Understanding Concept Art Design | James Leiske | Skillshare

Understanding Concept Art Design

James Leiske, Skillshare

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25 Lessons (1h)
    • 1. Promo

      1:10
    • 2. Welcome

      0:50
    • 3. Introduction

      4:12
    • 4. Concept Art?

      3:21
    • 5. Where is Concept Art?

      3:12
    • 6. The Pipeline

      3:57
    • 7. Production

      2:22
    • 8. Opportunity

      1:55
    • 9. Development

      3:05
    • 10. Illustration vs Design

      2:53
    • 11. Scribbling Ideas

      3:18
    • 12. Sketchbook

      2:08
    • 13. Types of Concepts

      1:55
    • 14. Characters

      2:22
    • 15. World Objects

      2:11
    • 16. Landscapes

      2:11
    • 17. Working with Others

      3:02
    • 18. Needs vs Wants

      1:36
    • 19. World Style

      1:34
    • 20. Foundations

      2:40
    • 21. Design

      2:24
    • 22. Sketchbook

      2:11
    • 23. Portfolio

      2:31
    • 24. Get Noticed

      1:42
    • 25. Keep Going

      1:45

About This Class

How to Begin and Be Prepared for a Career in Concept Art Design

Ideas are the foundation for everything and this is no different in the world of make-believe. So the things that you see in films, the game characters that you love to play were all once just simple ideas. Concept artists were the ones who brought all these things to life via their artwork. This course will show you the world of concept artists and what it is like to be one. You will discover their process from start to finish and also how you can become a concept artist too. 

What you'll learn

  • What and where is concept art.
  • How to make concept art.
  • Developing ideas into art.
  • Design vs illustration.
  • How to put a face on your ideas.
  • The importance of a sketchbook. 
  • How to make characters. 
  • How to make assets for a world.
  • Working with 3D artists.
  • Building a portfolio.

