Use Your Own Custom Drum Sounds in Logic Pro X - No Extra Plugins Need | Joseph Evans | Skillshare

Use Your Own Custom Drum Sounds in Logic Pro X - No Extra Plugins Need

Joseph Evans, Make Better Music Now: Follow Me

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9 Lessons (58m)
    • 1. Welcome

      1:15
    • 2. Introduction to the EXS24 Sampler

      2:25
    • 3. Instrument Editor

      5:33
    • 4. Importing Sounds

      4:49
    • 5. Saving and Loading Custom Kits

      10:48
    • 6. Chopping Up Your Own Samples

      13:25
    • 7. Tips & Tricks

      9:07
    • 8. Live Example

      8:25
    • 9. Thanks

      2:32

About This Class

Have you ever wondered how to import your own sounds into Logic Pro X?

It can be frustrating right...

Instead of dropping yet another few hundred dollars for another plugin, try using Logic Pro X's EXS24 Sampler.

You can literally do everything you always imaged when it comes to using a sampler and best of all you can create custom drum kits and sound banks you can access for your beat making, music production, or songwriting needs. 

Learn how to use the EXS24 Sampler like a pro and create several custom sample kits and sound banks in under an hour. 

Enroll Now

Transcripts

1. Welcome: Hey was going on Joseph Evans here. And welcome to this module on larger proteins, E X s 24 sampler. Now, if you're a novice at using logic protein or maybe if you're new to it Or maybe you've been using for a while and you're not really familiar with logic proteins E excess 24 sampler, then you're in luck. Basically, what I'm gonna be showing you how to do is to use this sampler to import your own custom drum sounds or even if you need to chop up your own samples, I will show you how to do that law. Go ahead and import those on into the sample. Er, adjust the levels, just different settings on them to make it a custom kit. And I'm sure you have a save and load those kids so that you can basically develop your own unique sound and be able to pull up your own unique drum samples in, you know, vocal chops and all those fun things that you want to do when it comes to producing music, this is the module for you. Without further ado, let's jump into it. I'll see you inside all of the lectures piece 2. Introduction to the EXS24 Sampler: Hey, how you doing? This is Joseph Evans here. And thanks again for enrolling in this first lecture. We're gonna be talking about the excess 24 sampler and how to actually access it. Okay, so what is the excess 24 sampler? The excess 24 sampler is logic stock plug in that you can use to load your own drum samples own. You need drum samples, custom drum samples or samples that you have purchased online and create your own custom kits that you can bring up. Any time you want to start creating music, you use those along with an arsenal of other sounds that you have in the program. So that's what it is. Basically, you can access it by creating the software instrument track. So that's what we're gonna do. You selects, offer instrument track, go under details, OK under instrument, and then click on the two little arrows are here and scroll down to U. C E. X s 24 sampler, click on stereo and include create. And this is what the E excess 24 sample er is going to look like. Okay, there's basically a lot of different knobs and stuff like that they can affect The way to sound is going to come out after you. You know, load your samples. You couldn't affect the sound here. And then you could also affect the sound in the editor. So I'm gonna go ahead and click on that. If you go to the top right of the E excess 24 sampler, you got to see this button called Edit. And this is also the ah e excess instrument editor. So you can affect sound here a little bit, but mainly gonna be effective sound here. Okay, so that is the excess 24 sampler. Pretty much again. What it can do is you can import sounds. You can create your own custom drum packs and kits and pull them up just like you would other instruments that sounds and be able to use them in your productions. Okay, um, if you already have a track going up, you can go over here to access it as well. Click there, Scroll down. Boom. So that's that in the next lecture, we're gonna be talking, going in more detail on what we can do with the sample or how to import sounds. Things of that nature. Okay, so let's jump into it. Thanks for watching 3. Instrument Editor: all right. In this lecture, what we're gonna be covering is the many different features and functions of the E. X s 24 instrument editor. Now, we already have a drum sample loaded in here or imported into the sampler. It's, um, actually ate away. Keep in mind that you can know also, um, use your midi keyboard to play these things. So I want you to focus on the top here. Okay? So let's jumper into giving a territorial, like, basically what all this stuff means. So if you look at the top here, these little, um, you know, sections basically line out what each