Unreal Engine 4: Level Design with Landscapes | Greg Wondra | Skillshare

Unreal Engine 4: Level Design with Landscapes

Greg Wondra, Video Game Design Instructor

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114 Lessons (15h 48m)
    • 1. Course Trailer

      1:34
    • 2. Project Primer

      4:26
    • 3. Download and Install

      3:59
    • 4. Project Creation

      4:29
    • 5. New Landscapes

      14:17
    • 6. Import Height Maps

      9:43
    • 7. Custom Height Maps

      6:33
    • 8. Creation - Q & A

      10:51
    • 9. Sculpting Tool

      11:39
    • 10. Erase Tool

      4:42
    • 11. Smooth Tool

      4:43
    • 12. Flatten Tool

      13:05
    • 13. Ramp Tool

      4:48
    • 14. Erosion Tool

      13:27
    • 15. Hydro Erosion Tool

      13:40
    • 16. Noise Tool

      4:55
    • 17. Retopologize Tool

      5:54
    • 18. Sculpting - Q & A

      11:00
    • 19. Sculpting - Circle Brush

      4:21
    • 20. Sculpting - Alpha Brush

      7:23
    • 21. Sculpting - Pattern Brush

      10:14
    • 22. Sculpting - Component Brush

      4:39
    • 23. Blueprint Brush Setup

      9:16
    • 24. Blueprint Brush Effects

      10:09
    • 25. Material Shortcut

      10:16
    • 26. Material Creation #1

      11:22
    • 27. Material Creation #2

      9:36
    • 28. Paint Layers

      7:57
    • 29. Paint Tool

      12:26
    • 30. Texture Sizing

      9:38
    • 31. Texture Variation

      12:38
    • 32. Painting Restrictions

      7:57
    • 33. Smooth Tool (Painting)

      7:26
    • 34. Flatten Tool (Painting)

      7:47
    • 35. Noise Tool (Painting)

      6:25
    • 36. Visibility Tool

      4:18
    • 37. 2 Sided Material

      3:03
    • 38. Painting - Q & A

      12:30
    • 39. Painting - Circle Brush

      2:49
    • 40. Painting - Alpha Brush

      3:30
    • 41. Painting - Pattern Brush

      4:49
    • 42. Painting - Component Brush

      3:11
    • 43. Blueprint Brush Painting

      16:59
    • 44. Grass Overview

      3:49
    • 45. Grass Creation #1

      14:02
    • 46. Grass Creation #2

      7:50
    • 47. Fields

      5:53
    • 48. Region Selection Tool

      5:30
    • 49. Region Copy / Paste Tool

      9:53
    • 50. Mirror Tool

      4:41
    • 51. Material Instance Creation

      6:44
    • 52. Surface Types

      4:20
    • 53. Physical Material Creation

      4:15
    • 54. Assign (Physical Material) to Layer

      3:09
    • 55. Footfall FX Script #1

      11:01
    • 56. Footfall FX Script #2

      9:54
    • 57. Footfall Decal Script #1

      8:29
    • 58. Footfall Decal Script #2

      8:04
    • 59. Character Movement Script

      15:08
    • 60. Spline Overview

      2:03
    • 61. Spline Layer Setup

      6:52
    • 62. Spline Tool Basics

      8:29
    • 63. Spline Control Points

      7:35
    • 64. Control Point Mesh Settings

      4:48
    • 65. Spline Segments

      5:58
    • 66. Segment Mesh Settings

      9:52
    • 67. Spline Road

      5:30
    • 68. Spline Fence

      6:52
    • 69. Control Point Spline Settings

      5:03
    • 70. Deformation Settings

      12:53
    • 71. Spline River

      15:42
    • 72. New Landscape

      8:47
    • 73. Add / Delete Tool

      4:41
    • 74. Selection Tool

      8:43
    • 75. Move to Level Tool

      14:05
    • 76. Change Component Size Tool

      14:38
    • 77. World Composition Overview

      3:55
    • 78. World Composition Setup

      5:09
    • 79. World Composition Level Tiles #1

      12:13
    • 80. World Composition Interface

      8:30
    • 81. World Composition Level Tiles #2

      9:35
    • 82. World Composition Streaming Layers

      12:42
    • 83. World Composition Level Tiles #3

      7:18
    • 84. World Composition Q & A

      9:42
    • 85. Landscape Visualizers

      15:38
    • 86. Console Variables and Commands

      8:06
    • 87. Engine Scalability Settings

      6:49
    • 88. Foliage Mode Overview

      3:54
    • 89. Foliage Types

      7:01
    • 90. Foliage Paint Tool

      13:15
    • 91. Foliage Type - Paint Settings

      12:19
    • 92. Foliage Type - Placement Settings

      18:21
    • 93. Day / Night Cycle

      13:31
    • 94. Foliage Type - Instance Settings #1

      11:03
    • 95. Foliage Type - Instance Settings #2

      9:18
    • 96. Density Scaling

      3:51
    • 97. Foliage Reapply Tool

      4:32
    • 98. Foliage Select Tool

      10:13
    • 99. Foliage Lasso Tool

      6:57
    • 100. Foliage Fill Tool

      5:27
    • 101. Foliage Q & A

      8:13
    • 102. Procedural Foliage Overview

      2:59
    • 103. Procedural Foliage Spawner

      5:59
    • 104. Procedural Foliage - Placement Settings

      4:57
    • 105. Procedural Foliage - Instance Settings

      6:10
    • 106. Procedural Foliage - Cluster Settings #1

      12:49
    • 107. Procedural Foliage - Cluster Settings #2

      8:32
    • 108. Procedural Foliage - Growth Settings

      10:18
    • 109. Procedural Foliage - Collision Settings

      14:59
    • 110. Procedural Foliage - Simulation Settings

      7:58
    • 111. Procedural Foliage Blocking Volumes

      8:34
    • 112. Foliage Summary

      5:49
    • 113. Fog

      9:34
    • 114. God Rays

      12:33
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About This Class

In this introductory game design course, I will be teaching you how to use the Landscape Tools in Unreal Engine 4 to create Open World Environments.  

The course contains over 100 fun-to-follow video lessons taught by 12 year game design veteran and current full-time game design instructor Greg Wondra.  

In this course you'll learn how to:

  • Setup and create a project

  • Create a Landscape 

  • Sculpt a Landscape 

  • Create a Landscape Material

  • Paint textures (grass, rock, snow, etc.) onto a Landscape

  • Create paths, rivers, and roads using Landscape Splines

  • Populate a Landscape with dynamic Foliage (grass, bushes, trees, etc.)
  • Add cool effects to a Landscape (fog, God rays, etc.)

With the knowledge gained in these video lessons, you will be armed with the necessary skills to start crafting your OWN gaming environments.

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