The Designer's Guide to Motion Graphics - Part 1

Pete Maric, Designer | Cinema 4D Expert | Founder, Triplet 3D

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15 Lessons (1h 20m)
    • 1. Introduction

      1:29
    • 2. Vector Files

      8:46
    • 3. Storyboard

      2:51
    • 4. Color Scheme

      2:27
    • 5. C4D Tutorials

      1:33
    • 6. Extrusions

      8:07
    • 7. Animation Basics

      7:06
    • 8. Tech Shapes Modeling

      9:29
    • 9. Wings

      12:26
    • 10. Circle Model

      5:28
    • 11. Circles Continued

      3:03
    • 12. Heraldry

      2:43
    • 13. Logo

      4:05
    • 14. Texturing Materials

      5:32
    • 15. Setting Selections

      4:25

About This Class

In this in-depth motion graphics tutorial you will learn how to use vector shapes for 3D motion graphics. Making use of existing vector artwork for 3D modeling is a huge advantage for designers. It makes the workflow much easier, saves time, and allows the designer to start animating a lot faster in the production process. This new tutorial will change the way you use vector graphics.  

In part 1 of a 4-part series you will learn about project planning, 3D modeling, texturing, and the basics of 3D animation.