Twisting Character Design: beyond conventions | Two Tale Tellers | Skillshare

Twisting Character Design: beyond conventions

Two Tale Tellers, Using words and images to tell stories

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17 Lessons (1h 36m)
    • 1. Introduction

      2:00
    • 2. The project

      1:20
    • 3. The process

      2:54
    • 4. Scenario 1 – Choice, analysis & filtering

      8:13
    • 5. Scenario 1 – Visual exploration

      16:30
    • 6. Scenario 1 – Distillation of a character

      10:40
    • 7. Scenario 1 – Results

      1:06
    • 8. Scenario 2 – Choice, analysis & filtering

      4:40
    • 9. Scenario 2 – Visual exploration

      7:36
    • 10. Scenario 2 – Distillation of a character

      8:41
    • 11. Scenario 2 – Results

      1:40
    • 12. Scenario 3 – Choice, analysis & filtering

      5:05
    • 13. Scenario 3 – Visual exploration

      9:18
    • 14. Scenario 3 – Distillation of a character

      13:11
    • 15. Scenario 3 – Results

      1:15
    • 16. Brief reflection

      1:00
    • 17. Thanks & farewell

      1:02

About This Class

This class is about overcoming graphic conventions when creating characters. With it, you'll learn how to obtain more interesting characters following a very simple method of conceptual and visual exploration!

Sometimes, as an illustrator, you need to represent practically stereotyped, generic models, because you need the public to recognize certain patterns easily. The communication of the idea is more important than the characters acting in that small story that you have created. But the appearance of a character also conveys information and tells a story!

If you're like me, sometimes you'll have the need to leave everything aside and embark on personal explorations on characters to get more interesting ones and to even take them to extremes in which to twist their basic concept without completely breaking it.

If you are an illustrator, animator, character designer or someone with artistic interests and you need to take your characters to different and daring directions, as a conceptual and visual exercise without many ties, this class may be interesting for you!



My name is Raúl Gil and I'm the 50% of Two Tale Tellers. I'm an illustrator and designer from Barcelona and I work in any medium in which images, words and/or interaction combine to tell stories, usually inhabited by characters that transmit life and emotion. Here are some samples of my character-based work:

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You can see more work here.



Skillshare teachers mentioned in this class:

- Tom Froese
- Hayden Aube

Music used in this class:

'Twisting' by Kevin MacLeod (License CC BY) / via Filmmusic.io

Transcripts

1. Introduction: Hello and welcome. My name is Raul, and I'm administrator on this Hiner. I'm here to talk about character creation. I loved drawing characters. It's basically the part that I enjoyed most of my work. But sometimes as an illustrator, give me to represent practically stereotype generic models because you need the public to recognize certain patterns easily. The communication off the idea is more important than the characters acting in that small story that you have created. But the appearance of a character also conveys information tells the story. So a someone who lights visually interesting, appealing characters that transmit life emotions. Sometimes I have the need to leave everything aside and embark on personal expirations on characters, to get more interesting ones and to even take him to extremes in which to twist them without breaking the concept behind him. This class is precisely about that about getting more interesting characters, following a very simple conceptual process based on analysis and visual expiration. It's important to say that it's not a to academic class, quite the opposite. We will not talk about anatomy or about technical conventions. In fact, it's halfway between the essential content creation and the search for a visual solution that support it. If you're in a state or animator character designer or someone with artistic interests on, you want to take your characters to different daring and why not? Subversive directions? A second sexual and visual exercise without too many ties. This glass may be interesting for you. Are you ready to embark in this moment in? That's not. 2. The project: the project will focus on creating your own character based on a generic stereotype off your choice. It could be a farmer, a police officer and explore it and a denture hacker. Whatever you prefer, your mission will be to remove that character from the most common preconceived official ideas on offer anyway, off understanding or expressing it graphically during the whole class, I will accompany you with my own projects to apply the process described in it based on two completely different scenarios. I will give you some ideas, and I will show you how I face some self imposed problems. I recommend you to see the whole class before getting down to work. It would be great to be able to see not only the final result off your experiments, but also all those little ideas that have a rise in the process and that have finally being discounted, since sometimes they can represent the seat off future and interesting ideas. Remember, this is not an exam. It's an invitation to a pleasant conceptual exploration. The technical quality is not so relevant, so have fun doing it. And don't be afraid to share your results. That said, let's start 3. The process: I wanted to offer an outline process so that you have a guide when facing the exercise proposed in the glass. But like anything else, it can be subverted at after process as you find it more natural or convenient to get a working it. The process is based on five stages choice, theme, motile character or steer type. Conceptual analysis. Filtering off relevant concepts. Visual exploration off this concepts and distillation of final character. So it's basically a rationalized version of a process you probably followed by instinct. Well, yes, take event it off a conscious structure. In this video, I'll explain very briefly. It's stage and in the following will see a practical example of how the whole process on falls on the rial exercise. First choice of theme model character, etcetera. She has decide which character you want to create. I recommend you to choose something that it's motivating but that you can t there. It involves certain conceptual challenges at the same time, either because of the elementary nature off the chosen model or because it has been reinterpreted many times. Second, a conceptual analysis with these will try to extract all those concepts that we all relate in a natural way with the chosen model and will try to spin many others less exploited but equally connected to it that can attract new ideas. This body is totally essential for the project. Third, filtering off relevant concepts will try to keep the concepts that we continue important for our interpretation, this captain the most obvious ones and choosing other alternatives that have creative potential. Fourth Visual Expiration Will official explore the chosen concepts with multiple options until we are conforming, the final pieces off apostle that will solve in the last stage and fief distillation off Final character will build our final character. Considering all the concepts and visual ideas we found or produced during the process, all these may sound tedious but fear not. To put it in context, I have prepared to different scenarios that will serve to illustrate the whole process. In the 1st 1 I will opt for a mechanic counter from pop culture, and I will try to explore two completely different approaches to it that offer a fresh and not excessively exploited result. And in the 2nd 1 I would choose a much more generic model and apply this whole process step by step until a new tentative result is obtained. You'll see it's fast and simple. Let's start with the 1st 1 4. Scenario 1 – Choice, analysis & filtering: So the first step is the choice, the choice of model off a theme off a character. For my first scenario, I have chosen Batman as a character to reinterpret a complex case. Given that there have been hundreds of versions of the character we have seen over many decades, however, I have a feeling that especially since the nineties, the overly major bad man has to move around very specific count. It's so the exercise will consist in creating two alternative and this tense versions of Batman that move away from the image we usually have of him, we thought, completely breaking the basic concept off a character. So it's about twisting without breaking. It's a fine line. Let's go next with the second state. The conceptual analysis. It's a very important stage. So let's analyze first the badman that we all know these days, the most popular version of him in this last years. I killed this version, the Urban Fighter or the Hillandale. There are some characteristics or objectives that we can use to the finder Spackman, his stuff, his violent hiss fearsome, he literally fight screaming out in the streets, so physical power and athleticism are necessary for him to do so. That's why the most common Batman these days is considerably fit big mass cells into one. But Batmen is not just about physical power. He's also trained, skilled, so there's power but also control. He tends to be a martial arts master and his very experienced with armed and unarmed combat . With this two blocks, we are defining a powerful fight. By the way, you don't need to make this list of concepts. Using a computer, you can write down your ideas and just