part conduce you. So you have a playback section a key range section a mixture section a pitch section on audio found section, which will give you the name of the audio. Found his own section. OK, so let's kind of go to do this. I'm going to go through do this backwards. Okay, let's go to the peak playback. So whenever you load a sample, if you want basically to hear the sample played at different pitches, coordinating with the different notes on the piano, So like, for instance, every click c five is going to sound like a you know, an active five C Variously, if you pick like a C two is going to sound like a CIA lower C. So if you don't select this option, no matter what key you push is going to sound the same. So always have pitch selected if you want to do different, um, melodies and things. Um, this could also be a detrimental thing or a good thing for you to one shot option. Basically, what one shots going to do is you're gonna be no matter how long you hold down the note basically to know what the sample will play, and it's the entirety. So, like if I put click on one shot, vice versa. If I don't click on one shot or unclipped one shot if I click on it. You know, however long I hold down the note, that's how long the self was gonna play. Usually for hip hop in popular production. I usually go ahead and this leave this one shot unclipped okay. And the reason why is because I can go into the program and adjusted Midi notes if I need to. And sometimes the beats or the samples were run together. If I allow them to play all the way out, you can also go ahead and click this to reverse the sample if you want. You could do a lot of cool things to create some unique sounds here. And that's that for, For the most part, these three options here, I'm gonna actually skip over the key ranging Gonna jump over to the mixture. I want to really focus on the main things we're gonna be using here. So let's just say that you loaded the sound on this. Either too low or too are too soft. It's not really coming in as strong as I would like it to. I can come over here to Volume and Aiken, raise the volume up a little bit. Uh, you look over here that adjusted the volume and made it come in stronger. Might bring that down a little bit. I could vice versa. Over here, pan the sound to the left or the right. Um, obviously, because this is a 80 wait. I wouldn't want to do that for this one. Um, you could also adjust the sound of it like the tune into whatever. I usually don't mess with this. These options and I wouldn't recommend it. The main options you're gonna wanna just is the mixer with the volume in Japan and in playback. Either the pitch, one sock in the reverse. Obviously you can see your name. The name of the instrument down here zone, etcetera. There's some other options here. You got viewing options and cetera. Um, we can, you know, selectees to see different aspects here. Like up here. If I wanted to, I could see the velocity range. I could see different groups and loops and stuff like that. But I try to keep things simple. And so that's why don't really mess with that. And I wouldn't recommend that you do it just yet until you get familiarized with it. You can create groups here. You can do new zones and different things of that nature. He have different things, like copy editor Pete Pace. I usually use the hot keys, but you can come over here and do that with ease. This is where you're gonna be able to say even stuff like that. Um ceva nu foul and everything will go over that in more detail, but that's pretty much the editor in, um, in a nutshell. As we begin Abwehr samples, etcetera, you're going to see some more that it can do and see it in life view. So thanks for watching, and I'll see in the next lecture. 4. Importing Sounds: this lecture. What I may be doing is showing you how to import your own drum sounds, vocal chops and samples into the E excess 24 sampler. The first thing you wanna want to do is create a new instrument trap so you can go up to the plus sign. Uh, click on software instrument, go under details here under instrument. You want to select the excess 24 sample are already having already selected, but I'm just kind of going through it so you can see how to do this create. Once you do that, your sampler is gonna come on up, and what you could do here is click on edit and pull up the E excess 24 instrument editor. Now, the basic and most easiest way to go ahead and import to sounds is to go into your finder and locate the drum samples under your on your computer. I have mine here. All right. Um, I'm just gonna just kind of randomly put some in here and in what you want to do. Is this Select a few drums samples you can audition. Ah, Okay. So you could pick the ones you want and Once you get the ones you want, you just gonna highlight them and then just drag him over here in this area here, Okay? No, I don't want you to do that. All right? So there's a couple different ways that you can add the samples into the