Tour Visual FX in Adobe Premiere Pro | Cory Kensinger | Skillshare

Tour Visual FX in Adobe Premiere Pro

Cory Kensinger

Tour Visual FX in Adobe Premiere Pro

Cory Kensinger

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9 Lessons (45m)
    • 1. Course Trailer

    • 2. The Big Overview

    • 3. Highly Useful Video Assets

    • 4. The Key Control Panel For Visuals

    • 5. Fundamental Plugins Inside Premiere Pro

    • 6. Advanced FX: Color Separation, Explosions, Glitches

    • 7. Finalizing & Render

    • 8. Make a 3D Motion Graphic From Scratch

    • 9. How To Experiment With Visuals

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About This Class

If you want to create stunning tour visuals with Adobe Premiere Pro but don't know how use the fx and built-in plugins, this class is for you!

I've created this class as a quick-track path for anyone that may have some raw visual assets or animations laying around on their hard drive and want to take those basic assets to the next level. You'll learn the key tips & tricks necessary to create something entirely new out of basic visual assets.

In this class you'll learn:

  • How to Harness the Power of the Effect Controls Panel
  • How to Use Different FX Modes to Create Dynamic Visual Relationships 
  • How to Build Visual Energy with Precisely Timed FX
  • How to Keyframe inside Adobe Premiere Pro
  • How to Create Interesting FX Such As Glitching, Color Channel Separation, And Explosion Effects

You'll be creating:
A tour visual to reflect the type of music you like to listen to using the techniques shown in this class.

Even if you're somewhat new to Adobe Premiere Pro but have a basic grasp of the program, you'll find simple and effective tips and tricks to apply to your video projects!

Meet Your Teacher


I'm on a path to create awesome things.

You'll find Illustration, Graphic Design, and Music Production here.

As I develop this channel, connect with me!

