Unreal Engine 4: Intro to Game Design

Greg Wondra, Video Game Design Instructor

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76 Lessons (11h 17m)
    • 1. Project Preview

      1:30
    • 2. Project Primer

      2:37
    • 3. Download and Install

      6:40
    • 4. Project Creation

      6:36
    • 5. Project Organization

      4:41
    • 6. Game Design Overview

      6:50
    • 7. Player Metrics #1

      3:39
    • 8. Player Metrics #2

      11:23
    • 9. Geometry Overview

      5:03
    • 10. Additive and Subtractive Brushes

      5:50
    • 11. Geometry Brush Settings

      10:01
    • 12. Geometry Editing

      10:27
    • 13. Building to the Grid

      8:13
    • 14. Building Efficiency Tips

      7:37
    • 15. Level Layout #1

      13:10
    • 16. Level Layout #2

      10:09
    • 17. Level Layout #3

      5:26
    • 18. Level Layout #4

      10:16
    • 19. Import Marketplace Assets

      3:17
    • 20. Materials

      15:35
    • 21. Static Meshes

      9:32
    • 22. Particles

      6:28
    • 23. Sound

      8:48
    • 24. Lighting

      14:54
    • 25. Day Night Scene

      4:09
    • 26. Blueprint Overview

      6:36
    • 27. BP Construction - Moving Platform

      4:53
    • 28. BP Construction - Door

      7:18
    • 29. BP Construction - Steam Jet

      7:57
    • 30. BP Construction - Fan

      9:07
    • 31. BP Construction - Health Pickup

      6:42
    • 32. BP Construction - Parent Target

      9:57
    • 33. BP Construction - Point Targets

      8:25
    • 34. BP Construction - Special Targets

      4:29
    • 35. BP Construction - Target Spawner

      7:48
    • 36. BP Construction - Level Complete

      4:21
    • 37. BP Scripting - Moving Platform

      16:58
    • 38. BP Scripting - Door

      17:08
    • 39. BP Scripting - Character Health

      13:49
    • 40. BP Scripting - Steam Jet

      6:56
    • 41. BP Scripting - Fan

      8:24
    • 42. BP Scripting - Health Pickup

      6:22
    • 43. BP Scripting - Parent Target #1

      5:47
    • 44. BP Scripting - Parent Target #2

      15:58
    • 45. BP Scripting - Parent Target #3

      10:12
    • 46. BP Scripting - +Speed Target

      17:29
    • 47. BP Scripting - Target Spawner #1

      15:38
    • 48. BP Scripting - Target Spawner #2

      5:22
    • 49. Widget Blueprint Overview

      14:47
    • 50. Layout - HUD

      16:30
    • 51. Layout - Start Menu

      12:32
    • 52. Layout - Level Complete Menu

      16:35
    • 53. Layout - Game Over Menu

      2:15
    • 54. Layout - Pause Menu

      2:08
    • 55. Framework Blueprints

      4:58
    • 56. Start Menu

      12:05
    • 57. Game HUD

      6:01
    • 58. HUD Bindings

      10:57
    • 59. Game Music

      4:28
    • 60. Game Score

      8:24
    • 61. Game Instance Blueprint

      5:33
    • 62. Game Timer #1

      10:37
    • 63. Game Timer #2

      5:08
    • 64. BP Scripting - +Time Target

      6:30
    • 65. Player Respawn

      17:59
    • 66. Level Complete Menu #1

      12:38
    • 67. Level Complete Menu #2

      12:53
    • 68. Game Over Menu #1

      6:35
    • 69. Game Over Menu #2

      6:00
    • 70. Pause Menu #1

      14:18
    • 71. Pause Menu #2

      7:43
    • 72. Troubleshooting

      9:32
    • 73. Project Postmortem

      10:40
    • 74. Packaging a Project

      11:06
    • 75. Making It Rain

      8:28
    • 76. Customized Projectile

      9:22
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About This Class

In this introductory game design course, I will be guiding you step-by-step through the construction of a simple shooting gallery game using Unreal Engine 4:  THE premier free to download gaming engine!  (AND the SAME engine used to build "Fortnite").

The course contains over 65 fun-to-follow video lessons taught by 12 year gaming industry veteran and full time game design instructor Greg Wondra.  

Things learned in this course include:

  • How to setup and create a project in Unreal Engine 4

  • How to navigate and use essential tools available in Unreal Engine 4

  • How to create a basic game design document

  • How to create a graybox (rough draft) level

  • How to dress up (make pretty!) levels using static meshes, materials, particles, sounds, and lights.

  • How to create interactive objects using Blueprint Scripting (NO CODING KNOWLEDGE REQUIRED!)

  • How to create interactive menus and a game HUD

  • And more!

With the knowledge gained in these video lessons, you will be armed with the necessary skills to start building your OWN gaming creations (WITHOUT any programming knowledge needed!)