grid here. So the first thing you want to look at here is going to say continuous zones. Each zone represents the note the lymph of ah, Either one note or multiple notes. Most of the time we're gonna be should be having it for one note the lift of one note and this is where basically your samples will start. Ah, being laid out on the grid here, Um, if you wanted to be on C one, you can put it for C one. If you want to be C zero or sees four wherever. So less is for purposes of demonstration here. I'm gonna pull it, click on C zero. And now when I click on OK on to continue zones, those six it away samples are going to be right here. Okay, now, when I click here Oh, I got those added in now, as you saw before, Um used multiple ways to add to sounds in. Okay, so if we wanted to do the drums option here, drums own without range Rupkey from audio foul. What that's going to do is it's gonna add them all the way up here. So it's kind of like this will be a good option for layering. Like if you wanted to layer a sound under one note, Okay? Obviously you wouldn't want to do that with 80 wait. But that will be that for that option. And in the stirred option here, audio map. Um, this will be you say, if you wanted to layer some sounds and have it go out throughout the whole keyboard. So let's just select that and want to put this on there and now so you can layer your sounds all the way throughout this keyboard. Another thing. I want you to keep in mind, too. So his friends to say, if you want to just put, like, one sound, maybe work with just 180 wait and be ableto play it in different keys and octaves. You just picked that one and drag it over, and it's gonna pretty much, um, actually done widest in laying in there. Do that one more time. Ah, I must do this one. So take this sound and drag it over here and he just see this. So that's the way that you input to sounds into, Ah, the excess 24 sampler. And the next lecture we're gonna be going over the editor, all the functions and basically the ways you can use to manipulate the sound here. Um, so thanks for watching. I'll see in the next election. 5. Saving and Loading Custom Kits: in his lecture. Where we're gonna be doing is showing you how to save and load your own sample packs within the E excess 24 sampler. We already have a eight await added Here. Let's say you just wanted to say that 80 wait. And be able to bring it up so you can make beats off what you're gonna want to do. To do that. To save this as its own kit is go over here to instrument and it's scroll down to save ass and in just give it a unique name. So I might just say like, 808 A. Okay, you can change the name or whatever. Whatever you want it to be once is saved. Now, you can recall this and whatever time you want to, um so, like for instance, say here, if you want to create a new instrument track, bring up the SS a Xs 24 sampler click stereo and now we have the sampler up here. So if we wanted to load a sound, we were going at it and click on instrument and open. And this is where we can go in here and look for our sample that we just created our sample kit. So it was called a tow. Ate a something, a low debt double click on it. And now my sample is in here. So then I can pretty much go in here, and I could literally start making a beat out of this if I wanted to, Uh, you know, we could just start going in. Now, let's say that you if you wanted to build your own kit, you want to add multiple different instruments. I'm gonna show you that live as well. So we're going to go ahead and create a new track. We got the excess 24 sample here, and we're gonna go to the editor. And the game was gonna basically go over here to our finder to basically find some different drum sounds that we want to use as far as creating the kid. Now, basically, for teaching purposes, I'm gonna contact rush to this, but you could take his long as you need to pick the right kicks, snares all that. So I was gonna go in here basically, we're gonna drag maybe, like, 10 kicks, 10 snares, 10 hats, etcetera. And I'm gonna show you how I will put this in here and it saved us up. So basically, we got some kicks here. I was highlighted. Couple. That should be a good amount. I'm a drag those in, um, always on this particular thing. Whenever you're making an actual drum kit that has multiple different instruments in and you're always gonna want to use this continuous zones always keep your note left toe one containing toe. One note, and I'm gonna actually start this down here, um, at C zero. So I'm gonna go ahead and click down here to see zero, and we're going to start these drum sounds out this way. Now, since these air dislike real quick, choppy sounds there kick sounds, I believe these one shots selected here. Now what I want unclipped, though, is the pitch because I don't want the kick drums to be sounding lower than what the original sound is. So, in order to unclip on my could go over here and on click each one. But if you click on the top one and in hold down shift and click on the bottom is gonna highlight everything, and you can just click on pitch here, and it's gonna unclear core click or whatever. Um, another thing you can do it was Well, I would recommend it is when you first start bringing in sounds, you want to look at the overall level of make sure the level of the sounds is, ah not peeking. So it's not too loud and you want to make sure that sounds on a too soft so you can come in here. And I just I wanted to basically hit around Negative three d three b negative. 