See full profile

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1. Course Trailer: The two are visual effects. Many masterclass is a self-contained class that I've created. So you can create cool visuals like the ones that you're seeing right now. You don't need to know anything about Adobe Premier Pro or even after effects in order to take this class will start right from the beginning, open a brand new project. And I'll show you all the essential functions and tips that you need to know in order to create Looks like the ones you just saw once you've mastered the native affects and plugins inside Premiere Pro, I'll show you a couple paid plug-ins that are totally optional, but we'll really round out your look. This is the final project that we'll be working on. And this is the exact visual that you'll be able to achieve yourself by taking this class. Really, this class is about teaching you the fundamental principles of how to use the effects control panel in order to blend different visual assets and elements and in order to create completely new visuals that you're proud of and that you can express yourself with. Also, I've provided a basic video element for free that you can use in this class or work right alongside me. You can take this class on one setting and it's super easy to refer back to it at any point in time, if you're familiar with video editing or even if you're brand new and this is exactly for you. This entire mini masterclass is meant to get you up and running in order to create cool, creative visuals. And no time anyways, I hope to see you in the class and happy editing. 2. The Big Overview: Hello and welcome to this mini master class on Adobe Premier Pro. Now this whole class is a quick track class that is really geared to give you the most highly useful tips and tricks right away so that you can start implementing them and making your own custom visuals right off, there's really only a few things that you need to know in order to create really compelling and honestly very attractive visuals on your own. It only takes really a handful of plugins. Most of them are free and then some of them are paid. But really it's the plugins plus these tips that I'm gonna show you with certain blend modes that are really gonna make the magic and all of that. With that being said, I'm super stoked to show you everything that I know and really get you in the orbit of using these tools in these tricks. Because I think it's gonna take you from somebody that already kinda knows what they want to, somebody that has the tools to really empower their workflow and create some awesome stuff. So let's go ahead and get started and dive right in. 3. Highly Useful Video Assets: First things first, we need to create a brand new project. As you see I've already done here. All I do is go to File New and project. Once that's done, you need to decide how you're going to start out. And really there's two main ways to start out on any project. You can with visuals. That is, you can either one, you can create your own visuals from scratch. And usually you want to use a program like Adobe After Effects. But if you have no experience with that and you don't know how to create animations or even some static assets for yourself. The best and most recommended path that I give you is to start with somebody else's visual assets. And I'm going to show you a website here. This website here is by filmmaker named as her Cohen as their specializes in creating visuals for films, commercials and live concerts. And really his visual assets or some of the best I've seen on the entire internet. You can see on his shop period creates a range of different things from textures, texts, templates, and even motion visuals that you can start with as a basis for your project and then create something completely new with this is an example of something that he created with his visual assets on one particular pack, his first tour visuals pack. And you can see it's a mixture of animation. There's some 3D elements. There's definitely a lot of modulation happening inside this visual. And this is something that I'm gonna show you how to do in this mini master class, okay, so I actually have some Ezra's assets in this project here, and it's just sitting on my hard drive inside my documents folder. We're going to work with those. But first what we need to do is set up to very important keyboard shortcuts. They're gonna make things a lot easier for us through the duration of this project. So we're gonna go to Premier Pro up at the top here. And then we're gonna go to keyboard shortcuts. And we're gonna type in enable for the first one, we'll just click on the keyboard shortcut that's already here. And then we're gonna create a new one that is controlled BY. And now that it's set, we can delete this other one to the right. And then we can press OK. And actually there's one more that we want to do is we're gonna go back to keyboard shortcuts here and then type in Nest. And for this one, we're just going to double-click and then press three. Press OK. Alright, so now that we have our keyboard shortcut setup, we're going to drag to visual assets that are from one of Ezra's packs. And it's going to be circle solid for the first one. It's going to drag this to the timeline. And then the other one's going to be lines diagonal. It's gonna scroll down here. And so I find it aligned skinny diagonal. Now really you can choose any visual asset that you want to do for your project. I'm just going to use this one because it's really easy to show you how to create a super interesting relationship between these two elements using blending Modes. And I'll show you that in the next video. 