Transcripts

1. Promo: understanding concept Art Designed is a course on how to begin and be prepared for a career in concept art design ideas with the foundation for everything. And this is no different in the world of make believe. So the things that you see in films, the gang characters that you love to play well, once, just simple ideas. Concept artists were the ones who brought all these things to life via the artwork. In this course, we learn all about the world of concept artists and what it is like to be one. You'll discover their process from start to finish and also how you can become a concept artist yourself. You will learn what and where is concept are how to make concept art. Developing ideas into art designed versus illustration. How to put a face on your ideas. Theo. Importance of a sketchbook. How to make characters how to make assets for a world, working with three D artists and building a portfolio. So what are you waiting for? Start learning all about it. An understanding concepts are designed 2. Welcome: Hey, my name is James Lasky and I will be your course in structure for this class. Understanding, concept, art design, This one. This course will be all about the career of a concept artist and how you can become one. It will show the steps to become a concept artist, and for those who want to know concept artists do, this is all about that. So I hope you learn about about understanding, concept, art. And if you have any questions, feel free to message or email me with those questions. I hope it's a five star experience for you. And so let's get to learning concept art design. 3. Introduction: Hey there. And welcome to my course all about concept art. My name is James and I will be your instructor. I'm an artist and I use concept art to help solidify my ideas. Many people use concept art, as you know, the focus of their entire career. They're called concept artists. Concept artists work all over the place in this world. So looks explore all about concept are in this course named understanding, concept, art design. One thing I do want to say is that this course can apply to new artists like completely beginners, or can apply to continuing students which should be all of us or comply to really advanced professional artists. The whole philosophy behind concept art is that it is a skill and that you need to keep moving in different ways and that your life will kind of define that skill. Now, concept are is something that will be influenced by your views on life. So the places that you travel to the people that you meet and all the things that you will do will form a foundation for your ideas, and your ideas will inevitably help you make your concept art. So It goes without saying that in order to develop this skill, to make concept all right, you will have to develop your observation skills, your ability to analyze what you see and incorporate it into your design aesthetic, and that is vital to your success. Coming up with ideas is what a concept artist does that's like their job. So you need to have ideas popping up all the time in your in your mind. In order did they do this? You need to rely on the experiences that you have. And then you know all your life experiences will help you come up with ideas. So it goes without saying that in your life there will be memories, and I want you to take those memories and kind of develop an imaginary visual library. And from those experiences and this vigil library, you will be able to have the ability to equate those experiences and to make ideas. And, you know that will bake you a designer, the concept artist, and from all these ideas, you can make concept art and you will find soon enough that this is a lifelong journey. This process will never stop. You need to be aware of what is around you and you need to notice things you need to seek out things that spark your interest. And all of this will provide shapes and design that will define your ideas. Maybe you see some cool colors. Maybe you see some cool vehicle. Maybe you'd like what someone is wearing. All these visual references will create a library in your head of things that you can draw from to make your concept art. So no, really, that skill, the skill of a concept artist is their ability to observe drawing and painting. Now, most people think concept artists are great painters and draws, and they are of course, But drawing a painting is not are technically in and of itself. Drawing and painting is a method of taking down ideas that can be expressed via that method . So in this course, we will need to take that understanding and learn more about concept art. We will see you know what it is all about. And what concept are is as it pertains to career. Thank you for joining this course. Let's get learning all about art in this course understanding, content except art design 4. Concept Art?: a concept artist as it pertains to a job title, is something people don't always understand. Sometimes people think all a concept artist does has splats some paint on a canvas. That's it. Percent. Perhaps some do that, But this is not always the case to answer. The question of what a concept artist does is a more complex, concept concept artist concept than one might think it can. It can be summed up in this way, however, a concept artist is simply someone who can take an idea and visualize it. So a concept artist is someone who can take an idea and give it a face concept. Artists are hired by inventors, game studios, films. The list goes on, and these people have the talents to take a new idea and bring it to life. So, like this character here could be a character for a game. So not everyone has the talents to take their ideas and visualize them. So the happy few who have developed this skill to take the ideas and put a face on it. They fall into the category of concept artist concept. Artists are hired to help develop worlds. They're hard to design things and create characters, and they help make all of that come to life. The work that concept artists do is not an easy task. The concept artist has to take an idea out of thin air, and they have the additional task of making it appealing, feel herbal and awesome to look at. The goal of the concept artist is to take the idea and make it look cool. So it goes without saying that a concept artist has to be great at, you know, the court foundations of our. So they have to be great drawing or they don't have to have to have to be. But it's really hopeful if they do good at drawing and painting. And you know, they know all the methodologies that go into, like light composition and color. They have to be able to take their knowledge on how to design art and develop environments or characters. Their