60 b um, but I wanted to kind of come in a little high, but not too hot. So this one is cool, but I'm gonna go ahead and bring it up a little bit. We could eso the levels are pretty good. I'm gonna leave it alone. I might bring it up. Just one. Let notch just for demonstration purposes and come over here, bring up the level of the sound. If I wanted to pan any of these, I could. But I'm gonna leave it allowances, kicks, and then pretty much you contribute much. Just continue to add stuff to this. So to this kid here, So I got my kicks. Now let's look at adding our snares. So this is Ah, G sharp. All right, so we're going to be G one sharp. That's where we're gonna be added our next group. So let's go ahead and find our sneers or collapse here. We'll do collapse first, polite that many collapse and is going to drag him into the sampler. Now, again, um, you don't want to overlap these. So you want to make sure you count in the right note or listing the right note? This one is gonna be G sharp one. So, basically all these claps should now start from here and go on. And it did it right. So All right, so that's what's up. Let's go through these. And, um, again, I'm gonna go ahead and, you know, unchecked the pitch on these and there is one sound here. Sears loop these loops. I don't want these loops to be going like that, And matter of fact, I'm gonna take these out of here, so let's less. That's a good lesson to like, Say, if you don't want those particular clap you actually added wrong was in there. You could just highlighted in this post elite And in Altos, um, are you deleting? If you need to move any of these you just highlighted down here and in this movie samples over it's that simple. Then we can come in here with the snares and you just great pretty much gonna be repeating the process here. But the cool thing about this is you can literally, um, you know, customized this thing to the t of how you want your drum samples or kids to line out. I'm Addy snares in here. Just drag him on in team zones here. Um, this is f so we're gonna have to Does make sure see Sharpie. Ah, so we have to and again, as you can see, set SARS distorting the sound. So that's why again, I go ahead and highlight this and unchecked the pitch. Here we go. That's, um, get enough here. We could always add war to this later if you want, but basically, to save that, we're gonna do the same way. We're gonna go over here to instrument. Um, and again, we could come over here if we wanted to. And the change the volume come over here and with the volume up when you know, so best that initial. So it will go up here to do the instrument here, and we're going to do save ass. And we could just name this dot I drums, drum kit. You know, a it could be any name, you know? I mean, same difference here was just basically be creating a new track, and we're gonna bring in that kit new software instrument built instrument under details. Select this excess 24 sampler stereo create, and then you can My bad. Bring this over here. You can load the sampling as so instrument open. And what do we name it? Died. I drum kit A. Yeah. Boom. And I can come over here. I'm gonna put up this keyboard here. I just pushed command k to bring up the musical typing again. You know, you can come. We can come over here and get get a cook up going, you know, start cooking up, start making some, you know, music. So, you know, we're already making a dope beat, and so it's really that simple. Yeah. Um that was that lecture. If you need anything, ask and thanks for watching 6. Chopping Up Your Own Samples: we'll go ahead and create a new software instrument track and bring up this E excess 24 sample here, go to the edit here so that we can start bringing in a sample. Just get that ready. I'm gonna go ahead and click off of this for now. And what you're gonna want to do first off after doing that is click on an audio track. We're going to create a new audio track. Okay, in, um, basically, what I'm gonna be doing here is I have some samples here on my desktop. We'll bring that in, put it on a looping. It kind of just listen to that. So of course I can come over here. And if I wanted to, I can I could throw a different effects on that. So, like, for instance, I could come over here to modulation maybe to this ensemble here stereo. We'll click on there, and we can kind of listen to, in effect, to sound this way, I can also double up on the sounds or samples