Ultra Realistic Texturing in Cinema 4D Octane! Texturing a car in cinema 4d | Abdul Nafay | Skillshare

Playback Speed


  • 0.5x
  • 1x (Normal)
  • 1.25x
  • 1.5x
  • 2x

Ultra Realistic Texturing in Cinema 4D Octane! Texturing a car in cinema 4d

teacher avatar Abdul Nafay, Motion Graphic Artist

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

2 Lessons (18m)
    • 1. Intro

      0:24
    • 2. Texturing the Car

      17:36
  • --
  • Beginner level
  • Intermediate level
  • Advanced level
  • All levels
  • Beg/Int level
  • Int/Adv level

Community Generated

The level is determined by a majority opinion of students who have reviewed this class. The teacher's recommendation is shown until at least 5 student responses are collected.

77

Students

--

Projects

About This Class

Ultra Realistic Texturing in Cinema 4D Octane! Texturing a car in cinema 4d

This is a very simple class and you only need to know the very basics of Cinema 4D to get started!!

So what are you waiting for? Start today!!

Meet Your Teacher

Teacher Profile Image

Abdul Nafay

Motion Graphic Artist

Teacher

I am Abdul Nafay (18) and I have been a (Freelance) Motion Graphic Artist for the past 3 years.

My goal on Skillshare is to teach you all about 3D Art, Graphic Designing and Freelancing so you can build an awesome career, so if you are into that kind of stuff, consider following and checking my classes out :)

PS: I also love burgers and coffee ;p

See full profile

Class Ratings

Expectations Met?
  • Exceeded!
    0%
  • Yes
    0%
  • Somewhat
    0%
  • Not really
    0%
Reviews Archive

In October 2018, we updated our review system to improve the way we collect feedback. Below are the reviews written before that update.

Why Join Skillshare?

Take award-winning Skillshare Original Classes

Each class has short lessons, hands-on projects

Your membership supports Skillshare teachers

Learn From Anywhere

Take classes on the go with the Skillshare app. Stream or download to watch on the plane, the subway, or wherever you learn best.