skills are to take their foundational knowledge of how to do art and take that and make the art, communicate or visualized the ideas beautifully. Now, concept art does not always have to be extremely beautiful. It could be in the form of many mediums. It could be an elaborate painting, or it could just be a picture. Sometimes even just a quick little doodle can sufficed to be at least the beginning of some concept art. Basically, what I'm trying to say is concept art is whatever can visualize an idea. 5. Where is Concept Art?: so concept. Our design is a bit unheard of for some people. When the term concept, our concept artists is heard, Some people don't even know what you are talking about. You have to admit that the term illustrator, graphic designer like fine artist is a lot more understandable, and most people will understand what you are talking about when you say those terms. But when concept are or concept artists comes up, people just kind of freeze up and don't know what you're talking about. For a while, during the advent of the skill, most people you know that ever saw concept are art where just the people that worked at the studios or companies that concept art was made at, you know, maybe sometimes in the night, early two thousands websites there was like a media folder and some stacked away section of the company website where you could go look at some concept art. But, you know, concept art was not in the limelight. You know the reason concept are becoming more popular now, though the reason why it's now more in the limelight is because of like art books and, ah, you know, artists or companies sometimes, uh, they'll make these art books that they sell. There's also conventions that happened, like comic conventions, that people can showcase their concept art. And there's also social media. Social media is a big player, so an artist or no come a company. What may decide to sell an art book? This will feature, you know, like even movies. They have art books and games. People can buy art books. You know, diehard fans that love the art so they buy the art book and concept are is oftentimes showcased in these books. And of course, there is comic conventions, comic cons. They happen regularly, and nowadays they seem to be happening everywhere, all the time and concept. Art, uh, is featured a lot at these places, and no concept art is even commissioned often times in these places and events. Of course, Now it goes without saying that social media has taken the world by storm, and now artists have a way to upload their art and showcase their concept art for the masses to see, fans often follow such artists and get quite familiar with their their work and and, you know the current term concept are is often familiar with them because they like their art. So these three things are making it more known on now. Concept artists have a better time telling people what they are and what they do. Also, it is making the importance of concept art more understood. 6. The Pipeline: ideas are the starting point for everything related to the concept. Our industry, games, films, animation. All these things start as simple little ideas. Having an idea is important, and being organized about this is even more important. In the next few videos, we will talk about the production pipeline of, you know, taking ideas and attaching visuals to them. Concept artists have the duty to start exploring ideas. Nothing has been established at this stage, so it is a large, blank canvas. This process could be really fun, trust me, but it also can be really scary. At the same time, the sky is the limit, and there's no rules that most of the time anyways, concept artists explore styles. They explore colors, and they developed characters and settings and scenes. And this to start creating things to add to a world. The creative juices really bring the ideas to life. Being a concept artist, though I must tell you, is a desired position. Trust me do due to the freedom and fund and affords. So it is a competitive, uh, fueled to get into now with any job there is, you know, organization that needs to take place and there needs to be a production pipeline involved at art directors. Often times take this lead and then concepts. Artists work for the art directors, but concept artists are specifically tasked with making characters environments from scratch. Basically, it is their duty to create all the elements of a world s so as to take this idea off this said world and put a face on it. Everything needs to have some sort of beginning. So the concept artists are often involved in every bit of a project. For example, if there's a game concepts, artists are not only designing the cars and the characters in the world, but there are also helping out with the user interface. Um, they're often involved in the illustrations of a film or anything like this now in regard to a game. If there is, say, a three D models in a game, and the concept artist will generally provide feedback to the three D modelers to improve on the design because generally a three D artist will make a few mistakes from the two d reference that the concept artist drew and gave to them to make threes. So concept artists also involved in this where they give feedback to the three D modelers in this regard. Lastly, I want to say that concept artists are involved in every step of the production pipeline. They are even involved in creating art for marketing. So once the project is done and ready to lunch, there often has to be nice posters and magazine covers that will make people look at said art and desire, said product. Of course, every artist's dream is to eventually have fans cost plain and the characters they created , so you can see that there is a lot to do. But every creative company is different. So while some of this may differ from position to position, this is a general overview of what you need you need to look out for. 7. Production: When a concept artist is new to the industry, they will find themselves at the very bottom of the pecking order. They will be tasked with a lot of work like turnarounds. Now you may find yourself working on a project where the world has already established and the designs need to match some existing concept artists ideas. Turnarounds are a really great way to make concept art. Uh, practical, however, turnarounds can be really hard to do. Sometimes I did this one, you see right here, and it took me a long time. Of course, that's more of when I was a beginner, but nevertheless it it took a lot of effort. You have to maintain proportions if you're drawing a character and every angle so it can be quite humbling at times to be test with, Ah, a turnaround or projects like