UX/UI Design Essentials | Antony Conboy | Skillshare

UX/UI Design Essentials

Antony Conboy

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12 Lessons (1h 15m)
    • 1. Welcome

    • 2. 1. User Experience Design

    • 3. 2. User Interface Essentials

    • 4. 3. The User Centered Design Process

    • 5. 4. Generating Ideas

    • 6. 5. Usability Testing 101

    • 7. 6. Getting a job

    • 8. Why

    • 9. How I Got My Job In UX

    • 10. Responsive Web Design

    • 11. What does a UX Designer do?10

    • 12. Design Thinking

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About This Class

This is an exciting introductory course that will give you a confident understanding of User Experience Design (UX) and User Interface Design (UI). The course will teach you the principles of making great online experiences and you'll learn how to use them to dramatically improve your own websites and apps.

What you will learn:

  • You'll understand the essentials of UX/UI and what the overall design process for a digital product looks like
  • You'll learn how the User Centered Design Process guarantees you design something your users will love !
  • At the end of this essentials course, you'll understand why UX/UI is the fastest growing tech sector. You will also have more confidence when making design related decisions and put your users first.


1. Welcome: What's up, guys? Welcome to the new and improved you, actually. Why? Essentials Cause for 2020. I'm really, really happy that you made it here. So if you know a little bit about May, you might have seen me on YouTube or lengthen. This course is 100% free, so there's no catches, That is. Course I don't want any money off you, Which is why gives me pride and freedom to say whatever. Once basically, on in this course, I'm not gonna tell you to go and buy my £2000 cause I'm not going to send you to a university. I'm gonna teach you everything you need to know. If you want to get started a new X new I I'm gonna do my best to teach you all the foundations off knowledge because everything thinking like a designer is actually a lot more important than letting the tools sometimes. So I'm not gonna go into great detail about sketch Adobe X'd figure There's lots of places where you can lay enough afraid there's a lot better teachers that may on Dude May or YouTube about doing the technical things. What this course is all about it's giving you more confidence. Basically, as a designer, I will teach you how to think how I think about website because a lot of the time, if you know how to think. I sometimes sketch websites out because I know what the other day it's going to take now. Amazing. Because there's a you I language involved. I'm gonna teach you all about the process of designing websites. I'm gonna teach about your career as a designer who's on the team. We're going to go into detail about you. I design. So we're going talk about color theory funds. How? Teoh make a website. We're gonna do a wordpress website later on. So many teachers build your first website. You know, there's a There's a few hours in here now, So already think if you dig deep, you're going to come out of it about a designer on in the final section. I'm gonna give you all my tips about how to get a job. So we're competing with thousands of people now coming out of universities and boot comes so on. A lot of people don't have any experience, so I'm basically gonna tell you how to get experience, We're gonna take it. Basically, we're going to go on redesign people's websites. We're going to go and put ourselves out there. This course is nothing to do with being quick or fast, because at the end of the day, all the things that you see on YouTube will doing things quick about doing things fast. The Ross comes. You've got no experience. So this is all about hardware. You actually are going to get something out of this course. And if you apply all the theory at the end, you're gonna stand a better chance of going above and beyond what people expect. Andi. Hopefully you'll be able to get a job and break into the industry. But even if you don't, what you're going to get is a really good but basic foundation knowledge. You're gonna build your confidence in choosing designs and on the standard. And no matter what job field, you might not even be coming into your ex. But I really hope you get something out of each course. I'm trying to put all the text is a document in there. So bear with me while awake free. But please look at the comments on. If you're into it, leave one. Build a community. You might meet some friends here, so really get involved with the community. Dig the believe me. Comments a time. Respond to as many as they can. If you think the lesson socks, let me know what I really want this to be open and honest. I'm not trying to sell you anything here, so I'm not holding anything back. I don't mind you Criticism. I don't mind if you love something. You telling me it makes my day? I get emails all the time. I've got a podcast. So if you want to ask me any questions, drop at me on length and I accept everyone. Drop me an email. I'll try and message or get answered on the podcast. Guys, I hope you enjoy this Really? From the world. My heart. I hope you get into the industry on. I'm going to try my best to help you out. So enjoy this course, Onda until next time. Keep designing 2. 1. User Experience Design: first of all, Hi and welcome to you, x You I design essentials. I'm thrilled to be with you on this journey, and it's my absolute pleasure to be introducing one of my passions to you today. User experience and user interface design. In this short essentials course, you'll learn the basics of us. UX design what everything means, how it fits together and what the overall design process for a digital product looks like. This course will be taught and very much my own style of quality over quantity, as I highly value your time and I want you to get the most out of this course just as a quick introduction. I'm Anthony Convoy, and I've been in the business for over a decade, having worked in many world class organizations and running usu I teams. I've seen a lot of changes and sat on both sides of the interview table many times. My mission is to help you build a solid foundation of knowledge and give you more confidence when making design decisions. Hopefully, this course will help you improve your business, kickstart your career, just give you an introduction to the subject, so let's get started user experience design is often referred to in the digital industry as you X for short. Why not you eat? I don't know. Maybe the extra sounded cooler. Oh, at the moment, there seems to be a lot of confusion as to the difference between you, X and you. I surprisingly, many companies who hire designers don't even know the difference. This is why I wanted to tackle this often confusing subject first user experience. UX, in my opinion, is best to be thought of as the beginning of the design cycle. It's where your mission is to understand in detail what problem you're trying to solve for your users. Every business at its core solves a problem, and your customers or users come to you because you offer the best solution to understand this problem, their various techniques UX designer can use. This is all part of the research phase in the user centered design process. Don't worry if you haven't heard about this yet, as I will explain in detail this method during this course in its own video. All you need to know for now is that it's a four stage cycle that centers around solving actual problems for users and putting their needs first. Once this initial research phase is complete, the UX designer now has a deeper understanding of the problem that is, users are trying to solve. No design work has happened so far, just research techniques, such a surveys, customer personas and many others. I'm just gonna quickly mention here that increasingly, there are more and more UX researcher roles coming onto the market. So if you really enjoy this part of the process, you can dig a little deeper. We'll talk about getting into the industry in a later video, so you might want to check that out. This all then leads into a conception face where the UX designer will use this new knowledge to propose solutions to the problem. This could be illustrated as a sketch, a storyboard like they use in the movies or some simple screen designs. The fidelity, which is an industry term for the level of detail, doesn't really matter at this face. It's all about generating, invalidating lots of ideas. A great trade toe halves. UX designer is the ability to take new information and listen to the opinions from colleagues. You really are the facilitator as well as the designer, and your role is to help others from the wider team be involved in the design process. It's all about collaboration and you have a much stronger result at the end. The next phase is to take the chosen design and turn it into a really basic layout. At this stage, it should all be about the content, and the simple design removes