Transcripts

1. Intro: All right, so do you want to learn how to turn this into this? I bet you do. Hey guys, my name is other novae and welcome to my class. And in this lesson we're going to be learning how to texture objects inside of Cinema 4D with octane. And if you have very little experience with cinema 4D and octane, no problem. This is a very easy tutorial and you're going to find it very easy to follow along. So yeah, what are you waiting for? Just join now and learn how to texture things realistically. 2. Texturing the Car: Are you guys so we are inside semaphore D. And here you can see I have this 3D model. I downloaded it from turbo squid. And it's a free model so you can just download it as well. So I'm just going to hop into my camera. So I have a very basic lighting setup right here. It's basically an HGRI has just white. It's like it has nothing. Yeah. So it's just white basically. And I have two of these lights and I have this simple backdrop. So yeah, just very simple lighting setup. And I'm just gonna fire up octane, the stalker right here and turn it on. And there we go. So as you can see, it looks pretty good, but obviously it doesn't. It has no textures. So yeah, let's start texturing it. So first of all, we're gonna do is we have to come down here, create and shader and C4d opt-in and material. So this is basically to create a material. Alright, so let's double-click it to open the Material Editor. And here you can just tweak this material. So first of all, we're going to be making the body paint material. So we're going to be doing is I'm just going to hop out of the camera. And we're going to be first applying this material to all the areas which we want to have. Okay? So I guess that's pretty much it. Maybe this to the upper part is gonna be letter, a very dark shade of leather. And yeah, so now what we can do is we can come down here. And okay, so octane has basically three types of materials, or just look at this material type, it's diffused fuse basically, they do not reflect damage R8 and glossy, they reflect a lot of light. And specular are basically glass. And yes, so we're going to be selecting lassi for this one. And now we're going to be just selecting the color which we want. Double-click this. And I'm just going to select a red. As you can see, it looks pretty good already. And what I'm gonna do is I am just going to tweak this. We are going to increase the roughness just a little bit. And we will be increasing the index. To make it more 5'10. The higher the index, the more fun it is. And it looks pretty good. It looks pretty realistic actually. Next, we are going to be actually were done for now. We might make changes later on. So we're just going to Control C and Ruby to make another material. And this one is going to be our glass. So just apply it. And right now obviously it isn't lake glass, but we're gonna make it look like it. Alright, so instead of glossy, we're gonna go to specular. Now in specular, what we can do is we can reduce the roughness as because we increased in like that. So this is a pretty clear glass. So it looks pretty realistic and it's pretty charged there. And so next up, what we have is we will make a dark material for our tires. This is going to be diffused. And for the color we're going to be selecting like a really dark color, non-black, because in real life nothing is really black. As just light or dark. There you go. And for the rims, we're going to be creating a metal material on this is going to be a really shiny and reflective metal. So just open the Material Editor. And here what we're gonna be doing to create this mental, we're going to be selecting a very dark color because metals don't really have that much of color and we're going to be selecting glossy. And actually let's just apply this first so we can see how it looks like. Right? So that's how it looks right now. So what we're going to be doing is we are going to be increasing the index quite a bit. So not that much, something like that. Okay, so what are we going to be doing is we are going to be setting the index two, something like that. And we're gonna be going to roughness and we're going to be adding some roughness. Something like that should be good enough. And what else do we got? The index? Let's just mess around with it and let's see what looks the best. Actually, let's apply this material to everything else which we want to have, this shiny metal material. And that will actually not, that. I'm just going to apply that back. Their ego. And the silver medieval actually looks pretty good right now. But we're going to be tweaking adjusted literature lake, make it even better for it now we're just applying materials to everything. Actually, no. I made that mistake again. Just a second. Let me just help out with my camera so I can just zoom in on objects and apply the material. There you go. All right, so I'm just increasing the power of my light little bit, the one on the right. So we can get a few more reflections. And that looks good. All right, so next up, now over the middle is applied. And we can just tweak the model a little bit, but I think it looks pretty good. Yeah, I guess something like that looks good. All right, so we're going to be creating a new material. And this is going to be our lights. Actually before that, let's just apply the red material. This is the same one for the background. Actually, we're just going to copy and paste it again. And we're going to apply this material so we can tweak it individually. There you go. That looks much better. And now we're going to be giving, giving it a dark color. And we're going to be increasing the roughness. Because right now, like right now it looks like the car standing on top of a meter or something. We're going to make the reflection that little subtle. And yeah, that looks pretty good. We're gonna mess around with the index. Yeah, that was good. All right. So next up we're going to be making the lights. And for the light's going to supply these materials first. Alright, so for this, what we are going to be doing is we are going to be setting it to diffuse. And we're going to come down to emission. And now here we'll be going to be doing is we are going to be pressing this black body emission rosette. And you can see it is MSF. However, we're not getting those of that bloom, that bloom which looks really good and lake those effects which make lights look realistic and good. We're not getting those right