this. Um, sometimes you might be a little frustrated that you're not test with some more amazing job or something. So you must realize that your work won't always be filled with amazing finished paintings and beauty it a return. You will be sometimes tasked to draw things like turnarounds that focused on the practical side of production. Z Brush is a software that can do turnarounds really well. And I have, of course, all about Z brush called Learning See brush from scratch case you're interested in that. But regardless, whether you use e brush or if you use pencil paper, it is a great thing to get skilled at making turnarounds. It is an important skill to have as a concept artist. Basically, the moral of this story of what I'm trying to say is our production is just that. Sometimes it is. Production focuses bore on the technical details. You will always be making awesome poses and beautiful landscapes. As a concept artist, you will also be test with some production heavy work. 8. Opportunity: so in the beginning of a career, you may have some hard work ahead of you. You have to develop your skills and confidence levels. The whole goal of this is to be able to prove yourself. Do not only the person hiring you, but also to yourself. Personally, you will find as you get more jobs. And as you build your work history, you will find that you will be trusted more and more the same claims will come back to you asking for more gigs. You might be trusted even mawr, and fulfill the role of an art director. In some ways, perhaps you will land jobs in the film or animation industries. As a concept artist, the sky is the limit. If you are able to throw everything at your career as an artist, the sky is the limit. So what I am trying to say is, when you are able to prove to a client that you can do the grunt work, they will entrust you with more tasks. You will be able to be tasked with creating worlds yourself. It is a lot of fun, trust me, and it will be more easy to do having gone through your previous production grunt work phase. The goal you should set for yourself is to be able to do everything from the production to the world building and everything in between covering the whole production pipeline will set you in a different tier compared to other artists being able to adapt to clients needs will be invaluable in this profession to make sure you strive for that, and then you will find yourself hired more often. 9. Development: when concept artists work, they are very organic in their methods. I'm not saying they're vegans or something like that. What I'm saying is their work is organic in that it flows. It is very flowing, and exploration is key for them. Generally, concept artists work in interactive processes. As a concept artist, you will be tasked with coming up with ideas and drawing a lot. Trust me, you will draw a lot. You know you need to draw different variations of the same idea, and you need to give your clients all these many options so you will draw a lot. Your task is to find solutions, not just one solution. So let's say you're a test withdrawing a character. You will not only need to draw the character in some pose, you need to draw a turnaround of them. Then you will need to draw them in different poses, for example, and I haven't even talked about the clothing choices and how they look. As you can imagine, concept artists can be quite busy just drawing many ideas of a character. Your task is a concept artist is to provide a client with many, many, many, many options you need to explore all the shapes, all the textures and proportions available to you often times. It is best to sketch quickly ideas down and then present those rough drafts to your client . Make sure make sure you tell them that their rough drafts and then, with these many rough options, you can narrow down ideas based on their client's interests, and then you can render them better and better until the final concept are is chosen. And then you can render that one in full detail in the production pipeline of concept art you're going through from the very, very beginning to the end, you will be exploring angles and structures and silly early wets started can never pronounce silhouette silly, wet. You know what I'm talking about? Kind of like what's in the picture right here? Um, you know you will be exploring those a lot even before you add detail to your drawings. The goal is to not be pretty from Day one. Your drawings can be extremely beautiful. From day one. They they can be rough and just to explore the many options. And I guess the key concept here's to work efficiently. So rough at first just to get those general shapes down. So the pile of drawings and concepts that led up to the final piece are often overlooked by the viewer. But the actual concept artist and the clan knows very well how much work has taken place to arrive at the final art. 10. Illustration vs Design: here we have a beautiful piece of concept art by freelance concept artist Jordan Grimmer. This concept art is very detailed, and it is a totally like finished type painting. You can just imagine just looking at this art, the whole world or a whole story playing out before your eyes. Just looking at this painting you could. It's like a storybook or something. It is a castle set on a natural landscape, it of intent defense, giving it a strong type. Feeling is a very great concept. Art painting a wonderful piece of art like this is a great way for, and the purpose of concept art is to convey an idea. It's just slightly different than normal concept artist Job description is a little different. The goal of concept artist is to convey an idea, and the painting is a way to communicate. This idea here is a character concept made by Petro Lacey Knee. The character is a samurai girl, and the poses very diamond dynamic looking, the pose and the fatal features of the characters shows some of the personality of the character. There's wait, there's believability, and that is the part of the design that makes the ideas come to life. There's flow in this character. Let's take this pen tool. Let's just kind of draw a flow here. Um, and of course, there's the flow of the stick. A well, so as you can see a sui draw a line of action. And the main focal point is kind of the head because the body points to the head and then the line, the stick points to the head from both ways, so and then when you look at the head, it's looking forward. So this helped brings the to the attention to the head and the shut shows and an intent and meaning of feeling and the via the facial expression and gays concept artists do all of this on purpose. The viewer most likely does not even know about all these details, but it really helps to add the overall impact to the design and subconsciously, the viewers actually being affected. Pipat illustration and design are really important, but I hope, but I hope you can gather by now that you need to know the difference between those two. It was like I said before any artist can draw. But a concept artist knows how to use the drawings here she makes to make the X ideas come to life. His drawing, his or her drawings can express their ideas. 