sometimes they are placed under, but not in this case. Let's make it a bit Bali minutes. I never hear Willis catch it this way with these angle. All right, I think these portion OK. Something else. Before we remove the mask, we have to mark this a bit more. Excuse me. Invert. This area should be like this. It doesn't have to be to marked. It shouldn't be so marked on by applying these techniques, we make this area quite easily. I'll select play buildup and create these from these tip after these portion, like so smooth it Same over here. Well, as I said, I want to really use the volume here. I've got it to mark two. Prominent, I'd say. Especially over here. All right, let's go back to play buildup and suggest over here some muscles curled public is they kind of get mixed with, um, with the APs. So let's live this like this. It's more fit way. Apply material using clay, build up smooth gently and generate thes shape. The idea is that we don't get these so round. The good thing about they build up is that we can control the size. We basically can control it with the pressure over here, I have to much volume. Listen with it. The rats is which cover the ribs. They're placed a right over each rib and they the rib cage is located on the area on the ribs. Come this way, forming kind of fun shape. So right on these pots, the dorsal covers most part on the pectoral covers a great part off this ratted. In fact, they are on every rib. But over here we can not is three. Let's make them using play and they enter with over here at the height of the nipple of the character. You can see it over here. In fact, you should be a bit lower. I think over there could work. I'll make this a riotous this. Routers will be as follows after these portion on a kind of a strict line will make one if I do the following. If I met a straight line here from this portion up to these point after these points more or less, the other two riders will be placed a bit lower on the other. One takes place on these parts, more or less. I never hear there. No, not longer visible. Maybe we could see a little portion off the 4th 1 Over here. It's making a bit using clay build up. I'll be the whiter. Since we are making a comic character, there is no need to make it realistic. So this ice is made very a lot, and they'll inter with with this muscles we call Oddly Kiss. I don't know the subdivision Smithies gently without removing too much volume. There is no need to remove too much volume at this stage. In fact, I'll add some more volume over here. Over here it is kind of pointy, and also over here, over here as well. This would be a bit longer. This will be a bit longer over here. The tip and I will not use played tubes could be market a bit more. This is how we're making this. Rats is how it interweaves with the public is we have to be careful on these parts. We have to be really careful with these muscles, since they are kind of complex to make. It was quite difficult for me at the beginning. After we understand their shape properly, we can know how to make them. But at the beginning, it definitely is difficult. It's about being patient and eventually were able to make them. I'll add some volume, and if we want to mark them so more, then we can use them standard. Let's go back to these women. Let's take advantage of the division we've got. I'll mark them a lot more. Remember where I have placed the public is after the vision said, Over here on right at the end of these shape off the lettuce in majority, I've made Alison with it gently. Well, we at least have already got this portion, which was kind of complex. You hear? What I have to do is to refill a bit the Dorsey over these taking into account. They come from under these portion. These rats has come from under Dorsey, so we'll fill this up. The crisis of division. Let's make this a bit more even, All right? It's just a bit here. The rib cage. What I want is to be able to see a bit more these muscles from the front. So let's pull them a bit here, all right? Like that shit over here, these part looks to separated from the portion of spectral. Let's wait for it to safe. This portion should reach this part of more or less. What response to this part of the abdomen. It doesn't have to be exactly like this. He could be a bit more squared. I'm adding some touches to other regularity, although we can do that later on. For the time being, we don't need to do it. That's kind of far stage. It would be part off our final stage. Actually, we won't do it at this initial stage. We won't go tape into details on the muscles. Will simply sketch this just a bit 11. Kratos Vol 1 09 body: Let's continue, then with our character, all right, kind of like how it's looking so far from the next. You definitely should be whiter, but let's remove the mask way whiter. I wanted to look more Roberts more exaggerated on I mean, more hunky should look like a strong neck, so I'll do it back here as well on de trapezes as they get a bit upper. Let's leave it. It would be more or less, more or less there lets him out. What's gonna be not is well, obviously, we've made the other part wider kind of speaker, but we're still amazing. The lower part, the lower part looks way too small will select it. We'll select is in the moment. What pot? I'd say right over here, Um, I removed the mask and instead increase of division in order to have more control over the selection at this height, more or less. But I want I want to keep this shape. Is the cut off the iliac crest or here they look. Rest out stands little. Let's see. All right, let's elect all this. It's moving a bit on. Let's locate the gizmo. Move. I'll take it down by holding old that's place it on the front and I'll center it. What about here? It doesn't have to be perfectly center, as you can see here. If I get it from sometimes we can't use the gizmo assed we would expect over here. What I'll do is to scale it. You can see we don't have any problem in this case. Let's check from here verify the proportions of the character. I'd say it should be a B the wider, but I don't like something because we are not careful about this. We get to prominent hips and, generally speaking, amended half a white head. I think we're getting closer to the right proportions after we start suggesting the muscles of the leg, which actually are quite prominent with a wider cough. The size of the feet is right. It starts to look way better over here. Hence I can tell they should be bigger. So select this part. Why is it not working? Um, all right, invert, smooth it. I said there is no there. Same thing by holding old on clicking here, located in the center. If I want to send to read a bit more Let's see if it works. Well, Yeah, sort of. But we have to always hold out these hands. Doesn't local, right? Well, I was killed it a bit. Now, with the brush, we can adjust these area. All right, let's see how it looks. Yeah, it does local, right? It looks impressive with a good size. Remember, I have been to all these parts in order to extract in s ome or the torso. Although the following with the pectoral first, I left it a bit more so we can leave these area almost ready. And I will create a mask. So it looks a bit more projected at this abbreviation. Let's say, yeah, that should go inverted metal Select over here. I've got three inflate. It's also good. In fact, before proceeding with these parts, I'll create a mask on the middle, create a little division about there, remove the mask. I'll just move this a bit. Well, in fact, I wanted toward some volume, but perhaps