The Landscape Object | Absolute Beginner Cinema 4D | Travis Vermilye | Skillshare

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The Landscape Object | Absolute Beginner Cinema 4D

teacher avatar Travis Vermilye, Digital Media Artist

Watch this class and thousands more

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

4 Lessons (22m)
    • 1. Introduction

    • 2. Overview of the Landscape Object

    • 3. Creative Landscape Ideas

    • 4. Your Project

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About This Class

This class goes over all the settings and some creative uses for one of the most versatile objects in Cinema 4D, the Landscape Object! It's one of my personal favorites!

You will learn:

  • What all the settings mean and how to adjust them
  • How to use multiple landscape objects in creative ways
  • How to animate settings

By the end of this short class, you should feel pretty comfortable working with this object and have some great ideas for how to incorporate it into your own workflow.

Have fun!

Meet Your Teacher

Teacher Profile Image

Travis Vermilye

Digital Media Artist


Hello! I’m a digital media artist, professor of design and illustration, biomedical illustrator and animator, coffee enthusiast, fly fisherman, hiker, biker, and a bunch of other things - but I digress.

I’ve gone through some different phases on Skillshare to try and figure out just what kind of classes I want to make for y’all. I focused on biomedical animation (3D Motion BioLab), beginner classes in Cinema 4D (ABC4D) and now I’m creating more general motion design and art-related classes. This may seem a little fractured to some, but I’ve decided it fits me perfectly. I’m always trying something new, growing tired of it after a bit, and learning new techniques to get me energized again.

I am a Gemini after all. 