on effects this way as well. Sorry, I could put maybe ah chorus on their or Flander. Actually, our phaser tried at do you know, affect the different knobs on there. And then when I could also do, I can come over here and I can, um, bring in another song, a sample, Just a volume here. I can even come over here. And if I wanted to cut out some of the low part or even a high part on that, I can cut it out and just just showing you how you can kind of really just get creative here with this. All right? So that sounds pretty cool. What I can do is I can just come over here to this Ah, ending part here and dragged us in closer, okay. And unclipped that, and what I'm gonna do here is if this is the sampled a new sample I'm going to use, I'm gonna go ahead and bounce this instead of exporting this all these individual fouls on my bounces. So just be one foul. Um, I could even come over here and, uh, you know, though, a limiter on here so that this doesn't clip it stuff like that. So let's do that. Bring out here. I'm gonna take you to gain under here. It was gonna actually it was output volume here. So the game. All right. That sounds pretty crazy right now, but once we flip it into a sample again, it's gonna sound amazing. So, um well, again, you want to go ahead and select the PCM because we want us to be away foul. So we're gonna select 24 bit in 48 1000 for the sample rate and click, OK? And we could just give us some kind of crazy name here. Crazy flute. Every gun just dropped that in like that. Now that samples created, um, we'll go to finder here and we can check it out. We're going to now, go ahead in. We can open up a software instrument track and bring that e excess 24 sampler up. Okay? Again, come over here to the editor. And then we confined our handy dandy sample that we just created and drag him on in here. B m. No, we got a lot of fun stuff we can do as you can see, man. You know, you could do a lot of cool and fun stuff with its same rules. Apply on this. If you wanted to do a one shot could pretty hard sample. Man. I'm gonna go ahead to save that instruments save ass. Um I mean, how did China tail? All right, It's only now we had at now that was that option. Now let's say you have a song. And for this this I'm pretty much is going to pull up, Um, the loops here, Apple Loops for copy? No, for to avoid copyright infringement. And we're gonna pull up a whole little song. I'm gonna do this by just pushing long. Go ahead. Italy D's and, uh, basically, now we're going to chop up one of these samples, and then we can drag that into the excess 24 samplers. Well, and this has some dope stuff we can chop up on here. So we bring this on in. Yes. So you just start grabbing certain parts, was zoom in? Um, you know, you consume in here on it. Um, and you can grab different parts of the track here, so I want to grab this part so we'll just chop it right here. And I think it starts ending about right here. Double this up and this drag him down here. So now this is gonna be a sample, as you can hear that kind of tails off and it sounds a little sloppy. If he puts t on your keyboard, you gonna scroll down to you see Fay Tool, click on that and even come over here and put a little fade on it. Okay? He has come through here and pretty much, um, chopped a sample of, you know, mute this right here. Come back over here, get some work more. There's another sample. So we'll just use that and into what you want to do is that you can just look at the way for me. You can kind of see how the way form is Dipping is a little bit more, um, static here and dips off. And so you can kind of see where the way form starts and ends, but anyway, and I'm just scrolling on my mouth at the top, using my index finger and holding down the option, but the scroll in and out like that, But you can double this up, and that will be a sample. All right. Unless, say, this is a sample. All right, so check this out, and this is just for the purposes, Of course. Of course I would chop that up some more for the purposes. Of course. What you can do here is after you editors you can highlight this. And if you right click on this, you can come down to export and you can export as audio fouls. So after you chop this up, you could have multiple different audio fouls. And I'm just gonna put this over here on the desktop, as is an indistinct actually matter fact. We'll go ahead and create a photo so we know exactly where is that? It will just say sample shots. You can name it, whatever you want. My bed on that. And he's gonna basically normalized Turn it off and in plush export. And now is that's gonna export each individual sound. So compared to the last example where we merged these merged three sounds together and this is apple we're going to create. We chopped up a sample and half individual sounds, and we're now we're gonna put those into the excess 24 sampler. So was plus, yes, software instrument excess 24 sampler. You know, click that and edit to bring up the