I exaggerated a bit. Remove some from this portion. What I want is that it looks more prominent and marked on the middle. I think it looks all right now. All right, something else now that I can not, is it? I'll lift these area using move. Since the angle of the pectoral is to round, we have to live with a bit more towards thes direction. I say over there looks way better, all right. We still have to correct a lot off muscles but will carry on with the lower part. I'd say first will do this part after we finish these portion with curry on with welcome response to the hit and then we'll go back to the muscles toward some touches and details. So, as you can say, we're following an organized procedure or well, that's the order I've chosen because I guess the head is a part of usually takes the most of the time and a good way to build a current is to do it through stages so we can see progress that way. Go to make only one area and finish it completely on. Then most of the next one to the same thing. No, we should rather work by segments. We've done these part Now we've moved to the lower part, then to the head on That way we get a good progress on the character passing to a higher level of detail and we proceed the same way up to the end. Let's take a break and we continue in the next one. 12. Kratos Vol 1 10 body: Let's carry on with the legs. I mean, with the legs will do the following legs. They build up about the knee. Around these height. It seems like the knee cop out make kind of fun squared on the knee cop. The wreck name has got kind of a division, so let's make it here. Over here. Well, let's first check this part. Also, like the Mars. Okay, make a muscle right over here. The vast media lease and what happens here is that these covers these portion more or less . Let's check a visual reference. So let's check for a moment. Um, all right, we have got here these crutches. We can see it bigger. It's just it's not letting me see the shape properly. Let's make it from there. Well, it is visible here, too, but it is too small. Let's make it from here. These muscle comes up to these portion. Well, make the most prominent on the leg. We won't make the mall only the ones visible taking into account. It covers here. There are some bandages, so we'll lose thes portion here. All right. The muscle comes up to these height. In fact, these in the part which is thes part Andi, I'll show you. He joins with these shape. It kind of goes orbit around Nneka. All right, this is one of the most important in order to generate this shape on the other one is the same thing. But this one starts a beat. Copper, They don't join over here. They're separated by, you know, the muscle. The vast is literally He's thes one over here getting up to these portion. I think we can leave it there on these muscle doesn't reach that portion down there. These riches thes point and it's got some tendons that join Join into these areas. Let me show you this pace over here. Also here we can see it separated by the most important muscles, which are the ones we must make over here. We can see riches thes portion. This part is not visible. Okay, let's go back. So over here, let's fix these parts. These muscle here, let's make it quite big. I'll show you in a second how to finish it first, Let's make this one. This one comes with these angles scenes. These muscle here gets down and turns this way, so We are making days one here on this one here. So right where they are, Let's adjust the volume. Invert the mask and it sketched the volume Take into account. Let's move a bit these reference in order to check the leg, it is quite voluminous. All the crisis of division. Let's check it from the front in order to see the volume properly. And now let's head to these one. How does it look? I'd like some more. Remove the mask. Yeah, I guess it looks all right. It looks fine at some more separation over here. I never here in the middle removed the mask. That's check. All right. It is more fit gently. By applying the touches. I told you at the beginning we'll try to keep the details we've added already. Um, let's see. Over here we're race it. These muscle over here, it's called a sartorius. These when crossing here, let's make it. Now let's use a mask so we can understand its shape The following way it gets down this way , joins to this part of the crest like so and it gets down this way. It's a bit difficult. You to the angle remove a bit off the mask so it looks more straight like so there. All right, perhaps I should have done it on the Heidger subdivision. It's got a bit complex, and we'll go all around after these portion here. Let's it remove some mask here somewhere as polished as possible so we don't get those imperfections now lets you move it again, Starting from up here along the Etch. It's a bit complex, caused the angle is difficult. All right, I'd say, Yeah, the thing we can leave it like that. When is moving it? The muscle will look way better. Invert. Okay, let's select inflate. We won't add much volume. In fact, as long as it is visible smoothie gently, it goes around here. We'll make a muscle that turns on these portion. But let's see what I want to do. This maybe manually, I mean, without using the mask. We couldn't make these pot a bit whiter break, and we'll continue in the next video 13. Kratos Vol 1 11 body: Let's make another muzzle up here. I'll find it over here directly on these muscle. Here, let's make these portion first. So by using play, let's see where it starts from over here. Here. It starts from up here from the iliac crest here gets down straight all straight. Since he doesn't have too much volume, I'll make it simply like this. We just need to get the basic shape. These muscles now I realize on could feel it should be upper after these portion, more or less where it stops being visible. And over here on the middle, We've got another muscle, but we just catch it in a minute. But it's just I need to draw these muzzle over here first is the muscle on the middle. Me I'm talking about Keep it in mind. I've already made these one which joins over here, and we still have to make this one. Which ISS something like this approximately. Let's check these for a moment. Over here on the middle. I'll go ahead and select. In fact, I'll make it using a mask so we can understand it better. I'll try out using these men. - That's the creases of the vision. Let's add some volume to the area. These muscle is quite important. It's got something special division in the middle. Let's make it sketched Over here. That's a smoothies area. Let me show you. Using them standard that suggests that these vegan focal shift from this part all nickel line this way. Let's see. Um, normally, it would turn a bid this way. And this way it would be something like this approximately. I come back over here on add some more volume again around this area. Remove the mask and we're almost finishing with the front part of the leg. Already disobeyed some volume over here, I think, after exaggerated of it. Basically, these portion was kind of the most difficult. I think it looks all right. That's coming on with the rare part. Check how it looks from this angle. It looks right over here. Some connectors are located over here. These in in part. This person here, let's check the reference. These part connects here on the other connects over here, which is the one we checked already. I think over here, we've got um Well, let's carry on with these parts 14. Kratos Vol 1 12 body: that's coming on with rare portion. So we keep on order