any discussions about any specific color. Images are fun. This design will then be tested with users using various strategies and refined over and over again until the design meets the users expectations. Once the UX designers, happy than the wire frame, could be passed over to the U I designer, we'll be talking all about this stage in the next video. Of course, there are many other tasks for UX designer, and every company is different. I hope I've given you a brief understanding of what a UX designer is. An example of what a UX designer might do day to day. So, in summary user experience, design at its core is all about solving problems for your users. It is the process of enhancing user satisfaction with a product by improving the usability , accessibility and pleasure provided in the interaction with the product. You want to put your audience at the center of your world and design a solution that meets their expectations. As a designer, you'll be working with others to propose solutions to these problems and testing them with actual people to see if they work. I'm gonna leave you with a great saying, which I think sums up UX perfectly. It's a Japanese concept called kaizen, which means constant improvement for the better. It's what's made the Japanese car industry so amazing, and I think should be our approach and everything we design. I truly think it's better to get something out there in front of your customers and look to constantly improve upon feedback rather than wait for something you think is perfect before releasing. When you look to improve every element of your design, all the small changes you make, no matter how insignificant they may seem, compound over time, creating dramatic results. This will delight your users and in turn shed positive light onto your business. It's a win win situation now that you X has given us some solid foundations. It's time to apply the finesse. A touch of quality are flat. Design will come toe life before our very eyes. The next video is where things get really exciting. See there. 3. 2. User Interface Essentials: Okay, This is the section where things start to get interesting. Our ideas spring into life before our very eyes, as if by magic transformed from the frog into the prince. Powerful visual design cannot be underestimated. The famous designer Dieter Rams of the Broad company puts it nicely. Good design is making something intelligible and memorable. Great design is making something memorable and meaningful. User interface design you I for short, in essence, is designing visual interfaces for machines and software that, like Deter, put so eloquently are memorable and meaningful. Once the wire frames have been handed over, the U Y designer can start adding an emotion, using breathtaking images, vibrant colors and exciting fonts. For example, Ah, you, I designer will use tools. Such a sketch to create rich designs that are realistic is possible. Here is where all the conversations about visual identity happen in the digital industry. There are many companies where designer will perform both roles, but there are also many designers who are specialists in this area. Ah, you, I designer will normally have a background in an arts subject like graphic design and some experience in a visual design field, and be best placed to make detailed decisions on important visual aspects of the project. A great you I design can make or break a great wire frame. If the imagery is not right for this style or does not match, the content on the website will not be as effective you X and you. I need to work in sync. A choice of color on a button can sometimes double click through rate. Imagine being able to double your customers by changing a single color, a powerful image. Toys Conjour magically increase emotion and create a feeling of connection with your audience. When paired together properly, they can supercharge your business or product. Increasingly, over the past few years, especially in large companies, design languages are becoming more and more popular and consistent. You is being recognized as a vital to customers. Perceptions of the brand A design language is a universal set of standards usually stored on an internal website where visual elements such as typography, icons, color schemes and many more can be referenced by the different designers throughout the business. Believe it or not, many large organisations with several products still have vastly different visual identities across them. even the same website can differ dramatically from section to section. Ah, you. I design language is at the heart of bringing consistency to this chaos. This will not only benefit the business, but customers, whether they know it or not, will feel at ease with this visual consistency. With the design language in place for 80% of the design you have, designers are now free to focus on every last detail. Time is now spent on things that really matter to customers that in the past have been neglected. Small design elements look, animations can be added to increase understanding and a hint to expected behaviours. The whole experience has a precision that dramatically increases the overall customer experience. You I design is also providing vital help to a wide range of users. Millions of people have disabilities that affect them online, and it's essential that the Web provide equal opportunities and access by really crafting the digital products we create and taking the time to provide accessibility features such as larger fonts, accessible colors and enabling high contrast mode. We can really add value to people's lives using design. It's vital that you, x and you I both worked together there, two sides of the whole, which is the user centered design process. This is the formula on which great digital experiences based. If you follow the process and complete the tasks along the way, you're guaranteed to produce a brilliant product that puts the user at the heart of what you create. This is what will discuss in the next lecture. See you there. 4. 3. The User Centered Design Process: the user centered design process. UCD is a project approach that puts the user of the site at the center of his design and development. This guarantees that the site will be easy to use and focuses the designer on providing a better experience for real customers needs. There are four stages that include many different tools and techniques to help you along the way. The main idea of UCD is to achieve greater understanding of the problem by including the customer in the design process early and empowering you with various research techniques. Using this information, you can propose a solution that is simple to use and understand and have the security that any problems with the designer fixed along the way through constant testing. The first phase of the UCD is a research in analysis section. This is where we try to really understand who we're designing for. I would argue that this is the most important piece of the whole design process because there are various activities here that can really help you during the rest of the project, creating personas, Kenbrell, toe life, your users and help you understand their tasks better. You can really include some detailed descriptions here, using any data that you've gathered on your customers are really like the profiles of the website you go. That's today that yougov dot com slash profiles light L. I t. Here you can type in any brand person or thing in the system compiles a profile from their store data on over 150,000 accounts. To give you a great description of your user, it's worth a try. As the free date is really good. Asking users questions through surveys could gather some useful information to It's really useful when customers just tell you their expectations. Surveymonkey is my go to tool for surveys as they have a great feature where you can select certain demographics in the system, will send out your survey and get results for your desired number of participants. This comes at a fee, but it's well worth it if you work in a company and don't have any current customers to send the survey too. Another important task during the research phase is to perform interviews with colleagues and stakeholders on the project. This is really to make sure your meeting all the business requirements and that everyone feels like they're part of the design process. From the beginning, I found this is a great thing to do with the start of the project, to integrate myself into the team and make everyone else feel valued. Once we have a deeper insight into the problems are users are facing, we can get going on the ideation phase of the project. This is where we can really have some fun and get creative. But before we can actually start sketching page designs, it's really important that we take a look holistically at the entire journey that the customer has to go on using our product or service. Most of the time, we're designing within a system, and it's essential to have an understanding of how everything fits together. When we understand