editor And then you go to finder to locate the fouls here and sample chops. Great. And you could take this eagle fly, fly them in here. So now and you can see how you know if I chop this up the right way. You know, I'm saying it's gonna be something real nice, you know? I mean, you can flip him in here like this and really chop this up and chop the samples up to the tea and then bring them all in here. That way, I can also come in here. And I could just, you know, do like one song sample. And, um, you know how that going, You know, you get the drift here. So that's another way you can just chop up your own samples and everything like that. I just wanted to go over that as well. Thanks for watching 7. Tips & Tricks: now that you know how to use the XY excess 24 sample Rama Gore Q tips and tricks. One major one is once you have the sampler here, you can click on the Inspector tool and you can add a sample. Here is Well, um, again, you're gonna go to this middle section here and scroll down and added, There another tip is when you're loading samples into the sampler instead of having to keep on going to edit, you know, um, say you had to do new and then lo, you know, open and then find that sample that can be tedious. You know, I'm saying very, very tedious. Okay, What you want to do instead is like, say, you want to do a new track here, you got your sampler. You can come over here to the top of this, this little area here, right next to add it to the left and scroll down here. And you're going to see all of your different saved kits, different drum kicks that you know, kids that you created. And so you could literally pull up any of these at wheel here. It saves a whole lot of time Okay, um, you can come over here and then you can just say All right, I want to try this kid. Now, you get the point here. You can see how this could be a very good tool. Uh, really, To create your own unique sound literally in coming here. And it's endless. I mean, um, some tips on this is wells like you literally you can come in here and do this with your high hat. You can create your own unique high hat sound. You can come over here and, um, grab a high hat sound. And instead of grabbing all the hi hats, right, you can find one that you really like. Let's bring this one over Here is a pretty nut dope way used to bring it in here. And now this is, ah, literally playing throughout the whole he board. Since it's a high hat, you're gonna go ahead and put it on a one shot. You kind of see that the volume needs to be brought up a little bit on this. A medical thing is like again. You can create your own sounds to layering. I can come over here and I could bring Bring this high hat. How do you see? Here we go. Let's bring this high hat. I'll be on top and say if I like one of the, you know, mix these two high hats together, I can come over here and do this through the volume. Aiken. Sorry. I want this to sound a little lower for this high hat, but you get the point here. That's one way we could do. This is to High Hat's. Another thing you can do, um, is vocal chops when he's gotta just give you another tip on that you can do, like, creature own vocal chops or even, really just, um, any instrument sound. You know, I'm saying, really any instruments sound, You can go anywhere you have sounds. You can create your own little you know, kid, he was Ah, it's pretty dope. I can flip that. I can put this in here and I could reverse that. Let's click off without it. You see, that could be adobe. That's hard, as are just created something new here. So this is this is a showing you that you have some endless opportunities to create. You know, your own unique sound. I'm just gonna call that wave stale. Give it any name here. But that's what I just wanted to cover over on the tips and tricks. Um, on here is just remember, as you're creating your samples, um, the make sure that you're adjusting the like, the volumes for each of these. Remember also that you can come in here and load the sample er from the inspector view. I also noticed that you can come over here and low different samples at wheels a whole lot simpler and quicker to load him this way. All right, um, last tip here that I would say is you can also give a, you know, create a drum kit and give that whole kit a whole another for vibe and re saved. The kid is, like, say, part two or whatever, and so let me give you an example here. I'm gonna see if I could find, um, something that's really simple t catch this with Uh huh. So we'll just kind of pick out these drums here. All right, So I say if I wanted to give this whole kit a different sound, I can come over here and D tune it. You kind of get the picture, though, you know, I mean eso you could have all types of fun with this, You can say All right now, this is you know, this is endless, which you can do, and you can turn around and come up here and say this as a preset. You can say this is a preset in and bring it in here. So, like, I French says, I