Unreal Engine 4: Intro to Game Design

Greg Wondra, Video Game Design Instructor

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76 Lessons (11h 18m)
    • 1. Project Preview

      2:05
    • 2. Project Primer

      2:37
    • 3. Download and Install

      6:40
    • 4. Project Creation

      6:36
    • 5. Project Organization

      4:41
    • 6. Game Design Overview

      6:50
    • 7. Player Metrics #1

      3:39
    • 8. Player Metrics #2

      11:23
    • 9. Geometry Overview

      5:03
    • 10. Additive and Subtractive Brushes

      5:50
    • 11. Geometry Brush Settings

      10:01
    • 12. Geometry Editing

      10:27
    • 13. Building to the Grid

      8:13
    • 14. Building Efficiency Tips

      7:37
    • 15. Level Layout #1

      13:10
    • 16. Level Layout #2

      10:09
    • 17. Level Layout #3

      5:26
    • 18. Level Layout #4

      10:16
    • 19. Import Marketplace Assets

      3:17
    • 20. Materials

      15:35
    • 21. Static Meshes

      9:32
    • 22. Particles

      6:28
    • 23. Sound

      8:48
    • 24. Lighting

      14:54
    • 25. Day Night Scene

      4:09
    • 26. Blueprint Overview

      6:36
    • 27. BP Construction - Moving Platform

      4:53
    • 28. BP Construction - Door

      7:18
    • 29. BP Construction - Steam Jet

      7:57
    • 30. BP Construction - Fan

      9:07
    • 31. BP Construction - Health Pickup

      6:42
    • 32. BP Construction - Parent Target

      9:57
    • 33. BP Construction - Point Targets

      8:25
    • 34. BP Construction - Special Targets

      4:29
    • 35. BP Construction - Target Spawner

      7:48
    • 36. BP Construction - Level Complete

      4:21
    • 37. BP Scripting - Moving Platform

      16:58
    • 38. BP Scripting - Door

      17:08
    • 39. BP Scripting - Character Health

      13:49
    • 40. BP Scripting - Steam Jet

      6:56
    • 41. BP Scripting - Fan

      8:24
    • 42. BP Scripting - Health Pickup

      6:22
    • 43. BP Scripting - Parent Target #1

      5:47
    • 44. BP Scripting - Parent Target #2

      15:58
    • 45. BP Scripting - Parent Target #3

      10:12
    • 46. BP Scripting - +Speed Target

      17:29
    • 47. BP Scripting - Target Spawner #1

      15:38
    • 48. BP Scripting - Target Spawner #2

      5:22
    • 49. Widget Blueprint Overview

      14:47
    • 50. Layout - HUD

      16:30
    • 51. Layout - Start Menu

      12:32
    • 52. Layout - Level Complete Menu

      16:35
    • 53. Layout - Game Over Menu

      2:15
    • 54. Layout - Pause Menu

      2:08
    • 55. Framework Blueprints

      4:58
    • 56. Start Menu

      12:05
    • 57. Game HUD

      6:01
    • 58. HUD Bindings

      10:57
    • 59. Game Music

      4:28
    • 60. Game Score

      8:24
    • 61. Game Instance Blueprint

      5:33
    • 62. Game Timer #1

      10:37
    • 63. Game Timer #2

      5:08
    • 64. BP Scripting - +Time Target

      6:30
    • 65. Player Respawn

      17:59
    • 66. Level Complete Menu #1

      12:38
    • 67. Level Complete Menu #2

      12:53
    • 68. Game Over Menu #1

      6:35
    • 69. Game Over Menu #2

      6:00
    • 70. Pause Menu #1

      14:18
    • 71. Pause Menu #2

      7:43
    • 72. Troubleshooting

      9:32
    • 73. Project Postmortem

      10:40
    • 74. Packaging a Project

      11:06
    • 75. Making It Rain

      8:28
    • 76. Customized Projectile

      9:22
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About This Class

In this introductory game design course, I will be guiding you step by step through the construction of a simple shooting gallery game using Unreal Engine 4:  THE premier free to download gaming engine!  (AND the SAME engine used to build "Fortnite").

This course contains over 65 fun to follow video lessons.  Things learned in this course include:

  • How to setup and create a project in Unreal Engine 4

  • How to navigate and use essential tools available in Unreal Engine 4

  • How to create a basic game design document

  • How to create a graybox (rough draft) level

  • How to dress up (make pretty!) levels using static meshes, materials, particles, sounds, and lights.

  • How to create interactive objects using Blueprint Scripting (NO CODING KNOWLEDGE REQUIRED!)

  • How to create interactive menus and a game HUD

  • And more!

With the knowledge gained in these video lessons, you will be armed with the necessary skills to start building your OWN gaming creations (WITHOUT any programming knowledge needed!)