Proper order. Eso Let's select what corresponds to the Gladis for the glasses I've got. For instance, Over here we can see these upper part over here, which is the one that goes around the crest. Let's do it using this brush here. Over here, we've got these area, which is a paraded. Let's check it again here, using them stander this way, more or less. All right, let's leave it like that. For the time being, let's start adding volume. It's important said to the reference point, which is thes one. These white portion we can see over here proceed as follows as we know the white part continues this way. In fact, I think, and things like this let's make it using clay build up in order to draw a little bit more the borders after these portion more or less, and it continues from here downwards and from here the Gladis starts these upper part. Sorry, These upper part on the lower part it is like this. I'll, um I need to check the fibers. The direction of the fibers is important. I think he hot it a somewhere Here. Here it is. Yeah. Okay. Over here we can see the direction of the fiber. It is rather than words, and it reaches thes area. The shape is actually these way on a project it more over here towards the side. It would be more or less, more or less like this. Let's is more fit removed the fiber. We've already checked on the direction so we can add some more using play, some more volume. So it would be something like this Over here, we can see how these area comes down, describing kind of an angle. It gets down a lot. Let's leave it here. Let's take this bed more down then, cause I think we should all right, I'd say we'll leave it like that. A list more fit in a second. Try to picture how the skin would look like over here. So I think the gladiators are looking all right. It is flatter here. Now let's make this part of the muscles. But here, But it's always I take us a guide. Um, I always take something is about a reference in this case changed to side you draw a line over here, which is right at the height of these parts. Now, hold on. It was forgetting. I have to adjust the length which are not angle. So what I'll do is first and how we can do it. I need to enable the symmetry. I know it is enables already. I'll hide this side. Have to hide these side as well. From a site view. That's what happens here. I'll select the crisis of division. Select 1/2 here said it over here. I rotated a bit over here on. We need to straighten these parts and also illustrating the lower part number the gizmo. I'm having a problem with the tablet my holding on lowered the gizmo located in the middle and then rotate it. Let's see how it looks. It gets down here, follows this curve after these portion id like, um, maybe open the legs a bit more what we have to let's it. I'd say we should a bit here and close this part of the leg because I don't like how it is looking still white, But I also want to open it to be more over here. We're getting the shape I'm looking for Let's check. We should not, as the legs are still too small, will have to scale them a bit. But first, what I'll do over here? ISS Cem. Let's say yeah, also, more of this part of the legs kind of in words rotated a bit inwards over here. Well, I better safe now. I'll take these parts in words as well. This muscle on these one over here. Let's see how we can project it. This is not really prominent, but we can use it as reference. It is looking way better there. All right, we're still amazing this part down here, and we should make the legs a bit longer. Let's make the muscles on the rare park. As I was saying first, I'd like to add some volume over here because it is too thin. They should be lower, something like that that will make it properly in a moment at the back select using them standard at the height of the knee, which would be around here, we'll make a cut right here, like so we're going to make the muscles on these area. There is one adroit first using using them standard this way and the other one comes over here. All right, let me show you on the reference, to be exact. This is the one I'm making. This is the other one. They're kind of mixed over here On what I'll dio I'll make first this one out here that joins over here. These one it joins over here there is ahead of the feeble life which is located here, more or less, and it joins there. Okay, it's here along with the tendon. This is the muscle, and then it turns into a tendon Over here, I'll show you what it turns into later on. It becomes another muscle which crosses over here, and we'll lift it up to these part of in the middle. That's used. I'm standard. Well, it's catch it first. I'm never here. Well, over here we can say it is too off. So let's let's move it up in words. This part of the Gladis, he's like these more or less like that. We get an idea of how the Mosley's now let's make Days one over here. Well, in order to make it, we'll have to define it like this. The one over here turns out. Be on, didn't here. Let's do the following. So we separate them. Let's add some volume by using in flight each one Well, unmarked. So they are prominent. All right, I think of these portion here is looking right the's part here. The white portion is not so defined. What is really visible here is this cut because this is kind of fun upon your Ross's kind of attendant flat crossing this way, which is down here, up with these portion separated thes one first. This is the one that comes down this way coming from the back, this one here on this one coming from these muzzle. All right. And now he's in the park. We can say is same, but it's divided into muzzles. Since this is a skin, let's make it in the following way. First, inside here there is a bunch of muscles, but this one comes here. 12 three. I never here. Let's make just one a big one giving mine and this is asking. So let's not complicate ourselves. All right, quickly. We could make the upper part of the leg. Let's head to the lower part of the leg, right, Let's take a break 15. Kratos Vol 1 13 body: that's shake over here. They get under these muscles. I mean, what comes here across the scene? Words and they connect over here. So what? I'll do the 1st 1 The other one. This one is a bit shorter. I would rather use mask pen to make it. It gets under and how much it's gone to. Approximately. After these point, generating a little angle. Remove the mask. The critics of division In order to smooth it with Maurice, we won't lose March of the Shape. Same same procedure we've already got. Gastric name is now saying it was drove over here. Enjoyed using one of the vision more I never hear. This gets a bit lower. Let's check the shape. It is quite similar to this one, but a bit lower and saying a little hit that gets on the thes one over here. All right. It's also important here to keep in mind. Let's see, let's look for a reference which show the interface. We need the interface. Let's hope in this one apart, cause will need it later on you. These the external part that then we can see the part from here. Let's see how it is here. Let's make it here. So we would get a bit lower. Five Stan from kind of the same angle. It gets down this way because this bone we can see here this that is whole exposed. That is a TV a a big bone and that is exposed. So basically, over here we've got skin only covering that we don't have muscle on these portion. I take over here. It's the right. I'll invert on the same situation. Let's catch. We're here, especially on the middle on lower portion. Not so much over here. Over here, it starts