11. Scribbling Ideas: many beginner artists get hung up with the idea. The every single piece of concept art that they come up with has to be a masterpiece. This is not always needing to be the case. As long as you successfully get the idea across to the viewer, you have accomplished to work as a concept artist. Remember that it is the goal of a concept artist, too. Express an idea not to have finally detailed Masterpiece. You may find yourself asked by a company that does not know what you actually do to design a logo because they think you do that. If you need the money, you may take the job. But this this does not have to be a downer because you could make logo's just as well as anyone, if not better. As a concept artist in a meeting with the owners of the company, you could present them with scribbles of ideas. And you could be mentioning, of course, that this is just a production phase and that you can add detail later on in case they don't know how drawing works. And but and then, of course, you couldn't tell them, though, that the final piece would be refined and has detail. But the best skill of a concept artist that is to be able to scribble. And not only that, but in person, in front of people in front of clients, just scribble. That's a really great skill. It takes of nerves sometimes, but it would be really impressive to clients to be able to do that. Now. If you are test with created a logo. As a concept artist, you can take the scribbles that you brought home from the meeting and continue scribbling until you present them with many unpolished drawings just with enough detail to communicate some idea of to them Clearly. Now, along the way, you might find that they change the project completely and time becomes an issue because all the time you spent previous logo has now gone to the trash. But you don't need to worry about that since the work that you spent was just scribbling. So at this stage is just a bunch of scribbles, so you can just throw that all away and start again. If you were two from the get go start with a nice, finished, detailed piece of work, then all that work would have been wasted because they changed the the scope of the project . As a concept artist, you will go through many it orations. Many rough drafts will be flushed out until the end. You have a masterpiece. Both you and the client will be very happy that all the ideas and options were explored in detail. It may take years of skill for you. Toe be able to sketch like this with speed and confidence, especially in front of people. But sketching, let me tell your sketching is an essential skill as a concept artist to know it will help you and your clients visualized the ideas. 12. Sketchbook: these days, Tech is taking over the art skill line by storm. There is tablets and all sorts of software that can make wonderful pieces of art. It's really nice, but sometimes drawing with traditional methods can be really great to boost your confidence in your abilities when drawing. To me, there is nothing quite like, um, drawing with a pencil than as compared to drawing with some sort of technology. Sketching is a super important skill to develop as a concept artist. There's a lot of methods artist used to sketch, but what I do is I draw with a pencil lightly on the paper. Then I go over it with a pen. Many artists do this, even pros like Frank Chou. As you can see here in this picture, being able to sketch is not a magic trick. It is a skill that has learned over a long time. There is many, many sketchbooks stashed away in the professionals closets. Sketching really helps you to draw things over and over again to help. It just helps develop your muscle memory, so when you draw, you can control your drawing really well. Speed and accuracy is achieved over a long period of time. There is practice and a lot of study involved. Drawing in his sketchbook can be a way for you to go back and study your creations. You can develop a sort of visual library if you will, and it is also nice to view your progress along the way. Sometimes when you're a drawing in your book, you may think, what is the point? But you must realize that eventually all of this sketchbook drawings will pay off, and it will really help develop your muscle memory to recall shapes and designs that you draw. And it will help you develop your drawing abilities so you can draw with confidence. So I challenge you today, go by a sketchbook and start drawing. 13. Types of Concepts: Now let's dive into the actual designing part of concert tart. First, let's see what type of art you will be asked to design. There's some main groups of art that make up concept art, and I would like to say that the most popular of these seems to be characters. At least I like making characters the most of the categories of concept art. Then there's creatures. Every world has to have creatures, and then vehicles make a group. This could be like a horse or a car, anything like a spaceship vehicles. Then there's props and environments. These five topics are generally what comprise a world, and it is no world building that is basically the job of the concept artists. So it is important to know what each category represents. There's characters, and they interact with the world around them. Perhaps they ride a horse or drive a car, the props and environments or the things in places they interact with. While this does not cover every minute detail, I mean, there could be an other category or something like this. But for the purposes of this course, I will be talking about thes five groups of concept art and how you can design all of these with special care. And, you know, once you master these five groups of concept art, you could make some really nice art portfolio, and you will know exactly what each group means and what is expected of you in each special group and what you need to do. 14. Characters: When you are hired as a concept artist, you will have many options. You could be hired to make a character for a game. Perhaps you will be hired for a film or maybe for an animation. Perhaps you will help out with the world building of a comic, Whatever the case characters air needed for a story and for anyone to even have a chance of giving interested in something made for one