4. The Key Control Panel For Visuals: Now that we have these two visual assets setup inside of our project, I'm going to show you a panel that I honestly have to tell you was a completely mind-blowing moment for me when I realized this panel was inside Adobe Premier Pro. To get to this pin, all you've to do is select your visual asset inside the timeline. And then you're gonna go to Effect Controls. And then the dropdown that we're going to want to pick is the opacity dropdown here. Now under the opacity dropped down, you're gonna see blend mode. And this is exactly the panel that really just wowed me when I realized it wasn't here, I always knew that there was something like this inside of Adobe Photoshop. And you can really manipulate the relationship between images. But when I realize you could do that with video clips and video assets, wow, I was just blown away. So what we're gonna do, and I'm gonna show you how this works, is you dropped on this menu and you have all these different blend modes and they're really grouped into different brackets. And they all kind of, in some ways, some of them are similar and some of them are very different. But the first one we're going to look at is multiply. So we're gonna go and click that. And you can see as soon as I did that the two visual assets are, are are ready relating in a way that anything that's white disappears and anything that's black remains. And when I start playing these two back, just look at the cool relationship that happens with a very dynamic animation going on. Like this is really cool in my opinion, and this is just the beginning of all of it. I encourage you to really explore all these different blend modes because there's so many in here. And like I said, they do similar things, but some of them are very different. Like if I wanted to bring both elements in at the same time, I could choose as lighten blend mode right here. And look at this. You have these two elements at the same time. And in some way it works with like a transparency and brings both the solid circle and the diagonal lines that are animating across the screen at the same time. And then if I wanted to take a step further, and I wanted to not only have both elements at the same time on the screen, but I wanted to like an intersection of them. I could use this other blending mode called difference. And just look at this. I'm, I have to start from the beginning here. Now we have both visual elements. And then as the lines cross over the circle, there is this intersection happening. And it's it's, it just gets better from here. Like it's something that you have to explore and also use it with some of these other techniques that I'm about to show you because you can get some really mind-blowing results if you have the courage to really just experiment and go wild with it. In the next video, we're going to start to take a look at plugins and some of the native effects inside of Adobe Premiere Pro that are really useful and are going to take this effect that we've used with blending Modes and take it to the next level. 5. Fundamental Plugins Inside Premiere Pro: Okay, now that we have a grasp on blend modes, which are super powerful, i'm going to show you for native plugins inside of Adobe Premier Pro that are going to take all of this to the next level. So the first thing that we're gonna do is we're going to go to the top and we're going to select effects. And I can see I already typed in here and that's going to be the first plugin that we look at. And in order to use this plug-in, all you have to do is drag it once you've typed it in, and then you drag it to your visual asset and drop it right on top of it. And then when you go back over the effect controls panel here, you're gonna see that shows right up underneath the other time remapping opacity and motion that come by default on each asset. So with it dropped down and unfolded, he mapped on folders on yours. All you have to do is go to map black too. And it's going to map anything that's black to the color that we choose inside of this box. So I'm gonna click on it. And I'm going to choose a sort of yellow color. I think that's what I want. And make it really bright. And then press OK. And as you can see, this temp plug-in colored the lines asset, the diagonal lines to yellow. And you can see that movement across there. And it created this really weird, funky colour contrasts between the circle and the animating lines. Now if we want to map white to a color, we can do that too. We just double-click here. And then we'll drag over and I'll change this to black and we'll see what kind of result we get. And then it completely changes everything once again. So you can see like this is a super easy way to color anything that you have for a video clip or video asset. And then experimenting with different colors and in combination with blend modes will give you very different results. Okay, the next plugin we're going to take a look at is invert. I'm just going to type this into the effects panel here. And then it's actually going to be the second one, not this person up here, but the second one that has like a film strip looking icon, we're gonna take it and then drag and drop it right back on that line diagonal asset. And when we do that, check out what happens. It flips those colors. So it's an instantaneous way to really manipulate the colors that you've chosen and see what comes out as a result. So it took the circle that was blue and it flipped it to yellow. And then it took the lines, the colour in between the lines and flipped it to blue. So it's quick way to make changes on the fly. And while these plugins may not seem like super amazing, like these are the fundamental, essential plugins that not only are free, but gets you changes inside of your project really quickly. And when we play the result back, I mean, you can really see how effective it is to use these very simple plugins and just how cool it looks in general are for the next few plug-ins, I'm going to switch gears a