classified amuse in circles, arrows and so on. So then we have a different kind off characteristics. Batman is clever, is racial and sometimes reflects it in many incarnations of the character. He's being presented a someone with incredible deductive skills, an expert in psychology and with scientific knowledge. In the first incarnations of the Golden Age, he was especially good at chemistry. What else can we relate to? Our mother methods get it? Technology vehicles, All these different suit with different capabilities he uses get it can be classified in offensive defensive etcetera. So finally we could talk about social traits. He tends to be independent, solitary, a social so, in short, he doesn't work well with others. All the years are concepts that I found that we could write many others, and we could extend this once a lot, finding new ideas linked to others. Your case. Just dedicate as much time as you need to elaborate your initial list of concepts. Now we could say that this organ fighter is very close to these three highlighted blocks. So let's start defining our first alternative Batman by not using most off this concepts. What if we focus on the intellectual and social blocks and try to expand or modify the concepts related Instead, that t as you can see what I'm basically doing. 40 analysis is explaining a short story to myself and write in some of the key elements down so I can analyze them later. So now that we have this selected blocks from the initial list cleverness, deductive skills, psychology, scientific knowledge and corporation, I think my first approach will be that detective slash investigator Batman. You can do the same thing big, some off the main concept you want to use and try to expand them to explore them and see if you find some more linked to the most important ones. So if you talk about cleverness, we find that Batman has the classical genius like mind. And like many Genesis, he is a little bit inaccessible. It would talk about deductive skills. We found that his shellac home mask remember that Holmes was one of the main inspirations for Bob Kane's original character. So, like homes, Badman has extremely good observation skills and a great analytical capacity psychology. He understands a criminal nine, and he's really good strategist. He knows how we human beings think and react, and he uses that as an advantage. Speaking off, scientific knowledge is really good at chemistry and technology, considering his a detective, that technology could be applied specifically to research and then corporation. What if we make him more accessible? Someone who worked alone but is willing to cooperate? Portly, smaller than the usual, And this has been my first conceptual analysis. This is staged to conclude it. I've dissected Putman recognized the most common ideas around him. I've discarded these ideas to avoid repeating skims and I've selected and expanded some others less exploited but still connected to the character. It's a superficial analysis so that it's not too boring for you. But you can think about your concepts as much as you want to expand your list. This card as many ideas as you want, Linc. New ones. A tetra tetra till you have a promising bunch of them. Why does he have all this final concepts? You need to jump to Stage three, which is connected to the previous one? Because we are talking about the filtering off the relevant concepts. Basically, you need to select the final ideas you want to use to define your final character. So even if all of them are suitable, tried to big those that you can use together in a good balance between logically connected and interestingly distant. Your selection this stage will define very much the final result. So take it, is it so in this occasion, I'm going to forget the inaccessible shellac and based on Lee in the observation and analytical skills makes with necessary gadgets related to this specific skills and some social abilities. Now we have a completely stuff concepts that we can use to build our investigators. This button is someone with good deductive skills, great capacity off observation really good at chemistry so he can analyze proofs. He can make chemical tests etcetera. He uses special technology to find clues and understand what two runs him more accurately and his small cooperative. So it's not far from a classical detective or even as scientific police, and I like it because the physical action is gone and we need to make it or more human, more riel, but still interesting. The good thing is that if you are very happy with the as you found, you can select on, create a character and then go back to the least and choose others to make a different one . So now that we've passed the more theoretical textual and slow stages, number 123 it's time for the visual exploration. Let's go to stage for 5. Scenario 1 – Visual exploration: once detected all the key concepts to be explored and discounted those most frequent and used it signed to visualize them as a small concepts, small visual ideas that we can develop individually after all the previous analysis, which is absolutely key in the process. This steak is like play time. Anything goes. There are no limits. It's a matter of having fun, drawing a lot, discovering some ideas and extracting others off value that can finally be part off the final character. Let's start by defining the character's clothes, I can visualize a classical detective trench coat, a strong, discreet along government that can cover the calendar almost entirely, considering the complexity off the front. Off the trench coat, the bad symbol could be located on the back. Another alternative could be to open the coat on exposed interior, showing his shirt and even suspenders. This will bring a certain mundane, recognizable and quite human aspect. Even with completely normal clothes, a bat mask seems to automatically connected design with the original character. Now what can we do to at the Batman symbol in front of the character? If we show a regular shirt and a tie, maybe we could design an extravagant I with the form off A. But you can see how the quality of the drug wins is not important at all. It's all about visualising ideas quickly, so we can generate a lot of sketches. Immediate. Maybe the symbol could be some kind of compliment or pendant hanging from the neck off. Share it so it has some volume. It's not a flat shape, printed or stacked to the fabric. Now we should talk about the mask, one of the most important bats. One option could be to add some kind off dark fabric and that the shared that covers the neck and part of wins face so that the mask ends up completely hiding his face. This is a concept that some illustrators like I Davis used so well in works like Batmen, never more stored that I highly recommend, especially if you like Edgar Allan Poe. Another option could be to use some kind of police helmet, something solid, rounded metallic with some details that allows us to connected with but 1/3 option, less super heroic. More human