:)<... See full profile

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1. Introduction: I'm Travis Familia. Today. We'll be looking at one of my favorite objects in cinema. 40 Lance Caves. Let's get started. 2. Overview of the Landscape Object: and here we are once more in cinema four d released. 21. I think the landscape object is probably one of the most versatile objects that's available for you as a primitive in cinema four D. You can use it for background things you can manipulated. You come experiential objects. You could make wavy sort of turbulent shapes. And so I just want to spend a little bit of time going through all of the various settings before we do some more creative things. So to get to the landscape object. One of the easiest ways to get there is just to come into the objects. Ah, group here and select Landscape when it comes in, has the default. It comes in, UH, with some standard settings, gives you, ah, width and length and, ah, height so you can change. All of these things just quickly turned on the lines of the use of that. You can see what's happening, and so it's basically just creating this landscape shape for you that has, ah, high center. So the highest elevation is at the center, with it bordering out at sea level, and we can look at those settings in a moment. If you decided you wanted something bigger, you could make your landscape object 1200 by 1200. But I want you to notice that while we create a width change, it's actually sort of stretching the shape out. All right, so it really works best as a square shape versus a rectangular shape. But you can use it either way. You just have to be aware that you're gonna get more of a stretch to sort of appearance. The height will change the height dimension and will raise those peaks to a higher level. So if you wanted to have something like, let's say, a 500 for your peak, you can get an object that looks like this. Now you should notice that because it is distorting something with relatively low number of polygons. I'm getting some really sort of low Polly. Look here or, uh, Jaggi edges because of the low resolution. So to solve that, it's often a good idea to increase the number of segments. Listen, start off with 500 we'll do 500 both dimensions, and now you can actually see a lot more of the detail with built into this object coming out. So the more polygons you have, the more details we're gonna be able to see. I'm gonna go ahead and turn off the line view just so we have, Ah, something a little nicer. Look at. Rotate around here to the front. Let's take a look at some of these other studying. So we've covered the heightened with we've covered the rough, the depth segments in the with segments. Those are pretty obvious and pretty easy to understand. What do the rough furrows dio? The best way to figure these things out is really just to play with them. So what happens if we slide it down? You can see that it's changing. It's a little bit softer if we slide it up to 100%. You get a lot more of the rough furrows in there. And what about fine furrows? So these are gonna be the tiny or details that you see in there. So if we make those smaller, it becomes more smooth. And if we increase, this number becomes more severely sort of jagged in the smaller places. So it comes in with the default of 50 and 50 for those which tends to work out pretty well and you'll notice because I have increased the fine furrows. Now I'm giving you even more jagged ease in here. And I would have to either increase my with segments and height segments again, or find another way to smooth these out. I'm just gonna go ahead and put these both back to 50 where they were. Oops, that was 10. I'm hitting the wrong numbers. So Command Z, Command Z Command Z, and we'll say 50 and 50. Okay, this is where we were just a few months ago. Let's take a look at the scale. So we've seen what fine furrows do you? We've seen what rough burrows do the scale. This is Ah, an increased scales going to give you sort of tighter dimensions where a decreased number is going to give you smoother, larger dimensions in the object. If you go down to zero, this will be nothing. So 0.1 is the smoothest you can get while you still have an object. So just depending on what kind of look you're going for, you can play around with both of these are all all of these so scaling down the rough furrows, scaling down the scale, removing the fine furrows. We'll give you a really smooth sort of look versus, you know, increasing these. So depending on what you want, you should play around with those settings. I'm gonna go ahead and put them back 2 50 and 50 for the furrows, and we'll put the scale back at one where it was at the beginning. So let's look at sea level in plateau level, so sea level is going to change. Uh, the higher the sea level is, the lower the peaks you're going to get, and the more flat and it's gonna be towards the ground plane versus the plateau level's gonna do the opposite, right? So increased, decreasing The plateau level is going to create actual plateaus, and you can play around with a combination of these things. So an increased sea level and it slightly smaller plateau level so you can sort of create thes mesa sort of looks by plant playing around with both of those together. That's what the sea level in the plateau level do. If you want a more vertical may sell like something you might see in Utah play around those felt. Let's set that back to default. Sea level zero plateau level of 100%. You can change the orientation. So if you decided you wanted this to be like a Z facing landscape object, you have the ability to do that. It comes in default as a Y plus facing multi fractal is going. You can see that there's sort of an overlap of different shapes here. If you turn off multi fractal, then the landscape becomes built more out of sort of a turbulent or ah, it's more of a simple noise sort of shape. And so you can play around again with the rough and fine furrows, um, to see what effect you're gonna have with this selection turned off again. Sea level, plateau level. You can have flat seas with higher plateaus versus it being on multi fractal. It's a completely different shape, but these again to defaults. This is what we get is our default and just a few more object to talk about seeds any time you see seed in Cinema four D, this is a random generator, right? So what's nice about this is you can get variations and so example, For example, let me just duplicate this. I'm a command C command V. I'm not just move this landscape object over right here, so these are exactly the same. They both have exactly the same settings. But I'm gonna change the seat on this one, right? So the seed is selecting an entirely different, um, generator for the landscape objects that you're getting a completely different landscape. So if you wanted to have ah, you know, a scene where you have ah varied landscape and things are overlapping. This is a really good way to do that. So you could bring these in touching. They smooth out. At that point, I can select both of these Command shift, command V and, um, move them on this plane and maybe make some changes to each of these individually as well. Let's change the seat 20 for that one, and we'll make it smaller, like, let's change the CTO 30 for this one will make it even smaller. I mean, it's like all of these, and I'm gonna reset my rough and find froze to what they were at the beginning. I for accidentally manipulated that too much. If you wanted to get sort of a scene where you have ah landscape object that's really large in the foreground and fading off into the background. You can use multiple landscape objects to create that sort of, ah, more complicated scenery. Or let's say you wanted to have the mountains sort of growing in the background from a low plane. You can sort of create a really nice scene with things happening in the background. But just by using a few landscape objects put together and you're seen, I'm gonna go ahead and delete some of these. Now we'll go back to our original face, are front facing direction and let's talk about the remaining settings. So borders at sea level is going to remove this flattened area on the edges, and you're gonna have this crazy shape that's using all the settings to create a floating sort of shaped like this, and this can be used to make some really interesting things as well, just abstract shapes or things like that. Let's change the height down for this, and so something like removing the multi fractal and perhaps I animating the scale or animating the rough furrows and the fine furrows in as they come could be really useful, depending out of what you're trying to achieve. So a lot of times I like to use something like a landscape object that has, uh, some detail like this and maybe change to see to something different until I like