little bit and I'm just going to delete these assets off of the project. Now that I've shown you two plug-ins that are useful and essential. I believe I want to show you something that is a little bit more fun. I want to show you two plug-ins that can really manipulate your basic assets and turn them into something that is, has a wow factor that is really appealing. So I'm going to use some of the assets that I personally created that you can get on my website, film, and show you what you can do with something that's a little bit more illustrative. So this visual asset is from my PAC called HD elements, HD space elements actually. And this is one of my favorite visual assets from that packet satellite 02 amps going to drag this out to the timeline here. And if we play it back, it's like this satellite sort of object that is a 3b looking kind of element. And what we're gonna do is we're gonna first speed this clip up. And in order to do that, we're just going to right-click the clip. We're gonna go down to speed slash duration. And we're going to move this all the way up to like 800% And this press OK. And if we play that back, we can see that it's much faster now. And because these are perfect loops, you can actually duplicate it and put it back to back and they'll just loop over and over seamlessly. Sums gonna hold all, and then drag out and wait till it magnetizes. Do it again. And we'll play that back. Alright, looks good. Okay, and then the next plugin effect then I want to show you is strobe light some skin, the type that in up here. And drag this right onto. I'm actually going to drag it on the second clip here. So if you take a look at this and you just play the regular one back, and then we lead into the one with the strobe light effect. It's a cool effect on its own. Don't get me wrong. But there's some magic numbers that you can plug in and get even cooler effect. And just a word of caution to you before I do this and enter these numbers. And you have to be careful with this effect because anybody that may have a condition like epilepsy or something of a similar sort. It could actually trigger somebody because it's that like powerful of an effect. So you had just keep that in mind. Ok, so the magic numbers are going to be 0.04 for stroke duration. And that's just 0.04. And then for stroke period it's going to be 0.08. And then check out how perfectly rapid Of a strobe light effect we get when we play this back, like it looks like the buildup of a song going into a breakdown. Like it's just so perfectly Time and it looks amazing. I love this effect. And then for the fourth and final plugin, we're going to take a look at that's native to Premier Pro is going to be turbulent displacement. So let me move plug-in. And in order to show this effect, I'm actually gonna go back to one of the visual assets we used before. And it's going to be circle solid. It's going to drag this on top of the satellite. And as we can see right now, we can't see it, but we know how to use blend modes. So we're gonna do just select it. Gotta blend mode right here. And we're going to use a blend mode difference. So now we can see both elements and actual. It's kinda cool as it is. If we play it back here. It's almost like a sun or a planet behind the satellite. We can make it even cooler by using turbulent displacement. So we're going to type out up here. Next will go and drag this right on the circle solid. And you can see that it makes it into this like globules almost. And we can keyframe it so that it moves over the course of time. So if we drag out the keyframe timeline here and give ourselves some space, we can actually set this up to change over time. So we're gonna go ahead and put a keyframe on the amount here and then drag it out. And then we'll just drag the amount up and automatically places and other key frame on the timeline. So let's just take a look and see what this looks like. So it's not moving enough yet. Let's go and drag up the amount even more. C. And you can see it starts to break apart here. We're gonna go back to the beginning, place, another keyframe on size, and then go down the timeline again to the exact same spot. And drag this size up even more. Just your work goes. This might get a little crazy, but that's kinda what I'm after. It's kind of cool, right? I mean, it's just kinda funky in weird, but that's exactly what turbulent displace does. It's definitely one of those effects that you have to play around with a little bit more to get something that you like that looks like it's intentional, not just randomized. Which is also another thing you can change the complexity of this effect and see what we get if we do that, it looks a little cooler. Yeah, see that's pretty cool and almost looks like an explosion now. It's pretty grad actually. I like that. So yeah, I mean, it's just one of those effects that you have to really toy around with. And that's the beauty of this methodology, is this, you have to experiment. Or in the next video, we're gonna take a look at some paid plug-ins that I think are well worth the price we're using them. And I'm gonna show you some really cool things that you can do with them. 6. Advanced FX: Color Separation, Explosions, Glitches: All right, so in terms of paid plugin, so there's a couple that I really want to show you in there from a company called Red Giant. And they'd be huge visual effects suite that you can get online. And some of them can be pretty pricey. Like their annual subscription is, I think $599, which comes out to be like 50 bucks a month. Good news is if you're a teacher or a student, it's completely free and get all of their plug-ins for absolutely free. If you want to just use the two plugins that I'm about to show you right now, you can get their universe three bundle, which is $30 a month. But yeah, it's, it's amazing what you can