to vanish. Notice over here. So we should not much volume there. Let's leave it there. It's a bit exaggerated, but he doesn't matter later on. The revision will mend it as long as we get it right and we wouldn't have many issues when fixing the proportions. Let's continue then. Okay. This part of the weaken say it starts from what turns out to be the uncle. That sketch it's over here, and it would be like this notice. I'm defining an angle on that portion. It gets down from from here and it gets down crossing, crossing leg it looks something like this. Let's English is this portion here on this bone is a bit flatter is not so round, so we can live it like that. All right. No, the's put out the back. Or maybe from a site. It's fix a bit thes part. I'll check how we can connect these parts over here. What we can see is that the little bone I was telling you about the head of the CBF over here, Let's make it again. The muscle of the back homes here around these portion from their little get down another muscle. The baroness gets to these area on it, which is the ankle. Let's make it using a mask. Does the ironies. So we've already got this one another one and decide it is called. Well, this is just first this one over here invert on Well, outside volume. To the ironies, it is important because it crosses all along the lateral part of the leg. This is the proper way for making those muscles because we make them following a different order and we might complicate ourselves with so many different shapes. Let's take a break now 16. Kratos Vol 1 14 body: I mean, And over here, right over here. These muscle connects to another muscle which crosses. This is more voluminous. In fact, I've met the Iranians to white. These a bit marvel imminence on it, which is up to Let's check over here, the frontal part. But I'll check. Perhaps we can see it over here. We need to know how the separation would be here. I'll move this bit over here, since this model is in fact, a bit wider. In fact, this is more like this. It is a bit more swift towards the back, and they should be a bit more straight in order to unify it. Um, cool. All right, well, these portion I'm still missing something. Well, these were Part is we can see over here. They are the solace. Solace is must located under the's tendon we call Achilles tendon. So the Achilles tendon reaches these portion. Let's catch it over here. This is the actual extending this thing apart and enriches these parts of the creases of division. So I can show you all days. Is the part of the Achilles tendon and it joins over here the foot on the hell. But I'll use the mask. This is the one I told you preserved these angles because on this angle we have a mussel called Soliah's, which crosses under these tendon. It continues on the other side to go to similar shape on both sides. It crosses under the gastric name use on the Achilles tendon convert. And there we got it. Excuse me. It doesn't look so good over here. So let's market a bit more because I want these muscle to stand out. Not so much down here, mostly on the upper part. Remove the mask at a subdivision. Let's this month. What happens here now is that it connects under, um the hell for here. These tendon coming over here. It gets down and connect this way on the feet. Fortunately, he wears sandals. Will have to retouch the fingers. We don't make thes part of the feet. The sandals cover. All of these have apart, as we can see over here. So we have only the fingers here visible and we didn't have to make these parts, but we've explained it already. We didn't have to make therefore arm, but we've already learned how to make it. We've got all the body parts already at the moment will take Puss and will continue in the next part where we'll check the proportions. We've already got a nice muscular shape. Will have to adjust proportions in order to add some or the details to you in the next class. 17. Kratos Vol 1 15 body: All right, let's continue then, with the proportions off crisis, it's Adjust them around half of the arm clicks to blur it. That's check. Grab the gizmo and rotate them a bit. After these angle, more or less. Or perhaps after these angles, I'll select old rotate this way towards the side on by holding shift. We are just it on this axis, I think. Two degrees approximately. I moved them a bit. I lowered them. Beat us. Well, how would it be on the side from here? Let's check. So I guess he should be a bit more threat. Disable perspective for a moment. We maybe should move thes arms of it backwards. Select Using the gizmo. Okay, Disobeyed backwards on the middle. At about this angle, we get on more strict. Um, the feet. We would have to bend them a bit more. That's just bid thes part over here off the toes before we continue. Allow justice part off the toes, so let's proceed as follows. Select a finger, but a link reserve division at some of volume only to this one. It is not be the wider on the sites, and from the front, I'll grab it from here and I'll lift it. But let's check something. They're kind off till said right, So adjust that. Give them over here. All right, These parties normally whiter on Haider, Let's take thes toe towards the side. Pretty close to the next toe. Remove the mask. Select this one, these air Quite special. I'll make all of them kind of whiter and I'll apply the same procedure toe all off them. I mean, we left a bit the tip here, President, Ibid this and lift it a bit over here. Let's check here the same for this one. Inflation aside on the other side left a bit. The tip. Flatten over here, Lift it over here. - But in fact, these toes are I'd say they are bigger. So under the following and select all these portion here invert. I'll inflate them a bit. Let's see if it works us. I expect so. They look closer to each other, have a bigger also. The little finger is usually a bit under the next. This toe is a bit longer, approximately, like this is how the feet should be. Remove some. Let's see how we can do this. Removed some volume from some parts, but we better at a subdivision. I'll adjust the intensity on lower it to 50 or 45. Should do, I'll just remove some detail. Stadia is not to have it so marked. You will check if you wanted to have more detail. In my case, I don't want it like that. So there are some parts with more detail on some other, not much another tool I usually use for these parts. You needed to make them even the muzzles. It's as Polish, if not with smooth. All right, let's take a break and we'll continue in the next one. 18. Kratos Vol 1 16 body: Let's try to make this a bit more curved. What I'm doing here. These parts should get this inclination, this one a bit more projected. I like how it looks now. Remove some volume over here on the gastric name is this is most gently by adding some touches that's adjusted day. It's more the spectral, so it looks more impressive. The neck, a bit whiter, should have this inclination. This angle that's just a bit thes part of the body. That's herpes. There is a little god over here. We'll see how we can make it. But first, let's increase the size to these three pieces that gets down after these portion and it gets kind off subdivided this way. I had forgot to make these muscles. We were amazing, the terrorists major and minor, and then press the Nazis. One of them is located here, which is kind of the volume Innis. One on the other one, located here on the other one, is located over here. Volume. I tried to use this one. No, let's remove thes stroke and carry on over here. Move a bit banquets. Thes