the machine, we can design the individual parts with greater precision. Stories have defined our world. They've been with us since early human history and can convey a message that touches our soul. To tell your users story. We're going to use a process called customer journey mapping. This is a technique where we illustrate the entire process we're designing for how you illustrate. This is up to you. It could be simple text or it could be a wonderful color illustration. I find that the bigger the better. When I was working in a global company, we had a large industrial printer, and I had the customer journey map printed off about 10 foot long and stuck up on the wall in the office. This is a really great way to get the whole team involved. Just watch the printing bill. Probably the most important asset of a truly great website is find ability. You create brilliant content, and you want your users to find it. Unfortunately, this doesn't always happen Honestly. Getting a solid navigation structure and information architecture is the best return for your investment that you can get on a website. A great description. I heard of information. Architecture is the art and science of organizing and labelling websites. One technique I'm going to briefly mention here is called a tree test. You can find a great version of this tool online over an optimal workshop dot com slash tree. Jack T R E J a C K. I've used this as several large companies in this technique has made the biggest impact. I've seen on Web sites. The reason is that it suddenly unleashes all your brilliant concept. In essence, a tree test is an examination of the structure of your website. You said a number of questions, and participants try to find where they think the answer would be in your navigation structure. The brilliant thing about this tool is that you can test your most important pages that they do not perform well. The tool tells you where the users think the pages should be. This is unbelievably important because it's simple to change where the page is in the structure, and suddenly your pages now discoverable. If you're starting from scratch than a card sort is the way to go for organizing your website. In a card sorting workshop, participants are asked to organize physical cards with Paige, names on them into groups and give them category labels. If you do this with a couple of users, you'll start to see patterns emerge. A general consensus will form and the structure will become apparent. This could be tested with more users in a tree test. Your job as a designer is to be a facilitator, gather users expectations and deliver on what they expect. The importance of this cannot be understated. Now that we feel connected to our customer, have an idea of the overall journey and have a decent content structure in place, we can start to design. You probably thought we'd never get around to actually designing. Well, this is all in the next video. See you there. And don't forget your pencil. 5. 4. Generating Ideas: welcome to my favorite part of the user centered design process, the ideation phase. This is where you can go wild with your ideas, explore every possibility and let your imagination roam free. This really is a creative extravaganza, and you can tell I'm excited just talking about it. The best way to start this process is to get the whole team involved by holding an ideation workshop. This really is the perfect way to get everyone up to speed and all your research findings. I truly believe it's crucial to have you x and you. I be the center of the larger project team. Because we're designers. We can craft great ideas from around the team into something visual in a way, which would be hard for others to do. Since everyone in the team has a different skill set, Having us all in one room can create a great positive atmosphere. It's something really fun and stands out from all the other Dole meetings that you have to sit through. Innovation isn't simple, and putting together a wonderful workshop requires some preparation. The main objective here is to focus the team's attention on solving a problem and having the research to set the scene really helps. It's amazing we can come out of these workshops in one rule is to not dismiss any idea. If you were designing a tool, for example, you could walk through the user journey, examines some personas and then discuss the problem you're trying to solve. Oh ah, first stab at design can be a time challenge. I found This works really well at warming of the atmosphere and getting the team into a creative mood. The first session will never be the best. But having everyone explained their ideas and share with the team, their thought process can really get the ball moving. Having further time rounds will help keep producing better ideas. By the end of the workshop, you can put all the ideas up on the wall and have the team vote for their favorite using little stickers or something. If you work in a larger company, this can be extended to a vote of the wider team. At the end, you should have a great starting point and something that team feels that they designed together, and I found this is invaluable and having a wonderful working relationship with your teammates another great tool. I use all the time, our paper prototypes. Remember when school is fun and you can get quite creative with paper and pens. Consider this a throwback to the good old days. When you start designs directly on a computer, you can get quite attached. Don't think it's just you. I do this myself all the time. When we work with pen and paper, it's quite easy to throw design away or change something very quickly. I'm not sure if this uses the creative right side of your brain more than in putting on a computer, but it certainly seems to give me more inspiration when designing. The beauty of this style is that everyone can see it's not riel. I've seen stakeholders sometimes get critical of a sketch on a computer just because it looks nice and they think it's a finalized design. When paper is used, everyone pitches in, and to be honest, it's just more fun. You could even go. A Sfar is adding some interactivity and be created with multiple layers of paper. The next step in the design process I'm going to talk about is the detailed design face, having something solid to work on from paper is the best possible starting point. Don't worry if your sketch looks terrible, Mind certainly wouldn't pass any art class. But it's the ideas were worried about grassed. A shared in knowing that any design, even the ones in the back of a napkin, will look great once you I gets their hands on it. For some reason, people think UX designers sit around and make wire frames all day. Hopefully now you know you access everything else and the wire frame is just the final output. Okay, let me tell you a little industry secret. A wire frame is possibly the easiest thing to make in the world on a computer. The reason is that you can download for free or a very small fee online. Ah, whole set of components already made and any tool of your choice. I'll show you how to do this in the full foundation course. One of the reasons why wire frames look very simple is due to the fact that we want to remove all the design discussions from this part of the process. It's best to get the content and structure solid before adding the detail. It also helps when testing that the users concentrate on the content and not the visual elements. I think it's also good to keep reminding people that this is a work in progress in any feedback is valuable at this stage. One consideration when choosing a tool to create wire frames is interactivity. Some tools connect with prototyping systems easily in others are a nightmare. If you haven't already, check out my USC whites will get what you can download in the first section of this course . It will save you so much time in researching and just let you get on with the cool stuff before we move on to the next section. I just want to mention if you're interested in learning more about paper prototypes, wire frames and other design tools, and check out my premium course, you actually why designed fundamentals? Here you learn everything about all these tools in detail. I'll walk you through, had a plan and host a brilliant workshop for generating great ideas. You can find out more at Antony Dash convoy dot teachable dot com slash courses. In the next lesson, we're going to move on to validating our designs by testing them with real users. If you ever sat in on a user test, you'll know how exciting this could be. Seeing actual people use what you've created, have some fun designing, and I'll see you in the next lesson. 6. 