of these mediums in a story you will have the good guys, the bad guys and you will have funny characters and you will have your loyal steed. And there will be many characters and creatures filling different roles in all sorts of ways. Think of the Witcher three game or the Witcher books, or soon, the which or TV show. You always think of Girlz of Riviera and Roach, his steed. This art is done by Matteo's My Kill Ski. Sorry if I butchered that name. Trust be it can be really fun to design characters. If you are like me, your mind will get caught up with all these ideas. And in the back of your mind, you will always be thinking of your characters, especially, were writing the story or something. Um, what should they do this? Or should they do that? Should they wear this, or should they wear that you will find iterations are going to happen and your character's designs will change Often, you know, from their body types to their head shapes to the personalities expressed through their you know their way of acting or the way they look. You will find yourself changing things a lot, even changing the slight details, like a belt design or a hat. These are often things that you will do to figure out what things work best. You have many it orations, and you and your clients will have to narrow down all the options until you finally find one that is best. But guess what? You are the concept artist, and you have to draw all of this now. This does not only apply to characters and creatures. It also applies to props, landscapes and vehicles, and the list goes on 15. World Objects: I'm sure you have gathered by now that as a concept artist, you have to be versatile. You must adapt to the situation, and being able to draw everyday things is vital to your success. Think of vehicles and props. You have to keep in mind that the term concept artist is not always an illustrious as it sounds, and you also be test with the boring stuff, like drawing everyday vehicles or basic furniture. The reason you need to be able to draw everyday things is so that you can make your viewer equate your work with reality. This way, when they see your concept of some 1,000,000,000 futuristic vehicle, there is an element of the design that is similar to vehicles of today or the pastor. That way, the viewer can think, Oh, yeah, this is, in fact, a vehicle. You need to make your design creative. Sure think of things that are out of whack with reality, but indeed, you need to understand that your designs need to be based off of something in real life. That way, the people viewing your art can believe it to be so, and they can believe that it is something that could be riel. That being said, I'm sure you will. Now look at the world around you in a different light. I know this art has affected my view. On the whole, perhaps you will look at a chair and think, How could this chair be improved in some cool design? Or maybe you could take a take a look at a horse in the field. Think, think, Huh? How could I create this, like into a fantasy creature design out of this horse or something? The main principle I'm trained to get across to is that your designs need to be believable . Sure, very creative and amazing, but they need to be grounded in reality. 16. Landscapes: when you designed the world that you create for your concept art. You have to think about the time in the setting. Knowing time and setting is crucial for your landscape designs, but you're all sitting to break down your development as well. You need to think of the fueling and the structure of your art. When I talk about feeling, I mean, like the color and the lighting and whatever sets the mood for structure ID like toe talk about shapes and atmosphere and things like this. So with structure, it would be something like on empty desert or full of city bustling with life. Sometimes when you first design your landscapes, you will be making rough sketches To begin with, there will be shapes and colors that compose rough elements of your sketch that will indicate areas of interest. This attrited process can be fleshed out quite a bit when you move these rough designs and shapes round until you like what you see, and then you can take the composition to the next level and highly render it. The structure of your landscape is different than the mood. It involves the elements of the scene. This is the rough draft as it were like I just mentioned to you before, but you can take the black and white shapes and create a piece in two major sections. There's the foreground, mid ground in the background. A lot of visual information could be established simply by placing these rough shapes into place. So I hope you understand that the feeling of your piece and the structure are two vital steps to creating art that tells a story. The goal of the concept artist is to tell a story via their art, and making their landscapes able to be accepted as riel is a sign that they make made a successful piece of art. 17. Working with Others: it can be a predicament when a concept artist finds him or herself. You know, when they spend so much time by themselves refining their art all by themselves in their you know, their office or their cave, where they do their art and you know it will be a predicament if they find themselves thrust into a crowd of artists and co workers. You know, when a team project has toe happen As a concept artist, teamwork is really needed when working on a team project. You know, that goes without saying. But has to be said, This skill will be ableto, you know, make you ableto work well with others. Teamwork. It really is needed, and it can be the difference if you get a concept artist job or not, you don't have idea. If you are able to create a world together with other artists as a team, it can be really rewarding if everyone is on the same page and the team works well together . Being able to create this world and tell this story can be a breeze, and it can be so much fun now. Let's say you're a concept artist and you are hired on to a project As a concept artist lead. You will find that you must work with producers and you will have to make sure that all the pieces that they contribute to the project has done in a timely manner and it can be transitioned well from team member to team member. If you are a concept artist lead, you will have to make revisions and you have to provide notes on the concepts and he will have to explain the reasons why you are critique to critiquing the work in the first place . You could be thinking, Well, this is easy enough. But what if you, you know, work with team members overseas? You know that's a challenge. You may have limited contact over video chat, and you will for sure have limited