portion of the arm. Allah creates a couple of observations in other towards home volume. All around this area off the forum, I wanted to be quite a big forearm and also the triceps. This way we can increase the volume with these just buying touches checking. We've already defined the shape we have to keep. So whether we know now is to increase the volume without changing the shape. Let's check over here, increasing over here in order to projected a bit more. He's part of the pectoral forward. Don't exaggerate too much on these other parts, some more here. I think it looks better that way, Elected weight off the arms. And I think if we grab the legs on that, stretch them a bit. It would look way better. Stretch them a bit more. He does look a lot more impressive for sure enable the perspective these feet, since they are so frontal, it makes the model look odd. Kind of uncomfortable. So what we'll do first, Let's is just a bit more these part of the uncle and then rotated. It feels a lot better now. The idea of closing these fists is to get an appealing post. In that way, it looks stronger assed we can see in the reference, I'd have to lower the arm a bit. Not is it is too high. We should stand upright. The character. So I would proceed as follows. I'll select the arm. Okay. The gizmo right here and rotated a bit downwards. I need to add some volume over here, since it looks weak. The imposing part didn't show you after these portion. Watch carefully Europe it over here. Invert smooth again by holding control over the mesh. Locate the gays more right here, holding out, located close to these parts. And what we'll do is rotate it from here. So we've already noticed this position is better. It feels stronger. And also here. Let's select this portion. Here. Click on it outside on. Predict some more of these parts. You could be using the gizmo removed. This one said it this way. Hold out, Quantrill. I mean, un projected, obeyed forward. So we basically already got a character with a good post. Open a bit more. The leg over here. All right, let's take a pause 19. Kratos Vol 1 17 body: The idea is that it doesn't look too exaggerated, but we can over here, for instance, I can tell this part is far behind. I'll select here a bit more over here, a bit more close feeding invert, click. I don't want to move this, but they talk you. Since I've got the ice here, I don't want to move the part of the head. I'll use the other gizmo since I got used to these one. Move it a bit backwards, but I wouldn't move it. Let's see. I'll open some more than mesh to see if I can move it up. Eight forwards on a more balanced way. The character. Yeah, like so. So it should be like this. Then let's work on the hand and close the feasts. There is no need toe. We have to keep some shapes. So what we need to do is shift death. I like this part. Let's elect is part of the finger here. Rotate the gizmo sent on the it on dragged downwards. Let's rotate these finger place this vid lower both the difference with this gizmo you that we have to hold out pretty much for everything. Not in this case in this case, I simply click on it on over here, have told control and a bit lower. Now what we have to do is without pressing old enabled rotate. I didn't place thes correctly. Let's rotate it at around 90 degrees over there. For now. Let me show you here, holding control about there. Retain it. As I said. 90 degrees carry on with this one here. - 90 grace. It doesn't matter. It is overlapping. There not is. We've lost part of the shape here. Let's make it this way. So the knuckles are more projected. One weight is worth it to violence it by adding touches. All right, we've already got one part. Now what we have to do is to bend inwards, but it will do is to bend the easiest ones, which are these ones in the middle. That's just days, a bit. Something else. I'll insulate them a bit. Let's check what happened there. But if I apply inflate, obviously the fingers should be way thicker there. Let's inflates the other one. These one over here, I think, over there late. All right, let's bend these two. Let's first try with this one Let's start from the middle. Invert. Okay, the gizmo over here on the middle. And then I center it around where the finger is on rotated. I had a part here must rotate. So after these angle and what is left is the other part, which is not so easy to select. This way. Okay. And rotate. Right. Let's see. Select over here first. Over here, these parts for a tape. We'll have to readjust this knuckle, but well, here. Remove the mask on adjusted. Let's take a break and we'll continue in the next one. 20. Kratos Vol 1 18 body: Let's go ahead and continue with our parents. All right, let's grab this one this time. All right. These part here in the middle. Invert and rotate. Same over here. Um, how this Waas here? The tapes. And let's adjust the mish using smooth. We could apply some touches in order to fix the mesh. And then we have to go over these parts two sculpted. All right, let's make the hand visible. And what we're still missing is basically these two fingers on select dates. One select this one invert, I'll inflate them. We can leave them there like this one. Go back like this one. Let's bend these two fingers. This one first. All right. This is the most visible part. These little fingers look or right, we can bend it a little more over here. We can We should rotate it too inwards. All right, select all this. Let's thumb these called smart Regime. Okay, let's elect these apart before we work on the thumb. I'll fix this over here. Um, let's check how it looks if all right, we've lost a bid, the shape of the knuckles. So let's start facing this matter. We could use tautological in this case for these matter. He's part of the NAC ALS. Should the upper out some touches using inflate in order to make these area tighter among the fingers tautological. All right, it does something first over here before we continue with this part. Let's make these wider using inflate on. Let's bend it in words, Let's check how we can do it. It would be something like this. We take these lower bend it ticketing words and now we can select these parts and we close this over here approximately. 21. Kratos Vol 1 19 body: All right, guys, we've already finished the most difficult part. What's left to dough is, too. They find the shape over here. We shouldn't use inflate, since it makes the measure overlap. But we have to do is to sculpted. So over here you should look like this over here with more. Let's inflate these part over here increases the motivation in order to see the detail I'm adding, These parts should be more outwards. That's visualize it from this angle. First over here, using Move ultra Jason Nichols. When these part of this king to cover some or the area of the fingers over here, we have kind of fanatical onto thumb. Let's see. Obviously this hand is too thin. I'll have to scale it. Let's check that. Let's see, Rather used tautological, I think. Let's see, it's from the front. Let's see over here. Yes, dear Abby Finger, and we have to rotate it a bit more. Let's elect standard for a moment. Let's disabled these lazy mouth. It's got too many divisions. Let's make thes tighter. Invert again at the same time. Let's mark thes fold over here. In fact, we could use a mask. It's more things a bit. Its creation of the mask mark the fold. It's easy to work this way. We can now define so more than Arkels, but it's got too much intensity. Let's see it lower, I say, Let again the first. Let's take these with