5. Usability Testing 101: usability testing has never been easier. There are so many ways now to see real people speaking their thoughts is the user website mobile, APS, prototypes and more. Only just a few years ago, this was reserved for the big boys with state of the art in house user testing facilities. I can't speak highly enough for user testing is actually observing someone Using your product is irreplaceable, even if things don't go How you hoped. The goal of user testing is to get your digital product or service in front of a customer as early as possible. You then ask the participant to perform specific tasks and observe real world usage. This could be a simple is opening a menu, or, if you are designing a form, you could observe the whole flow. If you've ever seen a police interrogation facility on TV, then you'll immediately picture room with double sided glass. A team of officers listening in on one side and the interrogation officer and the other well, most user testing facilities used to be a bit like this, apart from the fact that the room was a little nicer in the interview, he was actually allowed to leave. Luckily, today there are ways for users to perform tests from their own home, and I believe that this natural environment for the user makes for a better result. No constant worrying about what's going on behind the big glass wall. Let's take a look at a few techniques you can use now. Probably the first test will perform even before starting any designs. Card sort. We briefly mentioned this in an earlier video, and I just want to give a bit more information here. If you head over to optimal workshop dot com slash optimal sort, you can find a really simple to use online tool card. Sorting is a quick and easy way to design an information architecture and menu structure for a website. You can use car sorting to find out how people think your content should be organized and get the insights you need to make informed decisions. With card sorting, there are advantages to using an online tool and performing the task in person. If you have the time online and get many more participants and quantity of data, that really gives you a solid idea of how you're doing. Performing the task in person. It gives you an insight into your users, thought process emotions and gives you some real detailed feedback that you can't get online. The next type of user testing may choose to use is a really quick and easy split test. Head over to usability hub dot com slash preference dash tests to check out this great online tool. A split test, A B test and preference tests are all just names for the same thing. A head to head duel between two designs. In this test, users perform a simple vote between two options and you be the results as a percentage. This is really great. If you're choosing between two logos, a couple of images or a pair of design variations, this will just give you a lot more confidence in your choice. If you're after a more detailed test and head over to user testing dot com, this is a bit like the creepy room tests just allow more comfortable here. You can again asked participants to perform tasks, but this time you are sent video feed. The best thing about using this website is that the results are back in one hour, and the pricing compared to an in house facility is a fraction of the cost. User testing dot com has access to over one million testers, so finding a fit for your target demographic won't be a problem during the design process. We always seem to think about desktop users, and sometimes we leave the mobile design a little behind. With mobile now leading desktop and tablet combined in market share worldwide, we need to be thinking mobile first. When testing any design, make sure you include both versions and even a tablet version. If you have the time and budget, user testing should be an iterative process and not the end of the road. I've been in a full day of testing before, where we update the prototype after each session to incorporate any important feedback we received. Please don't leave user testing until you have a pixel perfect design. I know it's a little scary to get feedback, and we want everything to be perfect, but I want you to remember that's not the point of user testing. This is probably the only test in life you want to fail. Otherwise you wasted your time and money, get designs in front of users as early and as rough as possible. This is the only way you won't become attached to your designs and feel quite offended when 10 people start picking your baby apart. There are a host of other techniques we haven't had time to touch upon in this section, but I hope this is giving you an idea of what's possible. If you're interested in learning much more about user testing or getting to know the other tests in detail, then check out our premium course. It's only available for a limited time, and you can do this over and Anthony Dash convoy dot teachable dot com slash courses In the next video coming up, we're taking a look at getting your first job in the U. Y UX industry and how to stand out above the crowd. See you there. 7. 6. Getting a job: now, this is a lesson close to my heart. I can honestly say that the proudest moments of my career have been mentoring junior designers. The feeling of nausea When seeing your website finally go live, hearing someone give you a rave review or even the proud moment of showing your friends and family your latest project, nothing comes close to the feeling of helping someone else. That's the main reason why I'm putting this course together to help you. One of the catalysts for this course is that over the past few years the industry has been through an explosive growth stage, and there's more and more competition right now for junior roles. It's harder than ever to get your career started. If you come to this course because this is you or your thinking about starting a career in U X Y, then you come to the right place. What we're gonna look at now is a few techniques to help you really stand out from the crowd. Attached to this lesson is a document that I put together with a not so subtle title of how to make your portfolio stand out. Make sure you download this it's straight to the point and gives you a few tips to make sure you're maximizing your potential and standing out to clients when job hunting. I've been hiring designers for over a decade, and I've seen lots of good and bad examples of portfolios. And let's get this straight. Your portfolio is the most important asset as a designer you possess, so it needs to be right. When researching for this course, I found out some cool things about the industry that after 10 years, I didn't even know simple things like the terminology you use is important. 63% of hiring managers use the job title. Ux you I designer. That's how the name of this course came about. I'm pretty sure over the years I've heard at least 20 different job titles, ranging from Web designer, UX developer, information architect and many more just to make it simple. If you're just starting out, stick to you, x ey unless you're a specialist, neither one. I've even been a senior digital application designer in my time, so let's just make things easy for everyone when starting out as a junior designer, I was very keen on getting an internship. Luckily, I managed to get one designing magazines well, more like getting the coffee at British folk. But this kick started my career and lead to other internships around the company and eventually a job in Wired magazine. This is a great way to stand out from the crowd. And no matter what anyone says, it's always an advantage to be inside the company when applying for a job. Now, when it comes to your application and interview process, your portfolio will be the main talking point in this industry. It's more important than your CV and really conveys what type of designer you are and even brings your personality across. Because you XY Y is quite an interactive discipline. It's really important to show that you are a great team member and willing to go above and beyond. The call of duty design is a passion to so many, and this is your chance to shine. I always advise people who don't have much experience with large clients still let their imaginations free with a concept project. If you spend the time to give yourself a task of reimagining a large brand, tell a story and really showcase your skills than this more than makes up for any lack of experience in house. It's important to remember that your portfolio isn't a huge dump of all your work. It's a platform to shine and tell stories of each project. Explain your thought process and really bring the hiring manager into your world for a few minutes. If you can achieve, this thing will stand out. Not all of your work needs to be in there. It should be tailored, and time should be taken and treated with respect. Make sure that you have an online version as well as a PdF for offline viewing is many managers still print out your portfolio? The main thing that managers are looking for nowadays is that you have a great understanding of UX tools. With so many on the market, it's not vital that you're an expert in each one, but that you have a solid understanding of the main ones. Sketch seems to be the industry standard at the moment, so make sure you're up to speed on this. And don't worry if you're not. If you check out our premium course you x, you I designed fundamentals. We cover this in detail and you'll be a pro in no time. You confined us over and Anthony Dash convoy dot teachable dot com slash courses. When searching for jobs, make sure that your linked in profile is up to date. This is where most of the industry hangs out, and there are lots of specialist recruiters out there looking for you. X ey designers to place with their clients When you start to grow into your career, you'll start to receive job offers through Lincoln. Make sure if you haven't got a profile, you sign up. Now it's free. And don't forget to add me as a connection. Just search for Anthony Convoy and drop me a message and make sure you sign up for the main job boards. I always find that indeed dot com has lots of U X Y opportunities and check out lengthen jobs as well. Ux hop dot com is a specialist. You excuse my job site that I also run to make sure you check that out and sign up for free . No pressure and make sure you add fellow UX designers on Lincoln and drop them a line about internships. You can always try her luck contacting the head of design departments or the founder of small agencies. And there you'll probably do more than getting coffee. Anyway, in the final video, we're gonna look at the next steps you should take on your US ey journey. See you there. 