could be the use of classical bull mask. That's a very unique component, but at the same time, It's a bit silly, considering that it could expose too much of Bruce Wayne's face, but he knows it works for supermen. It's hard for me to ignore Guy Davis Bartman in never more where the mask is basically ah, half mask, Supreme Post toe, a dark government covering his neck. I like it very much anything. It works with a regular contemporary model we get also makes the ball mask in this last concept to generate a hybrid delusion. By the way, if you have the sensation that some concept is interesting and potentially defensive, you can work more on it and try to develop it further. Now let's think about older part of the character. Like his legs and hands. He could use a classical or been boot or maybe a regular shoe, which would make more sense considering the general approach for the character. - I like very much the original short globes that Batmen used in the Golden Age. I think they make sense for someone who will be collecting samples and dealing with sensitive materials. - I think this two options are the most logical, considering what we are aiming for now. Let's talk about all the chemical pot flasks, bottles, vials, sprays, we could use all of them. The question is how to show them. One option could be to draw an actual briefcase that contains all kind off scientific stuff that Batman could use at any given moment. Different option could be to use the inside of a trench coat to house the materials inside pockets less investigated but also more subtle. All the death could force as to shelter coat open to appreciate it, either. Another option would be a classical leatherback beak. Heavy, persistent. It's more or less comfortable, and it could transport a lot of different articles. And if I option, could be a backpack, possibly the most comfortable off all but also a little bit silly and childish for badman, we could reinforce the straps that tied backpack toe wins body to facilitate his movement by transporting the materials. - And now let's talk about technology. In the previous section, we talked about Gant. It's the sign for investigation and research. A possibility could be to control some kind of drone with several abilities, like recording videos, making photos, analyzing, proves, and then report automatically. All of them to a receiver. That receiver could be a very sophisticated smartwatch. It could also be a smartphone designed by Wayne Industries. The possibilities for the drone could be endless. He could have the form off a, but it could be a small bake whatever and even interesting to externalize the Batman symbol by transforming it into the drone itself. It would be nice if once batter receives the information, it could be projected by the Smartwatch using some holographic system. A different conception could be to recover the classical magnifying glass, maybe a much more complex version of it. Maybe we could ignore the externalized strong and create some kind of light vice her L. A. Cyclops. This visor could incorporate headphones. It could be very big or very come backed, even with a form off some simple glasses. - So let's summarize all the ideas a trench coat and some very normal police like clothes, a mask composed off two pieces covering wind, snake and face and the possibility of a creepy but like ball mask back a briefcase or backpack for transporting scientific stuff. Some kind of glasses vice were or lens that neighbors Batman to analyze proofs and his surroundings, the possibility off a Smartwatch controlling and protecting the information coming from an external bathroom. Although this process could be almost infinite, I think they have a lot of elements developed so I can play with them, make some and get my final character in the next stage. The distillation off, all off our process. Let's see how all of this in fort into a tangible result see you there. 6. Scenario 1 – Distillation of a character: finally will compile all the areas explored and selected in a final draw wind that collect unifies them. It's time to put your skills to use in the service off, a concept that we have already pre configured with all the previous reflections. In my case, this process usually takes a few hours, so, for practical reasons, will try to compact the process in a light video. That is not too tedious, but it allows you to see part off whole process. Let's start by defining a general post for the character. As you can see, the sketches are rough, very and defined, and I don't care too much about the technical quality. The only mission is to find a posture that is coherent and interesting for the main concept . I like the sketches in which we can find that inquisitive attitude after some poses. I'm going to use this one because we can see but man on his knees observing toe proof found at the crime scene. What I do is to clean the main sketch over and over till the lines are sharp on all the details defined enough instead of using several layers with cleaner drawings, overlapped Ah yes, erase lines and create others over the same piers. Let's accelerate a little bit to see how this basic sketch becomes a cleaner one. As you can see, I finally decided to use the back instead of a briefcase and all the week and see what it contains. I think it's more or less obvious that you could find research material in sight. This way we can focus on one single important aspect, which is the observation of proofs through the visor. The symbol is saddled, not super abuse. But I think it's enough, especially counting with a very Connick mask. Maybe the trench coat should be much longer, so it reminds of an actual cape. Now that we have definitive pencil, we can scale it up so it covers the pre defined space. And we have a large original, and now, in my case, I tend to create a new layer to do the final line out. This is obviously not necessary for many people, but considering how I work, I need an extremely clean line, so there's not tops or uncertainties when creating the color flats. So I reduce the transparency off the previous spent ill and start drawing on the new layer . I used first strokes and procreate Wicklein a lot. This process requires patience and time, but the most complicated part is done. - As we finished line work, we can experiment with color. Ah, you supply color rate of roughly not considering details at all. I just need a fake impression off a general sin. After experimenting with a bleed and some tonalities, I start creating the flats. Essentially, they're blocks are flat color that will define the main part of the illustration, and that will be able to lock so we can draw or paint inside them. It's a very usual technique. Of course. Your final. The sign can be as much investigated or simple as you want. If you decide your final character is yes, a couple of pencil strokes, that's fine. The only requirement is that it expresses graphically all your conceptual process. I compared the final piece with the color test all the time. Yes, too big some colors out of it. And to be sure that I don't forget any details. Once again, the intention off this videos is to come back to process so you can see the important, but without getting bored. But for future classes, if you prefer to see this process in a much more comfort way or quite the opposite, yes, let me know and we'll focus and things that are important for you. - We're in the final part just to find in some tiny details. Now we can, at some slight texture and some color correction, increasing the saturation and contrast. And here we have. Our badman investigator in the next video will analyze the result and see what happened in the first exercise. See you there. 