UX Design Fundamentals: Everything You Need to Know (and More)

Joe Natoli, Coaching & Training for UX Designers & Developers

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54 Lessons (12h 9m)
    • 1. 1.0 - What UX Design Isn't

      15:18
    • 2. 1.1 - What UX Design IS

      14:24
    • 3. 1.2 - Technology Changes; People Don't

      29:13
    • 4. 1.3 - Why Should We Care About UX?

      14:50
    • 5. 2.0 - The Five Elements of UX

      9:08
    • 6. 2.1 - Exploring the Elements of UX

      14:18
    • 7. 2.2 - How the Elements Work Together

      9:37
    • 8. 3.0 - Defining the Strategy Plane: User Research

      7:57
    • 9. 3.1 - Identifying Business Goals

      4:19
    • 10. 3.2 - Identifying B2B User Needs

      9:35
    • 11. 3

      5:03
    • 12. 3.3 - Identifying B2C User Needs

      5:45
    • 13. 3.4 - Three Crucial Questions You Must Ask

      6:54
    • 14. 3.5 - Answering Users' "First Use" Questions

      2:50
    • 15. 3.6 - Strategy Takeaways

      2:49
    • 16. 3.7 - Exercise: Determining Strategic Value.mp4

      9:22
    • 17. 4.0 - Defining The Scope Plane

      73:26
    • 18. 4.1 - Functional Specifications

      46:08
    • 19. 4.2 - Content Requirements

      29:04
    • 20. 4.3 - Requirements Done Right

      22:47
    • 21. 4.4 - Prioritizing Requirements

      6:49
    • 22. 4.5 - Scope Takeaways

      2:53
    • 23. 4.6 - Scope Exercise

      4:05
    • 24. 5.0 - Defining The Structure Plane

      8:52
    • 25. 5.1 - Interaction Design

      32:52
    • 26. 5.2 - Information Architecture

      8:20
    • 27. 5.3 - Organizing Principles

      4:12
    • 28. 5.4 - Roles and Processes

      5:43
    • 29. 5.5 - Structure Takeaways

      1:29
    • 30. 5.6 - Exercise: Structure and Information Architecture

      1:39
    • 31. 6.0 - Defining The Skeleton Plane

      10:23
    • 32. 6.1 - Interface Design

      40:37
    • 33. 6.2 - Navigation Design

      35:19
    • 34. 6.3 - Convention and Metaphor

      13:36
    • 35. 6.4 - Information Design

      30:09
    • 36. 6.5 - Wireframes

      25:33
    • 37. 6.6 - Skeleton Takeaways

      1:39
    • 38. 6.7 - Exercise: Labeling and Navigation

      1:47
    • 39. 7.0 - Defining The Surface Plane

      19:58
    • 40. 7.1 - Visual Design Principles

      31:41
    • 41. 7.2 - Following the Eye

      7:33
    • 42. 7.3 - Contrast and Uniformity

      7:29
    • 43. 7.4 - Visual Consistency

      11:02
    • 44. 7.5 - Color and Typography

      14:08
    • 45. 7.6 - Surface takeaways

      2:28
    • 46. 7.7 - Surface Exercise

      2:11
    • 47. 8.0 - Tools of the Trade

      16:29
    • 48. 8.1 - Wireframing Prototyping Software

      5:08
    • 49. 8.2 - A/B Testing Software

      3:20
    • 50. 8.3 - Content Inventory Software

      7:13
    • 51. 8.4 - User Testing Feedback Software

      7:45
    • 52. 8.5 - Analytics Software

      7:35
    • 53. 8.6 - Educational UX & Design Websites

      13:17
    • 54. Bonus Lecture: Working with Clients and Stakeholders

      3:28
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88 of 91 students recommend this class