outwards So it looks wider. The's area using the gays. No, I'll lift these over here. I never hear. That's at some subdivisions. That's a just over here. This time, I'll grab play buildup. That suggests thesis knuckles decrease subdivisions. Perhaps it works better like this. Let's finish this part of the knuckles on. We'd have the fist done. Perhaps we can add some wrinkles here. Situate Add a little fold generated like these, more or less, and we make these falls on all the fingers, especially on this one. On on the little finger. Also in these parts, that's sick. A break and we'll continue in the next class 22. Kratos Vol 1 20 head: Hello, everyone. Let's continue then with Crassus tutorial, Let's start with low subdivisions. Since if we start with high subdivisions, we might get some issues. But also I'd like to make the chain longer. I'd like to do it by using masks. As we've used the last technique, I'll hide the body for a moment, Applying country W. Since I can tell the inner part is affecting me a lot, and it basically is linked to the mesh. As you can see over here, this part of the sheen off the job has got a really prominent portion. That's a start. Do it using masks as we have done it. Previously on the part of the body. Let's select lasso. In this case, let's grab this portion down here. I'll select gizmo by holding out. I press upwards and with shift, it lets me located properly. Let's move it a bit more. L had to move. I will also take it a bit backwards. All right now, not ease. Crisis has got well, maybe the years are a bit copper. I'll go to a side view on select this portion off the year by making a circle an outdoor. It Let's take the gizmo to these portion on leave the year so I'll select these portion Select standard. Let's move the hair to aside Now the app apart. I'll make this portion of the chopper. I'll take first increase of division on our take thes lower a bit. I'll projected a bit more towards the front. There we've been able to define a beat. The intention off the brow. Continue using move exaggerator bid thes part off the brown on live to be more These portion not is I'm lifting all these parts, even affecting a bit the I like the part of the lower eyelid on out. Also market fit beneath that's grabbed the nose. Leave this area on lower the tip of the nose. I'll bring them standard on. Apply some strokes over here and I'll get down this way. We've moved the mouth first, since this shape I'm generating here when this credible, if we don't have the mouth with the right proportions. So what I'll do is to increase her lot. Drove size. I'll open some more the face and they start shaping the mouth according to his expression. Go back to these portion check. I'm on a local division. I'm going to increase one inheritors Most L Isle. Decrease some volume over here on this area. Take a break and we'll continue in the next video. 23. Kratos Vol 1 21 head: Let's check this portion. It's the prominent and it's got this angle. No, he's applying direct strokes. Told what these area. I want to define these angle so it would be as follows. It comes from this height approximately, and it gets down after these portion approximately. That's this, Most of it right here. I'll make a line after these portion more or less now by using move Al. Check. Um, how to take these backwards to be always reserving the symmetry on the chin over here should be lower. I'll pull a bit this portion of the face. I'll make this a bit sharper on. Also, push this bit, but I also need to fix this portion of the mouth I've got. The futures have been defiant already. Let's make this line. I'll suggest the bed off. What, him over here and I'll make another line this way and I'll invertebrate the brush in order to mark over here. These shape Alice more things. Volume it's generated by using Move will fix and these portion here off the corner. Let's move it up it. We don't want him to be a smiling either, like so more or less on well, we'll fix the lips in a moment later on, but he'll be kind of smiling at the beginning. I'll try the line here. This way. That's a start fixing this. It's more fit. Fix this portion off the master. I think this portion of the cheek should be lower. I'll take a bit down these portion of the face in order to see the head so we can see it completely. I'd say we should smooth thes portion. I'll select for a moment by holding control shift and clear. Cover it. I'll project to beat more these lip, but I'll do it as follows this way. But let's add some volume down here. Remove it from here. Smooth out of it. Project thes from down here A bit lower now. The upper portion off the lip. Well, I need to smoke it a bit over here. Let's take the leap after these portion. Let's grab the upper portion. I'll do the following. Drove the lip notice. I'm forcing it a lot. At this point, we've got an initial shape off the intention they call so into account the brow shouldn't be too low. Often when the brow is like this, but we have to do. It was selected by using masks this way. Click. But we'll do is to take it down using move. It's most of it over there should do. Let's take a break and we'll continue in the next video. 24. Kratos Vol 1 22 head: What I'll do now is to take the nose down. So let's do it more manually. Invert. And I'll take these part of the labour. I'm here. We need the eyes to get that intention defined with the shape so it doesn't look aggressive . Let's do the following. All right, let's take this portion. I'll be down here. Remove this mask. Let's check over here the shape of the head, How it goes downwards on the front. It is kind of projected this way on the brow. It's really low. That's at a subdivision. We also conceive this portion riches. These portion here on this person here is the prominent. Maybe in fact, the check is Abir. We should lift these part of the cheek a lot more. This a bit out. Add some volume here using play to these portion off the cheek. I can tell the year should be higher as well. I'll select thes area. Let's Cooper. - We need to make these volume in the mouth. Well, let's lift it a bit more so more than knows, the's version here of the mouth. We have to lived it way more. I'll increase the volume are bits have here. Hold on the brow over here. Let's take it backwards. I was motivated. These portion using play. I removed the material over here. Some standard the nose. Yeah, it's good A tip. - I'll select a portion off the ice. Since these effort portion, we should lift it. We should see some more of the eyeball, Something like that on the lower part. More or less, we're getting what we need from the ice. At least it looks kind of aggressive. Maybe I shoot out something when we are text year. It'll help us a lot for the shape off these volumes regenerating. It's not that prominent. I remove some volume over here. Market beat more these area. All right, I can tell. Also, we've exaggerated too much this mouth over here. We can see how it should look. We're getting closer a bit. Little by little, this person is flatter. This version is more prominent on the nose. It would be more like this. The island is a bit more straight over here. On the shape is a beat copper. Let's remove thes detail here. It's looking kind of two Japanese. Fill it up on by using standard. I will suggest some more These shape. All right, let's take a break 25. Kratos Vol 1 23 head: Let's continue then, with this portion of the hair. I think the face is way too big. It would be around here, more or less out, blurred a bit, rub the gizmo and take it to