now. So how do we get them? It's very simple. Go to your octane camera and just click on the opening camera tag, Angular post-processing and enable this. Alright, so we're just going to increase the bloom power. And what you're gonna notice is this like this glacier, this, this bloom in around the lights. It looks pretty good. I'm just gonna set it to something like that. If you overdo this, it's gonna look really bad. If you crank it up really high, it looks really bad. But just at the right amount, it looks pretty good and realistic. So what we're gonna be doing is we are going to make it, we're going to give the light a little yellowish tint. So we're just going to click this. And the temperature, we are going to be reducing this to something like that. That should be good. And now moving on to the letter, we're gonna create a new shader material oxy for the octane and Ogden material. Open it. I have to first apply it. Just a second. And just a reminder, just save your project. Apply this material. And what we're going to be doing with this material is we are going to give it a diffuse of lake, a very dark like Red, maroon or something like that. That works. So I'm just gonna hold back in my camera. Okay, so we're gonna make it glossy. And we're going to increase the roughness. That looks a lot like letter. And yet looks pretty good. Let's just change the color a little bit. This make it a little more dark. That looks more realistic. That looks pretty good. Actually, we were gonna make it a bit more dark. So there's no right or wrong in this is just personal preference. You can choose whatever you want. And right now it looks pretty good. Actually. We're gonna tweet the metal a little bit. I'm going to reduce the index dot looks better. And now yet let's just apply this material to the what are these even called? To the metres side mirror is actually, yeah. How did I forget that? Ok, so apply the material. That looks good. And now for the interior, where we are going to be doing is we're going to just apply a dark material to the lake, everything in the interior. She's gonna zoom in. There's gonna go and go and, and we are actually 1 second. I'm just using last scroll wheel to go in. And we're just going to use this dark material. And I'm just going to apply it to everything in the hair. Because this interior isn't gonna be noticeable. But this is a very basic tutorial. I'm not, I'm not gonna go into details and lay how to use the lake, advanced textures and all that. This is supposed to be a very easy and basic tutorial. Okay, so I think I'm done just east. Actually I'm gonna make these lake metallic. They're not gonna be that visible. However, I'm just gonna make them intelligent just because I'm gonna go, I'm just gonna go inside and I'm going to hold back into my camera. And let's just look at this. I think I accidentally applied that to my cameras, were sorry to my class material as well. So applied back just a second. And I think it's a bit too dark. We're just going to make it sort of gray. Now it does look better, however, it also changes the color of the tire. So what I'm gonna do is I'm going to control c and control v. And this new material I'm going to apply to the tires. And the previous one, we are going to be tweaking this for our interior. You can see how the colour changes. Something like that. You're work. And we're just going to tweak our specular material as well. And we're going to increase, actually not increase, just Increase it a little bit, Greece the index a little bit. And what we're going to be doing is we are going to be the roughness is already 0. And that looks pretty good. So we're just going to apply the materials to the places which we haven't already applied it. And I think it looks pretty good. So yeah, just a second. Let me just apply to that as well. And yeah, this to our car looks pretty good actually. So now to render it, we gotta do is v are going to be going to settings. Actually first, good octane. Octane settings could select this channel and the select path tracing BMC is more realistic, but it's like it takes a lot of time to render and direct lading is fast, but it's not that realistic. So path tracing is just the sweet spot. And said the MAC samples to 100 and G lambda one, this is going to give you the best quality and the shortest render times. Actually we can reduce them two, anything like 600, I guess 600 should be good. The lower you bring this value, the foster you're gonna render, but the more noise you are going to have in your render. So turn this off and we're gonna go back to our opt-in camera and post-processing. And let's just increase this a little bit. Something like that works good. Alright, so next we're going to go to the settings of Cinema 4D render. And we're just going to select Render, we're going to select Ogden render. And we're gonna come down to opt-in under and just check all the settings there should be same as mine. Alright, so now we're just going to hit, actually we're gonna go back in and we're going to select the output and the set your resolution. So this is ten ADB you can select. You can just press 720 dB. You can select 720 BN, hit enter. And this will render at 720 B. But I'm going to leave it at NADP. That's good. And yes, so we're just going to close this. Actually, I just realized if we applied this metal material to this thing, might have looked a bit better. Actually, I don't know. Both look pretty good. Yeah, that looks best. Yeah, I think I'm gonna go with that. I'm just going to plot this black material to this thing as well. Listening. I hope back in my camera, and it looks pretty good. So now I'm just gonna hit this button right here. And we're rendering. So now just going to take some time and just leave your computer alone. Lettered render, and I'll see you when it's done. Already guy. So once it's done or what you gotta do to save it is you have to click this button right here. And still image. Yes, and we're going to be selecting PNG. This is the file format that you want to save in. And we're going to be selecting 16 bits per channel. That's going to increase the quality electro, OK, and save it wherever you want. And that is done. Now if I go to desktop and refresh here we have our render. Great. Thanks watching guys. Please leave a review down below if you liked this class, and please let me know which classes do you want me to make next? And I'll be sure to make them. So yeah, thanks for watching. Bye.