get with these plugins. And there's so many options as far as transitions, glitches, separation plugins, I mean, it's just, you can even do like trap code you see on the screen here right now and do some crazy particle animations. But I'm going to show you two plug-ins that I use almost all the time. And we're gonna work with this same object that we've been working with, this satellite that's in my 3D space elements pack, that's on film So let's go ahead and jump into that right now. Alright, so we have our satellite visual here, and if I play it back, we can see the explosion and then the strobe light effect come in. What we're gonna do is we're actually going to trim this clip down to the second bracket of the second clip at the bottom, and just delete this little half right here. And what we're gonna do is we're gonna set some in and out points who can do that by the letter I. And then if we drag to the end here, we can just press, maybe zoom in a little bit right there. Let's press the letter O for the outer point. And then if we hit this plus icon, we can actually add a loop playback button to our buttons over here. We're just going to drag it down and then press OK. And then when we engage loop playback, it'll actually just play back this loop for us. Super cool, super simple. All right, so now I'm going to show you this next plugin, which is called RGB separation. So if we search for it in our affects up here, we see that it's under the universe distort column here. I'm just gonna drag this to the second clip at the bottom. And we're just gonna pause playback here, maybe drag it out a little further. Now I want to show you what this plug-in does initially. And the main parameter that you're really going to be exploring with in this plug-in, if we scroll down here, is this radius parameter, and if I drag up, you're gonna see that it separates the color channels for the object that you have this effect applied to. So we see, we have our satellite here and we have the red, green, and blue channels all being pulled out of that single white channel. And maybe if I turn the satellite a little bit here, you can see it better. So I drag up again. There we see the red, green, and blue channels. As you can see, this plugin is super powerful and you can turn up the crazy real fast with your visuals. I would definitely play around with this because you can make this as subtle or as crazy as you want it to be. So what we're gonna do is we're actually going to animate this effect in our second clip. So let's go and first at the radius vector 0. And we're going to create a couple of key frames here. In the second clip. We're going to drop this first keyframe right about here and then hit the radius stopwatch. And then we're going to drag out a little bit. Maybe it's about. Right there. And we're gonna take this radius up to about a 180 around there. And then we're just drag out a little bit more and have the radius pop out to about 500. And let's just see what that looks like when we play this back. Yeah, that's amazing. I love that effect. So it gives us this crazy glitch RGB separation. And it works so well with that strobe light effect that's coupled on top of it. We scroll back up here, we can see where it's yet cell the second spot for effects on her effect controls. So I mean, it's just all these plugins really and these tips and tricks that work together to create some really magical visuals. And I just, it's so much fun to experiment with. And you can create an endless amount of visuals with all of these tips combined. All right, this next player we're going to take a look at is called Glitch, and it's also in the red giant universe bundle. It's gonna go ahead and type it in here. And then we're going to drag actually to the first clip this time and apply a little bit of textualization with this glitch effect that it gives. So if I just play it right off the bat, you can see that it's pretty heavy handed. And that even still looks cool at the same time, but I want to dial some of these settings back. So the three main parameters that we want to really look at, our compression, frequency and speed. That's what I usually mess around with most of the time. But like anything, you can experiment as much as you want. So really I think I'm going to take this down to about 30 for compression and effort glitch frequency, I think 20% of the time will do. And speed. Let's do 20 as well and just see how that looks. Now I'm expecting this to kinda add some character or like a little bit of a buildup before we hit that separation point with the last plugin we used. And I think that it's going to give us that exact effect. Let's go and play this back. And then we pop right into the separation. Yeah, I think that looks cool. Now let's, let's actually even try this with the other half with a separation part will just drag the glitch plug-in onto the second clip. And let's dial in the same parameters that we did before with the first clip. So we'll take this down to 30 for compression, 20 for frequency. And 21st speed as well. Maybe we'll take it even a little less on the second clip, maybe like 14% or I, let's see how this looks. Yeah, that looks pretty cool. So it just adds a little extra touch at the top of everything that we've already done to really complete this visual on itself. And it really just has so much energy packed into it and so much character with all these little changes that have amounted to all of this. And even if you wanted to like not use the background part where we see the explosion and you just wanted to use this satellite glitch, for example, all you'd have to do is select the top clip and then press Control B, the keyboard shortcut that we set up earlier. And then we can just see the satellite glitch and then the separation by itself so that it's its own entity and own visual. And then