8. Why: Hey, guys. Open was on a nice day. Just a quick video. I've had a lot of questions recently, so I give my full course away for free. If you want to learn how to be a u X you I designer one land old basics. Check it out School that Anthony convoy dot com on it's 100% free, so there's no catch. There's no market in email. There's no notifications. There's no newsletter. There's no paid course at the end, and you don't need to pay a penny. I cover all the costs for everything on A lot of people are asking me like wire doing what the catch is. So this is just a quick video to explain why I do that and why it? Actually, the philosophy helps in life as well. So the biggest thing of lands and my career is or in life in general, the things that make people happy Have you really, really study? A is given things away, Andi spread, Enjoy. So on Christmas, you know, or any of them when you actually when you give someone a gift, it means a lot more in a feels better, getting something yourself. So I really, truly think 99% off things on the Internet are don't from an entirely selfish point of view on in the end, they gonna lose because you out of all your audience, if you charge stuff only like 10% of people are gonna pay for it in the end on then, out of those 10% 50% of them are gonna think you're full of rubbish because you just after the money. So that leaves you with 5% at the end of of the people you're trying to reach. If you're not, if you're not going in this for the money, then what's the point? If you wanna impact people's lives and help get people on that in the end, that's going to pay off in who knows what shape or formula. But it's not really about that. It's about all the comments that you get. I get emails every day. People say now the course is inspired them to do stuff on. All, um, just given this brief overview is maybe think about if if you want to do something, just think about making something. Put it out for free. Andi Yeah, you're not gonna get monetary value, Oliver, But who knows where that's gonna lead up in life on. It's gonna make you feel happy. So, guys, have a nice day until next time. Keep designed. If you want to learn some more about your ex new I for free, no strings attached. Check it out. School that Anthony combine dot com Peace. 9. How I Got My Job In UX: Hey, what's up, guys? Just a quick video today. I just want to give you a little bit of advice in your career. Ah, lot of people ask me how that I get into u X. I just want to share a little short story about how I ended up with my job in your ex and how maybe you can tell, maybe follow the same path. But it's really all about perseverance. So I still did graphic design in university. Andi from the house. My first job was in Wired magazine in the UK and then I moved on to Vogue magazine within the same company. And these were making iPad apps. When when the iPod came out, they talked that magazine. They made the digital. But how I got my job there wasn't actually down to my degree at all. It was down to media on work experience. So work experience. If you don't know what it's like an internship, you go there. It's unpaid. You due to free four weeks there and then you Normally you go and they get some experience , then move on. Well, I was super lucky because I had a teacher in college who had made a connection in the magazines on they chose one student to go, so I was. I know I'm super lucky to get in there, but what getting in there being chose to do where Caspian's taught me was? Actually, these people are very accessible leader. Send them an email on lengthen or something. Maybe some of them won't respond to you, but some of them will on these people all. If you try different techniques to contact people, you know, be respectful. Sending email, send a link. The message. Have looking in where you want to work for and find out who's working there. Maybe just give him a call or something. You know, there is through his ways to contact these people on what it taught me was it's all about perseverance. So I went in there. I was only meant to do two weeks. I went in there and it two weeks. I lived in a hostel while I was there, right? Any money I had I spent on living accommodation that was hotels and hostile. I had no money. I got I didn't get paid, so I had zero money at the end of it, but what I heard was connections. So when I was in vogue, I made the connection at someone in Ferrari magazine. It was in the same building. I just went down. And when you start talking to the people there, so I am a managed to win the myself. You experience there. I then got somewhere committed G Q magazine, which is next door. I went there and then got somewhere Lesbians back in a Ferrari magazine. So I went back free summers for six weeks at a time Where can in different magazines for free, all at the hope that there was no job promised. I was just sticking around the bill, then sniffing around to say, If there was an opportunity coming up on, everybody knew me and the building they didn't even know. Probably what the green I was doing or even care. I was just there was making the teas. I was 1st 1 in every morning, last one to leave. I learned I was in the library day Linda, about the magazines I made friends with the people who run the business because I went and talked to them. I just sent them an email and said Kind of coming out. Five minutes will be for a chat. Then, at the end of my third year, a week before graduation coming, US decided that they were going to do some iPad magazines on Y it. I was meant to be going there for work experience. This is like my party, like 20th week of work experience himself in at the time. But as I went there, tend up, I turned up. They had this brief to make, and I put up there some money to hire people on literally locally for my university degree . I was working on an iPhone up on a new me, so they just I didn't even get interviewed job. I just literally got the job because they knew me. I've been around Andi. I was the only person they knew that I'd ever made the math. So I was super super lucky to get that job. I wouldn't have got it if I was just coming from university in the plan, I wouldn't have a chance. There's like 2 3000 people every year, So the moral of this story is hustle, you know, don't don't want money straightaway in your career, you not like there's no point. What you need is experience on. You need expert like a lot of people say, How do you get experience on if you're lie? I know a lot of people are lucky enough, but if you're looking enough to live near a big city, go and figure out on someone's couch or something. Try and get work experience on. Even if you live far away and you're online, maybe just try sending some emails. See if someone sent me an email saying, Could they make something forming like Offer something with no expectation? Number 10. And you might be able to, like, offer someone doing something for free, making some something fold and the office and value that they can use, and you can use that in your portfolio. So it's all about thinking of clever way used to get to give somewhat something someone something of value. And you've been able to use that in your portfolio. If anything's no, you know, if things aren't, you can't get that job office of every Just do a couple of different things. You never know where is gonna end up on guys I just wish you the best of luck. I'm until next time, keep design and, you know, keep on trying. 