Unleash Multi Agent Artificial Intelligence for Game Devs: Flocking Behavior
Razvan Pistolea, Source Code Painter
20 Videos (1h 51m)
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A1 Flocking Intro
1:51 -
A2 Problem Definition
0:59 -
B1 Observe Nature
8:21 -
B2 Questions Answers Insights
5:07 -
B3 Hypothesis, Scientific Method, Homework
4:01 -
C1 Structure Pseudocode
7:27 -
C2 Structure In Unity Creating A New Project
5:05 -
C3 Structure Unity Decision Agent World part 2
9:21 -
C4 Equations of Motion in Pseudocode
5:21 -
C5 Equations of Motion in Unity
2:49 -
C6 Cohesion Behavior in Pseudocode
4:50 -
C7 Cohesion Behavior in Unity
4:55 -
C8 Separation Behavior in Pseudocode
4:26 -
C9 Separation Behavior in Unity
3:59 -
C10 Alignment in Pseudocode
2:59 -
D1 Field of View Refinement in Pseudocode
5:01 -
D2 Field of View in Unity
4:19 -
D3 Wander Steering Behavior in Pseudocode
8:50 -
D4 Wander in Unity
11:41 -
D5 Avoid Enemies and Flee Behaviors in Unity
9:32
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