the center. Almost forgot to remove the mask from the back. Take it to the front, I bet more to the front, right in the center, on seeing the face of more, and I'll take it down. So I think it works there for what we want for crisis. That's project a bit more. The portion off the front. Let's take these to the sites. That is the angle I'm working with in order to up in a bit more the mouth. I'll take this portion also with the mask. I'll take it down a bit and I'll try to make the head look a bit more round. We have to shrink a bit. Thes area. His head is looking to big. Yeah, definitely. I guess we had that problem from the beginning. Not everything works perfectly. Always, all right. It's now project these portion of the job, but I need to decreases of divisions. Um, I better cover obeyed this portion and close this a bit over here on open it a bit. This way. The face we are getting is looking better. Now. The neck has to be quite wide here and at the back. Us Well, so let's add, um, some of volume on this area at the back. This portion here. This is most decreases observations over there. I'll take this to these portion over here, more or less on else. Kill it. This is a bit backwards. Approximately over here. Day idea is to keep his sight always looking to the front. After these portion more left, it would be something like this. Let's turn a bit more than lip. I'll improve these details to get them more subtle. I'll do it using play. Remove some over here using play. Yes, well, it's most is a bit smooth. All this area that's generate some volume. It could be using clay build up well around these portion on this version. Here, let's make some fault kind of wrinkles something like that. And over here in the middle, since the brow is so pronounced, it would generate some wrinkles projected towards thes portion. I'll make kind of a satirical like this After these portion relates, I'll decreases of division and it's more fit. Also using play else. L'll this up. I'll be over here. Remove a weight off material on these area. It would be basically for making. I also think I'll open a bit. Thes portion take a pause on will continue. 26. Kratos Vol 1 24 head: Let's continue with these final stage for the details off gratis. So what we do is to start refining some details in the face, so I'll do it as follows, I'd like first off, I polish. I'll polish it a bit. No. Apply some missing futures. Some falls, some wrinkles this way. We generate them by using them standard on by using inflate. We make the fault to be higher. We inflated. That's pretty much how we'll proceed in order to generate these part of the wrinkles using them standard on inflate some falls on the neck. And it's also make over here, some false on some wrinkles on this version of the I. Off the eyelids also fix a bit there. Slip with standard in order to make these parts obeyed. Sharper, same up here, a bit over inflates smooth it. Let's take a break and we'll continue in the next video 27. Kratos Vol 1 25 head: All right, let's continue with the last details of Christ's face. I was using flight buildup. How the crisis of division on what I'll do now is to polish a bit thes portion. All right, let's do it on three. It's more fit. I'll select these clay for a moment. What I want to do over here is some wrinkles generated due to the expression they would be like this that supplied them, using them standard, especially around thes portion inflate. You can also apply some folds over here. Over here, you could disable the symmetry and make it look a bit more irregular and able to symmetry again. Honest Northeast area. All right now, I can continue with the upper part off the brow. Disable the symmetry. So now we can organize the central portion, increases it divisions up to the fourth and create these regular cuts. I will feel a bit more thes brow. I'll head over here to polish inheritors. Move a bit more, the mish and I'll go backwards. Defining some cuts on certain areas enable symmetry again. We'll add some cards over here on the lips using play ill defined some irregularities on the upper lip and now on the inferior lip, right? Let's work. Based on the year since we haven't done much on the years, the criticism division on let's use them standard. I'll increase the subdivision more over here in order to define these area better. Let's elect stand that for a moment by using them standard. Let's add some wrinkles. Increases subdivision. Since it is not working properly like that, let's see if we can do it using play and use them. Standard. Let's remove this, take a pause and will continue in the next one. 28. Kratos Vol 1 26 head: Let's select here using standard Let's make mask. It could be up to these portion extract. Let's see what we would get. I'd say 0.5 extract like that. You do. Except let's move these a bit. These edges play Dana Mish so we fix it. The mash for us. I like it like that. And let's adjust this using clay buildup could be using move by pressing old. It helps us toe pull it a bit. Let's use now this snake, it's called Snake Hook. Pull a bit thes portion, but only come ask using less of Okay, let's see how long it should be. I think somewhere around here, truck outside in the to update the mission. How increases of division. Let's use again, Clay, and I'll make some strokes this way. I'll have to inflict this since I'm getting this part too thin. And it would make things harder at the end. Jack outside another subdivision, and again I used play. Try to make all these properly with skin increase. Another subdivision. Let's check, grab them standard on, make some cuts, kind of simulating the fibers off the beard. This time, I disabled the symmetry Unable laid for a moment for these parts, I'll increases of the vision. Grab the pinch so we can polish thes tape. When also over here. Let's make it a big dark. In fact, it's black. Let's not make it so black over there should do apply RGB feel object now Said these back here I am very for a moment the brush I understand that I'm using it holding old so we can simulate some little fibers How the tables dynamics now on by holding old will make this part like so Now we'll make the I proud We could use mask pen. Let's check over here again. Yeah, it's the right extract which is right here. Here. Okay, I was getting a had a mask over here. Remove it How he'd extract again. I'll leave it like that. I don't hit. Accept When this happens, we can see we're getting some original stuff over here in poly groups autograph and what it does I can press shift on holly control. I invert Invert on Right there. I hate to his plate hidden getting the others over here Delete tedious and that's it simple . Listen, with a bid thes borders. I would remove the mask using the gizmo. I'll take these eyebrows a bit. You will be over there more or less, but it's more than a bit more. I don't want to lose the shape off the teeth here. It would be something like this. Could be, Yeah, we could use standard. That's just a bit this part. So he doesn't cover much. The ice using clay. I really use this. Go all along th introducing the sharpness of hot like twice over here. Curve this bit by holding off. We'll pull a bit. The eyebrow on Mother's Dio is a dynamic. I'll increase this lot over there with a subdivision on them. Standard will start generating some fibers like so, with the direction we'll carry on this way on the lower part, I'll increase another subdivision over here. They kind of interweave a little. It would be the approximate shape of the hair of the eyebrows. I'll