10. Responsive Web Design: Hey, what's up, guys? In today's absurd, it's all about responsive Web design. I'm going for five minutes on the clock. It's quite it's quite a complex thing to explain. In a couple of minutes, I'm gonna do my best. So responsive Web design is all about having a fluid design. It's kind of like water, so you pull water in a glass, and it kind of fits any shape or form. And that's the whole theory behind responsive Web design. There's probably been around, remember starting it may be, you know, maybe 789 years ago. Now it has been around for a long time, and basically it comes from people using different devices. So the iPad came out, so so tablet was a different size when I got popular. So you have desktop, which is large, and you've got tabler. And then you've got ALS. The variety of mobile screens in between on what happened was when mobile started. When the first iPhones started, came out, came out and, you know, over the vices started getting popular around like 82,000, 90,010. When you loaded websites on them. Basically, they took the whole desktop on the shrink it down to this tiny size. So that's basically where UPS came from. So you had unique look and feel design things for the devices. But when you went on to the Internet, you know, remember when you get like, pinch and zoom and navigate your way around. It was a really terrible experience, so you CSS to style a website and that that stands for Cascade in Star Sheet on that is the look and feel of the website on what people did is they put a little bit of code in the CSS , which said, Basically, it had a look to see what I mentioned, your page waas and then it under so called break point. So it said, if this screen is 76 statewide pixels, which is iPod, then display this and it will be a different code than it would say if it's free 68 which was iPhone. Display this and it was another better code. So what you started doing was you'd have free or four different, normally free, different break points. So desktop tablet mobile, but depending on how fancy you go, you can you can and a few Maurin, so it is totally custom what you can do. So people started up in these break points in on, then what that allowed them to do. Waas is say OK for mobile change the text size from 50 points to 30 points. So you could really using the same website. You could really make you webs. Web designs look great, so it just involved. A lot of testing was not aware to do for the designers, but it paid off in the end on it's kind of like an art form doing responsive Web design. There's a lot of tools that you can get a help you like. I've been designing my own website and wear press on all the themes on their responsive. Pretty much every website in the world is responsive now. Andi, you know you can actually go in there. You can choose your different tech sizes for the different different screen sizes. So that's all good. I'm gonna talk about a couple of companies, and if so long, I know a couple of things that are really hard and responsive. Web design. There's certain things certain things were easy, So listen a lot of people will tell you Design Mobile first, because that's the way of ones go in. I'm saying do whatever you want because people have told me that for years. It's probably uncalled by that I designed this up first. I find it easier to design for big screens on, then go smaller. But that's just because maybe I'm just a bit more old school. This big old school for doing over 10 years dont maim. But how I normally designed the website is designed stuff in boxes most of the time, so I'll design my desktop site on. Then, when you design stuff in boxes, you just basically stuck them when you get down to smaller sizes. So four boxes in a row on desktop with them become on mobile four boxes stacked vertically . Or you could even introduce it as a carousel. Or you could do it a few over things. I don't really like to do interactive elements like Paracels just because when I was working for the BBC, they're basically the home page was said, like a 1,000,000,000 viewers a year was just one carousel, and I know that 99.9% of people click on the 1st 1 on and nobody views. The rest was to see the data on such large on such large scales. And so they've got rid of that on the page now, and it's just a long school on page, and I know that that gets more eyeballs on the different content, so I don't I don't hide anything. One of the zone. So I stuck it'll, so I stuck the boxes on. It's pretty straightforward. It doesn't take that long to take a page and make a mobile version. So where the are formers? There's a few things that I've found incredibly difficult. 1st 1 is tables. So if you're designing the date of rich site like could be, it could be whatever, like a calculator for a bank or you're working for doing car loans or you doing something mathematical or you compare into things side by side. Anything that data rich is super, super, super hard to do on mobile, and you just need to change the way the table is displayed. So say you've got five minutes is over. I'm gonna I'm gonna need another at least three minutes on this, but yeah, So when you say you have 10 columns in the table and you take it down to Mobile, that it just doesn't fit. It doesn't work, and those columns might become horizontal rows. Or there's lots of good examples online for how responsive tables just just take a look by now what people have done it. But I'm about when I was doing that for a bank, I found them super difficult because there's so much data you gotta cram in. Andi, maybe Rudra clever ways that people think about it when you're doing for tables, do everything which everyone gets wrong on. I've got wrong loads of times is text over image so normally at the top of a website? A lot of Finkel the hero, which is Ah, it's just normally an image which text over it on the bottom. It's normally the main call to action for a website. Andi. It's fine. Attack its image. Normally you can control it like in a magazine. Be fine. But when you scale down to mobile, what happens is the actual image ratio changes, so the crop on the image might go from like landscape. It might go to portray because phones like this. And then what would happen is your tax will wrap you textile go toll. But then the portrait crop of the image is totally different than the landscape crop. I mean, attacks might not be readable over different portions of the off the image. This is something that everyone gets wrong. So the only way around, I think which is nice, is putting some sort of filter on the image. So I normally put like a black filter. You you got black station with a white filter, but I know anybody. Black filter, maybe 50%. Yes, it takes. It makes the image look a bit dollar. That's the one thing. But it's the only way I can figure out to get around that without putting the text in the box. I don't like putting text in a box unless you're really, really, really clever with your miss choice and you choose something which is like an obstruct image. So have you had something which was just a picture of the sea? Then you know, it looks like the same, and white tax will be readable over at every scale, so there's two ways to do it. I would be really clever with the image choice. Choose something plane like this guy, the sea, a view of the mountains, something where you know you can check the crop on all sizes or put a black background over , and you can choose whatever you want them. So I'd say they were the two main things on then. Obviously, as you get into mobile designed, the pages get very, very long. So along with responsive design is also like it's got, like, adaptive content, we call it. So is every bit of content on your desktop site necessary on the mobile so some things might not be so. I've certainly done things on my own site where of head and like the page title, I'm no bar to bring everything up. I want to bring things into view. Think about a known where price you can do adaptive content. And if you do in like a custom website, you can say, OK, we don't actually need that on mobile, so really have to think about the actual content that you need on mobile and even think about changing headlines. So sometimes I've had a longer headline on a desktop because of finger looks fine, but then when I go down to Mobile, it's such a complex topic to talk about. But the headline stacks and go is really, really tall. So think about adaptive content along with this. So there's lots of great resource is you can use to check this out. All the modern programs toe adaptive design, a responsive design figment. Txt you covered. You could just use a different our board for you different sizes. That's fine. And then all the magic will happen in development when developers take that and then make the website riel. So you've got that. But you've also got over. Resource is where you can check if a website is responsive. First off, just drinking. Browsing on, you'll say old content start to stack and start to float. That's one. Then you can also Google Responsive Web Test on this Web site. These websites out there where you can put your Ellen and it will break it down on different devices. Book to May. No offense is important that you check in on the device because a lot of the time it will look different on their stop browser than and will in actual phone just because of the way like safari might display on your phone. Andi, I don't worry too much about I don't really worry about tabla anymore because I know that rest of 1% to my viewers go on tablets. Tablet really kind of just looks like a little looks that looks a bit like the desktop version. Really, there's not that much difference normally, and I'll still have free boxes across portable scope of finance. But I'll always check and make sure, but definitely check text over image check tables. Have fun design, make sure you check on the display and it's super excited. It's fun. So until next time, keep design and responsibly. 