The Designer's Guide to Motion Graphics - Part 1

Pete Maric, Designer | Cinema 4D Expert | Founder, Triplet 3D

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15 Lessons (1h 20m)
    • 1. Introduction

      1:29
    • 2. Vector Files

      8:46
    • 3. Storyboard

      2:51
    • 4. Color Scheme

      2:27
    • 5. C4D Tutorials

      1:33
    • 6. Extrusions

      8:07
    • 7. Animation Basics

      7:06
    • 8. Tech Shapes Modeling

      9:29
    • 9. Wings

      12:26
    • 10. Circle Model

      5:28
    • 11. Circles Continued

      3:03
    • 12. Heraldry

      2:43
    • 13. Logo

      4:05
    • 14. Texturing Materials

      5:32
    • 15. Setting Selections

      4:25

Project Description

The Designer's Guide to Motion Graphics | Part 1 of 4

In this in-depth motion graphics tutorial you will learn how to use vector shapes for 3D motion graphics. Making use of existing vector artwork for 3D modeling is a huge advantage for designers. It makes the workflow much easier, saves time, and allows the designer to start animating a lot faster in the production process. This new tutorial will change the way you use vector graphics.  

In part 1 of a 4-part series you will learn about project planning, 3D modeling, texturing, and the basics of 3D animation.

Project Planning

Learn to properly set up vector files for import into Cinema 4D, clean up stray points, and save to the correct file version. Use storyboards to plan your work and save time in the production process. Establish a color scheme for the overall look and feel of the motion graphics animation.

 

3D Modeling

These lessons focus on importing vector paths into Cinema 4D and creating 3D geometry. You’ll learn how to create extrusions, use the MoGraph cloner to duplicate models, and set up simple animations using sweep NURBS.

 

Texturing

The next step is to texture all the models by setting selections, creating and assigning materials. This chapter demonstrates creating the environment for the animation and using Cinema 4D’s compositing tag.

Deliverable

For this assignment, upload a screenshot of your 3D vector shape based on the techniques you've learned in this course

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