Sorry, your browser is not supported
To have the best experience using Skillshare, we recommend that you use one of these supported browsers.

Unity 5 Clone Bottle Flip 2k16 fast and publish on app store

Yohann Taieb, Unity, iOS, Android, Game dev, mobile app, reskin

Play Speed
  • 0.5x
  • 1x (Normal)
  • 1.25x
  • 1.5x
  • 2x
31 Videos (2h)
    • Introduction course overview

      1:34
    • 01 course introduction

      1:06
    • 02 Gameplay overview and download project files

      1:31
    • 03 Opening the Unity project template and current scene

      3:11
    • 04 Getting familiar with the Unity project structure and files

      1:37
    • 05 Adding the Bottle Gameobject

      2:45
    • 06 Adding the floor shelves

      3:01
    • 07 Collision and interaction between bottle and shelves

      5:19
    • 08 Adjusting distance between shelves and bottle

      2:47
    • 09 Working on the bottle jump velocity

      4:44
    • 10 Programing the bottle flip physics

      2:52
    • 11 Controlling the flip strength using mouse down duration

      6:26
    • 12 Adjusting physics velocity and rotation versus tap duration

      3:06
    • 13 Logic to know when the bottle stopped moving

      7:12
    • 14 Starting the code to know when a bottle flip has ended

      7:20
    • 15 Resetting the bottle position and rotation after a failed flip

      5:28
    • 16 Increasing player score after a successful bottle flip

      7:53
    • 17 Programming the game over screen and reward system

      4:33
    • 18 Designing the game app icon

      4:28
    • 19 Entering the iOS game player settings in Unity Editor 5

      2:19
    • 20 Creating the iTunes Connect initial settings

      5:51
    • 21 Generating the iOS executable xcode project

      4:24
    • 22 Opening the iOS build in Xcode

      2:43
    • 23 Launching the archiving process

      2:45
    • 24 Quickly taking screenshot for itunes connect settings

      4:41
    • 25 Archiving process and screnshot upload

      3:31
    • 26 Entering description and app store optimazed keywords (ASO tricks)

      4:18
    • 27 Uploading the archive build to iTunes

      1:44
    • 28 Final iTunes setup

      3:53
    • 29 Submitting the app to iTUnes for technical review

      6:32
    • 30 Wrapping up

      1:01

About This Class

5edd2db9

You will get to use Unity 3D game engine to build and publish a clone of the Bottle Flip game. This game has reached the top ranks in iTunes app store and Google Play store. The player score points by flipping the bottle and have it fall back on its base. This game is fun and addictive. 

Thanks to this course, you will build your own flavor of this game and get to modify it as you wish, you could change the graphics and flip anything, it doesn't have to be a bottle. You could flip cars, houses, animals or even celebrities! The crazier the better, let your imagination go wild!

The whole process is fun and it feels so good to have your app published in the app store. Feel free to brag about it to your friends and family!

63

Students

--

Projects

0

Reviews (0)

Yohann Taieb

Unity, iOS, Android, Game dev, mobile app, reskin

Yohann holds a Bachelor of Science Degree in Computer Science from FIU University. He has been a College instructor for over 7 years, teaching iPhone Development, iOS 9, Apple Watch development, Swift 2, Unity 3D, Pixel Art, Photoshop for programmers, and Android. Yohann also has plenty of ideas which naturally turned him into an entrepreneur, where he owns over 100 mobile apps and games in both the Apple app store and the Android store.

Yohann is one of the leading experts in mobile g...

See full profile