11. What does a UX Designer do?10: What's up, guys? Today's episode is super simple, but sometimes from the simplest things that are most important on its What is a UX designer on? What did I do? So I'm gonna pull five minutes on the clock. I think it's a little bit detailed, so try and Crop is much information here as possible for you. So UX designers work in a wide variety of companies on this different job titles as well. So I'm with about UX designers specifically. But there is also product designers on these you, by designers on your focus on different parts of basically creating digital products. So free UX designer Normally, it's the larger companies who hire specifically UX designers unless it's because they have bigger budgets. The websites are normally not that they could be quite small, but they could have a lot of designers, so you can focus more on specific things on. That's a good thing because it allows you to really hone in on improving things. But essentially one of your ex designers job is is to improve the digital products for customers on that improves the business because you're helping people along the way on your also increasing revenue because you're improving things like how many times they might purchase a product from you. That's that's one of your ex vagina stoppers on different processes that we can go about improving things so the first thing will talk about is the UX design process. So whenever you created digital product, you want to put it through something called the UX design process on. That is, it's essentially a way of creating something that is what people want and help solve problems. So there's four stages in the Ondo A. Your exercise could pop in and out of different stages on sometimes at like smaller companies like startups. You might work on different projects at the same time, so you might be in one stage of one in another stage of another and also dependent on you. You might like to focus on different parts, depending on your skill. Certain you know what, That's perfectly fine. We're not all sheep or not all the same. And you know, I embrace who you are, and let's have a look at these different stages. So the 1st 1 is research, so some community do much research. Some companies dough normally UM, there's two different types of job wrong you'll really go into. Sometimes you'll be working on existing website, and sometimes you'll be creating something called a Greenfield project, which is a project from scratch. Andi. The different types of research Really, if you give you get like most of the time, you got to go into a company which already has a product on the research that you'll be doing there. Rarely is talking to existing customers on its party better sometimes going into a company that has, AH, product or service already in place because it's a little bit easier to talk to people who already use it. The real hard work is building something from the ground up. Well, if you first go into a company, the first thing may be dependent on what they put you on. But if they're quite new to you, Rex, maybe you might have a little saying this, but I'd really try and talk to some customers on You know what it could be online Survey said. We don't have access to the marine life. Nothing's better than getting them into the office, even creating a schedule so you get toe yet, like to customers in every Friday or something. Tryem make this a part of your routine, and then you can kind of figure out what you're gonna talk to him about, what may be shared with the stuff but get different people and talk to them. But the real point of the research phase is to understand the problem that the websites trying to solve and the U X is on, and he still understand that problem so they can basically create the simplest solution for that problem. That's the job off the your ex designer, so there's different techniques you can use. Like we said before the surveys interviews, there's talking the customers one on one. But once you understand that, probably trying to solve on also this could be looking at analytics as well, which is something that a lot of people don't do. But also, if you've got some spare time as a designer, this is actually where you value my comment. So get Google analytics installed. Make sure you get access to it and start looking at the analytics of the website and understand. Maybe you might identify a problem that you can solve really simply by changing a little bit of design on the website tonight at class that is part of the research phase. But talking to customers, I don't find their problems on also identifying things in the actual problems of the Web site build, and you only know it up by looking at analytics. So I said, Get Google analytics and sold, Maybe incorporate that like a lot of people and company won't ask you to do this stuff. But I really believe is as part of a year exes, and your job is to on the stand fully how the website works on a lot of people don't have. We don't really know that much about metrics or their on the sand are powerful is. But I'd really advise you to understand how powerful metrics on and maybe take a look at them. But anyway, that's part of the research phase on this last one. Jobs coming available so you might not be your extras. Army might be aux researcher on You know what? It's so meeting and it's so interesting. I mean something that I didn't really appreciate until later in my career. But it's something that you can definitely get stuck into Andi. Go that route. Maybe for larger companies with bigger budgets, they might focus more on your ex researchers and maybe people from oh times done. I'll have to keep going. I'm gonna put another little point of a free minutes, but and maybe people from a more scientific background might be interested in going into this. But anyway, that's the research phase, and that's part of what you exercise outdoors. Then there's also the design part, and that's a real up into two. So the first part of being a UX designer is it's kind of like low fidelity markups. So once you know what you what your task is to make, you can then m make a digital version of that. So I always say it's best of sketch first because you can get through loads of ideas. Nine of them out of 10 will probably be rubbish. Let's be honest, I certainly happens like that for me, furthers ones. Why choose the good one? Then you can work with people to make sure it solves the problem. You know what? You can do this, that you can do this on a computer if you want. I certainly used to love doing stuff on the computer, but then it's just quicker to do it on paper and you don't you don't need to. It's just trying to save you some time. But then, when you have something that solves the problem you want on, this could be a problem on your website. Or it could be a bigger problem on this. Could be the jenny of how uses signs up for a website or something once you've worked. Fruita, make sure you work for it up for this before putting detailed design them because it's just quickly change. But once you've got something that meet the criteria that you need, you can put it. You can do two things you could put a wire frame together, which is that basically a design with no like. It's just like times New Roman and some squares. You noted no images or anything like that, and that's basically so you can really actually think about what you do and don't think about design so you could go that way. Lots of people do that way. Lots of people, also with companies which have a design language on that something like this I am won't change, so the buttons will be the same. The funds will be the same. The colors will be the same, even things down to like the images and background will be the same. So you could. Actually, it's not popular seders, but he could skip that phase and actually make it in the U I language. If it's easier and it's already built and it's not going to change, you could actually make you page like that. It's personal preference at the end of the day, but that's also the job of the U I design eso some companies. Have you excuse my designs? Some companies have you. You I designed is the person who puts the visual detail and, like you said, like the M, like the design language, the funds and colors. So sometimes this is one job role. Sometimes eso part of designer could be one job role. Normally, the smaller companies you'll do more. But that's also exciting cause you get to impact the business a lot more. Yeah, Then you