if you wanted to bring that back, cuz we decided we like it actually we could just sit Control B again. And then we have our explosion again. So it's really up to you as far as what you wanna do and how you want to take this. And it's going to be a journey of experimentation, which is the whole intent and impetus behind this entire masterclass or many masterclass I really want to convey to you guys because it's so important for you to get into the flow of really just having fun with all these tools and techniques and creating something entirely your own. 7. Finalizing & Render: Okay, so the last thing that we're gonna do is we're going to render out this visual and we're gonna do that by going to File and then export and media. And I like to use the codec H.264. It's a good codec to use for rendering specifically. And then I usually just select like ease, maximum render quality. And everything looks like it's set to what I want it to be because I want to export at 1920 by 1080 to make an HD visual. And yeah, that's pretty much at the last thing I'll do is just change the name of it to like satellite explosion or something. And then change the destination that I want to see. But two, which will be my documents. And then just press Save. All right, we're gonna go and export this out and see what it looks like altogether. Okay, now that it's done rendering, I'm just going to open it up in my documents and see what we got here. Bring it down to size so you can see the whole thing. Looks pretty glitchy, pretty cool. Yeah, I really like how this turned down. I'm very happy with us. So yeah guys, that is it for this mini masterclass. I hope you picked up a lot of tips and tricks to use and I just can't wait to see what you guys create with your projects and your visuals. If you have any questions, definitely leave comments within this discussion forum, depending on where you've gotten this class, whether you got it through film, my website, or through skill share Udemy. There are different ways to reach out to me and also my socials. You can reach me at all avenues with film pack so that it's Twitter, Facebook, Instagram, or even tick tock. Now elliptic Doc, Keep in mind too. I also plan on adding to this course as time goes on and think of useful tips and tricks that I can show you with various plugins and other techniques. So just keep me on your radar for all that. So yeah guys, that's pretty much it for this masterclass. I will catch you guys in the next one. 8. Make a 3D Motion Graphic From Scratch: Alright, now that we've gotten to the basic principles, I want to show you guys how to create a video asset from scratch, completely from scratch. So what we're gonna do is we're going to jump into Adobe After Effects. I'm gonna show you how to create this visual right here. It's like this 3D tunnel of triangles. And it's a super cool effect. And it's actually pretty simple to recreate. But I thought it would be a really valuable thing for me to show you as a bonus part of this entire course and class. So let's jump into Adobe After Effects right now. So what we're gonna do is start out by clicking New composition and they were going to leave it at 1920 by 1080 P resolution. We're gonna leave it as the square pixels in the frame rate set to 30. The only thing we're going to change is change the resolution to half if it's not already on yours. That's the way it just plays back quicker. And then we're going to name this composition triangle. Oops, triangle tunnel. Just press OK. And the only thing that's different on mine right now is it's set to two views. We're gonna come back to that for an average, kinda leave it at one view. So we have our beginning composition. Ok, so the next thing that we're gonna do is we're actually going to create a brand new shape layer. And we're gonna go to layer, new and shape layer. And the first thing we're gonna do is create a shape inside of our composition. So we're gonna go over to the shape tool here and toggle down to the star because we're going to create a triangle. And then what we're gonna do is we're going to click on the composition and drag holding shift so that it's a perfect triangle. And if yours isn't already setup as a triangle, it's usually set up as a star off the bat. You just have to hit the up and down arrows until you get to the triangle, just like you're seeing here with mine. So I'm going to drag it out. And I think right about there's pretty good. I'm just going to let go. And then we're gonna go over to the line panel on the side here and then horizontal lines and vertical align. Alright, that's good right about there. And then the other thing too is if yours is set to a Gemfile of any color right off the bat, you can actually just hold option and click on Phil and this little box right here. Until it goes to, you know, fill it's gonna jump, throw the gradient options, and then finally it goes to no fill. And then make sure that your stroke is set to around 15 pixels like mine is right here. And I've mindset 2yy, which I'm going to leave it x, I want to leave it at that color. Ok, so with that setup, what we're gonna do is just go over to the panel options over here and just close them up. And then we're going to turn on the 3D cube options like this little icon 3D layer option. We're just going to click it. And then we're going to make about 20 duplicates of this layer. So just kinda Command D about 20 times 20 layers. Now that's good. And then since we have the 3D layer option turned on for each one of these Shape layers, what we can do is command a, select all the layers and then press P to bring up the position parameter. And now we have an x, a y, and a z axis value that we can place for each individual shape layer. And that's exactly how this visual is going to work out. So we're going to start at the bottom here. And we're going to leave