contact person, so sending emails will be a huge part of your work. You need to make sure that as you do your work, your consistent and you know as you critique their work, you're consistent and you provide details on the things that need to be done this Consejo time, and it will help the art direction in the long run if you find yourself a part of a team. Someday, you'll find it really gratifying when that day comes that you see you know the final project made because you will know you made it together with your team. It will be all worth it. What makes your team work well is open communication, and that will make the difference if the team is able to make a great product in the end. 18. Needs vs Wants: as a concept artist, you will soon find out the difference between your once and the projects needs. Let's say you're hired onto a project where characters are already designed. You might want to change the character according to your desires. But perhaps the need of the project is not that perhaps it is for you to design something else. Perhaps you're not the one who should have designed the characters from scratch. Someone else already did that. You will need to be versatile and be able to create characters and assets for a world that is already halfway through the production phase. It may not always be as fun as creating your own characters from scratch, but you must realize that you you need to fill many rules as a concept artist, and it will look really good on your resume. If you could do that, you just need to realize that you are a part of a team, and as such, the project takes the helm. Your desires of what a certain character should look like is outweighed by the team's bigger picture and the theme of the world. If you are able to be a valuable team, member in this way and make assets for a world that is already halfway designed, you will be a great team member and desirable to be hired. 19. World Style: when you work with others, you must adapt to a Projects style in order to make a world of characters that are the same style. Everyone in the team must be able to adapt to their workflow to the you know, they need to have their workflow of fit the overall picture. Most artists have their own style. Most most people know that. But this is not always helpful when you're working with other artists, because in a world you want to have all the characters to have the same relative style. This mean is from the Web comic fairies. So let's say we designed this nice archer here. She looks pretty awesome, but let's say this character was already designed, but we were tasked to design a dwarf. Now you can see in this picture they look like they're from the same universe, different characters, but they look like they're from the same universe. What you want is to have your characters, all of them, in the end, lined up side by side in your environment, and you want to be able to say that they look all from the same world. Teamwork and your ability to adapt our key in this situation. Understanding the grand scheme of things in a project will help to make a unified world. 20. Foundations: drawing congee like when you bake a cake. If the recipe of the cake is not good, no matter what you put on top like I seen or candy, it will not taste good. Like Ross said about Rachel's cake and a Thanksgiving they had on the Friends TV show, he said that take the cake tastes like feet, so this also plays to art. You may be able to draw a beautiful I or you may be able to draw wonderful hands or legs or whatever part of the body or part of landscape or animal you can draw. But if the proportions have said human or animal or whatever, Um, you can't really get man escape proportions wrong. But as far as humans, animals, if the proportions are wrong uh, they're not right then the beautiful things like the eyes that you can draw the beautiful eyes. If they're not trait placed correctly, they will not look good. I know from personal experience that learning your fundamental foundations is a long, laborious task. Trust me, he'll take hours and hours. Day after day, you will draw, and then there'll be tons of pages tossed in the trash with mistakes after mistakes. But if you want to be a successful concept artist, you need to learn all about the basics, like figure drawing. You need to learn how to draw animals and landscapes. You need to learn all about color theory and lighting and shading and perspective and all of these foundational principles. Only after you have gained a general knowledge of these foundations will you be able to begin being a concept artist. But brace yourselves because this is a lifelong learning process. It can be really hard to grind your way through this learning curve. If you decide to memorize the anatomy to draw human better, for example, just imagine how long that will take. It took me a long time, but now I am so happy because I know the muscles and how to draw them correctly. Sure, maybe I don't know medical dames for each and every muscle, but I know how to draw them. As a concept artist, you will find yourself falling back on these foundational skills time and time again in your career, and you will be able to solve complex problems that you face as an artist with these foundational skills under your belt 21. Design: in the last video, we learned all about how important fundamentals are. But design is also important. And if the fundamental skills is what forms the foundation, then design is the thing that makes the art great. Design is all about making choices. Your client's give you a list of things they want, and it is your task to solve those problems one by one. It is not so great of an idea to think that you can solve the problem. The first try so concept art is a very bitter to process, and the solution you provide will be many. Not one. It concepts artists ability to create cool things, and those cool things will sell the idea. The decisions need to be made, though, in order to make a cool design. Let's say you're a test with creating an armored brute. You won't just design one guy. You will explore many options, the features and the armor's that you choose for him toe where will influence the final characters design When you make designs, it is important to base at least some of the concepts from things in real life. You know, maybe you need to make your designs have a purpose and a reason to be functional. That being said, the creative side needs to flow, and you need to explore all the options and create many integrations of your designs. You can play around with many things, like the posture or the body types or the clothes that you know, is whatever you wish to add. To add to your integrations of the character As you