Unity 3D - Build a RTS Style City Builder from Scratch - Part 1

Generalist Programmer, I am the generalist programmer

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13 Lessons (1h 6m)
    • 1. Introduction - Our city builder game in Unity 3D

      0:49
    • 2. Procedural Terrain Generation in Unity 3D Part 1

      3:18
    • 3. Procedural Terrain Generation in Unity 3D Part 2

      4:34
    • 4. Procedural Terrain Generation in Unity 3D Part 3

      4:56
    • 5. Procedural Terrain Generation in Unity 3D Part 4

      3:51
    • 6. Procedural Terrain Generation in Unity 3D Part 5

      4:45
    • 7. Procedural Terrain Generation in Unity 3D Part 6

      6:43
    • 8. Texture and Materials for our Terrain

      4:16
    • 9. Modelling a low poly tree in Blender

      3:40
    • 10. Blender texture painting our model, create materials and exporting to unity

      9:04
    • 11. Import our tree into Unity 3D

      3:22
    • 12. Spawn our trees on our terrain

      8:16
    • 13. Setup Unity 3D project for object placement

      8:13

Project Description

With Unity 3D We will be building a RTS (Real Time Strategy) style City Builder game. With UI, 3D assets and a basic city economy. We will introduce concepts such as post processing, lighting, procedural terrain, random terrain with asset generation. Mini maps, texturing, 3D modelling and UI design with Inkscape. See attached screenshots for more details.

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