the first shape layer set to one. And then we're gonna go to the next one and set it to 2 thousand. We're gonna go in increments of two thousand and two thousand. And actually my wants all selected there. So I'm just going to undo that and then click away to de-select all those layers. Okay, now I can select Shape Layer two, and that will change the value to 2 thousand. And we're just going to continue going up in increments of 2 thousand, so four thousand, six thousand. And I'll do this, so on and so forth. And I won't waste your time. I'll just fast-forward this part. And then the last layer here is going to be 38 thousand to complete all of our Shape layers and the distance. Okay, so the next thing that we're gonna do is add a new camera to this Projects. We'll just scroll down here, select Shape Layer one. And then we're gonna go to layer New and then camera. And we're gonna set the camera angle, the angle of view to 35 minds already set to that because that's what I was working with a four, but yours is most likely defaulted at something else. Just set it to 35 there and then press OK. And we'll just drag the camera one down below the Shape Layer one. And this is where we're going to change our view from one view to two views so we can see the horizontal top of the camera. So on the left here we have the camera, and then on the right we have our visual. And if we just toggle down the menu options for the Transform panel inside of the camera, we can see that there's a point of interests. And if we drag this up, you can see that this point of interests will actually start to go through our Shape layers. And since the, our Shape layers are so many and so far apart, it actually takes a very large value to extend the point of interests all the way through. And this is gonna allow us to put our camera to go through the shapes and fly through it as if they are 3D elements because we have our 3D Layers option turned on for all of these triangles. So I'm gonna set this so value instead of dragging all the way up, which will take me a very long time to even just gonna set it to a value of about 50 thousand. And then it'll go all the way through those layers. As you can see, this line just skyrocketed all the way through each and every shape layer. Ok, now that our point of interest is set to 50 thousand, we can actually put a keyframe on the position for the camera. And we're gonna make sure that we're at the 0 second marker. And then we'll just hit he keyframe icon here to put a position keyframe on that 0 second marker. So now that, that's setup, we can drag out to about four seconds or maybe even around five or six seconds. And we'll just see what five seconds looks like. And we're going to change this z value for position to 50 thousand as well. And we'll just see if that speed work site when we play it back. Okay, now that we have both our points of interests setup in our position values set with keyframes. Check this out. It zooms through all of those Shape layers as if we're zooming through each and every triangle. That's pretty grad. We'll, we'll set this back to one of you so we can see this in full, full format here. This is absolutely killer and looks awesome. So now if you want to render this out, which we do is we're gonna go to File Export and then add it to Media Encoder. And I use this option now because in Catalina 10.104 and above, if you try to add it to render queue and use the quick time format, it doesn't actually read because of how Apple switching up what codecs they accept. So for now I'm, what I've been using is just the median coder and I'm going to select it. Okay, so it's loaded our project from after effects into the Media Encoder. And now what I wanna do is already set up the H.264, which is exactly what I want. And then I'm just gonna change the output to be my desktop. So I'm gonna select this and we'll just click desktop. Leave it sets a triangle tunnel save. And then we'll just run it with this Play button right here. Okay, and then when I click it on my desktop, I actually forgot to trim the video so that it's not so it's not longer than it needs to be, but that's okay because we can trim it inside of Premiere Pro when we add some additional elements in the next video. But here's the full playback. Check how Arad that looks. I love that. All right, so what we're gonna do is we're gonna take this bra video element that I showed you how to create and we're going to add some other stuff to complete it and make it a more possessed video visual. In the next video. 9. How To Experiment With Visuals: Okay, now that we've created a video asset from scratch, we're going to actually use that video assay and we are going to spunk it up a bit. So I'm gonna create a new project first. And we'll just title this video visual, something generic and press Ok and a half this video asset on my desktop. I'm just going to drag it into our project here to start out our project. It's going to import that file. And when we play it back, we can see here it is in all its glory. But we're gonna make it look even cooler. I'm just going to trim this, like I said in the last video down. And we're going to experiment and explore with different stuff that we've already learned inside of this class. So first things first I'm gonna navigates all my video assets that I have. And I think the first thing I wanna do is I want to figure out how I wanted to transition at the end here when we come out of the tunnel, where do I want to go with it? I think I want to like have some kind of glitchy transition that goes into maybe some like really distorted colors splash and then some other rotating element of a 3D sort. So let's, let me just pull up some elements here. So the analog glitch here, let's see what this looks like. Yeah, that could work. What about glitch too? Now? That's not enough. It's previewing