invert the damn standard and I'll go back to doing the same thing. But AdWords thes time selects using pick C so we select the same color off the beard, then apply on RGB Phil object. Well, Phil, objects can also be found in color feel object, and that way we get these parts 29. Kratos Vol 1 27 head: Now that he's got the eyebrows and beard, it starts looking more like brothers. I think I'd like to think that leap here is toe wife, so I don't use it a bit the inferior one, perhaps by lifting it a bit on lowering a bed disappear one. I'll try to live to bathe more. One side, same over here. I love worthies, eyebrow, but X. Only these eyebrow here. In that way, we add that touch off irregularity, which makes it look more interesting. I think it also makes it look more aggressive, and it is kind off to win words over here. From the front, we can see it's got a better attitude. Um, when I applied Polish, I was moved a lot. The muscles. But it is after you. If you want to do it the same way, we'll add some details, such as on these of divisions, so I can have like to polish everything. I prefer to smoothing between the joints. Let's start to well before that. Let's fix this neck. Since I don't like something here, I'll decreases activation in order to make this another subdivision. I'll try to make it more round on direct everything towards thes fiber. I think I like it more there. And these part over here it could be with these shape. Same over here. It didn't generate a dividing line. What is the base uses located we needed visible here. So let's add some more volume to these area. Something like this using play could be Let's lower a subdivision. Inerrant word irregularity. I just these edges on this most on the Mito All the criticism division on this move on the middle increases of division on mark A bit more thes writers inflate a bit more thes muscles. All right, let's polish some more. The umbilicus at a subdivision on at some kind of falls on this area using inflate. I'll inflate here a bit and by using move, Let's leave this and close this something like this and I'll apply the skin. Let's do it for the whole thing on their surface. Applying noise, I'd say. Oh, excuse me. Holland. How many divisions have I got? Four. Noise scale. We could leave it somewhere around here. I never hear we define the strength. We don't want it to be so much. They're here. Okay, that's it. is it hasn't been applied permanently. I'll show you if I tried to smoke this and apply exaggerating here with the brush and that is it is not smooth cars. It basically is a preview of how it would look. But we have to dio So it is applied on the mish he's to hit. Apply to mish. At the moment we can see it's been applied. So if I want to erase, I do it like this. I've got it too marked on the face. I did like it, but I would use it a bit. So I'll hit Countries E and I'll hit again to noise and he'd edit. Let's see over here the face and we'll watch. The face will fly the nice reduce it and I like it more or less. There. Hit okay and apply to mish. I'll apply a new layer on our name. This one skin enter is loading on. Then l hit. Apply to mish. It's been applied on. The face is looking on right now on the skin on the body. Well, it's looking to saddle, so no controversy. It was looking better before, so that's increasing a bit more. It How about there? Apply to Mish? Well, it's being applied. Another interesting trick we can use for the skin is the following. On the fourth subdivision I'll select, for instance, I think he's faced one over here on using this one. Did you see it too? Six and inverted. In order to exaggerate some more details, we'll make them with this one. Let's make skin a bit more course over here. For instance, With this one, I'll try this out with this one. We make some other kind of details like this. These up. I'll show you a bit more off intensity. Perhaps we get the noise of the face too high. We can decrease it a bit from here, and we can not, as it is more subtle here. But since at the moment I am, we can not a lot of detail using this. Keep in mind that Kratos has got a particular skin on. We can exaggerate, and we could apply that on some parts around the body off crisis. Let's take a break, and we'll continue with the rest of the body 30. Kratos Vol 1 28 head: All right, let's continue with these part of the body at this stage detailing if we cross the stroke a bit over here, for instance, let me show you. I'll play a stroke this way and the other on the opposite direction We could not see. That's an interesting look to the skin gratis. Obviously. Try to avoid symmetry on the central part. Right. We would do this on the versions with things. Should have some over here for the elbow. It applies perfectly. Will apply it this way. That's increased the size to make these wrinkles over here on the elbow. Sorry, Control Z on the face over here, for instance. And over here. All right. This part over here, I'll remove them The symmetry and I do the following in fact, decrease this a bit. Perhaps it fells. And now make some regularities. For instance, on the app This way you should apply diesel around the body as well. Over here for the tratos. I'll do it this way. Same Over here. Over here on the pectoral will do the following first we defined these shapes with these brush some regularities. This way. Over here we make a weather division so we can feel the biceps come from under these portion up here. Let's make some fibers this way. Don't make um, for instance over here, I'll show you. We make them this way following the direction. They're not completely straight. That's a very interesting details with character. All right, we would do the same thing all over the body over here on the Mito. Proceed as follows. I'll make a line this way. I'd say weaken, set it on 19. So we get it, Mark. So he would reach these portion here and over here, just the division. This way. Press X disabled symmetry on. Make these fibers on the direction over here. We make them from here after these parts, but I didn't like it on These are kind of strict over here. It would be like this. Something like this 100 years. The's a bit. I think I got it to mark, So let's reduce it a bit this way. Now what I'll do This is also to marked, but well, it doesn't really matter. Let's go ahead and not the wounds over here on the wounds as follows. Using standard, I'll start to make a cot this way. And now let's make some kind of volume on this generated edges. Something like this, using them standard in the agonal. Like if he had heart. Some teaches using inflate will inflate them a paid on the center. And what else is left using clay Build up at some detail over here on day. Sarah. Irregularities on the wound. All right, we've already got a wound. After we had Carter, it'll look really good. All right, let's make the one on the I. Let's use them standard. So it looks deeper crosses over here, and we'll apply standard on the edges. Mark Some lines using inflate Didn't play the borders on that using clay build up. We produce some little particular answers on the edge. He will be even better toe work with with more subdivisions, if you can, then it would be much better. Right? Guys, I think we really got our crisis. I really should be the to the skin. By the time we make we applied the paint. It'll look a lot more to gratis, I think, he said, for the time being. So I'll see you in the next tutorial, which will cover. What response to the cloth ing the clothes on armor off crisis. So see you in the next tutorial.