7. Scenario 1 – Results: Finally, we have obtained a well differentiated peace based on concepts of red explored by Putman. But this stands from most common conventions. Let's briefly analyze the results is mundane, almost conventional appearance, together with his research gadgets, his back, his what? Rope and his attitude present as a less carry, less superheroic, a Bettman and no doubt away from the urban fighters Kim. His inquisitive attitude links him to the Sherlock Holmes that served Bob Kane as an inspiration, and it's no little science. Lead us to the first definitions of Bruce Wayne in the Golden Age. If I had to define it with a word, it would be research. With these, we have explored the first alternative approach off Batmen, but we're going to restart a process to obtain a 2nd 1 as match contrast that it's possible with the previous one. But that remains coherent and adequate. Let's go back to Stage one 8. Scenario 2 – Choice, analysis & filtering: I know that we know the process and have seen a practical example using it. This second approach will be faster this time. We're using the same choice for the stage one off the process batmen. But we're going to develop a very different version, starting from the same point we used before. Remember this table of concepts? These words were essentially finding our urban fighter. We ignored the most physical attributes and chose cleverness, scientific knowledge and observation to create our first Batman. Now we're going to deliberately choose different attributes. We're going to focus on fear. And obviously that has a clear connection with psychology and wheel highlight gadgets. Well, because that will help us find ways to use fear as a weapon. So with this attributes will try to build our second approach of madmen. Let's isolate this blocks and at anyone that has a clear connection with some off incarnations of Batman after ring acting skills. We'll talk about it in a moment. Let's dissect every block. When fear is associated to batmen, we think off a dark figure, sometimes almost them Perich but like inhuman to the eyes of many and fathomable someone or something that you failed to understand. A lot of artists have explored this very dark side of badman, especially nineties. So then we have the psychology block. As we said before, Badman understands that criminal mind. He knows how to use fear, how to intimidate criminals, how to provoke specific reactions in them. That is interesting because probably some of the most physical skills of batmen are not even necessary. In this case, it's like beating enemies with psychological tricks on Lee a really good ability. And then we have the acting skills, especially in the first versions of Badman. Bruce Wayne is really good at adopting different roles so he can mix with all kinds of individuals and get valuable information. And of course, this skills are also important without his home character. All these theatrical skills are interesting if you mix them with psychology to India's specific mental states, and then we have our gadgets are right only these ones that seem coherent for more creepy bad, like happen I grappler so he can disappear practically in front of his enemies, some kind of sonic weapons imitating some of the main characteristics off a bat. The use of some kind off light and shadows resource to announce his station. And who knows, maybe the use of holograms to make other people believe things that don't exist. Sonic weapons are especially interesting to me because some people have tried to the same batmen using guns, little weapons, and that is very against the basic nature of the character button doesn't kill. But what if we could use sound guns just pushing the enemies without really hot in them? Or at least not fatally, Once again, remember the main advice. Tell a story to yourself. Explain things that appear in your mind while you think off. All these concepts that step by step are defining something more specific. So let's go to Stage three, which is the filtering off relevant concepts. Once we have our main least off words, ideas or characteristics, I'm sure we could build a really cool Batman if we used, for example, Devon Perich one and try to exaggerate this Berrick Nature. Or we could create a super intimidating one by exaggerating his physical traits. Or we could create 1000 faces bad man that changes his physical aspect constantly, really the starting one. But I'm going to focus on the's highlighted contacts because essentially, we'd be talking about Bruce Wayne playing a monster, basically an actor who understands the mine off a spectator and uses his acting skills and all that knowledge in psychology. Putin's by a creepy but like aspect and weapons that could be made beastly and chilling sounds to make them panic. I think this is the seed off a really interesting approach, and I think we're ready for such four. The visual expiration. 9. Scenario 2 – Visual exploration: let's continue with the visual exploration off concepts wants to find in the previous steps . I like the possibility of throwing a very classic theatrical interpretation of Batman, literally an actor dressed with an acrylic clothes and gesticulating in an exaggerated way . It's less scary, but a bit disturbing. The different possibility could be to create a very simple interior, contrasted with the complexity off the new mosque and the cape, almost like if it was a bling like redress, maybe too plain. Maybe it could work if we used some 1960 s Putman mixed up with sophisticated mask and compliments. The animalistic trades. It could help find the right home for this character. Let's go now to the gadgets. A cool way to use sound as a weapon could be to use discs that badman good throw and stick here and there to emit sound that can death. And his enemies And internally, is the use bombs that open in the air. Admitting sounds. They can also be used as devices you can locate in specific places and activated when the side this without a strategic factor to his actions, locating sound traps and activating them later, another idea could be to use a very iron man Style Lumps contained the sound of meters in the palms so you can direct some wipes as you please, much more comfortable and discreet. But they're so subtle that the visual design of the character doesn't