Unity Crash Course: Basics of 2D Game Development | Christopher Navarre | Skillshare

Unity Crash Course: Basics of 2D Game Development

Christopher Navarre, Software Instructor

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10 Lessons (47m)
    • 1. What to Expect in this Crash Course

    • 2. Unity Basics: Scenes, Game Objects, and Components

    • 3. Making a Player Game Object

    • 4. Adding a Game Background

    • 5. Tilemap Level Building

    • 6. Building User Interface (UI) Functionality

    • 7. Simple Platformer Player Movement

    • 8. Building User Interface (UI) Functionality

    • 9. 2D Sprite Animation Basics

    • 10. Wrap Up

18 students are watching this class

About This Class

This course is meant to introduce you to the Unity game development engine with a series of sequential tutorials that show you many basics of the editor while getting to the start of something that resembles a functional 2d platformer. It's a very short course so rather than trying to explain everything, in this one we focus on learning the essentials for absolute beginners. The videos are kept short, sweet, and easy to understand.

Topics covered include

  • Unity specific basics like understanding Scenes, GameObjects, Components, and how they tie together
  • Adding in a player to the game with movement, sprites, and an animation controller
  • Example functionality of UI buttons and learning the how Canvas UI elements work different from normal game objects in 3D / 2D space.
  • Some basic scripting concepts like finding game objects in the scenes, modifying component properties, and setting property values in the Unity inspector.
  • Basics of Prefabs - Essentially stored copies of a game object and their components that can be reused anywhere in your game.

Prefab art assets for the first few videos can be found hereĀ https://assetstore.unity.com/packages/2d/characters/sunny-land-103349