I saved as I have this sso drum alien. Okay, so I can come over here for 12 and I can load this just by clicking on that and all I did to change up this kid is this little d tuned it and lowered it. Okay, there's a lot, a lot of little cool tips and tricks you could do here just by doing that. So again, just you can affect it here and save Teoh Here is well within this sample. So if you have questions, let me know, man. Thanks for watching 8. Live Example: All right, also, thanks for watching up into this point. Basically, we're at the end and close this out. I'm gonna do a live cook up. I'm gonna basically be using a lot of the samples that we just created and sounds you already we've already kind of been making to be, but I'm gonna basically just finished the basic loop of this. This is a live cooking. You can kind of see how cool is to bring in your own samples and drum sounds. Uh, let's jump into it. So let me see here. I'm gonna go ahead and quantity, eyes, this quantity, eyes that. And then we're gonna keep adding, Let's check it out. Uh uh. I'm about this, uh, keyboard here. So you can kind of see what I'm doing is well, at the same time here when I switched this out to this piano here because you see, this live real time, How easy it is this just bringing this in once you get your stuff going, man. And, um really get keep going on some dope. You know, dope stuff. Here, you can create your own unique again on unique stuff. Only the examples, Um Also, another tip here is make sure you don't move your samples. Once you wherever you put store your samples on your computer, make sure you keep them there, Okay? Because basically, you're gonna have problems with vaginal trying to load these if you don't have you moving around. So let me see here. What else gonna add Stratus, kid? It's a good, - you know, seeing how easy it is. Load samples. I was, uh, and don't wear if you're kind of weren't wondering, Like, what is he doing? How you, You know, in putting this stuff, and we're gonna be going over that later. Parts of ah, the series. Here. So, um there you have it, man. I got a dope beats started here using the excess 24 sampler. We call that one on a suit high times or something. I don't know, man. This is this is like a street. Join with us. I just King Industries. And of course, I will go through here and names the tracks and all that. But, you know, just a quick little cook up man using this man. Appreciate your checking out my material here. Hope it really helped you learn a little bit more about the excess 24 sample or how to use it. If you have questions along the way again, let me know we will go hard this ride out with this beat. 9. Thanks: All right, y'all thank you all so much for taking this module and actually make it to the end. I want to invite you toe, ask any questions that you may have and also want to invite you to go ahead and leave a review. If you like this module, let me know if there's anything I could do to improve it or t add to this to make it better . Let me know. And without further ado, let's go over what you need to do now after you've completed this course which you at the end. So what you need to do is go ahead and do this assignment. What is this assignment? Okay, there's MAWR instructions there. You can read it on a pdf and everything about what you need to do. But I'm go over right now. Basically, all I want you to do is go ahead and create three different drum packs. An eight away drum pack, a high hat drum pack and a basic drum kit. Drum pack. Okay. The drum kit Buren pack and have an assortment of different drums. The eight away You can have one drum sound that's gonna be continuous throughout the keyboard. So basically, if you play a middle, C is going to sound like middle. See, You play a knocked of above is going to sound like October boats. So you want to create that ate away kit and the same thing with the high hat. After you do that, um, the Simon will be just to basically make a beat using those custom samples. And if you would like, I will do a free beat review. If you upload your beat that you may with these samples to either soundcloud or to YouTube and post a link in the course. Okay, I try to get to those as soon as I can. Um, additional bonus points if you Well, if you take a snapshot of your sample sample er, or of your program of logic protein of you using the sample, there's bonus is boulders points for that, you know, saying so in post that in the course, if you don't know how to do ah snapshot and you just completes. Ah, command shift in three on your keyboard and I'll do a screenshot or a command shift and four and then you can control, like you know where on the screen is that that strange? That's going to be. But anyway, if you have questions again, let me know. All the resource is and the step by steps on this assignment or within the down notable resource is thanks again for checking this out, and I'll see you in the modules and courses to come Peace.