work, you will be able to discover new ideas as you go along. And believe me, it can get overwhelming. It is hard to decide. Most of the time I for my personal projects. They create so many characters I can't decide. So I pick a few favorites and then figure out which of those favorites my wife likes the best. So just remember, though it will take a lot of practice and a lot of drawing to get one final concept 22. Sketchbook: along your way, you will find that it is important to sketch just for yourself. An artist could always take a lot of jobs if they wished and work, work, work. Perhaps you learn a lot in practice and find Tune your skills, but you need to remember to think about yourself. If you are only working for money and you take a lot of client work, you can actually have a chance of some burnout. You are your own worst critic, so it is really important to keep a sketchbook by and sometimes just relax and draw for your just for yourself. No demands. Just you in a pencil. Having fun. You need to think about keeping a sketchbook for yourself, and you can just draw in it for yourself. You could do studies, or you could just play around with some concepts you create with no end goal just to have fun. You really need to think about creating a story and making art just for yourself. Trust me is ah, lot of fun, and it is kind of like my favorite hobby. May I have a story I'm making for the past few years? It's just something in my head. Always that I'm thinking about. I created my own characters, sketching my own little world. It's a fun hobby, just fun. A sketchbook can be a great way to keep your art skills fine tuned, but like I said, it really comes down to you. Having just a little fun. You need to make sure that there is balance. Like my dad always says to me, If I ever asked him in the advice, he says, Do this, don't leave the other undone. So just keep a sketchbook nearby and have that as your visual playground. Let this Booker sketchbooks be your creative outlet, where you can recharge and just relax and refresh before diving back into more demanding type work. 23. Portfolio: in this video, I'm going to be talking about the greatest thing you can do to get a job as a concept artist. Now, the real test is your artistic skills, obviously. But you know, if you have a great quality art, obviously you will. You will get more jobs more easily. Now. Art director will always look for your portfolio, and they will try to see if your portfolio grabs their attention. So my question is to you, does your portfolio stand out from the crowd? Now let me tell you it, unless you are really, really good. Your first try will probably not be so great, and the recruiters will look at your art and probably turn the I in the other direction. Well, you need to do is create many versions of your portfolio as you get better and better. Also, you need to make sure that the weakest pieces of art in your put further are not weak. Remove them. You will be judged by your weakest link, so even if you have 99% awesome art, the one small piece of junk in our like the saying goes the poop in the brownie. The you know, it could stink up the whole pile of art, and it may even end up with you not getting a job just because of that. So here are the tips for what can make your portfolio stand out. Don't even put the week stuff in there. Even if you have a few pieces of great art, just put them in and call it good. You cannot great art as you make it now, as you, you know, changer portfolio As it improves, Ask yourself if the changes you are making are for the better or for the worst, and you know the goal is for the better. Now it's a good idea to get some feedback from other artists. Also about your portfolio as well. Only after making sure your portfolio is really nice. Should you start looking for work. Natural Part of you know, when a job recruiter looks at your work is the true test. Then hopefully, once they look at your portfolio, you will lend our job because they like it 24. Get Noticed: if you are in on art school and you already have gained connections, or maybe you have happened to get in with some great artists, you may already have this figured out a bit. For the most part, though, artists find themselves out in the rough. But I just wanted to let you know you should be happy if this happens. If you're out in the rough all alone. It may be kind of hard at the time, but it will teach you some very valuable life lessons in order to get hired. You really need to keep putting yourself out there. You need to enter into portfolio submissions and contests, and you need to submit your art social media. Ah, that being said, you may upload your art to instagram or something, but then you might be sad that no one likes your art. Ah, don't be sad. Just keep going. When I said You need to be putting yourself out there, I mean it. You need to go to conventions and workshops and interviews and all sorts of things. You need to always be moving and shaking and making your portfolio better. You need to keep your art skills tuned by going to classes. The key is to get your art seen by others. And for that to happen, the only way that can happen and for you to get hired is if you get noticed. You may be great art, but you may not be even noticed. So you need to fix that and get noticed. 25. Keep Going: well, you have come to the end of this course. Congrats for making it through. You know what? We have looked at a lot of samples of art, and we have seen what skills are needed to be successful at concept art. We know what the pipeline is like for work working as a concept artist, and we know the difference between design and drawing. We also talked about ways you can keep your creative juices going by now. You may think that this was a lot and you're right. It takes a long time to learn new skills, but I encourage you to keep going. I can personally say this from experience. There's going to be high points and there's going to be low points. You just need to manage the expectations you have for yourself, and you need to make sure that you do not get said, You know when there is a down point, but rather you need to take lessons learned from those low points. One key element of any successful artist is to not compare him or herself to any other artists, because if you do that, you will make yourself feel like your art is pretty bad compared to the art, Some professional doing it for years. So don't compare. Just get inspired but by other art. Thanks so much for watching this course I hope has helped you out. And now you know a clear guideline and a way to go forward as a concept artist. Chase your dreams, and I hope your career can be helped out by having watched these videos.