some different analog glitches that we could use. Yeah, kinda like how that one pops in. So let's, let's try analog glitch for. We'll just put this at the end over here. And let's see. So if it comes out, I'll want that glitch to start maybe about there. Yeah, let's do that. So I'll drag it on top of it. And then just like we learned before, I'm gonna go to Effect Controls panel and then change this blend mode. Let's maybe take a look at multiply and see what that looks like. Not really what I'm going for. Maybe lightened will work better. Yeah, I think that my work better. Okay. Well, I think that'll work. I think we just knew change. Where at what point the glitches at maybe you have out there. Let's try that. Yeah, that looks cool. That's kinda what I had in mind. So yes. Yes. It really just like increases the intensity as we come out of that tunnel there. So if we combine those two, silicon Arad and then maybe we'll cut into a whole different segment right after that. Sum is going to turn this back to maybe yeah, about there. Let's see how that Yeah. Yeah, like that. So then, now we needed a whole new element to transition to and make another segment out of. So it's gonna go back and exploring here. Preview some of these other ones. I guess we could go into a whole new tunnel of sorts like this texture tunnel here, and we'll see how that looks if it gets transition into. Now, that's a little too abrupt in like different speeds. So I'm gonna delete that. Try that, but we need a like add, maybe increase the speed. So right-click speed duration, and then change the speed to 250% and see how that looks. And that might work. Yeah, that might work. So I'm going to add like another object element on top of the Warp lines there. And I'll use my own space pack for that. Me back out of this. It's going to be a little bit hard to see, so we'll use that one. It's really just sifting through what you have and seeing what will work. What like what looks best by the seat of your pants kind of thing. I think it needs something that's a little more bold. This glow work. Hmm. Just curious to see what it looks like when we do that. So I'll drag it into my project, increase that speed to maybe 700 and see how that speed looks. Now that's way too fast. I'm gonna Command Z to undo that. And then we'll do like 400. Yeah, my work. And then of course we need to be able to see the texture underneath it. So we're gonna change the blend mode on this got Effect Controls panel, blend mode. Guessing lightens gonna work again for this one. Let's see. It's kinda trippy and it's a little bit hard to see that globe. So let's actually drag this texture down to, let's move both of these up and then turn off the visibility for this one. And just like we set up before, we use that keyboard shortcut controlled B's turn off the visibility for the background layer. And then we'll try different layer at different video asset static color. So what I'm looking for trial like a star field maybe. I don't think this is what I'm one, but we can so experiment and test it out. It's not permanent. Yeah, I mean, that's kinda cool, but it's a little mundane. Speed lines, no. It's kind of interesting a little bit. Something we can do better though. Yeah, there we go. Yeah, I like that. So just duplicate that out. Oops. And drag to make the globe animation a little bit longer. Right? Let's see what that looks like Altogether Now. It's interesting. Let's see Maybe we could add even another layer to it, add some more interest. So you can kind of start to see like this is all about really kind of just getting chaotic with different visuals. And really what I would say is it's, it's focusing on the energy of your piece and then deciding how you want to take it. And it's kind of got this ebbing and flowing effect. But it's like you're always going somewhere with your video visual and you gotta determine how you want that story to play out. And it really depends on what you're working with you. If it's a piece of music, you're going to have to go to the beaten rhythm of that song. If you're making a music video or you're creating a concert visual. And you have to follow the energy in terms of how that song is being expressed and then match it with the right visual content. But since we don't have any music for this example, we're just exploring to see what will it cool. We can take this energy and its own story arc in any direction that we want to get this rainbow texture here. Let's see if this adds to it a little bit off to change the blend mode for this sound waves video asset. Let's do multiply. So then when I'd multiply, it changes the color of the waves. But then it's a little bit hard to see what if we do lighten? It's kinda cool. That's multiple layers of animation going at the same time. Really doesn't fit the first half of the segment though. So I'm gonna delete that and take a look at a couple of different assets here. Curious to see what this will look like. Yeah, that kinda emphasizes the globe like that circular texture just follows that. It's kinda cool. Actually, looks like there's like energy or light emanating from the Globe and away. Let's play this all back together. Yeah, there we go. That looks pretty dynamic and just has this really strong energy to it. I can see that being in a music piece as like a Vijay loop or something along those lines. So yeah, I think I'm pretty satisfied where this ended up. And yeah, just I think this looks pretty cool. Bam, goes right into that. Yeah, it's pretty sweet like that already guy. So that's just an example of how I took that basic video asset and then turn it into something completely new. And it's kinda cool because we started it from scratch and then use other assets that we already had and then created something that was even more interesting than the starting point that we started with.