get anything very interesting with them. And then we have the classical sound again concept. It could be very classic firing sound bullets that could open in the air, liberating some wipes. Or it could be a much more speaker like in. The good thing about this one is that the weapon could bake not small and good to have a certain weight in the general design so we can use it to generate a big contrast versus the more simple gloves. They could also be extremely compact, being almost as invisible s breast. Nichols Wait can also explore amore analytic possibility, like using solid stakes that emits sound vibrations. So when he he had someone with them, they receive a double impact. The boots and gloves could have close to reinforce his festival nature or just the very simple, solid, shiny metallic. The main body could be very plain and may be covered by some metallic pieces, like a very simple arm or covering the biggest part of his body. The mask is one of the most important, but off the time is in big. But years will be a very recognisable element in design. The possibilities for these bad faces turned into helmets. Masks are almost endless. I think I'll try to get some balance between the human and the animal features. - I still like a lot the actor clothes. But in order to get as much contras as possible from the previous assigned version, I think I'd probably discounted as I've mentioned that many times before, all this process is about telling little stories to yourself. Just fantasize about the possibilities. So let's summarize the possibilities. A classic actor Luke, using a but like mask the possibility off using a simple flat plane are more in his body, arms and feet. The need for some kind of contrast between simple elements and complicated ones like possible details in the Cape, the mask and obviously the technological gadgets sounding meters, sonic bombs, sound guns, Several options, including the vibrating sticks many interesting elements to combine in the final stage of this process. The distillation off the final character see either 10. Scenario 2 – Distillation of a character: again, it's time to render our final character. Combining the most important ideas collected in our official expiration, as we did in the first exercise, was start by throwing different poses that runs meat, something that enhances the nature of our character. In this case, I like the most theatrical posters and also the wildest those that relate to the best part , I think. Three and try to unify them. The general pose shows a batmen slightly crouched, not completely human and covering part of itself in a very natural way. So it's time to start developing the basic sketch by working on it, erasing parts and redrawing them till we get more and more defined. Drawing finally the site to this car to be elegant suit and using more simple one, perhaps more comfortable in closer to the classic weapon suit, this way will maintain some recognizable trades. Why we really find completely the rest. Maybe we could use two wings instead of a cape, or even both things, showing one wing outspread and the other one covering part of his body. Let's accelerate sketching process. - I liked how poor pope used those false creepy vem Politis Embedment Year 100 but I think in this case will try to solve the bad things differently. - Let's build a sound gun with multiple disks that will buy, rate and glow into darkness. Finally, we've used fake fangs that are part of the mask, creating the false sensation off a mouth White Open containing Bruce Wayne's real now. And once we have to find sketch, let's reviews the A pass ITI and create another layer to draw the fine line. A good advice for having a good final lane is to be brave and concise when drawing all them . We're not improvising at this stage. We have full draw. When she s in front of us. We just need to create fast and clear lines over it. - You can see there's always place for improvisation as I've changed. The sign of the eyes were making the final line be open to surprises. And now that we have the line, let's try some basic colors to create a color mother we can follow when we create our flat - in this case. But men's clothes are much more simple that in our apartment investigator so the details applied over the flat will be much less in number, so we'll probably finish this character in less time. We are very close to our final to steal Pierce time toward some details, some brain and a few other things. I love to see the sign at four resolution and appreciate the beauty of a rough nonprofit brush. And after a slightly correcting saturation and contrast, here we have our fearsome monster, our creepy batmen, Gotham's Biest, Bruce Wayne's best acting. It's time now to analyze what happened in this second exercise. 11. Scenario 2 – Results: so we have our second Batman completed. Let's analyze the results. We have the horrifying madman. His appearance is almost closer to Manda them to badman. Disbandment certainly aims to terrify his enemies. It moves through the night sky of Gotham in the form of a terrible beast. It's a menacing aspect, together with its sonic weapons. Make Bruce Wayne's alter ego a living nightmare from which the flea entry covers and reinforces that concept that Wayne chose for himself in the origin off the character when a bad went through the stained glass window of his room, and I want him to see the face of terror up close. And it also reminds us about Wayne's acting skills. If I had to define it with a word this time, it'd be fear. It's not easy to redefine something so established in the minds of so many people and so exploited by hundreds of creative minds in recent decades. But it's challenging. It's satisfying and fun. Later, we'll talk about some additional conclusions. As you can see, we've used the same process with the same stages, the same steps and the same base to produce two very different characters. Let's go now to a second exercise, which is the third scenario off this class, and in my opinion it's more complicated, but probably closer to a situation that you can find yourself in day to day gil for it. 12. Scenario 3 – Choice, analysis & filtering: on this occasion, we're going for a far more complex challenge. In my opinion, it's not easy to bring a new aura to least little exploited image off a role or a specific and generic profession. How would you make a functionary conceptually interesting? And how would you convey that concept? Visually, how would you show a firefighter without resorting to things like helmets, fiber gear or what houses making it is still identifiable for what it iss? Definitely. It's a challenge for this scenario. I have chosen a specific profession. I cook or a tiff. There are thousands of chips all over the world, and they all have very different characters and starts, especially in this new generations that sometimes have a status similar to that of rock stars. But I think that in our collective imaginary, we still have a fairly clear and identifiable