put it like that on then the next important thing for you. Ex Zeina. So once you so that that's that is I'm part of your job. So you got you research a design on then also, like, just as important as the test in part on this is how you prove that the thing actually works. So again customers enter into the lab. A few places of work have been lucky where they have, like, actual room set up so you can bring him in and talk to them on like an you can like record you sessions and stuff. And this is normally the bigger companies where they have more budget. But it's also like such a man. I'm going over time. Today is going to stop this now even know why time these anyway published by making more concise so I don't go on like this. But this is super important lesson. But you get customers in, you talk to them and you test what you're doing. So positive design, facial. Make a prototype and you couldn't do that in adobe ecstasy and figment Sketch. Envision all these different tools make the prototype actually observe people using it because I've fought off designs often amazing for yeah, we'll get big headed when we designed something on, then to see people like you use it and tearing it the threads effectively is a is interested. Andi. If you're humble enough, you'll be able to change the design. If you're quick enough, you can change it and test it again with more people on the same day. You can think on your feet because you will see the same thing come open up again. And you might be like, Oh, no one can see that bottom because it's blue on a blue background. It'll be obvious when you see people using that. You might think it looks nice, but then you're just notes people not being able to use your brother, so be humble, except the changes on then, at the end of the day, once you're testing is done, and that could be in person online a 1,000,000 different ways. You have something that you can release, and, you know, I was gonna perform because you know, he tested it. It's gonna you've seen people using, you know it's gonna perform well. So there we go research design tested on. Then once it's doing him released looking analytics and go back into the research phase because this is the most exciting part because you can actually change like well, like I said, like, you know, we adapted on the fly when we were doing Tester. You can also do not when it's released. 12. Design Thinking: What's up, guys? In this video, we're gonna talk about design thinking on why it's the most valuable skill you have. Not just a designer, but the person in the world. So I'm gonna put five minutes on the clock because this is really, really important. And you know what? If you don't watch anymore over videos, if you don't watch any videos again on you ex you I design online This video could help change the course of your career or could help change causing business. Because the way we need to look at things as you typing UX online. And I bet you 99% of the videos about how to use Adobe X'd out use figure. How do you sketch all these programs? But you could be the best person using all these digital programs in the world. You could spend the year Landing them doesn't make you a design. I just make you a good practitioner, because what do you need to know what you're going to design that's you know, why things at all. So it's like of using Nadia before being a painter. It's like I want to be a painter on I spend all my time Lynn how the paintbrush works or the bristles, all the different colors. I have the best pain set in the world, but I still can't paint because I'm not lean ordered the Vinci because he understood how to think, which is what this is about. So design thinking to me is, whenever you're faced with a challenge in the face with this in our business world, there on my life, you could even apply this to anything is you have a problem on your skill as a designer is to think the easiest way to solve that problem And that might not. That might not be cool, because a lot of people like to do flashy things like Do animations like to do things that look nice? But really, that's why sometimes in the world will see something viral and will be really bad quality. Or you're watching it from the sixties and I'll be more popular than 2020 movie with 10 times the budget in 10 times the production quality because we care about story and we care about questions being solved in the easiest way possible. So I'll give you example. So you've got a website on your website is a portfolio, and the whole point of that website is for someone to give you a call on Booker a book, something riveted to chat about. If that call to action is not front and center on your website is not repeated for out is not constantly linked to. Then what's the point in the website? A lot of people forget like when they designed stuff what the actual pointers? The point is to book calls or captured emails. First of all, you need to measure where you're gonna go. Then you need to have an idea of what success looks like on. Then you need to test it. You to test five different variations of doing the same thing. But as long as you know what you measure him, you know what you want to happen. Then you could just keep, keep, keep keep out every day until it happens. That's the best way to approach any design. It's not about whether you're the best designer in the world of your the best technical design. However you know the most colors, that stuff doesn't matter. What matters is solving the problem and most simple way possible on. You know what the one cool thing is here? It might not even be the solution that you've got at the moment. So you know what? The best way to solve someone for you might not be a website. It might be an email. Could be anemia, which making two minutes. It could be a push notification. It could be a 15 2nd tic tac because you know what you fear started designing something for the iPad. Like I started designing magazines for the iPad on the people just aren't there anymore that people have moved to tech talk or they've moved to lengthen or did move to YouTube. Andi, if that's your problem you're trying to solve is how do you get to as many people as possible? Then you have to rethink about the thing that you're actually doing on. You know what? That's all part of design thinking. Design thinking is you've got a problem. What's the simplest way possible to solve that problem? Andi, do you know what it might be? Not the coolest thing, but I might be the sensible is thing. If you want to get, send an email or something. But as long as you know what you want people to do and you have good intentions, then sometimes the simplest thing is better than spending six months on redesign and something which is all flashy, which has got video which has got animations built in thinking about all the edge cases, all the error messages, all the things that designers we love to think about all day and people seem to care. A lot of people seem to care more about little things than big things. I think because it's easier. Sometimes it's quite hard to look at the big picture or maybe it's a bit simplistic. It's kind of like the way Children look of things like You've got a you gotta think what is the point in what I'm designing and then choose the easiest way to do that. I think that if you approach your whole business like that, if you put your life like that and you have to have a good time, because if you choose the easiest thing, then you contest more things because you know what you might you probably not right on everything, and I certainly not writing anything That's why I choose easy things. And then it doesn't work on making off one of making over one. It's consistency over time. So having a plan to do the same finger over and over again until you succeed Andi, then it's understand them what you want to happen, a measuring. Because if you don't understand what you want, if you don't measure success and then if you don't have a plan to execute her, then you're not gonna be able to succeed in pretty much anything in life. So that's my era. Our time's up there. What design thinking to me is having a deep, good inside feeling about what the question is you on? You want to solve because the point in making something if you're not solving something, then measure. No way you want it to look like success on, then have a consistent plan all the way to get there. Guys that probably 1000 videos on design, thinking our minds, probably just you need to make you might not agree. Let me know what you think in the comments, but maybe it's the simplest way to look at the world. I just think no, the problem measure. It's over. Hope that works. Hope that helps you is a designer. Don't worry too much about the technical skills. They'll come over time. But if you can start thinking like this for everything, you put out every piece of content, every finger design, then you're gonna have results. You're gonna measure them, and you're gonna be able to prove whether hypotheses work to scientific way. Look in the world until next time guys keep designing.