what's going on. And then combine that with the Ben Tool that we used in a previous class. So just for example, let's, uh, first turn this landscape objects down to just flat, so it zero, then quickly, I'll show you what I'm talking about. So Mr Rotate this 90 degrees and going to tell it to be a child of landscape object and I'm gonna tell it toe, keep the access length and fit to parent on. Then I'm actually gonna change the I'm gonna change the X dimension of it or the UAE dimension of it to be half so 600 and I'll move this over. So if I occurred this now, I completely messed that up. It happens. Actually, that would be fine. I'll just change the angle. Teoh Teoh, do what I want so we'll change this angle to go 90 degrees and that will do it. Uh, let's make another one of these by control dragging, and I'm gonna just hold down, shift or rotate 180 degrees. Move this over so that it winds up to the center. Now we've got a perfect curve. And so if I come back to my landscape object now and I increase the height, I can make this nice, curved landscape object. I can also duplicate thes one more time, rotate both of those 90 degrees, and I can create this landscape object that's more of a dome shape. And so, if I want to add some more detail, let's say we're gonna increase the fine. We're gonna increase that scale. We're gonna reduce the height a little bit so I could play around with things like that and that I give me a nice domed landscape that I can use in multiple different kinds of scenes . This could be a cell surface. This could be, you know, the round surface of some spherical object. Eso. That kind of technique could really help you create the start to a really nice scene. Let's go ahead and delete those. The last thing I want to talk about is the spherical opt option. So just checking this spherical option takes everything we were just doing and it puts it on the sphere, So this could be really, really handy. So let's take a look at what happens here. Increasing the height of the sphere gives us something really, really, uh, interesting and has some great details. Uh, again, the raw rough furrows could be animated so you can animate this sort of blip e changing feature. Over time, the fine furrows could also be animated. That scale can change so you could start off something very smooth that gets more rough over time. The sea levels and the plateau levels still work, so you can create spheres that have very interesting shapes that sort of look like planets or continents. If we scaled the haIf down, even lower could just be a simple raise continent and the maybe I increase the number of segments and I start to get, you know, finer details. And so continuing to play around with all the settings in this landscape object, like I said, is very versatile, and you can achieve achieve a lot of really interesting results. So in the next video I'm just going to go through a couple of creative ideas where I've used the landscape objects in some interesting ways, and then we'll talk about your project. 3. Creative Landscape Ideas: I thought, I just go through a few quick examples of maybe some creative ideas of how you could potentially use landscape objects for your own work, and I'll do some things that are both using the flat version as well as using the spherical version. So I've got a couple files already set up and let's look at this one first. And so I've got something set up here, and if we just play through it, you can see that I have a figure in the foreground, and as we move the camera moves, we actually have a full scene where we have more detail in the background. Larger objects, larger scenery are larger amount mountains with a rough sort of landscape in the foreground as well, and so that we can have these expansive scenes in our shots. And so let's just step out quickly and take a look at how this is produced S so I'm gonna stop looking through my camera by checking this button that allows me to be able to zoom out and navigate my scene. So if we zoom, zoom, zoom way, way out, you'll see all the things I have put together here. Um, I have some landscape objects a bunch of them just arranged on and scale, the farther to go back. So let me turn off this plane so you can see I have a whole bunch of landscape objects at various scale, some of their smaller, some other larger. The ones in the foreground are very, very large. And just arranging those in that way allows me to create that pan and have a scene that feels much more expansive than it really is in three D space. The only reason I have this plane on here is just to fill in, uh, the area with the same sort of flat look, and it aligns with the bottom of landscape objects. So literally you could put yourself anywhere in this scene on this mountain top right here , let's say and rotate around and have a pretty significant expansive scene that you could rotate around in your camera. You just quickly just see how this cameras set up in case some of you are getting started. I was a little high. I just want to show you what this camera is doing. So as we play through the play head the camera is simply rotating around this guy. This figure and what I did is I made it a child of the null object. So actually animated this no objects rotation in the heading. So that's the only things being animated. You can see that change happening right here. Anyway, the point of this is looking at various ways to use landscape objects. And, uh, all I did is come in for each individual landscape object. I changed some of the dimensions and the settings for the rough and fine furrows, and I changed the seed for each one. So every single one of these, if I click on it, has a different seed setting. You see that right here? So they're all changing different seeds, depending on where they're located in seen. And that gives them ah, different sort of look. The other thing I have set up for you is this when I titled Microbes and it's pretty simple , but I use this spherical version and I thought it would be nice to see something sort of vibrating around and moving and feeling like we're in a fluid environment as resuming close to this one object and so I've animated a few studies on here so that we get this sort of flowing microbial look, Um, and we could check out each one of these to see what's being animated, so you could see the rough furrows and the scale are the only things. Actually, they're being animated. As I select the various ones you could see they each have a different seed, and they're all different sizes. So let's stop looking at the camera and we'll zoom out and look at this. Eso The camera is basically the only thing that's really animated in the scene. It's moving forward to this really small guy in the foreground, and I have large ones in the background, and I use the really nice feature that is a tag and set him a 40 called the vibrate tag. You can get to that by the animation tags vibrate you put it on any object and selecting ah , some different settings. Changing the amplitude size and changing the frequency as well as the seed will give you different results. So each of these tags has a different seed so that it's more random. Oh, use that one twice and that's okay Um, but in each of these landscaped objects is a different size as well. So just a couple quick examples that give you some maybe inspiration to do something for your own project. On the next video, we'll talk about exactly what your project is and some final thoughts for this class. 4. Your Project: to get us started on the project for this class. I thought I'd open up the file that I created for your introduction video. Maybe this will give you some creative ideas and some inspiration for your own project. Let's just go ahead and play through this. One thing you might notice while we're watching this play through is that in the introduction video, this is actually going backwards. So all I did is reversed the footage and after effects, but have animated the features of the landscape over some texts, and it's basically kind of swallowing up the word landscape as we go back and is, the camera pulls back if we stop looking through the camera and pull out here. Here's another example of just how to set up a scene and so you can see this camera pulling back as the landscape object is growing. So what you see on the video in the introduction for the class is basically this so the cameras pull it pushing forward as the landscape is sort of melting down into the floor objects in the scene. So again, for your project, I'd like you to create something clever and spend some time working with the various objects that you've already learned in cinema 40 and practicing all of the skills. I just want to say thank you so much for watching this class. And I look forward to seeing you again in a future. Absolute beginners cinema 40 class. Thank you.