outline off what a chef is someone impeccably dressed in white with a toke and carefully serving what he or she cooks. If you want to be extra stereotyped, use a person with his light overweight and a French accent and bam, there you have your tip. Let's see if we can find another way to represent a chief. So it's time for step to the Conceptual Analysis Festival will try again to find different concepts, ideas that we all relate to a chair in a very generic and even stereotype way. When it comes to the nature, we tend to imagine them being traditional. They respect all that previous knowledge compiled by sometimes centuries of culinary investigation. They use classic precipice and methods. But of course, they're not just people copying things from previous colleagues. They are creative. They also tend to look all the same. Extremely clean old, resting, white or black using a toke. And most of the times they are represented as middle aged people, perhaps because for a vast majority, age implies experience. We know it's not always the case, right speaking off their stereotype demeanor. They used to be polite, affable but also per severance, self demanding perfectionist and attentive to details and his champs, their leaders, captain's off their respective ships. They know how to inspire and get the best from those surrounding them, and most of them tend to be visionaries. They have a very particular mindset, and they defend their point of view. So I think I'm going to use the most perfectionist and self Monday, but I'm going to ignore the looks completely, take a bit of that tradition ality and enhance a visionary part. Let's see, what else can we add to the mix? I like the visionary part. I pictured them making experiments, being extremely open minded and having an exceptional point of view. Not everybody can follow them. Not everybody understands them that I think that original part is important, something that represents their base recipes, methods, etcetera. But then it's necessary to contrast and complete death with an innovation part. A really good chef reinvents Crisan, creates new processes and tools. They use all kind of chemical ingredients to get new dishes. I like the idea of transforming them into almost alchemist mixing chemistry, and goes in using all kind of a strange elements and tools instead of thinking in a classical director or leader. At some independent and meditative traits, I found in many young chaps people who need solitude and silence to create alone and then share their discoveries with the rest of the world. Finally, I focus a nontraditional look, eccentric, extravagant, extreme, colorful take and unexpected appearance or the oldest contacts seemed to work well together . There are too many of them. We'll go to Step three and filter our final selection. So we have experiments combining tradition and new mythologies, modern tools and chemical processes and an independent not to social demeanor, someone with an eccentric look in an eccentric attitude creating in the solitude off her laboratory. We're starting to have a clear idea of what a mat scientists dedicated to improve our Kosan could be. This is our culinary alchemist, and now that we have filtered all these ideas, it's time to find visual ways to represent them. Let's go to a step for the visual expiration. 13. Scenario 3 – Visual exploration: as we did in the previous scenario, it's time to relax, concentrate on creating and developing all those concepts extracted from the previous stages and find ways to represent them visually. Let's write down some of the important concepts, tradition and innovation. A possible way to use traditional elements could be true. Draw all books of recipes or tools. Ingredients in different states like liquids or father, some herbs and natural spices. And then we have innovation. We could use from lasers to get the fort in new and interesting ways to test tubes and other classic laboratory staff. We can also use trays and knives. A surgeon could use a scalpel. Droppers can have potential as well. Then we could use some kind of machinery. Maybe Robert Parts that good hope the chief manipulate tools and ingredients around him. Now we could reinforce a visionary part by combining some interesting traditional elements and very innovative ones so I can picture the chair fous someone who spends his days making experiments. Maybe having multiple arms for manipulating different things at the same time could offer an inhuman and extracting a look and make him even more special. Perhaps this hums could be mechanic and controlled by some kind of backpack. This creators by the like Look, that is interesting. We could have multiple books hanging from straps, always carrying important knowledge with him. Perhaps one of the tips coming from the back could be some kind of Sosa's dispenser. Using a big butcher knife can at some intimidating aspect to the character, making it more hostile with this, his staten look more or less some kind of warrior, unless a scientific, which was the initial partners extracted from the previous steps? Another funny idea could be to make him transport overruns or other big kitchen appliances so he can cook elements everywhere. It looks less sophisticated, maybe closer to a second Qatari cook than toe a really high profile job, - I think, using a try at conditional surgeon Scientific in Poland, he can put some element in it and manipulate them with his own hands and with the mechanical ones as well known a stock about his face in his hair style, I think something accelerated could feed the general concept. Maybe Afro or very cowardly. Maybe some punk style. Maybe a more golf style could make him more introverted dark, even a rockabilly style good at some fun and lighthearted compound. The general idea is to use some kind of a slightly extreme, her style now, considering the toque. Maybe he could use a hairstyle that emitted form of the hat, and we should consider some possibilities for the general close from a more conventional dress to some bread. One. Mixing Japanese influences with Western ones. The use of short trousers that seem to extravagance for check the use of lightweight trousers with typographic details on them. And we could also use some in violence as a magical trousers that also add a were touch recovering the rockabilly style. We could even use a leather jacket combined with the classical app run. So it's time to summarize all the different ideas. The combination off several classical traditional elements like books, herbs, etcetera, along with all kind of chemical staff and technology used for spider like system off robotic arms used to manipulate a lot of things. At the same time, the possibility of using big knives opens and tries, among others, a lot of different and more or less extreme health styles and some combinations for his clothes, creating a general extravagant look. It seems we have a lot of elements of this steal. Our final character 14. Scenario 3 – Distillation of a character: once again and for the last time in this class, time to assemble all those little pieces to build final character. As we saw in the previous examples, my first steps are really fast, really rough, and my only intention is to find right post for the character so I can develop it slowly once elected again. The quality of the drones is not important, and I think mentioned before you can end this tip when you feel your design is finished, it doesn't matter if it's a simple pencil sketch. As you can see, many of the options show that chef reading and elaborating something, using all kind of tools, sometimes the stewed, sometimes hitting. Finally, I find the post halfway between both slightly sitting on a simple store with one leg resting on the other in his harms. Operating on industry, time to start cleaning and developing this sketch, you can see I try to art all those elements identified and developed in the visual exploration. But a always leaves room for improvisation that stated the briefers work is essentially a guide and a clear starting point. You can finally develop in the step, but you've seen this step two times in this class before I will take advantage of this moment of throwing in process to commend more personal aspect. I have to meet this part of the process. It's not my favorite one you'd when I am working on professional illustration work. After all the 80 s Skechers and concepts accepted by clients. I always have a sensation that they know nothing that I'm not going to find right solution for this specific situation. I've had a lot of artists and illustrators telling exactly the same thing, so I suppose it's more or less normal. Even when you're confident that you have the right tools and knowledge. There's always this saddle fear of exposing yourself to the final state, not being able to solve it. Everything starts to be more positive when you realize that everything is properly assembling the things taught to make sense, and that the most complex part is done and then you start enjoying again because you see their realization off all the process. So if you feel like that, I know that you're not alone precisely. - In case you're interested, I use pro creates the four pencil process for the sketching process. I think it feels natural, simple, and it's whole they need. In this case, - when I cleaned line using another layer, I use a lot the quick line future, especially for a straight lines. Not so much for making arts as the sensibility is not always not from me. I prefer to make fast Freehand strokes most of time, - and now it's time for the color test. I choose a specific elite and start applying color in a very rough way. I tend to use similar Pilates from time to time, so there's nothing wrong if you recycle Pilates for different projects, if you feel they're worth the situation require. And now it's time to make all the flats, all those pieces of color that will host the rest of the details of the illustration. Once again, we have two moments in this sub process. Creating all this basic shapes is frustratingly slow. If you work using a style like this considerably simple but clean. And then we have a second moment when all that part is done and you focus yourself on adding more and more details. Every little bees counts makes a global image gross. Second after second. - I know that even the assumed details in this video are accelerated almost a 300% So some tiny details of the constant repetition of strokes are almost invisible. But home peas took about eight hours too much for something like this. But I'm slow with all sincerity. I don't think that's bad person unless you work on Lee for press or similar things, where the ability to quickly self four peers, including sketches, is absolutely key. Obviously, I don't limit myself too much when preparing contents for this glasses the hair off the can Itr has been a real mystery till the very end known off the previous tests worked as I expected. So finally, his hair is almost like a punk flame, which I think makes hands come see it. Wrinkle. Here's and after correcting some contrast in color, we have our final chapter time to analyze what happened in this final exercise 15. Scenario 3 – Results: And with this we finished the second exercise. Let's see what we have finally obtained. Our chief is no longer meet love men, lover of good food and someone with a good nature. Look, it is more an engineer, an alchemist, a creator, every searcher. His attitude borders on that point off obsessive and slightly intractable genius. If he does not have the necessary tools, he built them and takes them with him to do what others can only dream off. The kitchen is his laboratory, and his bottle filled his personal image. The Notre Revalues and conformist character. This is not a completely an Explorer image of a cook, but it certainly much less useful and more interesting, courageous and inspiring. We have pulled some strings to get something different. That, however, is completely true to the work of many chaps around the world. We could say that we have fulfilled our mission. Now that we've seen this legal process and years, it's your turn to use a role, a profession, a stereotype or an existing character and give it a few turns. Let's see how far your creativity girls, I'm looking forward to seeing the results 16. Brief reflection: I'd like to end with a brief personal reflection that has to do with the fact that as artists we feel interested and inspired by the sign off characters. I suppose that as human beings, we cannot help feeling a connection with other people, even if he is our near throw ins. We empathize with their expressions with their nuances, and I think that particularly their inversions are especially attractive. We recognize something that is familiar to us, but in a certain way we rediscover it and rediscover in reality, be it in any context is something incredibly stimulating. This isn't away what has moved us to do this class, and I hope you found it interesting before finishing some recommendations and a very brief farewell. 17. Thanks & farewell: And with this we come to the end. As you have seen the partners off, this class has been fundamentally inspirational, an imitation to explore different ways and to enjoy the mental and technical process. I hope it's Bean a blessing experience that my accent hasn't been to a no important you and that you feel inspired to create. I'll be happy to see how you twist some concepts with your project, and I tried to help you and answer as many questions as you have. Remember that in skill. Short, There are fantastic glasses on character this time, some of them completely compatible with approach of this one, so you can combine them to get even better results. Let me recommend to different ones. The 1st 1 is character designed with a story by hate and over. And the 2nd 1 What but is biting prose? Take them out. I hope we see each other very soon on a new class. Thank you for being there for your attention and your time. They care